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Help vs Pit

DDM

Smash Journeyman
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Yeah, so, if we're done with all the bull****...

I'm looking for some tips on how to deal with Pit, and he hasn't come up yet in the Matchup Discussion thread. I'm having trouble just with the Lv. 9 CPU, never mind human players. He's one of about 2 or 3 CPU's that still give me fits.

Basically the only thing that seems to work are b-air off the ledge and d-air spam. Angel Ring makes it hard to get close, and the arrows are irritating from far away.

As a result, I hate all things Pit. Pit must die.
 

Kinzer

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Angel Ring is a hassle to deal with, the only thing Sonic has in his arsenal that can even CLANK with it is your FTilt and the Spins. It's Gay, just hope you don't get caught in it, and if you do DI out of it...but I disgress, I'm sure the first few invincibility frames of Spindash should you master it will get you 'round this problem!

Arrows are annoying, they will make you approach no question, and again Sonic has nothing he can do about it except just getting within hitting range of Pit. Again Invincible SDs are your friend, especially if you release them fully charged, you'll get to Pit fast (this is assuming you're fighting him on FD, which is even flater than Flat Zone II.)

You said it yourself, Pit is easier to work with when he is offstage, get him there anyway you can.

I'll just assume that you aren't having trouble anywhere else not mentioning it, but work on this stuff and you should be alright.

P.S. the Palutena's Arrow Spam should go in that thread that talks about specific character moves.
 

Jim Morrison

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Lol... Power Shield... He can hold his arrows for a while, shoot them at a desired time.

If you actually tell us what the problem is, we could find options against it.

Angel Ring is so fail. It's annoying, not much to do but SDI out of it. It takes some time to stop it, so if your fast trough air, jump, Bair
 

Jim Morrison

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Spindash might work, but the arrows can be fired at any desired moment within 5 seconds, they take so little time to travel across FD, it's pretty hard to release at the right time. However it would work if he has an arrow ready, Spindash, he'll panic and shoot to get you away, but you got invincibility, so har. Yea spindashes could do the trick for arrows.
 

DDM

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Lol... Power Shield... He can hold his arrows for a while, shoot them at a desired time.

If you actually tell us what the problem is, we could find options against it.

Angel Ring is so fail. It's annoying, not much to do but SDI out of it. It takes some time to stop it, so if your fast trough air, jump, Bair

Not a specific problem other than I can't seem to find a weak point in Pit's game, nor can I figure out an advantage that Sonic has over him.

Kinzer basically reinforced what I already do, which actually is helpful. If I know I'm at least on the right track, then it's just a matter of tinkering and refining, a "keep doing what you're doing" kind of thing.

But yeah, the power shield thing doesn't work. Tried it. Link's arrows, yes. Pit's arrows, no.
 

Kinzer

Mammy
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Here's the thing, if you're quite precise on the frame reactions, you'll dispatch your SD just before his launched arrow will hit you, in which case your opponent is going to go "WTF mah arruhz gone an fli right past him?!" Remember, Sonic is the character to get reactions out of opponents to mess up.

Anyway people can make SD look bad, it's the most promising move Sonic has to counter this, you can't deny that fact.

Edit: @#$% you can just SpinSHOT right over his arrows!
 

Jim Morrison

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Not a specific problem other than I can't seem to find a weak point in Pit's game, nor can I figure out an advantage that Sonic has over him.

Kinzer basically reinforced what I already do, which actually is helpful. If I know I'm at least on the right track, then it's just a matter of tinkering and refining, a "keep doing what you're doing" kind of thing.

But yeah, the power shield thing doesn't work. Tried it. Link's arrows, yes. Pit's arrows, no.
That makes the problem a bit harder indeed... Going trough air could work, if he's bad at aiming his arrows. This is just theory, but you could try approaching with ASC shield cancel on ground. Or SDSC up to him, quickly. They get scared when you run up, then you quickly SDSC.
Let's break it down:

What does Pit have that Sonic doesn't have.

Multiple jumps
A recovery that flies you around half of Hyrule
Spammy Arrows
Hyayahayayah Rings
An arm extension (his miniswords)
A shield (not very useful, but still)

It seems to me his major advantage is not being approachable.

What does Sonic have that Pit doesn't have

2 chargable roll attacks that look exactly the same
A Spring (too useful)
Shield Cancel approaches (Think of SDSC, ASC to shield, running shield)
An unforgettable speed.


Rolling attacks
Good for having Pit put up an arrow, making him wonder if it's down-B or side-B
Can be used to approach, due to Spindash's invicibility frames

Spring
Pit's recovery might be awesome, but when he uses his up-B and gets hit, it's bye-bye Pit. If you see him use this, dont go after Pit, drop a spring on the fool. Also fun for double jumping, fall above his head, SPRING, down-B (canceled or not)

Shield Cancel Approaches
Great! When you get up to him, you have more options than him. You can Shield Cancel, faking out your opponent. If you fight opponents who do not know of ASC, first use some regular continueing ASC's on him. Then use it to approaches, but cancel it, and grab the fool!

Speed
You're Sonic, you have speed. Be creative, use it to not get spammed.
 

Kinzer

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Just in case you don't see it, you can always use Spinshots. You can use that to get in, and if they try to Angel Ring wherever you're going to land, use HA to gain to height and then proceed to backstab him!
 

DDM

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Yeah, the Spinshot tends to be my best friend when I don't know what else to do. That and Spring Drop / d-air.

And the speed.... oh the speed. That'll mix up anyone who's not ready for it. Part of my trouble that will go away with experience is that I get so frenetic and get overaggressive. Need to find that perfect storm of speed and focus.
 

Tenki

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?__? you people haven't played good Pits lol.


Pit D-air > SDR/low SDJ/dash attack

Pit arrow vs Spinshot > no double jump. Hoorah.

Angel Ring can be used to punish your attempts to landcamp him.
On top of that, N-air/U-air outprioritize many of your aerials.

hit and runnn against human Pits


-----------

edit:

vs grounded Angel Ring, you can clang with it using SDR/Dash Attack/F-tilt and beat it out with a slightly charged F-smash
 

Jim Morrison

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?__? you people haven't played good Pits lol.


Pit D-air > SDR/low SDJ/dash attack

Pit arrow vs Spinshot > no double jump. Hoorah.

Angel Ring can be used to punish your attempts to landcamp him.
On top of that, N-air/U-air outprioritize many of your aerials.

hit and runnn against human Pits
You just nullified my amazing first long post WITH COLOUR...
 

R4ZE

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i played one last night. use side b cancels to throw off the AI, and you should be able to start charing fsmash right our of the cancels and a lot of the time the cpu is stupid and will run right into it.


if u use the side be to grab that works as well, cpus have a hard time punishing it. u can perfect sheild their attack and then grab punish.


spin dashes dont really work vs pit.. ASC works 50/50... its a gay match honestly, i dont know why the computer pit is so good.. i think pit pc might even be tuffer than gaw pc.

EDIT: oh ya, definately gimp his up b, just start hitting him after he uses it, and juggle/chase him until he is over the void. this is probly the best way to kill, because pc's are predictable in their aerial movements. i onces juggled him from one side of the stage to the other after he did his up-b. and he never touched the ground so he had no option but to fall to death. lol
 

Kinzer

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Aww Tenki, he asked us for two/three specific points on Pit, if he said he was having trouble with Nair/Uair, he would tell us...ah screw it, I'll admit I didn't even think about that!

But this isn't really the Sonic Vs. Pit discussion, it's just a friendly request from a person who needed help on a few cases. If he wants more help, he can always just ask. >.>
 

DDM

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Nope, just sort of a general "what to do vs. Pit?" question, with specific things about him that give me a hard-@$$ time. You guys are the Sonic "experts", I'm just here to learn. I appreciate all the input. Thanks guys.
 

Kinzer

Mammy
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Anytime DDM.

But for future reference, Sonic sucks, we're just good players, and even then we're still learning to player. :)
 

thecatinthehat

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Sonic eats Pit.

Approach with the SDR.

Stay close to him otherwise.

Off stage, bait him into using his up-B.

Gimp.

Profit.
 

Tenki

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Sonic eats Pit.

Approach with the SDR.

Stay close to him otherwise.

Off stage, bait him into using his up-B.

Gimp.

Profit.
nooo

Pit's SH D-air beats SDR as a "countermove" and probably even SDJ, if he jumps in the way of it.

:/ not a good direct approach if Pit isn't doing anything.
 

thecatinthehat

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And then what? Jump?
Well, they're alot of options.

For Example.

You: SDR
Pit: Anticipating you to go all the way for hit, SH- dair
You: Jump out of SDR.

Now since Pit has a bit of lag after his dair, you can probably follow up with an aerial or something.
 

ROOOOY!

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You're probably not going to be able to gimp a Pit consistantly who knows how to recover, which we should be if we're looking at this from a 'highest level of play possible' point of view, which is what this site's supposed to reflect.
Multiple jumps, glide, up B...
Ehh, it's possible, but a Pit's gonna try and recover from as high above the stage as possible, which makes him safe from being chased and pressured really.
 

thecatinthehat

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Follow him up high then.

Sonic can reach Pit.

Basically, try to eat up his recovery.

Don't let him touch the ground.
 

Tenki

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Well, they're alot of options.

For Example.

You: SDR
Pit: Anticipating you to go all the way for hit, SH- dair
You: Jump out of SDR.

Now since Pit has a bit of lag after his dair, you can probably follow up with an aerial or something.
How early are you jumping out of SDR?

Because if it's anywhere beyond 1/3 of FD away, you might as well be approaching with SDJ lol.

cause SH D-air counters SDR. Instead of spotdodging, Pit just needs to SH and start a D-air and bem. Hit.
 

thecatinthehat

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Depends on Pits reactions.

I'd jump right before I get to him.

Even if I don't follow up with an attack, my main goal is to get up close and personal with him.

I was just using SDR as one example for approaching throught the arrow spam.

SDJ probably is better now that you mention it.
 

Waluigi911

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Okay, well.... I don't have the capacity to learn new languages, and I'm curious to know how to punish a freakin' Pit player... They get frustrating...

If anybody would like to reword some of the strategies in plain English, that'd be much appreciated. Sorry.
 

thecatinthehat

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Okay, well.... I don't have the capacity to learn new languages, and I'm curious to know how to punish a freakin' Pit player... They get frustrating...

If anybody would like to reword some of the strategies in plain English, that'd be much appreciated. Sorry.
Ask and you will be rewarded lol.
 

Tenki

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Shield arrows, shield aerials, grab.

?_? that good enough?
 

Tenki

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uhhh... try to 'tip' / hit Pit with the very end of F-tilt to throw him off balance/disrupt his momentum in the battle.

That might be what he's talking about.

and if not, it will help you with 'spacing' much better.
 

thecatinthehat

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Hmm.... I never actually knew the literal definition of the term "zoning".

It's just one of those words that make sense.

Here I am, trying to put some action into /s/.

And trying to beat Boxybox to 2000 posts.

:093:
 

Kinzer

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He is banned man, and if you want posts, go to GBD, it's freaking crazy over there.
 

da K.I.D.

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i just want to make sure this is understood...

down b goes under arrows, most of sonics airials come out faster than pits, and some how we have more range with forward tilt and forward smash than pit does in most of his stuff.

if you can, gimp him with homing attack

pit sucks at killing almost as much as sonic, so make the best use of recovery options.

sonic legitbmately wins this matchup
 
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