Xyro77
Unity Ruleset Committee Member
I'm testing stuff Tesh. I'll do something diff at TGC 2.
Shaya, the speedy missiles cannot kill until 280%+ and are mega easy to avoid because they have lost homing ability.
The slow missiles are decent but since you still can't missile cancel, they are a one trick pony that will be figured out quickly. I'm still sure they can be swatted away like in every smash game.
Bombs are still garbage since you lose Bomb jumping/stalling. Oh and they are all STILL on a timer. Garbage.
Horizontal up+B kills earlier than vertical up+B but since recovering low has been buffed in smash 4 (thanks ledge mechanics) it's not that good and doesn't replace f-tilt/dsmash/f-smash kills.
Point blank charge shot is absolute doggy doo. It does less damage than normal charge shot too.
Slow Charge shot is mega useful. If I allow custom moves that is the only one Id use. Assuming I even use samus.
Shaya, the speedy missiles cannot kill until 280%+ and are mega easy to avoid because they have lost homing ability.
The slow missiles are decent but since you still can't missile cancel, they are a one trick pony that will be figured out quickly. I'm still sure they can be swatted away like in every smash game.
Bombs are still garbage since you lose Bomb jumping/stalling. Oh and they are all STILL on a timer. Garbage.
Horizontal up+B kills earlier than vertical up+B but since recovering low has been buffed in smash 4 (thanks ledge mechanics) it's not that good and doesn't replace f-tilt/dsmash/f-smash kills.
Point blank charge shot is absolute doggy doo. It does less damage than normal charge shot too.
Slow Charge shot is mega useful. If I allow custom moves that is the only one Id use. Assuming I even use samus.
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