Nice video. A few new things here:
- At 0:25
Dtilt -> Jab seems to still be a true combo
- At 0:40 you can see how well Nair comboes into almost anything. In this case
Nair -> Fsmash was chosen.
- At 0:50 you can see
Dair -> Fair. It really seems like the knockback or speed was changed because it definitely
does not seem to true combo anymore in this case. Maybe it requires higher percents or better DI from Greninja. I'll need to test this combo next week.
But a very nice change for Dair is that now
you do not lose your double jump after bouncing off an opponent using it. This is what allowed Greninja to recover after edgeguarding Marth with Dair -> Fair. In Smash 4 Greninja would have died there.
- Nevermind, at 2:26 it actually does seem like
Dair -> Fair is still a true combo. It just required higher percents as expected.
- Oh nice, at 2:36 it seems like the
end lag of Nair was reduced in the air. Greninja uses it off stage almost halfway down to the blast zone but still manages to recover. The end lag is still really long for such a move, especially after its damage was reduced, but every bit helps for avoiding SDs.
- At 3:00 the
end lag of Dair also seems to have been slightly reduced. In Smash 4 you had to use it from full jump height off stage to have enough time to double jump and recover. Here it is used from short hop height, but Greninja still survives. It might actually have some edgeguarding use also for people who aren't totally crazy now. The airdodge nerfs also help boost its viability off stage.
Or maybe just the bottom blast zones are lower in Ultimate, which made it possible for Greninja to survive using Nair and Dair off stage. Either way, definitely a good change for Greninja.