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Honestly, should Sonic stalling really be banned?

Tenki

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Terios: go to Hyrule Temple in training mode, move the computer as far away from you as possible, and go under any of the platforms and use HA so that it rises into the ceiling as it charges.

It's far more controllable when noone's in range, because Sonic will only bounce in the direction he's facing, whereas if someone is in range, you'll bounce alternating left and right.

The only times I've died to someone spotdodging my HA while I'm in Homing Stall is when I get stuck doing the left-right bounce, try to float towards the edge, realize I couldn't float far enough, try to use HA (with the intent of locking on), and get spotdodged and die.
 

ShadowLink84

Smash Hero
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Sep 12, 2005
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yea, its so bad, and its possible tomake the sonic kill himself if he doesnt do it right.

it really shouldnt be banned, no sonic player would stay under the stage the whole match anyway.

and yes, if you cant do anything about it. pick a character with a glide attack or a decent projectile
The only way to make Sonic kill himself, is to drop down so that he locks onto you and Homing attacks down towards you.

i don't see why people believe its so easy to screw Sonic's stall considering that in such a position, he has perfect control.
 

Tenki

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The only way to make Sonic kill himself, is to drop down so that he locks onto you and Homing attacks down towards you.

i don't see why people believe its so easy to screw Sonic's stall considering that in such a position, he has perfect control.
Nope,

If the HA rises into the ceiling as it's charging, it can go nowhere but follow the ceiling either going left or right.

If you go under Sonic, it won't go downwards either.

He doesn't have perfect control because if someone is in homing range, it will alternate the ceiling bounce left and right. You can't do a:
[bounce right] > [bounce right] > [bounce right and spring back to the stage]

if someone's in range.

It's more like
[bounce right] > [bounce left]... etc

If the person starts to move then it will begin to bounce towards the person again, and if you can drag Sonic to the middle of the stage, he's completely trapped - set up for an edgeguard, grab gimp, or edgehog, depending on how far the edge is from the center.
 

Tenki

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In a normal match, I don't think anyone here would really rely on stalling for anything longer than like, 30 seconds. A large majority of our matches end long before the timer is even close to running out.

In a tournament match where money's on the line, if either:
- stalling isn't banned in the tourney
or
- this specific counterable "stall" isn't banned

... then it would be a viable tactic to win, which is, in that setting, what matters.
 

Browny

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man i would love to go to a usa tourney and stall the hell out of some marth/DDD for seven minutes. I liked the commentary in the SCLA tourney (or whatever it was called)

"the only thing that matters is at the end of the game where is says 'and the winner is', if it says your name, thats all there is to it"

Its all good and fair until it happens to them... hahaha
 

Dark Sonic

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*Copy/Paste post from stalling thread*

It's oh-so-easy to just sit there and force him to stall to his disqualification, feign ignorance and just say "oh referee, he's stalling D: "

If stalling of any form is banned, this should definitely be on the list.

However, you do bring up a good point that it's a very counterable form of stalling XD
[note: The OP made a point that Sonic's HA stall is counterable with certain controllable projectiles and multi jumps, and like any other 'counterpick' situation, can be countered/avoided if the opponent uses a different character]

---------------------------

I just reposted it here because some people don't understand why it works or doesn't work.
+matchupknowledge.
You know, all of these are pretty much reasons why it shouldn't be banned. The opponent has complete control of where Sonic goes, and can simply force him to come back up because of the mechanics of HA.

So how exactly is this different from you just standing on one side of the stage while the opponent does nothing about it? The "stall" has a definite counter even without actually going below the stage to hit Sonic (you simply make him come back up to you), and if they chose to blatantly ignore that counter then there's no reason to penalize you.

Stalls are banned because by definition their only purpose is to break gameplay by rendering the opponent unable to affect you. However, HA "stall" does not fit this, thus it is not a stall and thus it should not be banned.

Now I know that there is no longer any practical application of the HA "stall" (since it is not truly a stall), and it will not see any competitive use, but even if unbanning it has absolutely no effect on tournament play I think it should be unbanned based on the simple principle that you do not ban things that aren't broken.
 

Tenki

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*Copy/Paste post from stalling thread*
The funny thing is that it was originally posted in this thread.

After looking back at it, I can really see where the OP is going with the "why it shouldn't be banned" reasoning.

I'm not sure if the opponent can really bring Sonic back to the edge, but anyway, I just really hate getting stuck under the stage, so I hate the 'tactic'.
 

infomon

Smash Scientist
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Mar 11, 2008
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Toronto, Canada
It doesn't work

It's not stalling

...... this post edited to be less flaming. Sorry. But come on, did you even read this thread?

:054:
 

ColinJF

Smash Ace
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Dec 21, 2007
Messages
712
I support this "stall" being unbanned. It's basically a free stock for me anyway when I stage spike you with pk thunder.
 

Rickerdy-doo-da-day

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This is a rubbish form of stalling. Whether it should be banned or not...hmm

Technically it is stalling but think of how many stages Sonic can legitmatly do this on

FD: The only real legitmate place. Can still be knocked out by long range projectiles

BF: Not big enough. The crystal in the center stops him from really going anyway. Short range projectiles/probably most characters can get to him

SV: The stage is too thin (I think?) so you can just lure Sonic back to the edge. It's also not a very big stage so most characters can go down and hit him

YI (Brawl): You can't Homing Stall here

As for counterpicks...I can't think of many stages apart from Corneria and Pictochat that would allow him to do this

Also, this type of stalling is, in stalling terms, really really crap. It doesn't give Sonic any kind of invincibilty, he has limited control over where he goes and if the stalling is stopped in some form or another, Sonic is in a position where he will most likely die
 

infomon

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I'm seriously surprised this got any input.

Who honestly stalls?

No one.

:093:
It's been done to me in tournament. It's a legitimate strategy. I still think 7minutes is too short for Brawl 3-stocks :urg: When there's a minute left on the timer and you're both at last stock, whoever's ahead just starts playing really defensive / stally.

For Sonic particularly, it just happens to me sometimes as the consequence of a failed recovery. Good thing it's not actually stalling, otherwise I might get called out for stalling when I'm just returning to the stage, which would be dumb.
 

Terios the Hedgehog

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Yeah. I HATE it when that happens. I'm always afraid they're going to be like, "YOU STALLED MATCH GOES TO ME!" and I'm like, "You had a 30 percent lead and there was 5 minutes left..."
 
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