HenryXLII
Smash Journeyman
I am used to much slower characters, but really want to stick with Joker since I am a really big Persona fan, so I have to relearn certain aspects of the game. There is a particular bad habbit that is stopping me from learning the character fully. On most of the characters I play, the short hop shortcut does wonders for getting my attacks out as fast as possible, and I have come to rely on it. But with Joker, doing short hop forward air with only one hit seems to be a really important part of his kit, and I am struggling to pull it off consistently.
There are two issues I am having. One is just performing a regular short hop during battle, when I am focusing I feel like I don't have the mental dexterity to lightly tap the jump button, especially when I need to very quickly hit the A button just a few frames after. Does anyone have any advice on building muscle memory with this?
The second issue is that Forward Air is a fantastic move, but its not super strong for approach. I could be wrong since I hardly get to pull off forward air, but it seems like NAir and DAir are much safer approach options. So when is the best time to use it after I actually learn how to do it consistently? I am really struggling at kill percents because I am missing this option.
There are two issues I am having. One is just performing a regular short hop during battle, when I am focusing I feel like I don't have the mental dexterity to lightly tap the jump button, especially when I need to very quickly hit the A button just a few frames after. Does anyone have any advice on building muscle memory with this?
The second issue is that Forward Air is a fantastic move, but its not super strong for approach. I could be wrong since I hardly get to pull off forward air, but it seems like NAir and DAir are much safer approach options. So when is the best time to use it after I actually learn how to do it consistently? I am really struggling at kill percents because I am missing this option.