Pit's d-tilt is a spike but the opponent has to be underneath his blade for it to spike and not be touching Pit's lower body.Pit's D-air definitely doesn't spike. Pit's D-Tilt on the other hand does do a spike if they touch his lower body.
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Pit's d-tilt is a spike but the opponent has to be underneath his blade for it to spike and not be touching Pit's lower body.Pit's D-air definitely doesn't spike. Pit's D-Tilt on the other hand does do a spike if they touch his lower body.
They don't even have to touch the blade for the spike to work. Test it yourself. Have Pit stand on a platform on Battlefield, and have another character jump from underneath him. If Pit does the D-tilt while a part of the character is overlapping Pit, it will send the character straight down.Pit's d-tilt is a spike but the opponent has to be underneath his blade for it to spike and not be touching Pit's lower body.
I don't think so. It has weak vertical knockback.
I don't think Lucario has any spikes.Dude, why didn't lucario make it into your list? I found no mention of him on there.
That's a stage spike.
If you're talking about U-Smash, I already added it.It spikes. Counterclock wise motion the the Control stick and it sends them down.
As for Sonic's Dair I can't seem to spike with it at all.
Incorrect sir, Sheik dair does not spike at any part of the attack including when she first shoots out her leg. Your opponent will always be shoot upward no matter where or when you hit them.Its a "stall and fall" meaning if you do it with no upward momentum affecting it, at the first extension of the leg (before she flies down) it will spike. Looks cool... like zamus... except i think hers is longer.
i though t there wasnt any meteor canceling in brawl??We differentiate between Spikes and Meteor Smashes. Spikes cannot be canceled short of wallteching them. Meteor Smashes can be cancelled by either jumping or Up B:ing.
For one thing, all Footstool Jumps, as far as I know, can be Meteor Canceled. I've personally done this several times. I have not tested which Spikes in Brawl are actually Meteor Smashes, but Peach's and Link's D-tilts were meteors in Melee just so you know so people should test those out the first + other moves that were Meteor Smashes in Melee.
I have yet to see Marth Dair be Meteor Smashes but then again, I've never been Meteor Smashes by it myself so I haven't been able to test Meteor Canceling it.
I'm just that awesome then, I guess.i though t there wasnt any meteor canceling in brawl??
-.- i'm so confused.
i thot broomers were supposed to be helpful...................I'm just that awesome then, I guess.
As far as I know, Footstool Jumps cannot be Meteor Canceled. Footstool Jumps are just such weak spikes, and have such little hitlag, that it may have seemed like you Meteor Canceled it. Even in the E For All demo we couldn't Meteor Cancel footstool jumps.We differentiate between Spikes and Meteor Smashes. Spikes cannot be canceled short of wallteching them. Meteor Smashes can be cancelled by either jumping or Up B:ing.
For one thing, all Footstool Jumps, as far as I know, can be Meteor Canceled. I've personally done this several times. I have not tested which Spikes in Brawl are actually Meteor Smashes, but Peach's and Link's D-tilts were meteors in Melee just so you know so people should test those out the first + other moves that were Meteor Smashes in Melee.
I have yet to see Marth Dair be Meteor Smashes but then again, I've never been Meteor Smashes by it myself so I haven't been able to test Meteor Canceling it.
So basically Footstool Jumps are Meteor Smashes with almost set knockback?As far as I know, Footstool Jumps cannot be Meteor Canceled. Footstool Jumps are just such weak spikes, and have such little hitlag, that it may have seemed like you Meteor Canceled it. Even in the E For All demo we couldn't Meteor Cancel footstool jumps.
I meteor canceled as Peach (among other characters). She has no noticable SA frames. Also, I was visibly Footstooled. Also, a lot of things from the E for All Demo was changed.Another possible explanation is that you hit them while they had SA frames. I know I've sweetspotted Falco's Dair on Dedede just as he used Up-B and it looked just like he Meteor Canceled it.
And they couldn't be meteor canceled?I already tested Meteors from Melee and included the ones that carried over into Brawl in the first post. That includes Link's and Peach's Dtilt.
Not in PAL it wasn't.Marth's Dair definitely spikes, you just have to sweetspot it. Marths Dair was a spike in Melee too, not a Meteor Smash.
Looks that way. If you Footstool anybody with Marth, at any percentage, they will always be within perfect range for a sweetspotted Dair. This may be solely based on the timing of the Dair, but I think it also relies on the knockback of the Footstool.So basically Footstool Jumps are Meteor Smashes with almost set knockback?
Peach is a weird character. Maybe it has to do with the irregularity of her Up-B? Although I don't think it's any different from being able to glide out of an Up-B.I meteor canceled as Peach (among other characters). She has no noticable SA frames. Also, I was visibly Footstooled. Also, a lot of things from the E for All Demo was changed.
They could not be meteor canceled.And they couldn't be meteor canceled?
Well, PAL Brawl hasn't been released yet anyways. Who's to say that Melee PAL properties will carry over? This time around it may just be identical to NTSC Brawl.Not in PAL it wasn't.
Yes. I don't really see it as a problem though. I mean, all Meteors were Spikes in 64 and it wasn't a problem. I think this a more of a good thing because it gives more utility to off-the-stage edgeguarding, an aspect of Melee that Brawl has drifted away from.You could be right on the Footstool issue, though. So bottom line is, Brawl has no Meteor Smashes, only spikes? Smart, Sakurai. Real smart.
Maybe. I'll do testing this weekend.Looks that way. If you Footstool anybody with Marth, at any percentage, they will always be within perfect range for a sweetspotted Dair. This may be solely based on the timing of the Dair, but I think it also relies on the knockback of the Footstool.
I doubt it. If you didn't know, Peach won't get meteored from getting Footstooled off a float (not that I was floating). She'll just keep on floating.Peach is a weird character. Maybe it has to do with the irregularity of her Up-B? Although I don't think it's any different from being able to glide out of an Up-B.
Probably.Again, the most likely reason is because of the negligible hitlag coming out of a Footstool.
I was just saying. You claimed Marth's Dair was a spike in Melee. It wasn't in the finalized and most debugged version.Well, PAL Brawl hasn't been released yet anyways. Who's to say that Melee PAL properties will carry over? This time around it may just be identical to NTSC Brawll.
True. But it's also broken since Marth still has the Ken Combo on some characters.Yes. I don't really see it as a problem though. I mean, all Meteors were Spikes in 64 and it wasn't a problem. I think this a more of a good thing because it gives more utility to off-the-stage edgeguarding, an aspect of Melee that Brawl has drifted away from.
I suppose it is broken, but Sakurai seems to have tried to balance this game not by getting rid of everything that was broken in Melee, but by making everything else just as broken. Anyway, thanks to the new air-dodging system, the Ken combo, while it is possible to perform, is not a guaranteed thing as long as you are on your toes.True. But it's also broken since Marth still has the Ken Combo on some characters.
I accidentally put Link's D-Tilt where ROB's Dair goes. That's fixed now. Thanks.ROB's Dair spikes
Fox's side-B spikes
Cpt.Falcon's down-B spikes
...I don't think so. I've tried this for a long time form many angles and haven't seen it work. it's possible I'm just sucking it up, but I've never seen a Sheik use a meteor. If you say it's true, I'm going to need video proof before I believe it.Its a "stall and fall" meaning if you do it with no upward momentum affecting it, at the first extension of the leg (before she flies down) it will spike. Looks cool... like zamus... except i think hers is longer.
Neither Sheik nor Sonic can spike with D-air, even before the fall. It's been fixed....I don't think so. I've tried this for a long time form many angles and haven't seen it work. it's possible I'm just sucking it up, but I've never seen a Sheik use a meteor. If you say it's true, I'm going to need video proof before I believe it.
I fixed it yesterday.... And I made two posts making it clear that I had fixed it.Sonic's dair doesn't spike, stop spreading misinformation.
wat do you mean 'doesn't technically' spiek?I accidentally put Link's D-Tilt where ROB's Dair goes. That's fixed now. Thanks.
Fox's over-B doesn't spike, only Falco.
C. Falcon's down-B doesn't technically spike, only Ganondorf.
Sorry, I meant that it doesn't spike at all.wat do you mean 'doesn't technically' spiek?
That's technically a semi-spike. I only included Fox and Pikachu's semi-spikes because otherwise they wouldn't have any. I guess I could go through and add all the semi-spikes eventually.Ganondorf's Up air, if you hit with the back side of the moves as it is ending, either sends your opponent at a severe horizontal trajactory, or downwards. Formerly known in Melee as the Tipman spike, it still applies to brawl, and due to the extra knockback provided, it is better. I'll have vids up everntually, posted in my Ganondorf thread, as soon as i find my ****ing tripod.
I haven't tested it yet, but I'll add it for now.Pits down tilt spikes when the opponent is holding the edge and Pits feet are touching the other person.
This isn't quite correct. The location of the meteor hitbox is any part of Pit's lower half.Pits down tilt spikes when the opponent is holding the edge and Pits feet are touching the other person.
I'll take your word for it.Lucas' dair spikes on the fourth hit, not the third...
Fixed the F-air.Snake's F-air has a sweetspot at the heel ANYWHERE during the arc, including directly above Snake.
His box can also spike under some conditions (like if they're hanging on an edge or returning from below).