• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Geno (♥♪!?): Return of the Starsend Savior

Status
Not open for further replies.

TheCJBrine

Smash Legend
Joined
Jul 28, 2013
Messages
12,054
Location
New World, Minecraft
Probably... Currently working alone in an empty office building and it kind of occurred to me that ARMS is kind of like Pokemon in that it really doesn't have a true lead character. Pokemon's characters are largely chosen because of popularity and I suppose ARMS wouldn't have to be any different, especially since it has only one game and the story mode is super bare bones. For the longest time I was like "well, it would likely be Springman or Ribbongirl, right" and then came to realize that Pikachu and Jigglypuff basically became the signature Pokemon Smash characters because of their popularity OUTSIDE the games like the manga and anime. In that sense, ARMS is in a similar situation because Springman and Ribbongirl aren't truly the main characters, just the ones that the developers kind of pushed to the front, similar to how in Pokemon the developers make an honest attempt to make at least one of the starters super popular. That said, Min-Min could be compared to Pikachu or Jigglypuff in that she wasn't intended to be a lead but became a huge fan favorite anyways.
Pikachu was the intended mascot though wasn’t he? I know GF/TPC were gonna use Clefairy but then decided on Pikachu.
 
Last edited:

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Pikachu was the intended mascot though wasn’t he? I know GF/TPC were gonna use Clefairy but then decided on Pikachu.
Yes but outside the games. That's what I'm getting at. Pikachu is rarely important in the actual Pokemon RPGs, especially the early ones. Pikachu became an icon largely because of the manga and anime and then this leaked over into the actual games to where we now have Pikachu: Your Uber is Here and Hey, You, Pikachu: You Owe Me Rent You Sonavbitch!
 

Loliko YnT

Smash Ace
Joined
Sep 23, 2018
Messages
766
Location
PNF-404, I guess?
NNID
karilthewizard
3DS FC
0447-8484-5229
Personnaly , if I can say one thing :

Don't try to predict someone's viability before they're in Smash , and got enough time to be developped. We laughed at Pichu , and look what happened. Ton of people thought Wario was dead with the removal of footstool combos , and look where we are. We thought that tilts out of run would make Little Mac a threat , and look where we are.

While they are tendances within top tiers , we also get surprises. If i could say one thing tho , is that only a few characters in the game feel low tier to me , the rest are at least decent. (:ultlittlemac::ultkirby:)

Also , I don't expect Geno to be a Mega Man like zoner.
Geno shoot giant beams , throw destructo disks , summon star beams from Star Hill , and turn into a litteral canon. His most "fast annoying projectile" move is his fingers bullet , the rest are litteral flying punches , elbow bullets , ect...
When I look at Geno , I don't see small and constant projectiles , but rather explosive and big projectiles.
That's why I feel like the glass canon archetype fit him , because he couldn't just camp for free and time out everyone , and destroy everyone in close quarter combat with broken frame data at the same time. He would have be oppresive with such strong attacks , but they would also be risky to use. And while he could camp a bit , it wouldn't be very effective since his projectiles would still be risky to use.

I expect him to have decent speed , above average , but not like Sonic. Maybe a little slower than Falcon. I agree that making a character like this too fast would be dangerous , even if he was a light weight with a poor disadvantage state.

Granted , I'm no Game Designer , Iv'e made a few movesets on paper on the past and helped several friends with their movesets , but I never programmed anything. I can't give precise hitboxes with sweet/sour spot , launch angles , base damage , start-up/active frames/endlag , ect...

But in the end , I do want Geno for his more explosive fighting style , even if he's gonna be a bit zoney , he at least won't have to rely on one or two projectiles to do well competitively.
 

Droodle

Smash Lord
Joined
Nov 29, 2018
Messages
1,185
Location
Milky Way
While I definitely get your point, I'd like to point out that both Young Link and Megaman are considered high tier and combine high speed with a good projectile game. The trade off is a relative lack of power, which is a fair balance in exchange for such dominant stage control. Snake and ROB, on the other hand, are considered top tier zoners but favor power/weight over speed. In either case, you can't just write a character off for being a zoner and I feel it might be a little too early to downplay Geno's potential before we've even seen what he can do.
I discussed the fact that I think Geno will be around Megaman tier, which is good but nothing outstanding/busted enough to dominate tourneys regularly. I also don't really think Megaman is a high-speed character, he's not really fast.

Young Link is definitely fast, but if I may be so bold; I consider him quite overrated. He has speed and a good projectile game, but no real killing power. He's definitely good though, but I know he's also a controversial character in terms of "tier lists" at least in terms of other link's. I definitely consider him a fast-zoner though, as opposed to Mega-man who I consider to have slightly above average speed.

Snake and ROB are a different boat entirely though, and I consider them a "rarity" like I mentioned, you could also consider Game and Watch around here to considering his recent result. They have a great projectile game, can tank really well, and have surprising good close combat skills, in exchange for being lower speed. Snake and ROB (along with Young Link) also differ because their primary projectiles "control" the stage constantly. Other then maybe Geno Flash (which may be his final smash) I can't really see him being able to control the stage like Snake/Link's Bombs, or ROB's top can.

Overall, I think Geno (again) going to play similarly to the play style of Megaman. In that he's (mostly) a ranged character, with some projectiles of different speeds/strength. He'll probably have some good close-up attacks, but that's definitely where he won't shine. His Smash attacks will involve "weaker" versions of Geno Flash, while his specials are his other attacks barring maybe boost.

That said, my point wasn't that Geno is going to suck; but that chances are that character's like him don't tend to be insanely fast, and hit ridiculously hard like a lot of people think. Stats from Mario RPG aren't going to carry over to a Smash playstyle.

Expect 2 Scenario's for Geno:
A. Megaman speed, with decently strong projectiles of varying speed. He wouldn't really struggle with killing.
B. Young Link speed, with weaker but faster projectiles. He would struggle with killing.
He is NOT going to be Scenario C (probably): Young Link speed, strong projectiles, easy time killing.
 
D

Deleted member

Guest
While I definitely get your point, I'd like to point out that both Young Link and Megaman are considered high tier and combine high speed with a good projectile game. The trade off is a relative lack of power, which is a fair balance in exchange for such dominant stage control. Snake and ROB, on the other hand, are considered top tier zoners but favor power/weight over speed. In either case, you can't just write a character off for being a zoner and I feel it might be a little too early to downplay Geno's potential before we've even seen what he can do.
I woudn't consider Mega Man having high speed, but last I saw he is considered A tier (for... reasons?) and I wouldn't say Young Link lacks power - that little toublemaker can kill at unreasonably low percents, but he does illustrate just how powerful of a balancing mechanic a bad recovery is. He isn't unapproachable like Mega Man, Snake or Sonic, and really does a great job hybridizing the zoner/rushdown gameplay - you can be as explosive or as campy as you want with him and it's a thing of beauty - but once you get sent offstage, that's where you're going to have a terrible time coming back as long as your opponent isn't playing someone with zero prospects offstage. Young Link is a great comparison that I often forget about, thanks for bringing him up.

Like I mentioned in my last post, so much more goes into balancing a character than how fast they run. Air speed, recovery potential, how fast moves come out, how long they're active, how big they are, out of shield options... the list goes on. To a casual observer, characters can seem completely overpowered but with more dedicated attention, glaring flaws become obvious.

Probably... Currently working alone in an empty office building and it kind of occurred to me that ARMS is kind of like Pokemon in that it really doesn't have a true lead character. Pokemon's characters are largely chosen because of popularity and I suppose ARMS wouldn't have to be any different, especially since it has only one game and the story mode is super bare bones. For the longest time I was like "well, it would likely be Springman or Ribbongirl, right" and then came to realize that Pikachu and Jigglypuff basically became the signature Pokemon Smash characters because of their popularity OUTSIDE the games like the manga and anime. In that sense, ARMS is in a similar situation because Springman and Ribbongirl aren't truly the main characters, just the ones that the developers kind of pushed to the front, similar to how in Pokemon the developers make an honest attempt to make at least one of the starters super popular. That said, Min-Min could be compared to Pikachu or Jigglypuff in that she wasn't intended to be a lead but became a huge fan favorite anyways.
Pikachu and Jigglypuff, and probably to a lesser extent Mewtwo became the Smash picks because they're the faces of the games thanks to the anime, but Lucario feels a bit up in the air (he was a big focus of that one movie, and they sure tried to push him in Gen 4 and 6), and Sakurai has basically admitted that with Greninja and Incineroar the process was more akin to "haha drawing look cool". It's a good point to make that undeniably, the popularity of a character outside of the game made them the series icon, especially for Smash, and it carries over to my earlier comparison between ARMS and F-Zero. F-Zero has no main character - it's got a lot of lore, little of which is told through the gameplay, and tons of characters with different goals, moralities, and even species. The main four characters are Captain Falcon, Pico, Samurai Goroh, and Dr. Stewart - these four are prominent on every F-Zero box art aside from the GBA games, and before Falcon's introduction in Smash, the most unlikely rep probably would have been Dr. Stewart because the original manual described him purely as a racer, not a bounty hunter like Falcon, apparent green murder man like Pico, or rival bounty hunter Goroh.

Falcon stood out in F-Zero because of the comic book that was included in the instruction manual - he was made the main character in that short publication, likely due to Nintendo wanting to make him their mascot as they tried to "grow up" with their audience. Something about Captain Falcon is that his name is a title, at least as far as the anime is concerned - and it was brought to my attention today that Spring Man shares that trait - explained in this comic. The similarities between the two franchises are really something else.

This is why I think that unless they're trying to go for exactly what the fans want, which by the numbers would be Min Min, we're going to get Spring Man - he's the main character of the game outside of the game. He's the one we're supposed to be interested in and that we're supposed to root for. That's why they picked him as an assist trophy in the first place.
 

SSGuy

Smash Champion
Joined
Oct 7, 2008
Messages
2,683
Location
Dallas, TX/FGCU
3DS FC
4871-4520-9643
I discussed the fact that I think Geno will be around Megaman tier, which is good but nothing outstanding/busted enough to dominate tourneys regularly. I also don't really think Megaman is a high-speed character, he's not really fast.

Young Link is definitely fast, but if I may be so bold; I consider him quite overrated. He has speed and a good projectile game, but no real killing power. He's definitely good though, but I know he's also a controversial character in terms of "tier lists" at least in terms of other link's. I definitely consider him a fast-zoner though, as opposed to Mega-man who I consider to have slightly above average speed.

Snake and ROB are a different boat entirely though, and I consider them a "rarity" like I mentioned, you could also consider Game and Watch around here to considering his recent result. They have a great projectile game, can tank really well, and have surprising good close combat skills, in exchange for being lower speed. Snake and ROB (along with Young Link) also differ because their primary projectiles "control" the stage constantly. Other then maybe Geno Flash (which may be his final smash) I can't really see him being able to control the stage like Snake/Link's Bombs, or ROB's top can.

Overall, I think Geno (again) going to play similarly to the play style of Megaman. In that he's (mostly) a ranged character, with some projectiles of different speeds/strength. He'll probably have some good close-up attacks, but that's definitely where he won't shine. His Smash attacks will involve "weaker" versions of Geno Flash, while his specials are his other attacks barring maybe boost.

That said, my point wasn't that Geno is going to suck; but that chances are that character's like him don't tend to be insanely fast, and hit ridiculously hard like a lot of people think. Stats from Mario RPG aren't going to carry over to a Smash playstyle.

Expect 2 Scenario's for Geno:
A. Megaman speed, with decently strong projectiles of varying speed. He wouldn't really struggle with killing.
B. Young Link speed, with weaker but faster projectiles. He would struggle with killing.
He is NOT going to be Scenario C (probably): Young Link speed, strong projectiles, easy time killing.
I'm curious to hear your two cents on a theoretical Geno with Sheik's neutral but Robin like specials. Your Megaman/Y.Link breakdown is exactly my feelings on Geno.
 
Last edited:

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
33,908
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
I don’t want to see Geno in the next Paper Mario game.

That would come off as extremely weird and shoehorny. Like they listened to fans but in the completely wrong way. A small cameo a la Superstar Saga? Fine. A major role? Lol no.

Add him to Smash and be done with it. Paper Mario should always have it’s own unique cast of characters. That’s one reason why the Flipnote leak bothered me. I don’t want TTYD partners in the next Paper Mario either, give me an all new set of characters comparable to them.

As far as Geno in other spinoffs, I wouldn’t mind a Mario Kart or Mario Tennis appearence AFTER keyword AFTER he gets into Smash. And maybe his hat and cape as a costume or something in Mario Odyssey 2 since the first game went wild with costume references.

other than that, it should be minimal. I’ll admit i’m far from even the biggest fan of SMRPG. It was a great starting point for the Mario RPG subset of games but it kind of pales in comparison to the non-****typaperfied Paper Mario games. Regardless, Geno has a cool design and powers, would be a great fit for Smash with his fan demand. Am I wrong for thinking that?
Did the Flipnote rumor actually show TTYD partners, or do you mean the current Paper Mario leak? I'm pretty sure it meant partners "like in" TTYD. Basically reverting back to the overall style of TTYD, including partners. Cause partners came in two varieties. In both cases, they were actual people with personalities, and of course many were used way more than others in the story/characterization(Pixls and the regular Partners both shared the same role. One didn't always fight, being the Pixls, but that's due to a unique gameplay change to a platformer, and they still got massive use bar maybe a few who were... too niche).

Not that I disagree, though. Geno isn't really designed to be a part of the Paper Mario world. He's a traditional rpg character. A Paper Geno could be cool, mind you. I agree as well that he'd fit better in the Mario spin-offs too, as they're great cameos for mostly unused characters along with various enemies and easy to make clones. Hell, Mario Kart has more gameplay clones than Smash does(well, playable ones. If you include NPC's, Smash is easily bigger).
 

MisterMike

Smash Champion
Joined
Jul 22, 2019
Messages
2,252
Haven't posted here in months... Any new leaks towards Genos inclusion or has it mostly just been speculation recently?
Yeah, pretty much just speculation. Leaks/rumors have mostly dried up due to the virus, which has screwed with everything going forward for at least the next year. Thankfully nothing has really come out that strikes anything we already know. In fact, thanks to the announcement of an ARMS character coming to Smash, it seems that Geno's chances have actually gone up a little.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
On paper, I have a hard time seeing Geno being anything less than high tier. Imagine Megaman with the speed of Metaknight and as many long range projectiles that can kill as Mii Gunner. That's a pretty beastly character in concept. If Pichu has proven anything, you can be light AF but it doesn't matter too much if you're fast and have decent kill options. I have a hard time imagining Geno being laggy in any regard, something that honestly weighs down most projectile specialists in Smash.
 

Loliko YnT

Smash Ace
Joined
Sep 23, 2018
Messages
766
Location
PNF-404, I guess?
NNID
karilthewizard
3DS FC
0447-8484-5229
Not that I disagree, though. Geno isn't really designed to be a part of the Paper Mario world. He's a traditional rpg character. A Paper Geno could be cool, mind you. I agree as well that he'd fit better in the Mario spin-offs too, as they're great cameos for mostly unused characters along with various enemies and easy to make clones. Hell, Mario Kart has more gameplay clones than Smash does(well, playable ones. If you include NPC's, Smash is easily bigger).
Truth be told...

I actually always felt that Mario and Luigi was the SMRPG successor , not PM64. PM64 was designed to be the second Mario RPG , but it's so different. You only have 2 characters at the same time , numbers in this game are way lower , they are clear instructions for the timed hits , leveling up only affect HP/FP/BPs , ect...
While Mario and Luigi don't have clear timed hits or counter-attacks instructions , it's often purely visual , numbers are way higher , items are simpler , leveling up allow you to boost attack , and boost every stat (except Stache) , the game feel easier to pick up and play...

So tbh , if Geno and Mallow were to come back , i could see them working pretty well in a Mario and Luigi game. It would actually be super fun to see them do team attacks with Mario and Luigi , and their abilities could translate pretty well to the overworld. (Shooting a projectile with Geno and making ricochets to activate a far away switch , create clouds with Mallow as platforms , ect...)

Granted , at this rate , I expect at the very best Geno to be a hidden partner for PM , if the new ennemy is indirectly a threat to Star Road , when it come to RPGs.
I would love to see him and Mallow (with possibly Boshi , Frogfucius , Jonathan Jones , ect...) in games like Mario Kart or the Mario Sports. Heck , imagine Geno shoulder bashing Mario to an electrical fence in Mario Strikers , it would be a sight to behold.
 

SonicMetaphor

Supersonic Warrior
Premium
Joined
Nov 4, 2013
Messages
17,443
Hey guys, if they announce a fighter in Fighters Pass 2 and don't say who it is directly like with the ARMS character, but they say it is either A. a Mario series character or B. a Super Mario RPG: Legend of the Seven Stars character, how sure would you all be that Geno would be that character?
 

MemeSaucy

Smash Cadet
Joined
Aug 16, 2018
Messages
54
Location
The Forest Maze
Hey guys, if they announce a fighter in Fighters Pass 2 and don't say who it is directly like with the ARMS character, but they say it is either A. a Mario series character or B. a Super Mario RPG: Legend of the Seven Stars character, how sure would you all be that Geno would be that character?
If they say its a Mario Series character, I would be 50% sure it's Geno (Mostly because of Waluigi being a thing)
However, if they said it was a Mario RPG character, there would be no way it wouldn't be Geno, he's the most demanded character from that game to be in smash.
 

Lyncario

Smash Ace
Joined
Dec 3, 2019
Messages
926
Location
Hell
Hey guys, if they announce a fighter in Fighters Pass 2 and don't say who it is directly like with the ARMS character, but they say it is either A. a Mario series character or B. a Super Mario RPG: Legend of the Seven Stars character, how sure would you all be that Geno would be that character?
A: Not very high, between Toad, Toadette, Waluigi(sigh), King Boo, and Paper Mario, there's a lot of competition in the Mario series for the next rep.
B: 99.9%, because there's a 0.1% chance of it being Mallow.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
33,908
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Truth be told...

I actually always felt that Mario and Luigi was the SMRPG successor , not PM64. PM64 was designed to be the second Mario RPG , but it's so different. You only have 2 characters at the same time , numbers in this game are way lower , they are clear instructions for the timed hits , leveling up only affect HP/FP/BPs , ect...
While Mario and Luigi don't have clear timed hits or counter-attacks instructions , it's often purely visual , numbers are way higher , items are simpler , leveling up allow you to boost attack , and boost every stat (except Stache) , the game feel easier to pick up and play...

So tbh , if Geno and Mallow were to come back , i could see them working pretty well in a Mario and Luigi game. It would actually be super fun to see them do team attacks with Mario and Luigi , and their abilities could translate pretty well to the overworld. (Shooting a projectile with Geno and making ricochets to activate a far away switch , create clouds with Mallow as platforms , ect...)

Granted , at this rate , I expect at the very best Geno to be a hidden partner for PM , if the new ennemy is indirectly a threat to Star Road , when it come to RPGs.
I would love to see him and Mallow (with possibly Boshi , Frogfucius , Jonathan Jones , ect...) in games like Mario Kart or the Mario Sports. Heck , imagine Geno shoulder bashing Mario to an electrical fence in Mario Strikers , it would be a sight to behold.
Indeed. The Mario & Luigi series does seem a lot closer in terms of abilities and gameplay too. Including the way 3D is handled in the world. It's why the mini-games are very difficult sometimes, due to multiple planes. Mind you, the action commands are the one thing always kept. Though both series still contain "unique controls for some abilities", it's just more prevalent in Mario & Luigi. Super Paper Mario simplified any controls options, as did SS and CS, despite SPM starting some more gimmicky control changes.

Albeit, Paper Mario was created from retooling Super Mario RPG 2 into an all new game. Beyond starting a SMRPG sequel, it's nothing related. Though the quirky partners is clearly still kept in place(even in the games after Super Paper Mario they still exist, even if it's just the latest star character hanging around Mario, like how Twink was in the first PM game), but it still has some quirky people regardless. Just not as well done as the first three games(and CS fixes a lot of what SS did. The Shy Guys are great in CS too).

Also, M&L uses more traditional JRPG stats, instead of the very "hard stat" that Paper Mario is. It's literal attack VS defense, etc.

Anyway, I'd love to see more overworld puzzles. SMRPG really didn't have those like PM and M&L did. That could be great for a sequel~
 

DarkShadow20

Smash Ace
Joined
Jan 2, 2010
Messages
816
Location
IN
A: Not very high, between Toad, Toadette, Waluigi(sigh), King Boo, and Paper Mario, there's a lot of competition in the Mario series for the next rep.
B: 99.9%, because there's a 0.1% chance of it being Mallow.
Eh, I don't see Toad/Toadette or King Boo getting in as paid DLC. Really only Waluigi and Paper Mario would be competition, and that's only if there is a new Paper Mario game coming out.
 

Firox

Smash Master
Joined
Jan 7, 2019
Messages
3,336
I discussed the fact that I think Geno will be around Megaman tier, which is good but nothing outstanding/busted enough to dominate tourneys regularly. I also don't really think Megaman is a high-speed character, he's not really fast.

Young Link is definitely fast, but if I may be so bold; I consider him quite overrated. He has speed and a good projectile game, but no real killing power. He's definitely good though, but I know he's also a controversial character in terms of "tier lists" at least in terms of other link's. I definitely consider him a fast-zoner though, as opposed to Mega-man who I consider to have slightly above average speed.

Snake and ROB are a different boat entirely though, and I consider them a "rarity" like I mentioned, you could also consider Game and Watch around here to considering his recent result. They have a great projectile game, can tank really well, and have surprising good close combat skills, in exchange for being lower speed. Snake and ROB (along with Young Link) also differ because their primary projectiles "control" the stage constantly. Other then maybe Geno Flash (which may be his final smash) I can't really see him being able to control the stage like Snake/Link's Bombs, or ROB's top can.

Overall, I think Geno (again) going to play similarly to the play style of Megaman. In that he's (mostly) a ranged character, with some projectiles of different speeds/strength. He'll probably have some good close-up attacks, but that's definitely where he won't shine. His Smash attacks will involve "weaker" versions of Geno Flash, while his specials are his other attacks barring maybe boost.

That said, my point wasn't that Geno is going to suck; but that chances are that character's like him don't tend to be insanely fast, and hit ridiculously hard like a lot of people think. Stats from Mario RPG aren't going to carry over to a Smash playstyle.

Expect 2 Scenario's for Geno:
A. Megaman speed, with decently strong projectiles of varying speed. He wouldn't really struggle with killing.
B. Young Link speed, with weaker but faster projectiles. He would struggle with killing.
He is NOT going to be Scenario C (probably): Young Link speed, strong projectiles, easy time killing.
Again, I see your points. I'm just saying that we shouldn't get too bogged down with assumptions when we really don't know what we'll be dealing with. Your predictions make sense, and I admit that zoners aren't typically considered TOP tier, but as long as Geno is competitively viable (which he could easily be) I'd be fine with that. I doubt anyone here honestly expects him to be top 5 or even 10 material.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
I woudn't consider Mega Man having high speed, but last I saw he is considered A tier (for... reasons?) and I wouldn't say Young Link lacks power - that little toublemaker can kill at unreasonably low percents, but he does illustrate just how powerful of a balancing mechanic a bad recovery is. He isn't unapproachable like Mega Man, Snake or Sonic, and really does a great job hybridizing the zoner/rushdown gameplay - you can be as explosive or as campy as you want with him and it's a thing of beauty - but once you get sent offstage, that's where you're going to have a terrible time coming back as long as your opponent isn't playing someone with zero prospects offstage. Young Link is a great comparison that I often forget about, thanks for bringing him up.

Like I mentioned in my last post, so much more goes into balancing a character than how fast they run. Air speed, recovery potential, how fast moves come out, how long they're active, how big they are, out of shield options... the list goes on. To a casual observer, characters can seem completely overpowered but with more dedicated attention, glaring flaws become obvious.



Pikachu and Jigglypuff, and probably to a lesser extent Mewtwo became the Smash picks because they're the faces of the games thanks to the anime, but Lucario feels a bit up in the air (he was a big focus of that one movie, and they sure tried to push him in Gen 4 and 6), and Sakurai has basically admitted that with Greninja and Incineroar the process was more akin to "haha drawing look cool". It's a good point to make that undeniably, the popularity of a character outside of the game made them the series icon, especially for Smash, and it carries over to my earlier comparison between ARMS and F-Zero. F-Zero has no main character - it's got a lot of lore, little of which is told through the gameplay, and tons of characters with different goals, moralities, and even species. The main four characters are Captain Falcon, Pico, Samurai Goroh, and Dr. Stewart - these four are prominent on every F-Zero box art aside from the GBA games, and before Falcon's introduction in Smash, the most unlikely rep probably would have been Dr. Stewart because the original manual described him purely as a racer, not a bounty hunter like Falcon, apparent green murder man like Pico, or rival bounty hunter Goroh.

Falcon stood out in F-Zero because of the comic book that was included in the instruction manual - he was made the main character in that short publication, likely due to Nintendo wanting to make him their mascot as they tried to "grow up" with their audience. Something about Captain Falcon is that his name is a title, at least as far as the anime is concerned - and it was brought to my attention today that Spring Man shares that trait - explained in this comic. The similarities between the two franchises are really something else.

This is why I think that unless they're trying to go for exactly what the fans want, which by the numbers would be Min Min, we're going to get Spring Man - he's the main character of the game outside of the game. He's the one we're supposed to be interested in and that we're supposed to root for. That's why they picked him as an assist trophy in the first place.
That's basically what I'm thinking and why the Pokemon analogy works here too. It's basically between Springman (Pikachu) and Min-Min (Jigglypuff): the series mascot basically because they say so or the current fan favorite.
 
D

Deleted member

Guest
That's basically what I'm thinking and why the Pokemon analogy works here too. It's basically between Springman (Pikachu) and Min-Min (Jigglypuff): the series mascot basically because they say so or the current fan favorite.
Hey, we win either way.

Timeline A: SpringMan gets upgraded. Every fan rule is simultaneously cast to the deepest pit of hell. Geno detractors still figure out some reason Geno can't make it in.
Timeline B: Min Min is upgraded from spirit and breaks a small handful of fan rules and also illustrates a clear effort on Nintendo's part to "delight the fans". Geno detractors still figure out some reason Geno can't make it in.

Good times ahead, Genobros.


Man, what a bunch'a jokers.
Godlike post.
 
Last edited by a moderator:

SpiritOfRuin

Smash Ace
Joined
May 12, 2019
Messages
737
Monkey’s paw curls, Geno starts showing up in Mario spinoffs but we get Rabbid Geno in Smash
I accept this fate.

Probably... Currently working alone in an empty office building and it kind of occurred to me that ARMS is kind of like Pokemon in that it really doesn't have a true lead character. Pokemon's characters are largely chosen because of popularity and I suppose ARMS wouldn't have to be any different, especially since it has only one game and the story mode is super bare bones. For the longest time I was like "well, it would likely be Springman or Ribbongirl, right" and then came to realize that Pikachu and Jigglypuff basically became the signature Pokemon Smash characters because of their popularity OUTSIDE the games like the manga and anime. In that sense, ARMS is in a similar situation because Springman and Ribbongirl aren't truly the main characters, just the ones that the developers kind of pushed to the front, similar to how in Pokemon the developers make an honest attempt to make at least one of the starters super popular. That said, Min-Min could be compared to Pikachu or Jigglypuff in that she wasn't intended to be a lead but became a huge fan favorite anyways.
You know this is a really good point. I hadn't even thought about Pikachu and freaking Jigglypuff making it in before Pokemon Trainer.
 
Last edited:

MattX20

Smash Hero
Joined
Aug 8, 2013
Messages
6,325
On paper, I have a hard time seeing Geno being anything less than high tier. Imagine Megaman with the speed of Metaknight and as many long range projectiles that can kill as Mii Gunner. That's a pretty beastly character in concept. If Pichu has proven anything, you can be light AF but it doesn't matter too much if you're fast and have decent kill options. I have a hard time imagining Geno being laggy in any regard, something that honestly weighs down most projectile specialists in Smash.
I imagine Geno would have passable up close melee options too, nothing great since his talents would be mostly in zoning
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
I only have one wish when it comes to how good Geno will be.

I don't know how this would happen, but just don't let him suck more than Little Mac.
Little Mac is basically a perfect storm of most of the traits that make a character bad in Smash: no projectiles, no grab follow ups, poor grab, bad recovery, borderline useless aerials, risky edgeguard options, most attacks lack range, etc. Geno being a projectile specialist and fast almost makes him mid tier by default. Geno's kind of a character that they would have to go out of their way to make bad because they would have to ignore the original concept of the character to do it.
 

Firox

Smash Master
Joined
Jan 7, 2019
Messages
3,336
I only have one wish when it comes to how good Geno will be.

I don't know how this would happen, but just don't let him suck more than Little Mac.
Fortunately for Sakurai, you've set the bar pretty low. All he has to do is give Geno a half-way decent air game (as in, ANY air game at all), a recovery, and a kill option beyond simply spamming smash attacks and hoping for super armor.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Most projectile users are usually just okay because most of them are average speed or worse. Geno's the fastest character in SMRPG which suggests he'll at least be faster than Bowser who is currently ranked 21st. Fastest multi-projectile character right now is Banjo at 11th so I get the feeling that he wouldn't be too far above or below that level.
 

SSGuy

Smash Champion
Joined
Oct 7, 2008
Messages
2,683
Location
Dallas, TX/FGCU
3DS FC
4871-4520-9643
Most projectile users are usually just okay because most of them are average speed or worse. Geno's the fastest character in SMRPG which suggests he'll at least be faster than Bowser who is currently ranked 21st. Fastest multi-projectile character right now is Banjo at 11th so I get the feeling that he wouldn't be too far above or below that level.
That's just in foot speed though. Banjo doesn't feel very fast in the air.

I think we probably should not look too far into game stats transitioning to Smash Bros 1 to 1. Pokemon is a good example of this. Just got to wait to see how Geno would play in Ultimate if he gets in.
 

Polarthief

Smash Lord
Joined
Nov 1, 2018
Messages
1,812
Haven't posted here in months... Any new leaks towards Genos inclusion or has it mostly just been speculation recently?
Check my sig. I frequently update that post.

Hey guys, if they announce a fighter in Fighters Pass 2 and don't say who it is directly like with the ARMS character, but they say it is either A. a Mario series character or B. a Super Mario RPG: Legend of the Seven Stars character, how sure would you all be that Geno would be that character?
A. Very likely. The only other characters I could think of that might be Waluigi or Paper Mario. Also with the possibility of this being a very Mario-focused year, I wouldn't be surprised if both Geno and Waluigi got in.
B is guaranteed to be Geno because I can't think of anyone else, except Mallow who is significantly less popular. All the other characters are likely owned by Square (including the entirety of the Smithy Gang, Booster, Croco, Jinx, etc), and at that point, if you're gonna pay for the licensing, why not pick the most popular/fan-requested character to go with?
 
Last edited:

Shado-will

Smash Journeyman
Joined
Sep 4, 2018
Messages
216
Location
The Kingdom of Guardia
Little Mac is basically a perfect storm of most of the traits that make a character bad in Smash: no projectiles, no grab follow ups, poor grab, bad recovery, borderline useless aerials, risky edgeguard options, most attacks lack range, etc. Geno being a projectile specialist and fast almost makes him mid tier by default. Geno's kind of a character that they would have to go out of their way to make bad because they would have to ignore the original concept of the character to do it.
It was mostly a joke because I know that it's never going to happen, but Little Mac is really the only character that I consider truly unviable.
 

QQS

Smash Lord
Joined
Aug 3, 2019
Messages
1,171
Enjoy these last 2 months without Geno Official Reveal cause these long 24 years without him returning back as a playable character are going to end when he appears from above as Character #77.

When this happen in June, I’m going back to see my posts in this thread and see how I was always damn right and trusty.

Geno is closer and brighter than ever.

GENO AIMS HIGHER!

370E8617-7477-4276-B130-096D5A246792.jpeg


(Photo credits to oxfruit on Twitter!)
 

Datboigeno

Smash Lord
Joined
Jun 15, 2018
Messages
1,835
Location
Washington
I don’t want to see Geno in the next Paper Mario game.

That would come off as extremely weird and shoehorny. Like they listened to fans but in the completely wrong way. A small cameo a la Superstar Saga? Fine. A major role? Lol no.

Add him to Smash and be done with it. Paper Mario should always have it’s own unique cast of characters. That’s one reason why the Flipnote leak bothered me. I don’t want TTYD partners in the next Paper Mario either, give me an all new set of characters comparable to them.

As far as Geno in other spinoffs, I wouldn’t mind a Mario Kart or Mario Tennis appearence AFTER keyword AFTER he gets into Smash. And maybe his hat and cape as a costume or something in Mario Odyssey 2 since the first game went wild with costume references.

other than that, it should be minimal. I’ll admit i’m far from even the biggest fan of SMRPG. It was a great starting point for the Mario RPG subset of games but it kind of pales in comparison to the non-****typaperfied Paper Mario games. Regardless, Geno has a cool design and powers, would be a great fit for Smash with his fan demand. Am I wrong for thinking that?
I don’t think it’s be weird at all if they make the effort to connect SMRPG series to Paper Mario in a way similar to how Paper Mario was connected to the Mario & Luigi series. Especially considering that people like myself who actually like SMRPG and aren’t bandwagon fans for Geno getting into Smash want to see the character return properly into the Mario series and not just be a one-off in Smash on the level of Rosalina, DK or any other regular character.

The reason a lot of long-time Geno fans want him in Smash in the first place is because we loved him in SMRPG and would like to see his return in some way/any way. I don’t really see how having Geno be a playable character again after so many of us have asked for his return to be “pandering” any more than his getting into Smash would be at this point. Either way it’d be capitulating to fans. So what’s really the difference? Plenty of people want a follow up to SMRPG and if we get it in the form of a new Paper Mario game I fail to see how that’d be a bad thing in the slightest.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Just talking about E3 2020 is weird because pretty much everything major has likely been postponed until July so anything interesting in the next two months will literally be online. Normally waiting for E3 was like 3 weeks after classes let out but now it's like almost triple that.
 

Let Geno Smash

Smash Ace
Joined
Mar 30, 2020
Messages
633
Location
Cartago, Costa Rica
Just talking about E3 2020 is weird because pretty much everything major has likely been postponed until July so anything interesting in the next two months will literally be online. Normally waiting for E3 was like 3 weeks after classes let out but now it's like almost triple that.
So... you think E3 may be delayed?
 

Polarthief

Smash Lord
Joined
Nov 1, 2018
Messages
1,812
No; I'm saying that Nintendo's going to have its "E3" Direct in June but the wait is going to be brutal because so many public events and releases have been delayed until at least July.
Honestly, the wait for the mediocre direct mini was worse. The wait for June will be easier, but also still pretty hard considering we still have very little news overall. Once we HAVE the news, another month or so won't be all that bad. People are just starved for something to actually look forward to, y'know? I'm clinging to a character I've wanted in Smash for a long time and a game that has been rumored since fall last year. That's not really "good" to look forward to. I'd much rather have something concrete and confirmed by Nintendo already.

I've got some other non-Nintendo stuff too like the last Binding of Isaac expansion and BG3 (finally having been confirmed as turn-based, I'm ecstatic over that), but on the Nintendo front, I just have my wants and rumors which is really depressing all things considered.
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Man, wanted to start a DM so I didn't clog the shantae or this thread with you Fatmanonice Fatmanonice but it says I can't message you... am I ignored or is smashboards acting up?
 
Status
Not open for further replies.
Top Bottom