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Hard-Coded Effects?

DarkDragoon

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LordDarkDragoon
I've been trying to deal with this for some time now, and its clearly beyond my ability, or at least what I thought of doing. There are plenty of characters with "Hard-coded effects", such as Lucario's DoubleTeam teleport&slide, and evidently Toon Link's DAir bounce, which are stuck to the characters no matter what you edit in PSA, and it becomes really frustrating[especially for Lucario/Mewtwo], because it makes all moves I try to make...not work.

What I've done in order to try to remove this effect/pinpoint where it is held:
1) Change out all the animations, uncheck "move". Lucario still teleported and slid. That means its a change of location with added momentum to whatever animation hes using, and it lasts until the animation ends[using upTaunt for the Aerial DT, and he'll teleport and fly away from the stage to his death, no stopping him until he's done].

2) Completely hallow out everything in his DownB areas. There were literally no code in any of the sub actions. Hitting DownB would cause him to still run through the motions. It was really weird. I did not test actions.

3) Change the used Sub Actions. Lucario had some blank SubActions...it was like, 64 and 65 or something to that effect. No change when I moved the sub actions there.

Conclusion:
Since it seems like it isn't bound to the SubAction, it MUST be bound to the action, or the detection of the button inputs. Lucario has 4 actions associated with his DownB, and if we are LUCKY, the latter ones that are called after the initial 115[Thats downspecial, right?] action are the ones holding the teleport-slide.

._. but how do we get rid of it?

List Of "Hard Coded" Effects
-----------------------------
1) Lucario's teleport&slide on DownSpecial.
2) TLink's Bounce on hit with DAir.
3) Link's non-FF'd DAir also bounces.
4) DK's DownSpecial in the Air[doesn't exist/work].
5) Sheik's SideSpecial doesn't work.
6) Peach's DownSpecial doesn't work in the Air.
7) [T]Link bomb amount limits.

-DD
 

Shadic

Alakadoof?
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I've changed the animation for Toon Link's Dair, it still bumps you up when you hit somebody. And only if you hit somebody.
 

DarkDragoon

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LordDarkDragoon
...

It's part of the animation, it's the movement on hipN.
>_> I changed all the animations, and it has nothing to do with it. On their own, Lucario's animations don't teleport him or change his direction at all.

*high 5's Shadic*
-DD
 

[TSON]

Hella.
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LA-Bit[64] is why TL/Link bounce I think.

Action 11F has chasing through subroutines... I suggest following them and looking for anything suspicious
 

.Fade

Smash Journeyman
Joined
Jul 27, 2009
Messages
345
I'd love to hear a solution to this too. It seems like this is the case for Sheik's Side-B; no matter how much you edit it, hitboxes will never work on this command. Same goes for DK's Down-B, which can never be used in the air.
 

DarkDragoon

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LordDarkDragoon
I'd love to hear a solution to this too. It seems like this is the case for Sheik's Side-B; no matter how much you edit it, hitboxes will never work on this command. Same goes for DK's Down-B, which can never be used in the air.
Is Sheik's sideB really like that? That's new xD!
I'll make a list~
-DD
 

Shell

Flute-Fox Only
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Feb 7, 2007
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Sounds like you're going to have to trek through the subroutines.
 

Mackorony101

Smash Cadet
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Apr 14, 2007
Messages
69
try to look through their files with brawlbox. Maybe there is some file that cant be accessed by PSA.
Just a suggestion.
 

DarkDragoon

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LordDarkDragoon
Sounds like you're going to have to trek through the subroutines.
D: Nope! More like Hex-trekking. Nothing I've done in PSA has come close to "fixing" these.

Link's Dair, when not fastfalled, exhibits the same bouncing property as TLink's.
Added.

try to look through their files with brawlbox. Maybe there is some file that cant be accessed by PSA.
Just a suggestion.
=\ Its probably not a file in itself, but rather something similar to the articles where its just a property of the move that is stuck out of reach of PSA.
-DD
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
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Pennsylvania
=\ Its probably not a file in itself, but rather something similar to the articles where its just a property of the move that is stuck out of reach of PSA.
-DD
It actually kinda sounds like the kind of thing that might be kept in the characters' modules (.rel files). So, hexing through that might yield something... not that I'd have any idea what you'd look for.
 

Gaddswell

Smash Cadet
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May 11, 2006
Messages
65
Don't forget Peach's down B! Changing the action itself so that it does something in midair results in nothing.
 

mofo_

Smash Ace
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Jan 12, 2009
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The 808 State
is DK cargo throw hard-coded or something?
if [t]links bomb limit is hard coded what about other character items?
 

.Fade

Smash Journeyman
Joined
Jul 27, 2009
Messages
345
is DK cargo throw hard-coded or something?
if [t]links bomb limit is hard coded what about other character items?
DK's cargo throws probably aren't; there's like 20 subactions for every movement and throw and 20 more actions to define when to use all of those.
 
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