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Social Goddess of Light, Palutena discussion

Would you change her default specials to her custom moves.

  • Yes

  • No

  • Unless custom moves arelegal.

  • Just buff Palutena instead.


Results are only viewable after voting.

StarDustStorm

Smash Journeyman
Joined
Mar 9, 2018
Messages
366

Though guaranteed to return, it's clear she needs a buff if she can't use her custom moves. She is hurt a lot more than most characters since the new shield stun system. Also I think her voice should be changed to the one from Uprising since she was busy during ssb4.
 

Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
5,512
Well, Mewtwo is of the same lightweight, powerful magic-using archetype as her.

Just like with Zelda, Palutena's buffs should look to Mewtwo as a model.
 

Luminario

Smash Lord
Joined
Jun 7, 2014
Messages
1,829
Location
Your guess is as good as mine
Well, Mewtwo is of the same lightweight, powerful magic-using archetype as her.

Just like with Zelda, Palutena's buffs should look to Mewtwo as a model.
I don't think Zelda or Palutena should try to be more like Mewtwo. Mewtwo is pretty much a cookie cutter glass canon, using multiple moves to rack up damage quickly and go for the kill while being light as a feather. What I think Zelda is supposed to be is a defensive character who pesters from afar while restricting and punishing approaches. Palutena's default moveset seems to follow the same basic strategy as Zelda but with more approach shutdown as Reticle allows her to pester from afar while her reflect, counter, warp, and high priority and invincible moves let her take down any attacking opponents, but her customs do allow her to somewhat use Mewtwo's glass cannon concept.
Obviously, her intended playstyle doesn't work well, but I don't think she should just be made into another glass cannon. Change out a few of her default specials, redo a few of her normals, and rebalance most of her moveset to capitalise on how defensive it could be.
 

PF9

Smash Lord
Joined
Apr 13, 2010
Messages
1,065
Location
America
I think Kid Icarus would make a good movie. Classic Greek mythology heavily influenced the game's imagery and always makes for a good movie. KI could work as a big budget movie.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Palutena really deserves a high amount of adjustments to her moveset. She's guilty for having an f-tilt with a longer start-up than Ganondorf's f-tilt, and has bad KO potency.

On another thread, I did mention how to make Palutena a more viable fighter.

Code:
0x5DF31973
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=0.5, Angle=0x50, KBG=0x64, WBKB=0x2, BKB=0x0, Size=3.5, X=0, Y=4, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=0)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Script_End()

Attack11
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.1111112)
	Asynchronous_Timer(Frames=10)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=11)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6, X=0, Y=9, Z=0, Effect=0x1A, Trip=0, Hitlag=0.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6, Z2=0)
	Synchronous_Timer(Frames=3)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=15)
	Set_Frame_Duration(Speed=0.7)
	Asynchronous_Timer(Frames=16)
	Bit_Variable_Set(Variable=0x21000011)
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

AttackDash
	Asynchronous_Timer(Frames=4)
	Set_Bone_Intangability(Bone=0x13, Mode=0x1)
	Set_Bone_Intangability(Bone=0x15, Mode=0x1)
	Set_Bone_Intangability(Bone=0xF, Mode=0x1)
	Set_Bone_Intangability(Bone=0x16, Mode=0x1)
	Set_Bone_Intangability(Bone=0x10, Mode=0x1)
	Set_Bone_Intangability(Bone=0xC, Mode=0x1)
	Asynchronous_Timer(Frames=6)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x54, WBKB=0x0, BKB=0x48, Size=4.5, X=0, Y=9, Z=13, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=13)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x54, WBKB=0x0, BKB=0x48, Size=3.5, X=0, Y=10, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10, Z2=9)
	Asynchronous_Timer(Frames=10)
	Delete_Hitbox(ID=0x1)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x46, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=2.5, X=0, Y=9, Z=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12, Z2=10)
	Asynchronous_Timer(Frames=16)
	Undo_Bone_Collision(State=0x0)
	Asynchronous_Timer(Frames=18)
	Remove_All_Hitboxes()
	Script_End()

0x8427B6B7
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=3)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=3, Angle=0x169, KBG=0x8C, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=5, Z=0, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8, Z2=0)
	Asynchronous_Timer(Frames=5)
	Remove_All_Hitboxes()
	Set_Frame_Duration(Speed=0.6)
	Script_End()

AttackS3S
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.2)
	Asynchronous_Timer(Frames=16)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=17)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
	Asynchronous_Timer(Frames=35)
	Delete_Hitbox(ID=0x1)
	Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x3E8, Damage=6, Angle=0x169, KBG=0x70, WBKB=0x0, BKB=0x3C, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
	Asynchronous_Timer(Frames=40)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=50)
	Set_Frame_Duration(Speed=0.48)
	Script_End()

AttackHi3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.375)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=13, Z=10.5, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=13, Z2=-5)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0xAA, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=19, Z=10.5, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=19, Z2=-5)
	Asynchronous_Timer(Frames=40)
	Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=2, Angle=0x55, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=3, X=0, Y=13, Z=10.5, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=13, Z2=-5)
	Extended_Special_Hitbox(ID=0x1, Part=0x1, Bone=0x0, Damage=2, Angle=0x55, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=3, X=0, Y=19, Z=10.5, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=19, Z2=-5)
	Asynchronous_Timer(Frames=42)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=45)
	Set_Frame_Duration(Speed=0.6)
	Script_End()

AttackLw3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.3333334)
	Asynchronous_Timer(Frames=13)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=14)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=2.7, X=0, Y=8, Z=0, Effect=0x1A, Trip=1, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-7, Z2=0)
	Asynchronous_Timer(Frames=25)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=29)
	Set_Frame_Duration(Speed=0.8)
	Script_End()

AttackS4S
	Generate_Article(ID=0x0)
	Set_Anchored_Article_Action(Article=0x0, Action=0x0)
	Asynchronous_Timer(Frames=11)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=12)
	Set_Anchored_Article_Action(Article=0x0, Action=0x1)
	Asynchronous_Timer(Frames=18)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=11, Z=6, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8.5, Z2=18.5)
	Asynchronous_Timer(Frames=20)
	Change_Hitbox_Damage(ID=0x0, Damage=13)
	Asynchronous_Timer(Frames=22)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=12, X=0, Y=10, Z=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=10, Z2=25)
	Asynchronous_Timer(Frames=26)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x1C, BKB=0x0, Size=12, X=0, Y=10, Z=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=10, Z2=40)
	Asynchronous_Timer(Frames=34)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=71)
	Remove_Article(Article=0x0)
	Script_End()

AttackHi4
	Asynchronous_Timer(Frames=13)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=18)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=4.5, X=0, Y=20, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=13, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=2.5, X=0, Y=48, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=10, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=2.5, X=0, Y=65, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
	Asynchronous_Timer(Frames=27)
	Remove_All_Hitboxes()
	Script_End()

AttackLw4
	Generate_Article(ID=0x0)
	Set_Anchored_Article_Action(Article=0x0, Action=0x2)
	Asynchronous_Timer(Frames=14)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=15)
	Set_Anchored_Article_Action(Article=0x0, Action=0x3)
	Asynchronous_Timer(Frames=17)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x28, Size=2.5, X=0, Y=9, Z=7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=9, Z2=-7)
	Asynchronous_Timer(Frames=18)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x28, Size=4, X=0, Y=6, Z=14, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6, Z2=-14)
	Asynchronous_Timer(Frames=19)
	Change_Hitbox_Damage(ID=0x0, Damage=13)
	Asynchronous_Timer(Frames=21)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=8, X=0, Y=6, Z=22, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=6, Z2=-22)
	Asynchronous_Timer(Frames=29)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=80)
	Remove_Article(Article=0x0)
	Script_End()

AttackAirB
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Bone_Intangability(Bone=0x13, Mode=0x1)
	Set_Bone_Intangability(Bone=0x15, Mode=0x1)
	Set_Bone_Intangability(Bone=0xF, Mode=0x1)
	Set_Bone_Intangability(Bone=0x16, Mode=0x1)
	Set_Bone_Intangability(Bone=0x10, Mode=0x1)
	Set_Bone_Intangability(Bone=0xC, Mode=0x1)
	Asynchronous_Timer(Frames=8)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x169, KBG=0x5C, WBKB=0x0, BKB=0x28, Size=7, X=0, Y=10.2, Z=-14, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=11)
	Undo_Bone_Collision(State=0x0)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=13)
	Set_Frame_Duration(Speed=0.675)
	Asynchronous_Timer(Frames=35)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirF
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5714286)
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=8)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=9)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5.5, X=0, Y=6.9, Z=9, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6.9, Z2=15)
	Asynchronous_Timer(Frames=12)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=15)
	Set_Frame_Duration(Speed=0.7)
	Asynchronous_Timer(Frames=24)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirHi
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.6666667)
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=7)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=8)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=20, Z=6, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=20, Z2=-6)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=20, Z=6, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=20, Z2=-6)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=22.8, Z=0, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=22.8, Z=0, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x4, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=9)
	Extended_Special_Hitbox(ID=0x5, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=9)
	Extended_Special_Hitbox(ID=0x6, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=-9)
	Extended_Special_Hitbox(ID=0x7, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=-9)
	Asynchronous_Timer(Frames=25)
	Remove_All_Hitboxes()
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=6, X=0, Y=23, Z=0, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=4, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=23, Z2=12)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=4, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=23, Z2=-12)
	Asynchronous_Timer(Frames=27)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=32)
	Set_Frame_Duration(Speed=0.6666667)
	Asynchronous_Timer(Frames=40)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirLw
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.75)
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x14, Size=6.3, X=0, Y=-5, Z=1.5, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=-5, Z2=-0.5)
	Synchronous_Timer(Frames=4)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=15)
	Set_Frame_Duration(Speed=0.74)
	Asynchronous_Timer(Frames=48)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirN
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.3333334)
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=5)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.4, X=0, Y=6, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-6, Z2=0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.4, X=0, Y=6, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-6, Z2=0)
	Asynchronous_Timer(Frames=31)
	Delete_Hitbox(ID=0x1)
	Hitbox(ID=0x0, Part=0x1, Bone=0x3E8, Damage=5, Angle=0x169, KBG=0xB4, WBKB=0x0, BKB=0x20, Size=11, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF)
	Asynchronous_Timer(Frames=33)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=35)
	Set_Frame_Duration(Speed=0.85)
	Asynchronous_Timer(Frames=40)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

SpecialAirN3Start
	Subroutine(Hash=0x6514977C)
	Script_End()

SpecialN2
	Asynchronous_Timer(Frames=22)
	Generate_Article(ID=0x1)
	Asynchronous_Timer(Frames=33)
	Set_Frame_Duration(Speed=0.7)
	Script_End()

SpecialN3
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x19, KBG=0x64, WBKB=0x28, BKB=0x0, Size=25, X=0, Y=45, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, X2=0, Y2=23, Z2=0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x19, KBG=0x64, WBKB=0x14, BKB=0x0, Size=25, X=0, Y=70, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, X2=0, Y2=15, Z2=0)
	Script_End()

SpecialN3End
	Set_Frame_Duration(Speed=0.4716982)
	Remove_All_Hitboxes()
	Script_End()

SpecialN3Start
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.4444445)
	Asynchronous_Timer(Frames=19)
	Set_Frame_Duration(Speed=1)
	Script_End()

SpecialS1
	Asynchronous_Timer(Frames=8)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x19, KBG=0x64, WBKB=0x78, BKB=0x0, Size=6, X=0, Y=12, Z=7, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=16, Z2=7)
	Asynchronous_Timer(Frames=9)
	Remove_All_Hitboxes()
	Generate_Article(ID=0x6)
	Script_End()

SpecialS2
	Set_Armor(State=0x3, Threshold=15)
	Set_Frame_Duration(Speed=0.7)
	Asynchronous_Timer(Frames=1)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x23, KBG=0x54, WBKB=0x0, BKB=0x38, Size=5.2, X=0, Y=7.5, Z=2.5, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	ATK_KEEP_RUMBLE(unknown=0x0)
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000E)
	Synchronous_Timer(Frames=27)
	Bit_Variable_Set(Variable=0x2100000F)
	Script_End()

SpecialS2End
	Set_Armor(State=0x0, Threshold=0)
	Remove_All_Hitboxes()
	Script_End()

0xEA8B36AF
	Set_Armor(State=0x3, Threshold=5)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x3C, KBG=0x5C, WBKB=0x0, BKB=0x3C, Size=5, X=0, Y=8, Z=2, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5, Z2=0)
	Script_End()

SpecialAirHi1Start
	Subroutine(Hash=0x423BA623)
	Script_End()

SpecialAirHi2
	Subroutine(Hash=0xEC773EBD)
	Script_End()

SpecialAirHi3
	Subroutine(Hash=0x9B700E2B)
	Script_End()

SpecialAirHi3Start
	Subroutine(Hash=0xFF30728)
	Script_End()

SpecialHi3
	Set_Armor(State=0x1, Threshold=0)
	Asynchronous_Timer(Frames=1)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=7, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xC, X2=0, Y2=-3, Z2=0)
	Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=13, Angle=0x32, KBG=0x64, WBKB=0x0, BKB=0x48, Size=12, X=0, Y=4, Z=2, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xC, X2=0, Y2=4, Z2=-2)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Set_Armor(State=0x0, Threshold=0)
	Script_End()

SpecialHi3Start
	Asynchronous_Timer(Frames=9)
	Set_Armor(State=0x1, Threshold=0)
	Script_End()

0xA636F804
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.375)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Bit_Variable_Set(Variable=0x2100000E)
	Body_Collision(State=0x1)
	Asynchronous_Timer(Frames=17)
	Body_Collision(State=0x0)
	Asynchronous_Timer(Frames=32)
	Bit_Variable_Clear(Variable=0x2100000E)
	Asynchronous_Timer(Frames=35)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

0xACA0F21E
	Body_Collision(State=0x1)
	Asynchronous_Timer(Frames=5)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x30, Size=9, X=0, Y=10.5, Z=9, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10.5, Z2=20)
	Asynchronous_Timer(Frames=8)
	Body_Collision(State=0x0)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=17)
	Set_Frame_Duration(Speed=0.825)
	Script_End()

SpecialLw3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.6)
	Asynchronous_Timer(Frames=11)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=12)
	Generate_Article(ID=0x3)
	Asynchronous_Timer(Frames=20)
	Set_Frame_Duration(Speed=0.7)
	Script_End()

Catch
	Asynchronous_Timer(Frames=7)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=4, X=0, Y=8, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=8, Z2=12)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Synchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

CatchAttack
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.1666667)
	Asynchronous_Timer(Frames=7)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=8)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x50, KBG=0x64, WBKB=0x28, BKB=0x0, Size=6, X=0, Y=9, Z=10, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=20)
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

CatchDash
	Asynchronous_Timer(Frames=8)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=3.5, X=0, Y=8, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=8, Z2=15)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

CatchTurn
	Asynchronous_Timer(Frames=10)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=4, X=0, Y=8, Z=-4, Action=0x3F, AirGround=0x3, X2=0, Y2=8, Z2=-18)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

ThrowB
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x44, WBKB=0x0, BKB=0x44, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=20)
	Reverse_Direction()
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Script_End()

ThrowF
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x40, WBKB=0x0, BKB=0x48, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.7222223)
	Asynchronous_Timer(Frames=19)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=20)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Asynchronous_Timer(Frames=30)
	Set_Frame_Duration(Speed=0.625)
	Script_End()

ThrowHi
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x5C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=17)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Asynchronous_Timer(Frames=20)
	Set_Frame_Duration(Speed=0.8)
	Script_End()

ThrowLw
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=7, Angle=0x46, KBG=0x20, WBKB=0x0, BKB=0x5C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x0, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5652174)
	Asynchronous_Timer(Frames=24)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=25)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Asynchronous_Timer(Frames=30)
	Set_Frame_Duration(Speed=0.6)
	Script_End()

DownAttackU
	Asynchronous_Timer(Frames=16)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-15, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=-4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=25)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=15, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

DownAttackD
	Asynchronous_Timer(Frames=14)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=-4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=24)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

CliffAttackQuick
	Asynchronous_Timer(Frames=23)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x169, KBG=0x64, WBKB=0x78, BKB=0x0, Size=5, X=0, Y=4.5, Z=9.2, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4.5, Z2=-5.2)
	Synchronous_Timer(Frames=3)
	Remove_All_Hitboxes()
	Script_End()

SlipAttack
	Asynchronous_Timer(Frames=13)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=4.5, Z=13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=4.5, Z2=4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=24)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=4.5, Z=-13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=4.5, Z2=-4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()
Code:
autoaimbullet
	0xAB0788BB
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x169, KBG=0x2C, WBKB=0x0, BKB=0x14, Size=2.3, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

beam
	0xB192AE5C
		Asynchronous_Timer(Frames=1)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x169, KBG=0x64, WBKB=0x4, BKB=0x0, Size=12, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x8, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x2)
		Synchronous_Timer(Frames=100)
		Remove_All_Hitboxes()
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=21, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x40, Size=17, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x2)
		Synchronous_Timer(Frames=4)
		Remove_All_Hitboxes()
		Script_End()

explosiveflame
	0x54732C8D
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.8, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x2, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.8, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x1, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=6)
		Change_Hitbox_Size(ID=0x1, Size=6)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=7.2)
		Change_Hitbox_Size(ID=0x1, Size=7.2)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=8.4)
		Change_Hitbox_Size(ID=0x1, Size=8.4)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=9.6)
		Change_Hitbox_Size(ID=0x1, Size=9.6)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=10.8)
		Change_Hitbox_Size(ID=0x1, Size=10.8)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=12)
		Change_Hitbox_Size(ID=0x1, Size=12)
		Synchronous_Timer(Frames=4)
		Remove_All_Hitboxes()
		AREA_WIND_2ND_RAD(unknown=0x0, unknown=1, unknown=0.02, unknown=1000, unknown=1, unknown=0x0, unknown=0x0, unknown=29)
		Synchronous_Timer(Frames=1)
		Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=5, Angle=0x55, KBG=0x94, WBKB=0x0, BKB=0x3C, Size=15.5, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=1)
		Remove_All_Hitboxes()
		Script_End()

fireworks
	0x9EBEF846
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x5A, KBG=0x64, WBKB=0x70, BKB=0x0, Size=3.6, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=2)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x5A, KBG=0x64, WBKB=0x50, BKB=0x0, Size=3.6, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

	0x54732C8D
		Synchronous_Timer(Frames=1)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x50, KBG=0xF0, WBKB=0x0, BKB=0x34, Size=10, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=16)
		Remove_All_Hitboxes()
		Asynchronous_Timer(Frames=20)
		unk_300A0A85()
		Script_End()
Code:
fighter_param_vl_palutena.bin
	Group[1]
		Entry[118]
			2: 20
		Entry[575]
			4: 28
		Entry[576]
			4: 28
	Group[14]
		Entry[2]
			24: 180
	Group[15]
		Entry[0]
			13: 20
		Entry[1]
			21: 240
			29: 24
		Entry[2]
			38: 28
	Group[16]
		Entry[1]
			19: 1.6
			20: 1.6
			23: 1.6
			33: 1.8
			39: 0.6
			40: 0.6
			41: 0.8
	Group[23]
		Entry[0]
			9: 1.2

If you can't understand the script data, then I'll mention the most notable changes...
  • The neutral attack's jab hits on frame 3, and can transition over to the infinite faster, even while you're holding the attack button. Palutena no longer rebounds, enabling her to execute her infinite, even after the jab clangs.
  • The f-tilt hits as early as frame 5, and delivers multiple hits that can Autolink aerial targets. The final hit deals the most knockback.
  • The u-tilt hits as early as frame 5, and the looping hits can trap fighters better. The final hit deals the most knockback.
  • The d-tilt hits as early as frame 6, and has a 100% trip rate on grounded targets.
  • The f-smash and d-smash no longer have a sourspot. Instead, they have a clean hit, a late hit, and then a windbox.
  • Palutena's aerials receive less ending lag. Additionally, they receive damage and knockback improvements to be more effective as KO makers.
  • The up aerial's auto-cancel period has been fixed up so that Palutena can auto-cancel a few frames after the attack finishes up.
  • Palutena's grab range has been improved a bit.
  • Palutena can use her pummel at a faster rate, but the damage output per hit is lower.
  • Most of Palutena's throws have less ending lag, which especially includes the d-throw, where Palutena can perform follow-ups more easily after using it.
  • Explosive Flame's frame duration is shorter.
  • Heavenly Light has less start-up lag and ending lag, and the flinchless hitboxes deal stronger knockback.
  • Projectiles that get reflected by Reflect Barrier now deal 1.2x their normal damage.
  • Angelic Missile receives damage-based heavy armor, with a damage threshold of 15.
  • Super Speed receives damage-based heavy armor, with a damage threshold of 5.
  • Jump Glide's duration is increased to 240 frames.
  • Rocket Jump gains a brief super armor period.
  • Counter's counter window becomes active on frame 5, and has less ending lag as well.
  • The counterattack deals stronger knockback, has no sourspots, and is unblockable, making it more practical to use than before. Ending lag is also reduced.
  • Lightweight improves Palutena's mobility a bit more, with her ground mobility being increased 1.6x, while her air mobility is increased 1.8x. The cooldown penalty on her mobility is also less severe; 0.6x ground mobility; 0.8x air mobility.
  • Celestial Firework's frame duration is shorter, and the intangible period has been altered as well.
  • On an aesthetic note, a good portion of Palutena's attacks receive magic effects.
And while not mentioned on the previous post, changes to Palutena's attributes would include the following...
  • Walk Speed: 1.21 -> 1.23
  • Run Speed: 1.888 -> 1.9
  • Air Speed: 0.91 -> 1.14
  • Weight: 91 -> 95
  • Projectile Weapon Use Walk Speed: 1.21 -> 1.23
  • Star Projectile Damage: 14 -> 15
 
Last edited:

Mario & Sonic Guy

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Mario & Sonic Guy Mario & Sonic Guy : So in general, she's faster and thus can be played more aggressively.

Just like what Mewtwo got over several patches, right?
Mewtwo would still dash faster if Palutena doesn't have Lightweight activated.

Anyway, the way the developers made Palutena just doesn't work very well, even though she's not a bottom 5 fighter in the competitive scene. The moveset could've easily been made to be more offensive in nature.
 

Grizzexploder

Smash Apprentice
Joined
Mar 26, 2018
Messages
148
Replace Reflect Barrier, Warp and Counter with Super Speed, Jump Glide and Lightweight, then I'm good
 

MrReyes96

Smash Ace
Joined
Mar 27, 2018
Messages
584
I think they should scrap custom moves and give her the best moves she had
I was really looking forward to her but was disappointed at how she played
 

HenryZusa

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As one of my most expected characters from the past game, I was kinda disappointed by her lack of viability,
I hope she comes back reworked and buffed, because previously she was just like a mashup of bad moves from other characters.
 

SethTheMage

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Joined
Aug 12, 2012
Messages
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Been a competitive Palu main for 3 1/2 years (since a week after Smash 3DS came out), so here's my two cents on buffing her without changing her moveset or specials:

-Jab - comes out 1 or 2 frames faster; rapid jab has 2-3 frames shaved off of its endlag. This will make it harder to escape from linking them together (I picture it as similar to a Mario utilt situation where it requires SDI and a double jump to escape effectively), and rapid jab is less risky to use as a mixup.

-Ftilt - gets reworked to be similar to dtilt in terms of properties and framedata; one hitbox that is thrown out for a few frames, has kill potential at high percentages, and little endlag relative to its range. It still tramples attacks while it's out, though. This will drastically increase its usability as both a defensive wall and a good punish for whiffs and spot dodges; it essentially trades active hitbox time for safety and utility. I think dtilt in its current state is useful in the right situations, but it is useless against shorthops; this will help cover those situations.

-Utilt - comes out 2-3 frames faster, has 3-4 frames shaved off of its endlag, and add grounded hitboxes on every frame of the attack that send opponents to the center so that it doesn't have a blindspot against short characters (maybe add particles of light to the ground on either side of Palutena to reflect this). This will make it easier to land, safer, and easier to set up for followups on hit (Ideally, this would give her a utilt > uair kill confirm at the right percents).

-Dtilt - comes out 3 frames faster with less knockback, but gains a trip percentage

-Fsmash - Comes out 2 frames faster, 3-4 frames shaved off of its endlag

-Usmash - Comes out 3 frames faster, 2-3 frames shaved off of its endlag

-Dsmash - Comes out 2 frames faster, 4-5 frames shaved off of its endlag, slight knockback increase

-Dash Attack - knockback angle adjusted to be more horizontal; this will help with gaining stage control

-Nair - 2-3 frames shaved off of landing lag; ideally leads to jab or grab out of a drag-down situation and makes it safer for crossing up shields

-Uair - 3-5 frames shaved off of landing lag and fix her autocancel frames; makes short hop uair safer and allows her to autocancel it from a full hop. Currently, her autocancel frames are so late that you still get landing lag from buffering a full hop uair, despite being able to act before you land; you have to A-land with fair in this situation and trade uair's landing lag with fair's.

-Dair - 2 frames shaved off of landing lag

-Grab - Standing and dash grab have hitboxes that extend to the ground; prevents shorter characters from crouching under them

-Fthrow - Slightly increase knockback to be more reliable for setting up edgeguards, and getting quick stage control

-Bthrow - Change angle to be more horizontal; Sakurai angle makes this throw pretty much useless

-Uthrow - Kill throw at percents similar to Lucas; maybe slightly later if it's too powerful

-Autoreticle - Make the shots come out 2-4 frames earlier and change the stating position of the shots to directly in front of Palutena; this will prevent faster characters from dashing under them and make the move a little more useful in forcing approaches and reactions.

-Counter - Counter frames come out 4 frames earlier, increase set percent/knockback and size of counterattack hitbox (should reach slightly below her all the way out to the end of the staff)

Palu's biggest weaknesses are in her approach, framedata, and kill potential. These tweaks would give her more percent and advantage out of winning neutral exchanges, assist her against faster characters, make it easier to force approaches, and give her more kill options.
 
Last edited:

Venus of the Desert Bloom

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She definitely needs reworking in the moveset department but I think she needs an overhaul with her overall design. Her artwork model looks fine but her in-game model looks janky...she makes the WFT look more alive than herself. I just see soulless, lifeless eyes coming from Palutena. I would like Palutena to be more akin to Pits design than the realistic one that she has.
 

Guybrush20X6

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What I'd like of Palutena, if my speculation of alternate moveset instead of custom moves are a thing, if for her to have 3 movesets with specials that compliment each other.

And Auto reticle replaced with something else.

There's a list of powers that she could draw from. I'd go for Slip shot over autoreticle.
 

kool2419

Smash Apprentice
Joined
Apr 15, 2018
Messages
152
I hope palutena does return, despite her poor moveset she was still fun to play as.
 

TMNTSSB4

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Nobody talking about the best woman Palutena
 

Luminario

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Your guess is as good as mine
There's not much to talk about tbh, she's looking slightly less blasé than in Smash 4. The changes to her specials were questionable at best, with Autoreticle and Explosive Flame fulfilling the same long range pestering niche and Reflect being added onto Counter meaning she isn't able to have a constant reflector out, and none of her normals were changed at all besides potential endlag reduction.
 

TMNTSSB4

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We could talk about the possibility in most of her customs being apart of her default moveset like how counter/reflect are together

Example, maybe Autoreticle and Heavenly Light are both a neutral special (AR for enemies far away and HL for those upclose)
 

QrowinSP

Smash Journeyman
Joined
Jan 30, 2017
Messages
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Whoever her echo is, if she gets one, better have super speed as their side b.
 

tskidless

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I don't think she'll have an echo. I feel like the mechanic changes will help Palutena a lot especially the smaller ledge snaps which will make N-Air edgeguarding even stronger. I also have a feeling that her side special will be Angelic Missile and hopefully Superspeed which will make her neutral a lot better.
 

Hydde

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There's not much to talk about tbh, she's looking slightly less blasé than in Smash 4. The changes to her specials were questionable at best, with Autoreticle and Explosive Flame fulfilling the same long range pestering niche and Reflect being added onto Counter meaning she isn't able to have a constant reflector out, and none of her normals were changed at all besides potential endlag reduction.
This practically.

Im worried about her because her A moves were barely touched and those were her main issue.
 

R0Y

Smash Master
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Feb 20, 2013
Messages
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Was always surprised she was made so weak in Smash 4, given modern Palutena is practically Sakurai's own character.

Expecting her to be a better fighter overall, and I'm talking about her default moveset, no custom stuff.
 

Mario & Sonic Guy

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This practically.

Im worried about her because her A moves were barely touched and those were her main issue.
Start-up lag is among the biggest issues with Palutena's neutral attack and tilts. Most fighters can grab Palutena before her neutral jab's hitboxes even activate; Palutena's neutral jab hits on frame 8 (one frame later than Bowser's first punch with his neutral jab), while most fighters' standing grabs have their grab hitboxes activate as early as frame 6 or 7.

Needless to say, in a close-ranged battle, Palutena would easily lose against the fighters who can strike quickly.
 

Hydde

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Start-up lag is among the biggest issues with Palutena's neutral attack and tilts. Most fighters can grab Palutena before her neutral jab's hitboxes even activate; Palutena's neutral jab hits on frame 8 (one frame later than Bowser's first punch with his neutral jab), while most fighters' standing grabs have their grab hitboxes activate as early as frame 6 or 7.

Needless to say, in a close-ranged battle, Palutena would easily lose against the fighters who can strike quickly.
Yup.

You said it best.

And we all know that speed kills in smash. The gap speedsters vs heavyweights was greatly closed in 4... but is still a long way to go.
 

Mario & Sonic Guy

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Yup.

You said it best.

And we all know that speed kills in smash. The gap speedsters vs heavyweights was greatly closed in 4... but is still a long way to go.
It also doesn't help that Palutena's attacks lack the KO power to make up for their long start-up. She could've easily been made to be more offensive if most of her standard attacks had their hitboxes activate much sooner.

Anyway, I'll just put down a list of ways to improve Palutena's viability...
  1. Frame 3 jab that transitions to the infinite faster. Infinite's knockback is strong enough to get past Bowser's Tough Guy mechanic.
  2. F-tilt hits on frame 5, and is made to deal multiple hits. The final hit deals the most knockback, which would be much better.
  3. U-tilt hits on frame 5, and the looping hits rehit more frequently.
  4. D-tilt hits on frame 6, and can trip grounded fighters if they don't take more than 60 units of knockback.
  5. F-smash no longer has sourspots, and has its hitbox range increased. Windboxes also deal stronger knockback.
  6. Uncharged U-smash hits on frame 13, and the knockback is made completely vertical.
  7. Uncharged D-smash hits on frame 12, and no longer has a late hit period. Windbox also deals stronger knockback.
  8. N-air hits on frame 3, the looping hitboxes fully cover her staff, and rehit more frequently.
  9. F-air hits on frame 6, and receives damage improvements.
  10. B-air no longer has a sourspot.
  11. U-air hits on frame 5, looping hits rehit more frequently, and the final hit's knockback angle is set to 90. The auto-cancel window would also be fixed.
  12. D-air hits on frame 8, and receives damage improvements.
  13. Standing grab grabs on frame 6, and lasts for 4 frames.
  14. Dash grab grabs on frame 8, and lasts for 4 frames.
  15. Turn grab lasts for 4 frames.
  16. Pummel can be spammed at a faster rate, but damage dealt is weakened as a drawback.
 

1FC0

Smash Lord
Joined
Aug 21, 2013
Messages
1,801
Code:
0x5DF31973
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=0.5, Angle=0x50, KBG=0x64, WBKB=0x2, BKB=0x0, Size=3.5, X=0, Y=4, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=0)
    Synchronous_Timer(Frames=1)
    Remove_All_Hitboxes()
    Script_End()

Attack11
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.1111112)
    Asynchronous_Timer(Frames=10)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=11)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6, X=0, Y=9, Z=0, Effect=0x1A, Trip=0, Hitlag=0.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6, Z2=0)
    Synchronous_Timer(Frames=3)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=15)
    Set_Frame_Duration(Speed=0.7)
    Asynchronous_Timer(Frames=16)
    Bit_Variable_Set(Variable=0x21000011)
    Bit_Variable_Set(Variable=0x2100000D)
    Script_End()

AttackDash
    Asynchronous_Timer(Frames=4)
    Set_Bone_Intangability(Bone=0x13, Mode=0x1)
    Set_Bone_Intangability(Bone=0x15, Mode=0x1)
    Set_Bone_Intangability(Bone=0xF, Mode=0x1)
    Set_Bone_Intangability(Bone=0x16, Mode=0x1)
    Set_Bone_Intangability(Bone=0x10, Mode=0x1)
    Set_Bone_Intangability(Bone=0xC, Mode=0x1)
    Asynchronous_Timer(Frames=6)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x54, WBKB=0x0, BKB=0x48, Size=4.5, X=0, Y=9, Z=13, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=13)
    Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x54, WBKB=0x0, BKB=0x48, Size=3.5, X=0, Y=10, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10, Z2=9)
    Asynchronous_Timer(Frames=10)
    Delete_Hitbox(ID=0x1)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x46, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=2.5, X=0, Y=9, Z=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12, Z2=10)
    Asynchronous_Timer(Frames=16)
    Undo_Bone_Collision(State=0x0)
    Asynchronous_Timer(Frames=18)
    Remove_All_Hitboxes()
    Script_End()

0x8427B6B7
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=3)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=3, Angle=0x169, KBG=0x8C, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=5, Z=0, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8, Z2=0)
    Asynchronous_Timer(Frames=5)
    Remove_All_Hitboxes()
    Set_Frame_Duration(Speed=0.6)
    Script_End()

AttackS3S
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.2)
    Asynchronous_Timer(Frames=16)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=17)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
    Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
    Asynchronous_Timer(Frames=35)
    Delete_Hitbox(ID=0x1)
    Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x3E8, Damage=6, Angle=0x169, KBG=0x70, WBKB=0x0, BKB=0x3C, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
    Asynchronous_Timer(Frames=40)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=50)
    Set_Frame_Duration(Speed=0.48)
    Script_End()

AttackHi3
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.375)
    Asynchronous_Timer(Frames=9)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=10)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=13, Z=10.5, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=13, Z2=-5)
    Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0xAA, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=19, Z=10.5, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=19, Z2=-5)
    Asynchronous_Timer(Frames=40)
    Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=2, Angle=0x55, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=3, X=0, Y=13, Z=10.5, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=13, Z2=-5)
    Extended_Special_Hitbox(ID=0x1, Part=0x1, Bone=0x0, Damage=2, Angle=0x55, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=3, X=0, Y=19, Z=10.5, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=19, Z2=-5)
    Asynchronous_Timer(Frames=42)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=45)
    Set_Frame_Duration(Speed=0.6)
    Script_End()

AttackLw3
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.3333334)
    Asynchronous_Timer(Frames=13)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=14)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=2.7, X=0, Y=8, Z=0, Effect=0x1A, Trip=1, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-7, Z2=0)
    Asynchronous_Timer(Frames=25)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=29)
    Set_Frame_Duration(Speed=0.8)
    Script_End()

AttackS4S
    Generate_Article(ID=0x0)
    Set_Anchored_Article_Action(Article=0x0, Action=0x0)
    Asynchronous_Timer(Frames=11)
    Bit_Variable_Set(Variable=0x2100001B)
    Asynchronous_Timer(Frames=12)
    Set_Anchored_Article_Action(Article=0x0, Action=0x1)
    Asynchronous_Timer(Frames=18)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=11, Z=6, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8.5, Z2=18.5)
    Asynchronous_Timer(Frames=20)
    Change_Hitbox_Damage(ID=0x0, Damage=13)
    Asynchronous_Timer(Frames=22)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=12, X=0, Y=10, Z=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=10, Z2=25)
    Asynchronous_Timer(Frames=26)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x1C, BKB=0x0, Size=12, X=0, Y=10, Z=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=10, Z2=40)
    Asynchronous_Timer(Frames=34)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=71)
    Remove_Article(Article=0x0)
    Script_End()

AttackHi4
    Asynchronous_Timer(Frames=13)
    Bit_Variable_Set(Variable=0x2100001B)
    Asynchronous_Timer(Frames=18)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=4.5, X=0, Y=20, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
    Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=13, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=2.5, X=0, Y=48, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
    Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=10, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=2.5, X=0, Y=65, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
    Asynchronous_Timer(Frames=27)
    Remove_All_Hitboxes()
    Script_End()

AttackLw4
    Generate_Article(ID=0x0)
    Set_Anchored_Article_Action(Article=0x0, Action=0x2)
    Asynchronous_Timer(Frames=14)
    Bit_Variable_Set(Variable=0x2100001B)
    Asynchronous_Timer(Frames=15)
    Set_Anchored_Article_Action(Article=0x0, Action=0x3)
    Asynchronous_Timer(Frames=17)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x28, Size=2.5, X=0, Y=9, Z=7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=9, Z2=-7)
    Asynchronous_Timer(Frames=18)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x28, Size=4, X=0, Y=6, Z=14, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6, Z2=-14)
    Asynchronous_Timer(Frames=19)
    Change_Hitbox_Damage(ID=0x0, Damage=13)
    Asynchronous_Timer(Frames=21)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=8, X=0, Y=6, Z=22, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=6, Z2=-22)
    Asynchronous_Timer(Frames=29)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=80)
    Remove_Article(Article=0x0)
    Script_End()

AttackAirB
    Asynchronous_Timer(Frames=3)
    Bit_Variable_Set(Variable=0x2100000D)
    Set_Bone_Intangability(Bone=0x13, Mode=0x1)
    Set_Bone_Intangability(Bone=0x15, Mode=0x1)
    Set_Bone_Intangability(Bone=0xF, Mode=0x1)
    Set_Bone_Intangability(Bone=0x16, Mode=0x1)
    Set_Bone_Intangability(Bone=0x10, Mode=0x1)
    Set_Bone_Intangability(Bone=0xC, Mode=0x1)
    Asynchronous_Timer(Frames=8)
    Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x169, KBG=0x5C, WBKB=0x0, BKB=0x28, Size=7, X=0, Y=10.2, Z=-14, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
    Asynchronous_Timer(Frames=11)
    Undo_Bone_Collision(State=0x0)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=13)
    Set_Frame_Duration(Speed=0.675)
    Asynchronous_Timer(Frames=35)
    Bit_Variable_Clear(Variable=0x2100000D)
    Script_End()

AttackAirF
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.5714286)
    Asynchronous_Timer(Frames=4)
    Bit_Variable_Set(Variable=0x2100000D)
    Asynchronous_Timer(Frames=8)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=9)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5.5, X=0, Y=6.9, Z=9, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6.9, Z2=15)
    Asynchronous_Timer(Frames=12)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=15)
    Set_Frame_Duration(Speed=0.7)
    Asynchronous_Timer(Frames=24)
    Bit_Variable_Clear(Variable=0x2100000D)
    Script_End()

AttackAirHi
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.6666667)
    Asynchronous_Timer(Frames=3)
    Bit_Variable_Set(Variable=0x2100000D)
    Asynchronous_Timer(Frames=7)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=8)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=20, Z=6, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=20, Z2=-6)
    Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=20, Z=6, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=20, Z2=-6)
    Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=22.8, Z=0, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
    Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=22.8, Z=0, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
    Extended_Special_Hitbox(ID=0x4, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=9)
    Extended_Special_Hitbox(ID=0x5, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=9)
    Extended_Special_Hitbox(ID=0x6, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=-9)
    Extended_Special_Hitbox(ID=0x7, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=-9)
    Asynchronous_Timer(Frames=25)
    Remove_All_Hitboxes()
    Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=6, X=0, Y=23, Z=0, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
    Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=4, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=23, Z2=12)
    Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=4, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=23, Z2=-12)
    Asynchronous_Timer(Frames=27)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=32)
    Set_Frame_Duration(Speed=0.6666667)
    Asynchronous_Timer(Frames=40)
    Bit_Variable_Clear(Variable=0x2100000D)
    Script_End()

AttackAirLw
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.75)
    Asynchronous_Timer(Frames=3)
    Bit_Variable_Set(Variable=0x2100000D)
    Asynchronous_Timer(Frames=9)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=10)
    Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x14, Size=6.3, X=0, Y=-5, Z=1.5, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=-5, Z2=-0.5)
    Synchronous_Timer(Frames=4)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=15)
    Set_Frame_Duration(Speed=0.74)
    Asynchronous_Timer(Frames=48)
    Bit_Variable_Clear(Variable=0x2100000D)
    Script_End()

AttackAirN
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.3333334)
    Asynchronous_Timer(Frames=4)
    Bit_Variable_Set(Variable=0x2100000D)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=5)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.4, X=0, Y=6, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-6, Z2=0)
    Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.4, X=0, Y=6, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-6, Z2=0)
    Asynchronous_Timer(Frames=31)
    Delete_Hitbox(ID=0x1)
    Hitbox(ID=0x0, Part=0x1, Bone=0x3E8, Damage=5, Angle=0x169, KBG=0xB4, WBKB=0x0, BKB=0x20, Size=11, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF)
    Asynchronous_Timer(Frames=33)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=35)
    Set_Frame_Duration(Speed=0.85)
    Asynchronous_Timer(Frames=40)
    Bit_Variable_Clear(Variable=0x2100000D)
    Script_End()

SpecialAirN3Start
    Subroutine(Hash=0x6514977C)
    Script_End()

SpecialN2
    Asynchronous_Timer(Frames=22)
    Generate_Article(ID=0x1)
    Asynchronous_Timer(Frames=33)
    Set_Frame_Duration(Speed=0.7)
    Script_End()

SpecialN3
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x19, KBG=0x64, WBKB=0x28, BKB=0x0, Size=25, X=0, Y=45, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, X2=0, Y2=23, Z2=0)
    Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x19, KBG=0x64, WBKB=0x14, BKB=0x0, Size=25, X=0, Y=70, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, X2=0, Y2=15, Z2=0)
    Script_End()

SpecialN3End
    Set_Frame_Duration(Speed=0.4716982)
    Remove_All_Hitboxes()
    Script_End()

SpecialN3Start
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.4444445)
    Asynchronous_Timer(Frames=19)
    Set_Frame_Duration(Speed=1)
    Script_End()

SpecialS1
    Asynchronous_Timer(Frames=8)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x19, KBG=0x64, WBKB=0x78, BKB=0x0, Size=6, X=0, Y=12, Z=7, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=16, Z2=7)
    Asynchronous_Timer(Frames=9)
    Remove_All_Hitboxes()
    Generate_Article(ID=0x6)
    Script_End()

SpecialS2
    Set_Armor(State=0x3, Threshold=15)
    Set_Frame_Duration(Speed=0.7)
    Asynchronous_Timer(Frames=1)
    Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x23, KBG=0x54, WBKB=0x0, BKB=0x38, Size=5.2, X=0, Y=7.5, Z=2.5, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
    ATK_KEEP_RUMBLE(unknown=0x0)
    Asynchronous_Timer(Frames=4)
    Bit_Variable_Set(Variable=0x2100000E)
    Synchronous_Timer(Frames=27)
    Bit_Variable_Set(Variable=0x2100000F)
    Script_End()

SpecialS2End
    Set_Armor(State=0x0, Threshold=0)
    Remove_All_Hitboxes()
    Script_End()

0xEA8B36AF
    Set_Armor(State=0x3, Threshold=5)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x3C, KBG=0x5C, WBKB=0x0, BKB=0x3C, Size=5, X=0, Y=8, Z=2, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5, Z2=0)
    Script_End()

SpecialAirHi1Start
    Subroutine(Hash=0x423BA623)
    Script_End()

SpecialAirHi2
    Subroutine(Hash=0xEC773EBD)
    Script_End()

SpecialAirHi3
    Subroutine(Hash=0x9B700E2B)
    Script_End()

SpecialAirHi3Start
    Subroutine(Hash=0xFF30728)
    Script_End()

SpecialHi3
    Set_Armor(State=0x1, Threshold=0)
    Asynchronous_Timer(Frames=1)
    Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=7, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xC, X2=0, Y2=-3, Z2=0)
    Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=13, Angle=0x32, KBG=0x64, WBKB=0x0, BKB=0x48, Size=12, X=0, Y=4, Z=2, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xC, X2=0, Y2=4, Z2=-2)
    Synchronous_Timer(Frames=2)
    Remove_All_Hitboxes()
    Set_Armor(State=0x0, Threshold=0)
    Script_End()

SpecialHi3Start
    Asynchronous_Timer(Frames=9)
    Set_Armor(State=0x1, Threshold=0)
    Script_End()

0xA636F804
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.375)
    Asynchronous_Timer(Frames=9)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=10)
    Bit_Variable_Set(Variable=0x2100000E)
    Body_Collision(State=0x1)
    Asynchronous_Timer(Frames=17)
    Body_Collision(State=0x0)
    Asynchronous_Timer(Frames=32)
    Bit_Variable_Clear(Variable=0x2100000E)
    Asynchronous_Timer(Frames=35)
    Set_Frame_Duration(Speed=0.75)
    Script_End()

0xACA0F21E
    Body_Collision(State=0x1)
    Asynchronous_Timer(Frames=5)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x30, Size=9, X=0, Y=10.5, Z=9, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10.5, Z2=20)
    Asynchronous_Timer(Frames=8)
    Body_Collision(State=0x0)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=17)
    Set_Frame_Duration(Speed=0.825)
    Script_End()

SpecialLw3
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.6)
    Asynchronous_Timer(Frames=11)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=12)
    Generate_Article(ID=0x3)
    Asynchronous_Timer(Frames=20)
    Set_Frame_Duration(Speed=0.7)
    Script_End()

Catch
    Asynchronous_Timer(Frames=7)
    Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=4, X=0, Y=8, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=8, Z2=12)
    External_Subroutine(Unknown=0x49FA5BDD)
    Synchronous_Timer(Frames=2)
    Terminate_Grab_Collisions()
    Bit_Variable_Set(Variable=0x2100000D)
    Synchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.75)
    Script_End()

CatchAttack
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.1666667)
    Asynchronous_Timer(Frames=7)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=8)
    Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x50, KBG=0x64, WBKB=0x28, BKB=0x0, Size=6, X=0, Y=9, Z=10, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
    Synchronous_Timer(Frames=1)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=20)
    Bit_Variable_Set(Variable=0x2100000D)
    Script_End()

CatchDash
    Asynchronous_Timer(Frames=8)
    Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=3.5, X=0, Y=8, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=8, Z2=15)
    External_Subroutine(Unknown=0x49FA5BDD)
    Synchronous_Timer(Frames=2)
    Terminate_Grab_Collisions()
    Bit_Variable_Set(Variable=0x2100000D)
    Set_Frame_Duration(Speed=0.75)
    Script_End()

CatchTurn
    Asynchronous_Timer(Frames=10)
    Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=4, X=0, Y=8, Z=-4, Action=0x3F, AirGround=0x3, X2=0, Y2=8, Z2=-18)
    External_Subroutine(Unknown=0x49FA5BDD)
    Synchronous_Timer(Frames=2)
    Terminate_Grab_Collisions()
    Bit_Variable_Set(Variable=0x2100000D)
    Set_Frame_Duration(Speed=0.75)
    Script_End()

ThrowB
    Throw_Specifier(ID=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x44, WBKB=0x0, BKB=0x44, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
    Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
    Asynchronous_Timer(Frames=20)
    Reverse_Direction()
    Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
    Script_End()

ThrowF
    Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x40, WBKB=0x0, BKB=0x48, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
    Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.7222223)
    Asynchronous_Timer(Frames=19)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=20)
    Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
    Asynchronous_Timer(Frames=30)
    Set_Frame_Duration(Speed=0.625)
    Script_End()

ThrowHi
    Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x5C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
    Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
    Asynchronous_Timer(Frames=17)
    Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
    Asynchronous_Timer(Frames=20)
    Set_Frame_Duration(Speed=0.8)
    Script_End()

ThrowLw
    Throw_Specifier(ID=0x0, Bone=0x0, Damage=7, Angle=0x46, KBG=0x20, WBKB=0x0, BKB=0x5C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x0, Unknown=0x1, Type?=0x8)
    Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
    Asynchronous_Timer(Frames=1)
    Set_Frame_Duration(Speed=0.5652174)
    Asynchronous_Timer(Frames=24)
    Set_Frame_Duration(Speed=1)
    Asynchronous_Timer(Frames=25)
    Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
    Asynchronous_Timer(Frames=30)
    Set_Frame_Duration(Speed=0.6)
    Script_End()

DownAttackU
    Asynchronous_Timer(Frames=16)
    Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-15, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=-4)
    Synchronous_Timer(Frames=2)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=25)
    Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=15, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=4)
    Synchronous_Timer(Frames=2)
    Remove_All_Hitboxes()
    Script_End()

DownAttackD
    Asynchronous_Timer(Frames=14)
    Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=-4)
    Synchronous_Timer(Frames=2)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=24)
    Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=4)
    Synchronous_Timer(Frames=2)
    Remove_All_Hitboxes()
    Script_End()

CliffAttackQuick
    Asynchronous_Timer(Frames=23)
    Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x169, KBG=0x64, WBKB=0x78, BKB=0x0, Size=5, X=0, Y=4.5, Z=9.2, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4.5, Z2=-5.2)
    Synchronous_Timer(Frames=3)
    Remove_All_Hitboxes()
    Script_End()

SlipAttack
    Asynchronous_Timer(Frames=13)
    Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=4.5, Z=13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=4.5, Z2=4)
    Synchronous_Timer(Frames=2)
    Remove_All_Hitboxes()
    Asynchronous_Timer(Frames=24)
    Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=4.5, Z=-13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=4.5, Z2=-4)
    Synchronous_Timer(Frames=2)
    Remove_All_Hitboxes()
    Script_End()
Code:
autoaimbullet
    0xAB0788BB
        Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x169, KBG=0x2C, WBKB=0x0, BKB=0x14, Size=2.3, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
        Script_End()

beam
    0xB192AE5C
        Asynchronous_Timer(Frames=1)
        Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x169, KBG=0x64, WBKB=0x4, BKB=0x0, Size=12, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x8, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x2)
        Synchronous_Timer(Frames=100)
        Remove_All_Hitboxes()
        Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=21, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x40, Size=17, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x2)
        Synchronous_Timer(Frames=4)
        Remove_All_Hitboxes()
        Script_End()

explosiveflame
    0x54732C8D
        Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.8, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x2, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
        Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.8, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x1, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
        Synchronous_Timer(Frames=4)
        Change_Hitbox_Size(ID=0x0, Size=6)
        Change_Hitbox_Size(ID=0x1, Size=6)
        Synchronous_Timer(Frames=4)
        Change_Hitbox_Size(ID=0x0, Size=7.2)
        Change_Hitbox_Size(ID=0x1, Size=7.2)
        Synchronous_Timer(Frames=4)
        Change_Hitbox_Size(ID=0x0, Size=8.4)
        Change_Hitbox_Size(ID=0x1, Size=8.4)
        Synchronous_Timer(Frames=4)
        Change_Hitbox_Size(ID=0x0, Size=9.6)
        Change_Hitbox_Size(ID=0x1, Size=9.6)
        Synchronous_Timer(Frames=4)
        Change_Hitbox_Size(ID=0x0, Size=10.8)
        Change_Hitbox_Size(ID=0x1, Size=10.8)
        Synchronous_Timer(Frames=4)
        Change_Hitbox_Size(ID=0x0, Size=12)
        Change_Hitbox_Size(ID=0x1, Size=12)
        Synchronous_Timer(Frames=4)
        Remove_All_Hitboxes()
        AREA_WIND_2ND_RAD(unknown=0x0, unknown=1, unknown=0.02, unknown=1000, unknown=1, unknown=0x0, unknown=0x0, unknown=29)
        Synchronous_Timer(Frames=1)
        Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=5, Angle=0x55, KBG=0x94, WBKB=0x0, BKB=0x3C, Size=15.5, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
        Synchronous_Timer(Frames=1)
        Remove_All_Hitboxes()
        Script_End()

fireworks
    0x9EBEF846
        Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x5A, KBG=0x64, WBKB=0x70, BKB=0x0, Size=3.6, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
        Synchronous_Timer(Frames=2)
        Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x5A, KBG=0x64, WBKB=0x50, BKB=0x0, Size=3.6, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
        Script_End()

    0x54732C8D
        Synchronous_Timer(Frames=1)
        Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x50, KBG=0xF0, WBKB=0x0, BKB=0x34, Size=10, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
        Synchronous_Timer(Frames=16)
        Remove_All_Hitboxes()
        Asynchronous_Timer(Frames=20)
        unk_300A0A85()
        Script_End()
Code:
fighter_param_vl_palutena.bin
    Group[1]
        Entry[118]
            2: 20
        Entry[575]
            4: 28
        Entry[576]
            4: 28
    Group[14]
        Entry[2]
            24: 180
    Group[15]
        Entry[0]
            13: 20
        Entry[1]
            21: 240
            29: 24
        Entry[2]
            38: 28
    Group[16]
        Entry[1]
            19: 1.6
            20: 1.6
            23: 1.6
            33: 1.8
            39: 0.6
            40: 0.6
            41: 0.8
    Group[23]
        Entry[0]
            9: 1.2
What scripting language is that?
 

Zenimune

Smash Rookie
Joined
Jun 19, 2018
Messages
2
What has been done to her
.magik command on the "NotSoBot" bot on discord, it's glorious

But yeah, she definitely needs a buff. I'm hoping she'll be able to land with nair and follow up with it similar to how Richter did in his trailer. I hope her f-tilt and u-tilt will be viable, and her dash attack can kill a little earlier at least. It's a shame you won't be able to cheese with side b anymore because that was hilarious, but at the same time I'm curious to find out what new things Explosive Flame will bring!
 

TMNTSSB4

Smash Obsessed
Joined
Jun 15, 2014
Messages
29,285
Location
John Cena
NNID
No More
3DS FC
3368-4469-9312
Switch FC
SW-6414-0526-7609
.magik command on the "NotSoBot" bot on discord, it's glorious

But yeah, she definitely needs a buff. I'm hoping she'll be able to land with nair and follow up with it similar to how Richter did in his trailer. I hope her f-tilt and u-tilt will be viable, and her dash attack can kill a little earlier at least. It's a shame you won't be able to cheese with side b anymore because that was hilarious, but at the same time I'm curious to find out what new things Explosive Flame will bring!
Let’s jst buff all of her moves (even her taunts need to be buffed)

...also bring back Heavenly Light in some manner
 
D

Deleted member

Guest
Unfortunately, to me, in the trailer she looks just as bad as she was in Smash 4. other than her tilts look a tad bit faster. But who knows, i guess we just have to wait and see.
 

mediyogurt

Smash Cadet
Joined
Jun 17, 2018
Messages
63
I've been watching some game play, and while she doesn't look too great, i'll settle with mid-tier. She's one of my favorite fictional characters and i'll drop my other mains hard if she's fun to play.
 

KatKit

Smash Lord
Joined
May 7, 2014
Messages
1,628
Location
The Sass Realm
Bumping this because it seems like the Palutena prayer circle paid off in the end. The Goddess of Light got some small tweaks and a couple of changes to her B moves, and she's more solid overall. She was always fun to use (she was my main in Smash 4), but she's just straight up better this time around. Now I'm praying that she doesn't get nerfed because she has more of a presence in the competitive community.
 

Ryuvain

Lord of Revenge
Joined
Apr 16, 2015
Messages
149
Location
N.Murica Indiana
That
Bumping this because it seems like the Palutena prayer circle paid off in the end. The Goddess of Light got some small tweaks and a couple of changes to her B moves, and she's more solid overall. She was always fun to use (she was my main in Smash 4), but she's just straight up better this time around. Now I'm praying that she doesn't get nerfed because she has more of a presence in the competitive community.
That's why i never like seeing my mains played by pros. They didn't care before but are all over them now. Nerfs tend to follow with them.
 

mediyogurt

Smash Cadet
Joined
Jun 17, 2018
Messages
63
For real though. On one hand, its cool that she's great, but now I'll be accused of tier picking and only playing her now that she's great even though I've been playing her since Smash 4.
 

Goddamn_Angela

Smash Cadet
Joined
Jan 2, 2019
Messages
71
For real though. On one hand, its cool that she's great, but now I'll be accused of tier picking and only playing her now that she's great even though I've been playing her since Smash 4.
Yeah same.

I've already been accused of this and its annoying.
 

KatKit

Smash Lord
Joined
May 7, 2014
Messages
1,628
Location
The Sass Realm
She's great, yes, but she still requires skill. She's a defensive character with a strong air game that mostly fights mid-range. She can zone, but it's fairly linear and punishable. In other words, she's not a character that anyone can pick up and play easily. I mean, you can't haphazardly throw out most of her ground-based attacks without getting punished. You can force her counter to reflect and vice versa (if you have a projectile). Some of her strengths mean little in FFA matches (I think she's better suited for 1v1 and team battles), or in stages that screw up her projectiles or general gameplan. I can go on, but I think there's a reason that despite her being good, there aren't tons of Palutena players online. So far, out of like... 250+ players, I've only found 3 other people who use her. I've ran into way more Zeldas, who also improved, and who's the closest thing to Palutena gameplay-wise but a little easier to use.

Peach has been a main/secondary for me in every Smash since Melee. She's arguably one of the most technical characters in the series. Now people are claiming she's the best. If I recall correctly, most of her match-ups in Smash 4 were 50-50 or around it. She's fair, no pun intended lol. She's always been decent or above average, but not outright OP and never the absolute best. She's dangerous but unorthodox and I always liked that about her. She's fun and sass personified (probably why I like Paluena as well), but I digress. The moral of the story is to keep using Palutena. Smite the haters. Whether you got in early or not, give them a reason to join the bandwagon. Main who you want without regrets. This is the year of Super Bash Sisters, y'all!
 
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Goddamn_Angela

Smash Cadet
Joined
Jan 2, 2019
Messages
71
She's great, yes, but she still requires skill. She's a defensive character with a strong air game that mostly fights mid-range. She can zone, but it's fairly linear and punishable. In other words, she's not a character that anyone can pick up and play easily. I mean, you can't haphazardly throw out most of her ground-based attacks without getting punished. You can force her counter to reflect and vice versa (if you have a projectile). Some of her strengths mean little in FFA matches (I think she's better suited for 1v1 and team battles), or in stages that screw up her projectiles or general gameplan. I can go on, but I think there's a reason that despite her being good, there aren't tons of Palutena players online. So far, out of like... 250+ players, I've only found 3 other people who use her. I've ran into way more Zeldas, who also improved, and who's the closest thing to Palutena gameplay-wise but a little easier to use.
Exactly. There are a lot of things you need to keep in mind while using Palutena, spacing is VERY important for her otherwise you'll get punished or frame lock yourself. When there are multiple people targetting you it is hard to get anything out since you need to space correctly and many of her moves can be punished. So I completely agree that she is weaker in FFAs compared to 1v1s and Teams (if she has an ally who is good at keep opponents off her).
 
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