On December 10th, 2019, Calvin “GimR” Lofton tweeted that he found something in Super Smash Bros. Ultimate that could potentially damage the metagame. Fast forward eight days and he released a video covering the technique.
So, what’s the technique about? Basically, it’s about using up a character’s jumps so you can abuse the jump button in the air to buffer footstools for seven frames each time you press it. If spaced correctly while the opponent is performing a move this will trigger a phantom footstool. This gives the footstooling character 4 invincibility frames and a burst of upwards momentum, allowing them to avoid being damaged. In short, it makes the disadvantage state a lot less scary for many characters by introducing a new option to avoid attacks while landing.
Of course though, this technique has weaknesses. For starters, you must up all of your jumps to use this. Secondly, some characters can’t footstool off of attacks other characters can. There are also some attacks that no character can footstool because you aren’t actually footstooling off of attacks, you’re footstooling off of character hurtboxes. This means that moves with large disjoint and projectiles are both off the table.
If you want to learn more about this technique please watch the video below:
Author's Note: Personally, I think this technique is going to change how we approach a lot of match-ups. But what do you think? Please let us know in the comments below!