• The new bonus episode of the Smash Brothers Documentary Metagame, Godslayer, is now available on Vimeo

  • Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Request Help buff Ganondorf’s recovery.

NTMelanson

Smash Rookie
Joined
Feb 25, 2020
Messages
9
Location
19 Sea St. Weymouth, MA 02191
I have a request that is similar to fixing Falcon’s recovery. Breaking the ledge grab law, and allowing Ganondorf to grab the ledge with his Up B and Side B. With codes from BTLGL, these won’t be hard. Anyways, now on to the real challenge I’m about to request, giving Ganondorf’s Up B a big change, removing the flip and giving him the uppercut he has in Brawl. Anyone who wants to port the animation and frame data over to Melee, as well as writing gecko codes to make sure the animation doesn’t crash the game, go for it and conquer this challenge, also, I want this to be added to viable Ganondorf in Melee, watch MagicScrumpy’s video on YouTube “Making Ganondorf Viable”, to see what changes were made to Ganondorf. Anyways, to those who try this challenge, good luck!
 

All Things Gaming 6

Smash Apprentice
Joined
Jul 2, 2016
Messages
87
Location
The middle of Knowhere
Here's the Up-B part of fixing Ganon's recovery:
C2046E78 00000017
C01A0014 393AF910
81490010 81290004
48000091 7D0802A6
80E80000 7CE903A6
38E70001 1CE70004
7D083A14 3908FFFC
89680000 7C0B4800
40820018 A1680002
556B053E 7C0B5000
40820008 4800000C
4200FFDC 4800003C
C05AF93C C062A1C4
89680001 7D6B0774
FC021840 4080000C
38000000 7D6B0050
B17A0036 A0080002
540004E7 4182000C
C0029D80 EC01002A
3C008004 60006E7C
7C0803A6 4E800020
4E800021 00000002
02011162 19011162
60000000 00000000
C2046E78 00000016
C01A0014 393AF910
81490010 81290004
48000091 7D0802A6
80E80000 7CE903A6
38E70001 1CE70004
7D083A14 3908FFFC
89680000 7C0B4800
40820018 A1680002
556B053E 7C0B5000
40820008 4800000C
4200FFDC 4800003C
C05AF93C C062A1C4
89680001 7D6B0774
FC021840 4080000C
38000000 7D6B0050
B17A0036 A0080002
540004E7 4182000C
C0029D80 EC01002A
3C008004 60006E7C
7C0803A6 4E800020
4E800021 00000001
19011162 00000000
If you have any questions, consult the OP here: https://smashboards.com/threads/reverse-ledge-grab-ascending-snap-based-on-action-state.447846/
However, adding the punch from Brawl would be a much more complicated process (although I would like to see that happen eventually, as to my knowledge it is technically possible)

As for Side-B, MagicScrumpy hasn't released the code he used. I recommend this code from UnclePunch:
C20E3DFC 00000005
83E3002C 7FC3F378
3DC0800E 61CE4D7C
7DC903A6 4E800421
7FC3F378 809E002C
60000000 00000000
Source: https://smashboards.com/threads/misc-character-codes.446554/
 
Last edited:

NTMelanson

Smash Rookie
Joined
Feb 25, 2020
Messages
9
Location
19 Sea St. Weymouth, MA 02191
Thanks! I recommend checking out my other request in customized move sets “Giving Pichu tools he needs.”
Here's the Up-B part of fixing Ganon's recovery:
C2046E78 00000017
C01A0014 393AF910
81490010 81290004
48000091 7D0802A6
80E80000 7CE903A6
38E70001 1CE70004
7D083A14 3908FFFC
89680000 7C0B4800
40820018 A1680002
556B053E 7C0B5000
40820008 4800000C
4200FFDC 4800003C
C05AF93C C062A1C4
89680001 7D6B0774
FC021840 4080000C
38000000 7D6B0050
B17A0036 A0080002
540004E7 4182000C
C0029D80 EC01002A
3C008004 60006E7C
7C0803A6 4E800020
4E800021 00000002
02011162 19011162
60000000 00000000
C2046E78 00000016
C01A0014 393AF910
81490010 81290004
48000091 7D0802A6
80E80000 7CE903A6
38E70001 1CE70004
7D083A14 3908FFFC
89680000 7C0B4800
40820018 A1680002
556B053E 7C0B5000
40820008 4800000C
4200FFDC 4800003C
C05AF93C C062A1C4
89680001 7D6B0774
FC021840 4080000C
38000000 7D6B0050
B17A0036 A0080002
540004E7 4182000C
C0029D80 EC01002A
3C008004 60006E7C
7C0803A6 4E800020
4E800021 00000001
19011162 00000000
If you have any questions, consult the OP here: https://smashboards.com/threads/reverse-ledge-grab-ascending-snap-based-on-action-state.447846/
However, adding the punch from Brawl would be a much more complicated process (although I would like to see that happen eventually, as to my knowledge it is technically possible)

As for Side-B, MagicScrumpy hasn't released the code he used. I recommend this code from UnclePunch:
C20E3DFC 00000005
83E3002C 7FC3F378
3DC0800E 61CE4D7C
7DC903A6 4E800421
7FC3F378 809E002C
60000000 00000000
Source: https://smashboards.com/threads/misc-character-codes.446554/
 

TheLankyArtichoke71

Smash Rookie
Joined
Jul 14, 2020
Messages
5
So I was trying to brainstorm some good doubles teams, and I came up with this. I’m a Gannon and Diddy main, and I was thinking that’d my Gannon could be a decent stock tank as I play defensively until kill percent as Falco could rack up damage on the opponents. Falco has pretty reliable ledge trapping decently damaging combos, and Gannon has a fair amount for moves that send at almost the perfect angle for ledge trapping. No pun intended. Falco could play aggressively till’ the opponent is at kill percent. And then gannondorf could switch to the aggressive side to get the kill as both Gannon and Falco have good combo and setup throws. Also, as a plus, if Gannondorf is losing stage control due to a combo, Falco, from the other side of the stage, could shoot his stun blaster at the opponent that’s beating up Gannon to give Gannon some time to hit his opponent with let’s say a back throw to regain stage control and possibly even help out his teammate. Does anyone have any thoughts on this or have any ideas for a good ganondorf or diddy teammate?
 
Top Bottom