Spiny Top
Smash Cadet
- Joined
- Jan 5, 2019
- Messages
- 49
The home run bat is bad. Let’s face it. And it doesn’t need to be, that’s the annoying part. But as it stands it is by far the worst battering item and possibly the worst item in the game. Let’s compare.
Beam Sword: deals comparable damage with far better reach on tilts and smashes in particular.
Lip’s Stick: deals way more damage with the flowering effect.
Star rod: deals comparable damage but can fling star projectiles.
Ore Club: a little slower but hits much harder and kicks up tornados.
Killing edge: comparable, but way stronger when glowing obviously.
Death’s scythe: comparable, only you can insta-kill at high percent.
Fire Bar: comparable, but with much better reach for the first half dozen hits.
So what does the home run bat bring to the table? Oh, the home run smash attack of course! WRONG. Ironically, the icon feature of the home run bat is its worst attack. The ridiculous start up lag on that attack makes it useless for anything other than a low percentage shield break.
So how can we fix this? The obvious answer is speed up the home run feature to a normal smashing speed. It would be good, but not OP. People would need to respect it. Or, we could do a deeper rework and make all around great knockback the bat’s primary feature. A jab from it packs the knockback of an average Ftilt, its tilt has smash attack knockback, and its smash hits like a fully charged smash (and you still get the ding).
Beam Sword: deals comparable damage with far better reach on tilts and smashes in particular.
Lip’s Stick: deals way more damage with the flowering effect.
Star rod: deals comparable damage but can fling star projectiles.
Ore Club: a little slower but hits much harder and kicks up tornados.
Killing edge: comparable, but way stronger when glowing obviously.
Death’s scythe: comparable, only you can insta-kill at high percent.
Fire Bar: comparable, but with much better reach for the first half dozen hits.
So what does the home run bat bring to the table? Oh, the home run smash attack of course! WRONG. Ironically, the icon feature of the home run bat is its worst attack. The ridiculous start up lag on that attack makes it useless for anything other than a low percentage shield break.
So how can we fix this? The obvious answer is speed up the home run feature to a normal smashing speed. It would be good, but not OP. People would need to respect it. Or, we could do a deeper rework and make all around great knockback the bat’s primary feature. A jab from it packs the knockback of an average Ftilt, its tilt has smash attack knockback, and its smash hits like a fully charged smash (and you still get the ding).
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