DarkDragoon
Smash Champion
I've been trying to deal with this for some time now, and its clearly beyond my ability, or at least what I thought of doing. There are plenty of characters with "Hard-coded effects", such as Lucario's DoubleTeam teleport&slide, and evidently Toon Link's DAir bounce, which are stuck to the characters no matter what you edit in PSA, and it becomes really frustrating[especially for Lucario/Mewtwo], because it makes all moves I try to make...not work.
What I've done in order to try to remove this effect/pinpoint where it is held:
1) Change out all the animations, uncheck "move". Lucario still teleported and slid. That means its a change of location with added momentum to whatever animation hes using, and it lasts until the animation ends[using upTaunt for the Aerial DT, and he'll teleport and fly away from the stage to his death, no stopping him until he's done].
2) Completely hallow out everything in his DownB areas. There were literally no code in any of the sub actions. Hitting DownB would cause him to still run through the motions. It was really weird. I did not test actions.
3) Change the used Sub Actions. Lucario had some blank SubActions...it was like, 64 and 65 or something to that effect. No change when I moved the sub actions there.
Conclusion:
Since it seems like it isn't bound to the SubAction, it MUST be bound to the action, or the detection of the button inputs. Lucario has 4 actions associated with his DownB, and if we are LUCKY, the latter ones that are called after the initial 115[Thats downspecial, right?] action are the ones holding the teleport-slide.
._. but how do we get rid of it?
List Of "Hard Coded" Effects
-----------------------------
1) Lucario's teleport&slide on DownSpecial.
2) TLink's Bounce on hit with DAir.
3) Link's non-FF'd DAir also bounces.
4) DK's DownSpecial in the Air[doesn't exist/work].
5) Sheik's SideSpecial doesn't work.
6) Peach's DownSpecial doesn't work in the Air.
7) [T]Link bomb amount limits.
-DD
What I've done in order to try to remove this effect/pinpoint where it is held:
1) Change out all the animations, uncheck "move". Lucario still teleported and slid. That means its a change of location with added momentum to whatever animation hes using, and it lasts until the animation ends[using upTaunt for the Aerial DT, and he'll teleport and fly away from the stage to his death, no stopping him until he's done].
2) Completely hallow out everything in his DownB areas. There were literally no code in any of the sub actions. Hitting DownB would cause him to still run through the motions. It was really weird. I did not test actions.
3) Change the used Sub Actions. Lucario had some blank SubActions...it was like, 64 and 65 or something to that effect. No change when I moved the sub actions there.
Conclusion:
Since it seems like it isn't bound to the SubAction, it MUST be bound to the action, or the detection of the button inputs. Lucario has 4 actions associated with his DownB, and if we are LUCKY, the latter ones that are called after the initial 115[Thats downspecial, right?] action are the ones holding the teleport-slide.
._. but how do we get rid of it?
List Of "Hard Coded" Effects
-----------------------------
1) Lucario's teleport&slide on DownSpecial.
2) TLink's Bounce on hit with DAir.
3) Link's non-FF'd DAir also bounces.
4) DK's DownSpecial in the Air[doesn't exist/work].
5) Sheik's SideSpecial doesn't work.
6) Peach's DownSpecial doesn't work in the Air.
7) [T]Link bomb amount limits.
-DD