Has Anyone made a Recovery Tier List

Predatoria

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#1
I can't find one of these for Ultimate. I only see a bunch for Smash 4. I'm kind of curious to see how people would rank the various fighter recoveries.

Does anyone know of any and/or want to take a shot at making one just for fun?
 

Predatoria

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#3
Hmmm, I don't want to bump a thread that's been dormant since December, but this does actually give me an idea.

It seems it may be reasonable to judge each recovery based on four criteria:

Speed
Safeness
Vertical Distance
Horizontal Distance

Then combining these could grant an overall tier ranking. I may do this tomorrow, as it's getting late.
 

Xelrog

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#4
Those are four major factors, taking into account all of a character's recovery options rather than just the up special, of course. It's also worth considering mixup potential, or how many movement options a character has in the air at a given time.

A major reason :ultdoc: and :ultganondorf:'s recoveries are among the worst is because of their linearity. There's only one sequence of moves either one can really do in the air to get back to stage, making them extremely predictable. Conversely, even though :ultmiifighters::ultbrawler: doesn't have good amazing options for distance, he has a lot of them, particularly if built for it. Soaring Axe Kick + Burning Drop Kick + Feint Jump means he has many different movement options making it back to stage (granted you don't see all three run very often).
 
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#5
Peach literally has the best recovery, its basically invincible and not talking about the parasol. Kirby and Jigglypuff have very reliable recoveries and theoretically Ness. Pit, King K. Rool and Diddy Kong have very good recoveries.
 

Predatoria

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#6
Those are four major factors, taking into account all of a character's recovery options rather than just the up special, of course. It's also worth considering mixup potential, or how many movement options a character has in the air at a given time.

A major reason :ultdoc: and :ultganondorf:'s recoveries are among the worst is because of their linearity. There's only one sequence of moves either one can really do in the air to get back to stage, making them extremely predictable. Conversely, even though :ultmiifighters::ultbrawler: doesn't have good amazing options for distance, he has a lot of them, particularly if built for it. Soaring Axe Kick + Burning Drop Kick + Feint Jump means he has many different movement options making it back to stage (granted you don't see all three run very often).
You're right, I forgot about that consideration. A recovery is certainly more than just a character's up B. Options are important, which can certainly come from moves like side B or multiple jumps, or in ZSS's case, down B or a tether grab.

Peach literally has the best recovery, its basically invincible and not talking about the parasol. Kirby and Jigglypuff have very reliable recoveries and theoretically Ness. Pit, King K. Rool and Diddy Kong have very good recoveries.
I think I'd have to disagree on Krool's.

A friend of mine plays Krool a lot, and we regularly fight. I always, always always abuse his recovery really hard. It's one of the easiest recoveries in the game to intercept, in my opinion, as he comes up quite slowly and is vulnerable to attack from the side during the entire process. He can't recover well from horizontally out, as his recovery will overshoot the ledge, which usually leads to him being KO'd. This makes his only option to recover low, opening him up to easy bairs, fairs, or other moves that can get around his propeller. He also has no other moves or extra jumps that would help this situation.

I make quick work of off-stage Krools online as well for the same reasons.

I'm not too familiar with Peach. I've fought her a few times online, but don't really know any Peach players and don't know what options she regularly has available for recovering.

Same with Diddy. I'm not sure what he's capable of.

Kirby and Jigglypuff definitely have good off-stage mobility, and decent aerials to protect themselves. Jigglypuff's vertical mobility can be a bit limited, as she can't go very low below the stage due to limited jump height and no up B like Kirby has. These characters can be intercepted off-stage, as they're quite floaty and don't really have any free get back to stage moves (like Palutena, for example, and her teleport).

If they were to be placed in a tier list, where would you place these characters?

I'm hesitant to put some of them in A tier, as usually when I think of A tier, I think of "I cannot challenge this character off-stage or gimp their recovery at all" kind of tier. These would be characters like Palutena, Pikachu, and Pichu.

I'd probably go with:

Peach (taking your word for it), A tier. Doesn't surprise me given she's regularly placed very highly on general tier lists.
Kirby - A- / B+ ' ish, I've definitely been able to kill off-stage Kirbies but they're a very real threat
Jigglypuff - B - limited vertical height and no recovery-based up B hurt her a bit, but she has tons of jumps. Very floaty / easy to hit off-stage though.
Ness - C - his recovery is shorter than Lucas', and he can be hit out of it pretty easily. Nonetheless, he has a great air dodge, fast air movement, and falls slowly. I always die when I try to use this move lol.
Pit - A - Three jumps, far-reaching up B, and his side B can help recover horizontally. Definitely has a great recovery. Also has a counter-like move that may be useful for protection.
Diddy - no idea
Krool - C - one dimensional, slow, and highly abuseable. I disagree that he has a great recovery, but its' still 'ok,' which is C.



Ganondorf - D-. Not as bad as it could be, but he certainly doesn't have a very good recovery. He's pretty easy to gimp, and can regularly be hit far enough off-stage that he simply cannot make it back.

Dr. Mario. Not too familiar with this character. I've heard he has a lousy recovery though.
 
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#7
In terms of generally, K Rool's is still a better recovery and pretty excellent with what its trying to do. It will get you back to stage because it goes straight upward with room for control. Its great for what you make of it. Dr. Mario's recovery isn't worth mentioning, even Little Mac has more recovery with his Forward B. Ganondorf's is waaay better than both.

Oh, and R.O.B's recovery is pretty reliable. Last time I used it, I don't recall having real trouble getting back to the stage. Very feel good to use.
 

Predatoria

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#8
In terms of generally, K Rool's is still a better recovery and pretty excellent with what its trying to do. It will get you back to stage because it goes straight upward with room for control. Its great for what you make of it. Dr. Mario's recovery isn't worth mentioning, even Little Mac has more recovery with his Forward B. Ganondorf's is waaay better than both.

Oh, and R.O.B's recovery is pretty reliable. Last time I used it, I don't recall having real trouble getting back to the stage. Very feel good to use.
I still dunno, I really, really feel like :ultkrool:'s recovery is super abuseable, but maybe that's just an :ultridley: thing, as I usually have no trouble getting to him.
I certainly do struggle trying to gimp :ultrob:. I swear that character can do loops around FD with how far he goes. I've seen him recover from the bottom corner of the map with ease, and he has some nasty aerials and B moves for defense off-stage as well. I've also been killed by :ultrob: while trying to recover many times. Definitely A tier for recovery.

I'd probably put :ultdoc: down in D, or maybe into F with :ultlittlemac:. :ultlittlemac:'s recovery is just WTF level of awful. Do you think :ultganondorf: should be C? I feel like whenever I fight :ultganondorf:, I can just hop off and hit him in the face with a neutral air or something and kill him, and it seems really easy to predict and intercept what he's going to do. I'd put his in D.
 
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#9
I still dunno, I really, really feel like :ultkrool:'s recovery is super abuseable, but maybe that's just an :ultridley: thing, as I usually have no trouble getting to him.
I certainly do struggle trying to gimp :ultrob:. I swear that character can do loops around FD with how far he goes. I've seen him recover from the bottom corner of the map with ease, and he has some nasty aerials and B moves for defense off-stage as well. I've also been killed by :ultrob: while trying to recover many times. Definitely A tier for recovery.

I'd probably put :ultdoc: down in D, or maybe into F with :ultlittlemac:. :ultlittlemac:'s recovery is just WTF level of awful. Do you think :ultganondorf: should be C? I feel like whenever I fight :ultganondorf:, I can just hop off and hit him in the face with a neutral air or something and kill him, and it seems really easy to predict and intercept what he's going to do. I'd put his in D.
Ganondorf's recovery is.. difficult to rate. It depends on the length of the stage. C tier recoveries is more like Fox's, Pikachu's and Luigi's recoveries, fairly reachable. Dr. Mario is literally D tier, he's a heavier Mario, basically similar to Metal Mario.

For B tier recoveries, I'm going to mention Rosalina and Duck Hunt.
 
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#10
Ganondorf's recovery is super unsafe. In fact, you can beat it by intentionally taking it. Hang under ledge, tech against the stage, and retaliate. It's called rockcrocking and Ganondorf loses the interaction 100% of the time.
 

Call_Me_Red

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#11
Let's dive right in then, shall we?

S TIER: :ultbayonetta::ultinkling::ultisabelle::ultjigglypuff::ultlucario::ultmegaman::ultolimar::ultpichu::ultpikachu::ultrob::ultvillager::ultmetaknight:
A TIER: :ultbanjokazooie::ultbowserjr::ultduckhunt::ultgreninja::ulthero::ultlucas::ultmarth::ultlucina::ultmewtwo::ultgnw::ultpacman::ultpeach::ultdaisy::ultpiranha::ultpit::ultdarkpit::ultcharizard::ultsnake::ultshulk::ultsonic::ultwario::ultzss:
B TIER: :ultdiddy::ultfalco::ultfox::ulticeclimbers::ultjoker::ultkingdedede::ultkrool::ultkirby::ultlink::ultluigi::ultmario::ultgunner::ultpalutena::ultivysaur::ultridley::ultrosalina::ultsamus::ultdarksamus::ultsheik::ulttoonlink::ultwiifittrainer::ultyoshi::ultyounglink::ultzelda::ultroy::ultbrawler:
C TIER: :ultbowser::ultfalcon::ultcloud::ultcorrin::ultswordfighter::ultsquirtle::ultrobin::ultryu::ultken::ultwolf:
D TIER: :ultdk::ultdoc::ultganondorf::ultike::ultincineroar::ultness::ultsimon::ultrichter::ultchrom:
F TIER: :ultlittlemac:

My main criteria were of course, distance, but also how often a character will get punished for using their recovery, and the versatility of it. For example, distance alone would land Inkling in A tier, but how hard it is to punish moves it up to S. Conversely, Snake's distance and versatility should be S tier, but it's too easy to punish for a lot of characters, landing him in A.

Obligatory disclaimer that this is all opinion, yo.
 
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