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Ground to Air Charge Cancel (GACC)- New movement tech

Avokha

A+B smash tech is my baby <3
Joined
Mar 23, 2015
Messages
592
Location
Corpus Christi, Texas
NNID
Avokha00
3DS FC
4914-3109-5720

A recently discovered tech unique to characters with charge based moves, Ground-Air Charge Cancelling consists of cancelling the jumpsquat animation upon landing while charging a storable projectile (in our case, thunder) with any grounded option. This will enable us to immediately dash, jab, grab, or whatever suits the scenario, whereas before we were limited to only shield, roll, jump, or cast thunder.

If perfected, I think this will greatly improve the speed of our robin play, and enable us to pull off some sick feints to the unsuspecting opponent :demon:

Thanks to D1 for the demonstration above.
 
Last edited:

Nah

Smash Champion
Joined
May 31, 2015
Messages
2,162
Just to clarify, the sequence of events is: land while charging--->press jump once you've landed--->cancel jump with any grounded option, yes?
 

Avokha

A+B smash tech is my baby <3
Joined
Mar 23, 2015
Messages
592
Location
Corpus Christi, Texas
NNID
Avokha00
3DS FC
4914-3109-5720
Just to clarify, the sequence of events is: land while charging--->press jump once you've landed--->cancel jump with any grounded option, yes?
That's right. I tried it myself yesterday, the timing is really tight since jumpsquat is only 3 frames in this game, but it's very much doable.
 
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