• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

General ICs Q&A Thread

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
Good luck with that on Lucas without dropping

But being able to CG on platforms has been around since the beginning of time
 

PKBeam

Smash Lord
Joined
Jul 2, 2013
Messages
1,819
Location
Wyong, NSW, Australia
NNID
PKBeam64
Switch FC
SW 0386 4264 7224
what exactly makes us significantly harder to CG?
someone said it was his small hurtboxes during hitstun?
 
Last edited:

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
We're harder to CG because we are real people and are not in the game.
 

PKBeam

Smash Lord
Joined
Jul 2, 2013
Messages
1,819
Location
Wyong, NSW, Australia
NNID
PKBeam64
Switch FC
SW 0386 4264 7224
rolls eyes.
Fine, I'll just ask the nice, caring and helpful people at the ICs Boards Q&A thread. They wouldn't do this.
 
Last edited:

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
ICs are typically considered harder to CG because in the ditto you have to deal with the secondary climber first before you are able to CG.

Since most people don't bother practicing CGs in the ditto because it takes longer to setup than every other character on random, they are less familiars with the nuances to the Popo / Nana CG.

It's kind of why people have trouble CGing ZSS as well since she doesn't appear on random, I speculate.
 

KAP22714

Smash Cadet
Joined
Jan 9, 2014
Messages
38
Location
Toronto, ON
Good luck with that on Lucas without dropping

But being able to CG on platforms has been around since the beginning of time
I guess I should have formulated that question a little bit better lol but I wasn't in the appropriate mental state for that at the time. What I meant was, on the YI:B platform it feels like the fthrow CG becomes considerably easier on characters I can't normally do it on consistently (e.g. Snake, ROB, even Lucas). I was never able to 0-death those characters on normal flat ground so I was wondering whether the platform had special properties that accommodated CGing. I didn't notice this on other platforms (battlefield and Lylat) so idk just curious
 

PKBeam

Smash Lord
Joined
Jul 2, 2013
Messages
1,819
Location
Wyong, NSW, Australia
NNID
PKBeam64
Switch FC
SW 0386 4264 7224
ICs are typically considered harder to CG because in the ditto you have to deal with the secondary climber first before you are able to CG.

Since most people don't bother practicing CGs in the ditto because it takes longer to setup than every other character on random, they are less familiars with the nuances to the Popo / Nana CG.

It's kind of why people have trouble CGing ZSS as well since she doesn't appear on random, I speculate.
I meant Lucas.
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
Ahh, kinda drunk right now
but
Going up platforms helps fthrow usually. Going down makes it harder usually

Lucas is hard because his hurtbox is put into a weird spot when fthrowing

Try frame advancing an fthrow and you'll see
 

fwb

Smash Cadet
Joined
Dec 11, 2007
Messages
51
Location
NorCal
I'm new to IC. Needed to pick up a good secondary against MK, and I'm fairly proficient and 0-KOing him now. Anways...

First of all, your boards are lame...after digging through all the guides and tips I could find, I saw a bunch of replies throughout that complain "this is outdated...". Yet most of the front page is covered by posts started in 2009, and only 12 topics down, the last reply was over 2 years old. Wtf?

Secondly, I always see that things like desyncing are emphasized, and how you should NOT be just be a grab-spammy ICs. Yet I haven't seen a single grand final match where someone actually desynced more than briefly. A huge majority do not have any desyncing at all. Virtually every match is IC trying to 0-KO MK in the finals.

So...what gives? Be honest...I just need to be grab spammy to take care of MK finalists?
 

KAP22714

Smash Cadet
Joined
Jan 9, 2014
Messages
38
Location
Toronto, ON
Yes, you're observant: most of the front is covered by outdated information. Desyncing isn't suggested against MK because MK has too easy a time abusing it and separating you for it. Being grab spammy isn't suggested against MK because any competent MK will notice and just kill you whenever you whiff a grab (which you will, or you wouldn't be posting here). The claim that virtually every match is IC trying to 0-death MK is false; you're just saying something to try and help your case. Most ICs juggle MK for most of the damage and take the grab when they can get it. If you're picking up ICs for the sole purpose of beating MKs, you're going to be playing them for so long it'll probably end up being your main. Pick up MK and outplay your opponent or something if you want a secondary idk
 

onlyaaron17

Smash Cadet
Joined
Jan 16, 2012
Messages
40
NNID
onlyaaron17
I'm new to IC. Needed to pick up a good secondary against MK, and I'm fairly proficient and 0-KOing him now. Anways...

First of all, your boards are lame...after digging through all the guides and tips I could find, I saw a bunch of replies throughout that complain "this is outdated...". Yet most of the front page is covered by posts started in 2009, and only 12 topics down, the last reply was over 2 years old. Wtf?

Secondly, I always see that things like desyncing are emphasized, and how you should NOT be just be a grab-spammy ICs. Yet I haven't seen a single grand final match where someone actually desynced more than briefly. A huge majority do not have any desyncing at all. Virtually every match is IC trying to 0-KO MK in the finals.

So...what gives? Be honest...I just need to be grab spammy to take care of MK finalists?
People like Delux have spent plenty of time against mk and 0-deathing a lot of other people in the roster, and founded plenty of neat tricks to make ICS what they are today. S-rank, but its one of the hardest, and probably frustrating character to learn as its mostly finding out some crazy things JUST to win a game when you could easily pick up an mk. If you think this thread is trash, which I don't then see how far you can think of things yourself, since most top ICS have did themselves. Its a privilege to have this info.
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
To be fair, I think ICs are probably 5th to 7th best in the game. >_>
 

Nemy

群れ
Joined
Apr 17, 2013
Messages
225
Location
Lakeland, Florida
I'm new to IC. Needed to pick up a good secondary against MK, and I'm fairly proficient and 0-KOing him now. Anways...

First of all, your boards are lame...after digging through all the guides and tips I could find, I saw a bunch of replies throughout that complain "this is outdated...". Yet most of the front page is covered by posts started in 2009, and only 12 topics down, the last reply was over 2 years old. Wtf?

Secondly, I always see that things like desyncing are emphasized, and how you should NOT be just be a grab-spammy ICs. Yet I haven't seen a single grand final match where someone actually desynced more than briefly. A huge majority do not have any desyncing at all. Virtually every match is IC trying to 0-KO MK in the finals.

So...what gives? Be honest...I just need to be grab spammy to take care of MK finalists?
Lol. I cant.
 

JB IV

Smash Cadet
Joined
Sep 30, 2012
Messages
69
Location
Lawrence, Kansas
I think ICs are pretty awful and (mainly) lack of match-up knowledge and human error seem to be the reasons why non-ICs mains think ICs are S tier.
 

PKBeam

Smash Lord
Joined
Jul 2, 2013
Messages
1,819
Location
Wyong, NSW, Australia
NNID
PKBeam64
Switch FC
SW 0386 4264 7224
idk about their exact position but I find it odd that ICs have their own tier.
i think maybe something like
S::metaknight:
A+: :popo::olimar::diddy:
A-: :marth::falco::snake:
but i don't think Marf is that good, so i'd have him under falco at least.
ICs could probably go down a couple spots, but i'd have em at least in top tier. I saw PF/Mekos beat a lot of good ICs but i think that'd be BC of Lucas' decent matchup with ICs (and maybe lack of MU exp.).

I think ICs are pretty awful
then where do you want them at? top? high? upper mid?
 

JB IV

Smash Cadet
Joined
Sep 30, 2012
Messages
69
Location
Lawrence, Kansas
idk about their exact position but I find it odd that ICs have their own tier.
i think maybe something like
S::metaknight:
A+: :popo::olimar::diddy:
A-: :marth::falco::snake:

then where do you want them at? top? high? upper mid?
I definitely think that ICs shouldn't be in their own tier. I'd put them in A- just below Marth.
 

GoblinGamerKid

Smash Cadet
Joined
Dec 6, 2012
Messages
48
Location
SooooCaaaal, California
NNID
Gobbblin
3DS FC
3738-0091-4970
So I have my own little question again don't know if its just something simple or not.

But I've seen 9B in some matches where hes sopo and he side b's back to the stage and while he does it he rises just a bit

I know you're supposed to mash during it but I don't think I ever make it rise. My question is how is he doing this? or is this even a thing or not..?
 

JB IV

Smash Cadet
Joined
Sep 30, 2012
Messages
69
Location
Lawrence, Kansas
It's the same as synced side-b: based on the timing between mashes of the b button during the move.
Once you get used to the timing it's fairly easy to do. Just go into practice mode and you'll have it mastered before 20 minutes.
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
If by timing you mean "mash the **** out of the special button" then yea

you need good "timing" for squall hammers :p
 

KAP22714

Smash Cadet
Joined
Jan 9, 2014
Messages
38
Location
Toronto, ON
How do desync nairs? Like the **** Vinnie does where Nana and Popo are alternating nairs

I don't even know if this has any practical application except maybe walling out ****ty characters, but I'm just curious to learn how to do it just for fun.

Wait is there any real application for this?
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
Nana Nair generally combos into popo grab at lower percents. At lower percents, Popo Nair will often combo into Nana Nair. So you can do the math on that one.

It's just a timing thing to do the nairs. Generally there are better options in my opinion and it's super gimmicky despite being intimidating looking lol
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
Something is screaming "frame 15" off the top of my head, but I don't have my wii with frame advance anymore to verify what the significance of that number is. Could be random, but I want to say frame 15.

Using Belay for Nado is not viable ;)
 
Top Bottom