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Completed Hold Y for Climber Clone v1.2

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
Unfortunately I didn't know this feature existed in 20XX before I started documenting and looking into subcharacters. I was already done with the code when I learned Achilles did all of this already but I decided to upload it anyway in case people want to use it in their standalone .iso mod / use for netplay or something.


Code:
$Hold Y for Climber Clone v1.2 [UnclePunch]
C2031BD0 00000018
8063002C 8863000C
3C80804C 608420BC
1CA30044 7C84282E
54840529 41820088
809E0004 3CA0803B
60A5CDE0 1C840003
7CA52214 88850001
2C0400FF 40820068
3C80804D 6084EC10
38A00001 7CA419AE
38800001 881E00AC
50802EB4 981E00AC
38000001 981E0046
807E00B0 8063002C
88032222 38800001
5080177A 98032222
38600080 9861002A
38610024 3DC08006
61CE8E98 7DC903A6
4E800421 907E00B4
48000014 3C80804D
6084EC10 38A00000
7CA419AE 38000002
60000000 00000000
C20A1040 00000009
7C9C2378 881F221F
54000739 41820030
887F000C 3C80804D
6084EC10 7C6320AE
2C030001 40820018
7F84E378 3DC0800A
61CE104C 7DC903A6
4E800420 7F84E378
801D0004 00000000
C20B0B98 00000005
80070004 2C00000A
41820014 3DC0800B
61CE0BD8 7DC903A6
4E800420 80070010
60000000 00000000
C20B111C 00000004
80BE0004 2C05000B
4182000C 3800000E
48000008 801E0010
60000000 00000000
C20B119C 00000004
80BE0004 2C05000B
4182000C 38600001
48000004 2C030000
60000000 00000000
 
Last edited:

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
Updated so input manipulation doesn't occur for characters other than IC's. This means special moves work accordingly now. Fox climbers can waveshine, Falco climbers can pillar properly, Peach climbers can float, etc etc.

Before

After

Code:
$Hold Y for Climber Clone v1.2 [UnclePunch]
C2031BD0 00000018
8063002C 8863000C
3C80804C 608420BC
1CA30044 7C84282E
54840529 41820088
809E0004 3CA0803B
60A5CDE0 1C840003
7CA52214 88850001
2C0400FF 40820068
3C80804D 6084EC10
38A00001 7CA419AE
38800001 881E00AC
50802EB4 981E00AC
38000001 981E0046
807E00B0 8063002C
88032222 38800001
5080177A 98032222
38600080 9861002A
38610024 3DC08006
61CE8E98 7DC903A6
4E800421 907E00B4
48000014 3C80804D
6084EC10 38A00000
7CA419AE 38000002
60000000 00000000
C20A1040 00000009
7C9C2378 881F221F
54000739 41820030
887F000C 3C80804D
6084EC10 7C6320AE
2C030001 40820018
7F84E378 3DC0800A
61CE104C 7DC903A6
4E800420 7F84E378
801D0004 00000000
C20B0B98 00000005
80070004 2C00000A
41820014 3DC0800B
61CE0BD8 7DC903A6
4E800420 80070010
60000000 00000000
C20B111C 00000004
80BE0004 2C05000B
4182000C 3800000E
48000008 801E0010
60000000 00000000
C20B119C 00000004
80BE0004 2C05000B
4182000C 38600001
48000004 2C030000
60000000 00000000
 

gadzook

Smash Rookie
Joined
May 28, 2017
Messages
9
Location
eugene, oregon
anyway to keep in desync techs with spot dodge etc?

edit: also, zelda/sheik climbers doesnt work either

do you have a link to Achilles' code? i can't find it
 
Last edited:

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
anyway to keep in desync techs with spot dodge etc?

edit: also, zelda/sheik climbers doesnt work either

do you have a link to Achilles' code? i can't find it
I don't think my code affects spot dodge behavior. Only change I made was have the Nana AI copy inputs when inputting special moves.

Shiek Zelda and IC's already have subcharacters, its not a bug its a failsafe.

Which Achilles code are you referring to?
 
Last edited:

gadzook

Smash Rookie
Joined
May 28, 2017
Messages
9
Location
eugene, oregon
just his version of the same code you mentioned in the OP.

about desynchs, I'm referring to when you can spotdodge with IC's and buffer nana moves
 
Last edited:

Bakasama

Smash Apprentice
Joined
Feb 10, 2013
Messages
120
Location
Massachusetts
I'm going to revive this thread because i am interested -
You'll notice that as Icies you can spotdodge and then buffer a move with Nana simply by holding a button (try it with b button, for example). Popo won't recieve this buffered input, but Nana's buffer window is repeated, you can also see this by pressing Z as Popo and holding it, Nana will just try to grab over and over.

Basically as it currently is, you cannot, for instance, spotdodge as Falco and have Nana-Falco buffer a standing laser. I'm curious if you can get it working closer to that. Thanks for all your hard work that you do for the community, I understand this request is silly but its one step closer to Smash-Marvel.

Also it'd be cool if you could pick two different characters, though they'd just desync all the time anyway. But that's not really what I care about.
 

Stormghetti

Smash Journeyman
Joined
Aug 23, 2015
Messages
400
Location
Europe
Slippi.gg
STRM#798
NNID
Stormghetti
I'm going to revive this thread because i am interested -
You'll notice that as Icies you can spotdodge and then buffer a move with Nana simply by holding a button (try it with b button, for example). Popo won't recieve this buffered input, but Nana's buffer window is repeated, you can also see this by pressing Z as Popo and holding it, Nana will just try to grab over and over.

Basically as it currently is, you cannot, for instance, spotdodge as Falco and have Nana-Falco buffer a standing laser. I'm curious if you can get it working closer to that. Thanks for all your hard work that you do for the community, I understand this request is silly but its one step closer to Smash-Marvel.

Also it'd be cool if you could pick two different characters, though they'd just desync all the time anyway. But that's not really what I care about.
I don't even think that's possible, this is just spawning a clone of your character that tries to do the same moves as you, it doesn't have the same type of AI Nana does.
 

Bakasama

Smash Apprentice
Joined
Feb 10, 2013
Messages
120
Location
Massachusetts
When I have the time I'll look into it, but I imagine we could atleast make a gecko code to replace Nana with someone else and Popo with someone else, and it'd just maintain the AI setup. I have doubts that Nana's AI is tied to the Ice Climbers moves themselves outside of b moves, and the delay/extended buffer extends to A moves as well.
 

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
When I have the time I'll look into it, but I imagine we could atleast make a gecko code to replace Nana with someone else and Popo with someone else, and it'd just maintain the AI setup. I have doubts that Nana's AI is tied to the Ice Climbers moves themselves outside of b moves, and the delay/extended buffer extends to A moves as well.
im pretty sure i disabled this for climber clones because you couldnt do basic things like short hop laser with falco without desyncing
 
Last edited:
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