Ground Rules: The Exact Terrain Topic

Toomai

Smash Ace
Joined
Aug 17, 2006
Messages
769
Location
Someplace in Canada
#1
Seeing as the Olimar boards are probably the only ones to care about this mechanic, I've put it here.

And yes, I know people have looked into this before. But that was all experimental data. This stuff is pulled directly from pullOutParam, a part of Olimar's character file, and combined with BrawlBox's stage viewer/extracter.

TERRAINS

This list is ordered by in-game ID number. There are a total of 30 terrains, although some of them are currently undiscovered and therefore missing.

0: Basic Basic terrain is just what it says on the can.
1: Rock Definite, solid rock.
2: Grass/Leaves In general, anything covered in chlorophyll.
3: Dirt Earth that's not covered with anything.
4: Wood Any kind of wood, whether a bunch of planks or a whole log.
5: Light metal A surface that's typically used for smaller/thinner metal objects.
6: Heavy metal The only difference between this and light metal is the deeper footstep/landing noise; this is usually used for larger objects.
7: Cloth Awnings, carpets, umbrellas, and so on.
8: Alien goop A unique terrain type, to say the least.
9: Creature Dat Bulborb.
10: Water Any water that's shallow enough to stand in.
11: ???
12: ???
13: Snow Do I have to explain this one?
14: Ice The slippery terrain. You know the one.
15: Subspace?
16: Subspace 2?
17: Checkered Why is this a unique terrain? The footstep noises, I guess.
18: Spikes Yes, you can pull Pikmin from spikes. Yo have to be invincible, though. Duh.
19: Lava
20: Frostbite
21: Electroplankton ...
22: Cloud You know, aerial fog.
23: Subspace 3?
24: Brick Bit of an oddball; some things look like Brick but are considered Rock, while something that look like Rock are considered Brick.
25: ???
26: Mario Bros. You don't care about this one, do you?
27: Grate Anything that's made of a metal lattice.
28: Sand Rock powder.
29: Home-Run Stadium Yup.

THE DATA

This is what you came here for, isn't it?

RYBWP: The frequency of the colour, on the technical side of things. A 1 is average. A 0.5 means "you'll be seeing this half as often as a 1", while a 2 means "you'll be seeing this twice as often as a 1".
R%Y%B%W%P%: The frequency as a percentage, since people can usually read 'em better that way.
PS: Plucking speed. There are some terrains that are slower to pull from. Rock is the most well-known example just because the slowdown is so obvious, but as you can see there are quite a few non-100%-ers.

Code:
ID  Terrain      | PS | [color="#ff0000"]R[/color] | [color="#ffff00"]Y[/color] | [color="#0000ff"]B[/color] | W | [color="#7f007f"]P[/color] | [color="#ff0000"]R %[/color] | [color="#ffff00"]Y %[/color] | [color="#0000ff"]B %[/color] | W % | [color="#7f007f"]P %[/color]
00  [color="#afaf7f"]Basic[/color]        |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
01  [color="#bf7f2f"]Rock[/color]         | 40%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
02  [color="#1fbf1f"]Grass/Leaves[/color] |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
03  [color="#9f8f3f"]Dirt[/color]         | 75%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
04  [color="#8f3f00"]Wood[/color]         |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
05  [color="#bfbfdf"]Light metal[/color]  | 80%| [color="#ff0000"]1[/color] | [color="#ffff00"]2[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.8[/color]|[color="#ff0000"]18.9%[/color]|[color="#ffff00"]37.7%[/color]|[color="#0000ff"]18.9%[/color]| 9.4%|[color="#7f007f"]15.1%[/color]
06  [color="#7f7f8f"]Heavy metal[/color]  | 80%| [color="#ff0000"]1[/color] | [color="#ffff00"]2[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.8[/color]|[color="#ff0000"]18.9%[/color]|[color="#ffff00"]37.7%[/color]|[color="#0000ff"]18.9%[/color]| 9.4%|[color="#7f007f"]15.1%[/color]
07  [color="#ff2f1f"]Cloth[/color]        |120%| [color="#ff0000"]2[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]40.8%[/color]|[color="#ffff00"]20.4%[/color]|[color="#0000ff"]20.4%[/color]|10.2%| [color="#7f007f"]8.2%[/color]
08  [color="#df8f7f"]Alien goop[/color]   | 80%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] |[color="#0000ff"]2.5[/color]|0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]18.5%[/color]|[color="#ffff00"]18.5%[/color]|[color="#0000ff"]46.3%[/color]| 9.3%| [color="#7f007f"]7.4%[/color]
09  [color="#ff5f00"]Creature[/color]     |100%| [color="#ff0000"]1[/color] |[color="#ffff00"]0.5[/color]| [color="#0000ff"]1[/color] | 1 |[color="#7f007f"]0.2[/color]|[color="#ff0000"]27.0%[/color]|[color="#ffff00"]13.5%[/color]|[color="#0000ff"]27.0%[/color]|27.0%| [color="#7f007f"]5.4%[/color]
10  [color="#007fff"]Water[/color]        |100%| [color="#ff0000"]0[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]4[/color] |0.5|[color="#7f007f"]0.4[/color]| [color="#ff0000"]0.0%[/color]|[color="#ffff00"]16.9%[/color]|[color="#0000ff"]67.8%[/color]| 8.5%| [color="#7f007f"]6.8%[/color]
11  [color="#ffffff"]???[/color]          |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.2[/color]|[color="#ff0000"]27.0%[/color]|[color="#ffff00"]27.0%[/color]|[color="#0000ff"]27.0%[/color]|13.5%| [color="#7f007f"]5.4%[/color]
12  [color="#ffffff"]???[/color]          |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
13  [color="#efefef"]Snow[/color]         |100%|[color="#ff0000"]0.5[/color]|[color="#ffff00"]0.5[/color]| [color="#0000ff"]1[/color] | 1 |[color="#7f007f"]0.2[/color]|[color="#ff0000"]15.6%[/color]|[color="#ffff00"]15.6%[/color]|[color="#0000ff"]31.3%[/color]|31.3%| [color="#7f007f"]6.3%[/color]
14  [color="#7fbfff"]Ice[/color]          | 75%|[color="#ff0000"]0.5[/color]|[color="#ffff00"]0.5[/color]| [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.2[/color]|[color="#ff0000"]18.5%[/color]|[color="#ffff00"]18.5%[/color]|[color="#0000ff"]37.0%[/color]|18.5%| [color="#7f007f"]7.4%[/color]
15  [color="#ffffff"]???[/color]          |100%|[color="#ff0000"]0.5[/color]|[color="#ffff00"]0.5[/color]|[color="#0000ff"]0.5[/color]|0.5| [color="#7f007f"]1[/color] |[color="#ff0000"]16.7%[/color]|[color="#ffff00"]16.7%[/color]|[color="#0000ff"]16.7%[/color]|16.7%|[color="#7f007f"]33.3%[/color]
16  [color="#ffffff"]???[/color]          | 80%| [color="#ff0000"]0[/color] | [color="#ffff00"]0[/color] | [color="#0000ff"]0[/color] |0.5| [color="#7f007f"]1[/color] | [color="#ff0000"]0.0%[/color]| [color="#ffff00"]0.0%[/color]| [color="#0000ff"]0.0%[/color]|33.3%|[color="#7f007f"]66.7%[/color]
17  [color="#0000ff"]Checkered[/color]    |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
18  [color="#9f9f9f"]Spikes[/color]       | 70%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
19  [color="#ffffff"]???[/color]          | 70%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
20  [color="#ffffff"]???[/color]          | 70%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
21  [color="#ffff00"]Elctrplnktn[/color]  |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.1|[color="#7f007f"]0.1[/color]|[color="#ff0000"]31.3%[/color]|[color="#ffff00"]31.3%[/color]|[color="#0000ff"]31.3%[/color]| 3.1%| [color="#7f007f"]3.1%[/color]
22  [color="#cfcfcf"]Cloud[/color]        |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]2[/color] | 1 |[color="#7f007f"]0.4[/color]|[color="#ff0000"]18.5%[/color]|[color="#ffff00"]18.5%[/color]|[color="#0000ff"]37.0%[/color]|18.5%| [color="#7f007f"]7.4%[/color]
23  [color="#5f005f"]Subspace[/color]     |100%|[color="#ff0000"]0.3[/color]|[color="#ffff00"]0.3[/color]|[color="#0000ff"]0.3[/color]| 1 | [color="#7f007f"]1[/color] |[color="#ff0000"]10.3%[/color]|[color="#ffff00"]10.3%[/color]|[color="#0000ff"]10.3%[/color]|34.5%|[color="#7f007f"]34.5%[/color]
24  [color="#af1f1f"]Brick[/color]        |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] |[color="#0000ff"]0.5[/color]|0.5|[color="#7f007f"]0.6[/color]|[color="#ff0000"]27.8%[/color]|[color="#ffff00"]27.8%[/color]|[color="#0000ff"]13.9%[/color]|13.9%|[color="#7f007f"]16.7%[/color]
25  [color="#ffffff"]???[/color]          |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5|[color="#7f007f"]0.4[/color]|[color="#ff0000"]25.6%[/color]|[color="#ffff00"]25.6%[/color]|[color="#0000ff"]25.6%[/color]|12.8%|[color="#7f007f"]10.3%[/color]
26  [color="#bf7f00"]Mario Bros.[/color]  |100%|[color="#ff0000"]0.6[/color]|[color="#ffff00"]0.6[/color]| [color="#0000ff"]1[/color] |0.4|[color="#7f007f"]0.3[/color]|[color="#ff0000"]20.7%[/color]|[color="#ffff00"]20.7%[/color]|[color="#0000ff"]34.5%[/color]|13.8%|[color="#7f007f"]10.3%[/color]
27  [color="#cfcfff"]Grate[/color]        |100%| [color="#ff0000"]1[/color] | [color="#ffff00"]1[/color] | [color="#0000ff"]1[/color] |0.5| [color="#7f007f"]1[/color] |[color="#ff0000"]22.2%[/color]|[color="#ffff00"]22.2%[/color]|[color="#0000ff"]22.2%[/color]|11.1%|[color="#7f007f"]22.2%[/color]
28  [color="#ffdf7f"]Sand[/color]         |100%|[color="#ff0000"]1.5[/color]|[color="#ffff00"]1.5[/color]|[color="#0000ff"]0.5[/color]|0.2|[color="#7f007f"]0.5[/color]|[color="#ff0000"]35.7%[/color]|[color="#ffff00"]35.7%[/color]|[color="#0000ff"]11.9%[/color]| 4.8%|[color="#7f007f"]11.9%[/color]
29  [color="#ff9f00"]H-R Stadium[/color]  |100%| [color="#ff0000"]0[/color] | [color="#ffff00"]0[/color] | [color="#0000ff"]0[/color] | 0 | [color="#7f007f"]1[/color] | [color="#ff0000"]0.0%[/color]| [color="#ffff00"]0.0%[/color]| [color="#0000ff"]0.0%[/color]| 0.0%| [color="#7f007f"]lol%[/color]
THE STAGES

Listed in alphabetical order, because that's cool 'n' all.

75m: Light metal
Battlefield: Basic
Big Blue: Basic (thin platforms, road), Heavy Metal (Falcon Flyer, cars, floating black thingies)
Bridge of Eldin: Brick
Brinstar: Basic (bottom platforms and alien tubes), Light metal (top platform), Alien goop (left and right platforms)
Castle Siege: Basic (all of part 1, transformation segment), Cloth (part 2's awnings), Brick (all other part 2 surfaces), Rock (part 3)
Corneria: Light metal (Arwings, Wolfens), Heavy metal (Great Fox, blasters)
Delphino Plaza: Grass/Leaves (3 islands), Cloth (awnings/umbrellas), Grate (bottom main platform), Wood (dock), Water (canals), Sand (islands), Basic (everything else)
Distant Planet: Creature (Bulborb), Basic (leaf platforms), Grass/Leaves (vine platform), Wood (left hill)
Electroplankton: Electroplankton (no duh)
Final Destination: Basic
Flat Zone 2: Basic
Frigate Orpheon: Heavy metal
Green Greens: Basic (main landmasses and blocks), Checkered (platforms)
Green Hill Zone: Grass/Leaves (grass), Wood (log bridge), Basic (grass-less part)
Halberd: Heavy metal (platforms, starting area), Wood (deck)
Home-Run Stadium: Well this is an obvious and a half.
Jungle Japes: Wood
Luigi's Mansion: Wood (inside of mansion), Brick (outside of mansion)
Lylat Cruise: Heavy metal
Mario Bros.: Hmm.
Mario Circuit: Grass/Leaves (grass), Basic (track)
Mushroomy Kingdom: Brick (most everything), Grate (tops of pipes), Light metal (1-2's moving platforms)
New Pork City: Heavy metal (car), Wood (breakable thing), Basic (everything else)
Norfair: Heavy metal
Onett: Basic (road, curb, roofs), Grass/Leaves (grass), Dirt (the path on the right), Cloth (awnings, that thing with the flags on it)
Pictochat: Basic
Pirate Ship: Rock (the rock), Wood (everything else)
Pokémon Stadium:
Normal: Basic
Fire: Wood (tree, house), Dirt (everything else)
Water: Wood (dock, platforms), Water (the wet stuff), Basic (left edge, windmill)
Grass: Grass/Leaves (grass, tree), Wood (platforms), Water (stream)
Rock: Light metal (platforms), Dirt (everything else)​
Pokémon Stadium 2:
Normal: Basic
Electric: Heavy metal (main platform), Basic (conveyour belts, platforms)
Ice: Basic (edges), Ice (everything else)
Flying: Grate
Ground: Wood (platforms), Dirt (ground)​
Port Town Aero Dive: Grate (track), Basic (platforms, various stops), Heavy metal (various stops)
Rainbow Cruise: Wood (ship, the platforms conencted to the first large platform), Cloth (carpets), Basic (everything else)
Rumble Falls: Wood (most platforms), Dirt (the cube-ish blocks), Brick (the things that look brick-y), Water (the pool), Heavy metal (the plane)
Shadow Moses Island: Snow (the snow), Heavy metal (everything else)
Skyworld: Brick (platforms before breaking), Cloud (platforms after breaking)
Smashville: Wood
Spear Pillar: Brick (top platform), Rock (bottom platform, inside of top after it breaks)
Summit: Cloud (the clouds that pass by up top), Ice (everything else)
Temple: Dirt (dead grass), Basic (everything grey)
WarioWare: Basic
Yoshi's Island: Basic (although the Pokémon Trainer is considered to be standing on Grass/Leaves)
Yoshi's Island SSBM: Grass/Leaves (grass), Dirt (...dirt), Heavy metal (pipe), Basic (blocks)

CONCLUSIONS

  • The alien goop on Brinstar is a pretty shocking find, you can farm Blues there almost like you're standing in water. Interesting contrast to the top platform, which is mostly Yellow, and the bottom platform, which is average.
  • Olimar dittos just got a bit more interesting on varied stages; knowing where to stand while plucking can actually give you a speed advantage.
  • Double the Purples half the time? Moar Delphino plz.
 

DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
Messages
8,533
Location
Minnow Brook
#2
Thinkaman showed me this awhile ago but wanted me to keep it quiet, haha. So I didn't say anything about it. But yeah, this is our accurate pluck percentage data.

Analysis:

Pictochat is not a white stage. Which, believe me, I'm fine with lol.
Brinstar is only yellow on the top platform. Sad times. Alien goop discovery is really interesting, though.
The Delfino Grate gives us more purples than any other legal stage. Except for the Flying section of PS2 and PTAD's track.
Frigate only goes to 15% instead of 20%, from 10%.
Norfair is the same as Frigate, originally thought to be only Yellow. Same with Lylat.
Water increase is a lot more drastic than originally thought.
Carpet on RC gives a red increase.

Nothing else is worth mention.

As for pluck speed, check out this thread
http://www.smashboards.com/showthread.php?t=287795

All of the differences from pluck speeds are listed in there. Everything else is not drastic enough of a percentage to affect brawl in a regular time setting, but the difference can be seen in a slower version, or if there are timers on or something. Basically, any other percentages won't affect Pikmin Pluck's frame data.
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
#8
Thank you for putting this together. Most of it was known but a couple of the clarifications are nice; mostly Brinstar's erotic plucking percentages.
 

Denti

Brawl Backroom Member
Joined
Feb 4, 2009
Messages
3,668
Location
Brawl Monsters Club House
#15
I approve. thanks! This has helped me understand pikmin stuff moar!


edit: sorry to ask a question(because I'm grateful enough for your work) but.. what is the pluck percentage of castle siege during it's transformation? I'm asking this because most of the second part is brick, which gives 0.5 blues. Since there is close walls and all I was hoping for the data on the transformation, just to know if I need to pluck new/more pikmin before/while it transforms.
 

Toomai

Smash Ace
Joined
Aug 17, 2006
Messages
769
Location
Someplace in Canada
#17
edit: sorry to ask a question(because I'm grateful enough for your work) but.. what is the pluck percentage of castle siege during it's transformation? I'm asking this because most of the second part is brick, which gives 0.5 blues. Since there is close walls and all I was hoping for the data on the transformation, just to know if I need to pluck new/more pikmin before/while it transforms.
Transformation stage is Basic, standard ratios (1/1/1/0.5/0.4).
 

Denti

Brawl Backroom Member
Joined
Feb 4, 2009
Messages
3,668
Location
Brawl Monsters Club House
#28
I totally forgot about brick terrain and I also forgot about cloth giving double reds.

Also this is something that maybe should be added to the OP or something.
Pikmin have HP (hit points), or durability.

Purple- 15%
Blue- 14%
Red- 9%
Yellow- 9%
White- 4%

when pikmin take that much damage, they die obviously.
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
3DS FC
1590-4884-8497
NNID
SkyPirateCoud
#30
That's why "Deflowered!" is stickied, Denti. ^^;
Look at the individual Pikmin traits section.
 
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