Sprankles
Smash Rookie
Hey puff boards. For afew weeks, I've been trying to completely understand both smash DI and how it applies to foxes upair and upthrow>upair combo. I looked over three or four good puff players and noticed that hungrybox SDI's the upair the most consistently so I looked up his method. On an old post compiling jigglypuff knowledge from Mango, Hbox, and the King, I found that Hbox not only smashes up the stick to SDI at the moment of the first upair hit, but that he also smashes the c-stick up exactly one frame after the stick.
Here's a video I found of him with a good view of his hands while he does it: I can't post a link due to not having 10 posts so... Apex 2013 Hungrybox vs Mango 2:23
I don't fully understand c-stick DI or Auto SDI, yet. So what does smashing the c-stick do as opposed to holding it? I know the c-stick can be used for Auto SDI, and I've heard that you can ASDI just by holding the stick, so wouldn't holding it up while worrying about SDIing normally work just as well? When I looked at the frame data for foxes Upair, I found that the first hit lasts exactly two frames (Frames 8-9) and each frame of hitlag can be SDIed. I'm also pretty sure that the C-stick works for aerials by being a macro of a stick movement+A, which is why I think it has DI properties at all. If the c-stick can be used to normally SDI, then it would explain why Hbox does it, but I'm not sure if that's the case.
I realized this is going pretty deep so anyone who can answer this wins the "Most knowledgeable Puff Player" award haha.
Here's a video I found of him with a good view of his hands while he does it: I can't post a link due to not having 10 posts so... Apex 2013 Hungrybox vs Mango 2:23
I don't fully understand c-stick DI or Auto SDI, yet. So what does smashing the c-stick do as opposed to holding it? I know the c-stick can be used for Auto SDI, and I've heard that you can ASDI just by holding the stick, so wouldn't holding it up while worrying about SDIing normally work just as well? When I looked at the frame data for foxes Upair, I found that the first hit lasts exactly two frames (Frames 8-9) and each frame of hitlag can be SDIed. I'm also pretty sure that the C-stick works for aerials by being a macro of a stick movement+A, which is why I think it has DI properties at all. If the c-stick can be used to normally SDI, then it would explain why Hbox does it, but I'm not sure if that's the case.
I realized this is going pretty deep so anyone who can answer this wins the "Most knowledgeable Puff Player" award haha.