PK_Love
Smash Rookie
- Joined
- Mar 30, 2016
- Messages
- 5
Found these while messing around, not sure if they have been found before but here they are:
D-Air -> B-Air - This is for when D-Air -> Rest stops working, you basically do the inverse of the D-Air -> Rest combo, so you go forwards throughout most of the hits and then go backwards for the last 1-3 and the B-Air will connect after a jump.
Reversing N-Air -> Jump -> B-Air - This can kill DK as early as 80% near the ledge and connects up to 120%, and can kill even earlier if off stage, this requires you to be near the ledge or off stage so that you don't land and suffer landing + jump hop frames. I can see this being used for edge guards as it is a very easy confirm if you get the reversing N-air. There are two methods of doing this: Shot Hop or Falling.
Short hop is you short hop backwards towards your opponent and hit the late N-Air then continue with your momentum and fall of stage, then jump B-Air
Falling is when you fall on to your opponent backwards with a late N-Air and hit the B-Air, this makes the combo at connect later percents.
B-Air to footstool??? - This worked on DK around 40 - 50 percent - don't think it has any uses other than a footstool -> rest. I just hit the weaker hitbox of B-Air and jumped and it footstools. Not sure if this is guaranteed.
Edit -- I was testing the last one a bit more and I found that you can go straight for a rest and the combo counter registered it
D-Air -> B-Air - This is for when D-Air -> Rest stops working, you basically do the inverse of the D-Air -> Rest combo, so you go forwards throughout most of the hits and then go backwards for the last 1-3 and the B-Air will connect after a jump.
Reversing N-Air -> Jump -> B-Air - This can kill DK as early as 80% near the ledge and connects up to 120%, and can kill even earlier if off stage, this requires you to be near the ledge or off stage so that you don't land and suffer landing + jump hop frames. I can see this being used for edge guards as it is a very easy confirm if you get the reversing N-air. There are two methods of doing this: Shot Hop or Falling.
Short hop is you short hop backwards towards your opponent and hit the late N-Air then continue with your momentum and fall of stage, then jump B-Air
Falling is when you fall on to your opponent backwards with a late N-Air and hit the B-Air, this makes the combo at connect later percents.
B-Air to footstool??? - This worked on DK around 40 - 50 percent - don't think it has any uses other than a footstool -> rest. I just hit the weaker hitbox of B-Air and jumped and it footstools. Not sure if this is guaranteed.
Edit -- I was testing the last one a bit more and I found that you can go straight for a rest and the combo counter registered it
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