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Gecko Code: P1 Yoshi % = number of frames in parry

flieskiller

Smash Journeyman
Joined
Jan 3, 2013
Messages
426
Based on a code made by Dan Salvato.

P1 Yoshi % = number of frames in parry (1.02) [flieskiller]
C22FCCAC 00000012
889F0000 2C040000
4082007C 3CA08045
60A53080 8805000C
5400103A 7CA50214
80A500B0 80C50064
80A50070 3E208000
62315094 89F10000
2C050159 40820024
2C0F0000 4082000C
3A400001 9A510000
8A510001 3A520001
9A510001 48000028
2C0F0001 40820020
8A510001 3E008045
621030E0 B2500000
3A400000 9A510000
9A510001 5460063E
60000000 00000000

This code shows how many frames Yoshi has parried before doing a jump cancel. This help building a muscle memory for controlling how many frames the player wants in the parry state, like blocking on 1 frame for a fast but known hit, or 5 frames for the longest parry against an incoming attack. If the number of frames is 6, the player has entered the shield animation, thus missing the jump cancel.

This only work with Yoshi as player 1!

Intended as practice only.

 
Last edited:

flieskiller

Smash Journeyman
Joined
Jan 3, 2013
Messages
426
How do I use this code?
Steps are explained there. For Dios Mios or Nintendont, the default path should work http://smashboards.com/threads/melee-gecko-codes-guide-and-discussion.327311/

If you're not good with these kind of things, you can try this (I didn't try because I don't have a Wii right now): Try downloading the attached file, place the .gct file in it to "ROOT/codes" (root being the base folder of your SD/USB, not a folder named ROOT). If you want to try with 20XX, rename GALE01.gct to any ID you've set your 20XX (like GALEXX.gct). After that, try enabling cheats in the loader. If it works, shielding/parrying with P1 will change its %.
 

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Festive

Smash Cadet
Joined
Dec 10, 2014
Messages
42
Location
Utah
NNID
Yoshwa
3DS FC
0963-1631-8800
Can you do something like this with ECE's? I'd love to get the timing down almost perfectly for that.
 

flieskiller

Smash Journeyman
Joined
Jan 3, 2013
Messages
426
Can you do something like this with ECE's? I'd love to get the timing down almost perfectly for that.
C22FCCAC 00000012
889F0000 2C040000
4082007C 3CA08045
60A53080 8805000C
5400103A 7CA50214
80A500B0 80C50064
80A50070 3E208000
62315094 89F10000
2C0500fc 41820024
2C0F0000 4082000C
3A400001 9A510000
8A510001 3A520001
9A510001 48000028
2C0F0001 40820020
8A510001 3E008045
621030E0 B2500000
3A400000 9A510000
9A510001 5460063E
60000000 00000000

4182 = if equal to that animation, go out and show %

Now, it increments every frame that it isn't the specified animation instead of the animation itself.

fc = cliffcatch animation (grabbing the ledge).

Both these changes means the counter shows the amount of frames before catching the ledge. I hope that's what you asked.

Reminder: the % shown is visual only, so the P1 % isn't changed (so you can have it during a game)
 
Last edited:

Festive

Smash Cadet
Joined
Dec 10, 2014
Messages
42
Location
Utah
NNID
Yoshwa
3DS FC
0963-1631-8800
C22FCCAC 00000012
889F0000 2C040000
4082007C 3CA08045
60A53080 8805000C
5400103A 7CA50214
80A500B0 80C50064
80A50070 3E208000
62315094 89F10000
2C0500fc 41820024
2C0F0000 4082000C
3A400001 9A510000
8A510001 3A520001
9A510001 48000028
2C0F0001 40820020
8A510001 3E008045
621030E0 B2500000
3A400000 9A510000
9A510001 5460063E
60000000 00000000

4182 = if equal to that animation, go out and show %

Now, it increments every frame that it isn't the specified animation instead of the animation itself.

fc = cliffcatch animation (grabbing the ledge).

Both these changes means the counter shows the amount of frames before catching the ledge. I hope that's what you asked.

Reminder: the % shown is visual only, so the P1 % isn't changed (so you can have it during a game)
Than you very much! I'll be sure to give this a try :)
 
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