Sartron
Smash Journeyman
• Up to date as of Project M 3.6.
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Jab |21|3-5|19Hitbox Data
Jab
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
3-5| 0 |3.91|7/4.9|361°|30/0/100|1x|True| Electric |5|5/ 7 | -10
3-5| [1-2] |[3.52, 2.73]|8/5.6|361°|30/0/100|1x|True| Electric |5|5/ 7 | -10
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Dash Attack |41|7-18|38Hitbox Data
Dash Attack
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
7-9| 0 |5.86|15/11.2|105°|60/0/80|1x|True|Normal|8|8| -22
10-15| 0 |3.13|10/7.7|100°|45/0/60|1x|True|Normal|6|6| -21
16-18| 0 |3.13|8/6.3|100°|45/0/60|1x|True|Normal|5|5| -16
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Forward Tilt |33|9-11|30Hitbox Data
Forward Tilt (Up)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
9-11| 0 |5.08|14/9.8|361°|20/0/100|1x|True|Normal|8|7| -12
9-11| 1 |3.52|13/9.1|32°|20/0/100|1x|True|Normal|7|7| -13
9-11| 2 |3.52|12/8.4|32°|20/0/100|1x|True|Normal|7|7| -13Forward Tilt (Forward)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
9-11| 0 |5.08|13/9.1|361°|20/0/100|1x|True|Normal|7|7| -13
9-11| 1 |3.52|12/8.4|32°|20/0/100|1x|True|Normal|7|7| -13
9-11| 2 |3.52|11/7.7|32°|20/0/100|1x|True|Normal|6|6| -14Forward Tilt (Down)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
9-11| 0 |5.08|12/8.4|361°|20/0/100|1x|True|Normal|7|7| -13
9-11| 1 |3.52|11/7.7|32°|20/0/100|1x|True|Normal|6|6| -14
9-11| 2 |3.52|10/7|32°|20/0/100|1x|True|Normal|6|6| -14
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Left Arm & Leg Intangibility
Up Tilt |76|5-11, 25-28|62|23-28Hitbox Data
Up Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-11| 0 |3.91|8/5.6|70°|40/0/60|1x|True|Normal|5|5| -51
5-11| 1 |3.91|8/5.6|115°|40/0/60|1x|True|Normal|5|5| -51
5-11| 2 |3.75|8/5.6|120°|40/0/60|1x|True|Normal|5|5| -51
25-28| 0 |7|22/21|361°|50/0/78|1x|True| Electric |11|10/ 15 | -25
25-28| 1 |4|20/19.6|361°|75/0/60|1x|True|Normal|10|9| -26
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Down Tilt |34|10-12|34Hitbox Data
Down Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
10-12| 0 |3.91|12/8.4|80°|30/0/100|1x|True|Normal|7|7| -16
10-12| 1 |3.91|12/8.4|70°|30/0/100|1x|True|Normal|7|7| -16
10-12| 2 |3.91|12/8.4|60°|30/0/100|1x|True|Normal|7|7| -16
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Forward Smash |66|19-24|59Hitbox Data
Forward Smash (Up)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
19-24| [0-1] |[4.25, 3.52]|24/16.8|80°|40/0/85|1x|True|Darkness|12|11| -27Forward Smash (Forward)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
19-24| [0-1] |[4.25, 3.52]|22/15.4|65°|40/0/90|1x|True|Darkness|11|10| -28Forward Smash (Down)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
19-24| [0-1] |[4.25, 3.52]|20/14|50°|40/0/90|1x|True|Darkness|10|9| -29
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Up Smash |62|21-23, 26-29|45Hitbox Data
Up Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
21-23| 0 |5.86|22/15.4|90°|50/0/80|1x|True|Normal|11|10| -12
21-23| 1 |3.91|22/15.4|80°|50/0/80|1x|True|Normal|11|10| -12
21-23| 2 |4.69|22/15.4|361°|50/0/80|1x|True|Normal|11|10| -12
26-29| 0 |5.86|19/13.3|90°|40/0/80|1x|True|Normal|10|9| -8
26-29| 1 |3.91|19/13.3|80°|40/0/80|1x|True|Normal|10|9| -8
26-29| 2 |3.91|19/13.3|361°|40/0/80|1x|True|Normal|10|9| -8
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Down Smash |61|18-21, 28-31|46Hitbox Data
Down Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
18-21| 1 |4.3|8/5.6|160°|115/0/0|0.5x|True|Normal|5|5| -22
18-21| 2 |4.3|8/5.6|160°|130/0/0|0.5x|True|Normal|5|5| -22
28-31| 0 - 1 |4.3|14/9.8|120°|60/0/110|1x|True|Normal|8|7| -9
28-31| 2 |4.3|12/8.4|120°|60/0/110|1x|True|Normal|7|7| -10
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Neutral Air |57|5-6, 18-19|38|25/12/5|1-2, 20-57Hitbox Data
Neutral Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
5-6| 0 |3.52|10/7|60°|20/0/100|1x|True|Normal|6|6| -19 / -6 / -12
5-6| 1 |4.69|10/7|65°|20/0/100|1x|True|Normal|6|6| -19 / -6 / -12
5-6| 2 |5.08|10/7|70°|20/0/100|1x|True|Normal|6|6| -19 / -6 / -12
18-19|[ 0 - 2 ]|[3.52, 4.69, 5.08]|12/8.4|55°|50/0/100|1x|True|Normal|7|7| -18 / -5 / +1*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window|Left Arm Intangibility
Forward Air |59|14-19|35|25/12/5|1-6, 34-59|1-19Hitbox Data
Forward Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
14-19| 0 |5|17/11.9|361°|60/0/80|1x|True|Darkness|9|8| -16 / -3 / -10
14-19|[ 1-2 ]|[3.4, 2.5]|17/11.9|361°|60/0/80|1x|True|Normal|9|8| -16 / -3 / -10*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Back Air |45|10-15|29|25/12/5|1-6, 19-45Hitbox Data
Back Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
10-15| 0 |5.47|16/11.2|361°|30/0/100|1x|True| Electric |9|8/ 12 | -16 / -3 / +1
10-15|[ 1-2 ]|[4.69, 3.91]|16/11.2|361°|10/0/100|1x|True| Electric |9|8/ 12 | -16 / -3 / +1*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Up Air |32|6-16|30|20/10/5|20-32Hitbox Data
Up Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
6-10| 0 |3.91|13/9.1|361°|35/0/100|1x|True|Normal|7|7| -13 / -3 / -7
6-10| 1 |4.69|12/8.4|361°|35/0/100|1x|True|Normal|7|7| -13 / -3 / -7
11-13| 0 |3.91|12/8.4|30°|30/0/80|1x|True|Normal|7|7| -13 / -3 / -4
11-13| 1 |4.69|10/7|30°|30/0/80|1x|True|Normal|6|6| -14 / -4 / -5
14-16| 0 |3.91|8/5.6|-360°|20/0/70|1x|True|Normal|5|5| -15 / -5 / -3
14-16| 1 |4.69|6/4.2|-360°|20/0/70|1x|True|Normal|4|5| -16 / -6 / -4*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Down Air |54|16-20|38|31/15/5|1-3, 32-54Hitbox Data
Down Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
16-20| [0-2] |[6.64, 5.86, 5.47]|22/15.4|270°|50/0/100|1x|True| Electric |11|10/ 15 | -20 / -4 / -5*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Reflect|Left Arm Intangibility
Dead Man’s Drift |1-70|-|14|-|-
Volley |42|14-17|37|3-20|3-18Hitbox Data
Volley
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
3-20 | - | 4.25 | - | - | - | - | - | - | - | - | -
14-17| [0-2] |[4.5, 5, 2]|5/3.5|361°|0/20/100|1x|False|Normal|4|4| -18*Reflective collisions do not display in BrawlBox
Animation
State|1x|0.5x
Ground|
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Air|
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Grounded Overview
Name/Label|Duration|Active Hitboxes|IASA|Active Grab Boxes|Armor|Thrown
Grab |59|-|56|16-31|-|-
Grabbed Opponent |39|30|-|-| Super: 17-30 |27
Stage to Ledge |29|-|-|-|-|-Aerial Overview
Name/Label|Duration|Active Hitboxes|IASA|Active Grab Boxes|Landing Lag|Thrown
Grab |59|-|-|16-31|30|-
Grabbed Opponent |18|-|-|-|-|-
Freefall |20|-|-|-|-|-
Landing |38|4, 6, 8, 10, 12, 16-17|35|-|-|1Hitbox & Throw Data
Grounded Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
30| 0 |4|1/0.7|270°|80/0/0|0x|True|Darkness|2|0
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
27|12|40°|60/0/90|FalseLanding (Aerial Throw)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
4, 6, 8, 10, 12| 0 |6|1/0.7|270°|60/0/0|0x|True|Darkness|2|0
16-17| 1 |6|7/4.9|280°|80/0/0|0x|True|Darkness|5|0
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
1|1|270°|2/0/0|False
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Active Grab Boxes|Thrown|Landing Lag
Grab |62|32-34|11-31|-|30
Grabbed Opponent |75|4, 8, 12, 16|-|17|-Hitbox & Throw Data
Startup
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
32-34| 0-1 |3|7/4.9|70°|45/0/120|1x|True|Darkness|5|5| -25Grabbed Opponent
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
4, 8, 12, 16| 0 |7|2/1.4|361°|50/0/100|1x|True| Electric |2|3/ 4 Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
17|10|361°|40/0/115|False
Animation
State|1x|0.5x
Ground|
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Air|
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Grounded Overview
Name/Label|Duration|Active Hitboxes|IASA
Ground to Ground Kick |79|14-34|78
Ground to Air Kick |68|14-34|-
Kicked a Wall |59|-|41Aerial Overview
Name/Label|Duration|Active Hitboxes
Air to Air Kick |57|15-38
Landing |30|2Hitbox Data
Ground to Ground Kick
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
14-34| [0-3] |[3.91, 2.73, 4.69, 3.5]|17/18.9|361°|60/0/76|1x|True|Darkness|9|8| -54Air to Air Kick
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
15-38| [0-1] |[3.91, 2.73]|17/18.9|290°|50/0/67|1x|True|Darkness|9|8| -33Landing
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
2| [0-2] |[4.5, 4.8, 4.8]|8/5.6|80°|80/0/35|1x|False|Normal|Grounded|5|5| -23
Animation
Name/Label|1x|0.5x
Standing Grab |
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Dash Grab
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Pivot Grab
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Grab Pummel
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Overview
Name/Label|Duration|Active Hitboxes|Active Grab Boxes
Standing Grab |30|-|7-8
Dash Grab |39|-|11-12
Pivot Grab |35|-|10-11
Grab Pummel |23|4|-Hitbox Data
Grab Pummel
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4| 0 |5.08|3/2.1|80°|0/30/100|1x|False|Normal|3|4| -16
Overview
Name/Label|Duration|Active Hitboxes|IASA|Thrown
Back Throw |36|12-17|34|18
Forward Throw |40|14|36|15
Up Throw |37|11-24|-|12
Down Throw |39|-|-|19Hitbox & Throw Data
Back Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
12-17| [0-2] |[3.91, 3.52, 2.73]|5/3.5|70°|70/0/100|1x|False|Normal|4|4
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
18|4|58°|30/0/130|FalseForward Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
14| [0-2] |[3.91, 1.95, 1.95]|5/3.5|80°|70/0/100|1x|False|Darkness|4|3
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
15|8|45°|45/0/105|FalseUp Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
11-24| [0-2] |[3.52, 3.13, 2.73]|4/2.8|80°|60/0/100|1x|False|Normal|3|4
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
12|3|90°|70/0/120|FalseDown Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
19|7|80°|75/0/45|True
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Armor|Transition to Sword Slash
Down Taunt |139|-|125|-|56
Sword Slash |148|95-97|-| 80: 85-97 |-Hitbox Data
Sword Slash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
95| 4 |13|24/25.9|55°|40/0/75|1x|True|Slash|12|13| -43
95-97| 0 |5|31/30.8|361°|40/0/100|1x|True|Flame|15|19| -44
95-97| 1 |5|33/32.2|361°|40/0/100|1x|True|Flame|16|21| -44
95-97| 2 |4.25|35/33.6|361°|40/0/100|1x|True|Flame|17|21| -43
95-97| 3 |4.25|37/35|361°|40/0/100|1x|True|Flame|18|22| -42
Overview
Name/Label|Duration|Intangibility|IASA|Landing Lag
Spot Dodge |24|2-15|-|-
Roll Dodge |31|4-19|31|-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Name/Label|Duration|Intangibility|Occupancy|Hitboxes
Ledge Stand (<100%) |33|1-22|1-33|-
Ledge Stand (>100%) |58|1-49|1-44|-
Ledge Roll (<100%) |48|1-25|1-40|-
Ledge Roll (>100%) |78|1-60|1-54|-
Ledge Attack (<100%) |54|1-20|1-42|24-29
Ledge Attack (>100%) |69|1-33|1-50|37-39
Ledge Jump (<100%) |11|1-11|1-11|-
Ledge Jump (>100%) |18|1-18|1-18|-Hitbox Data
Ledge Attack (<100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
24-29| [0-2] |[4.69, 6.25, 4.69]|10/7.7|361°|70/0/50|1x|True|Normal|6|6| -24Ledge Attack (>100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
37-39| 0-2 |5|10/7.7|361°|70/0/50|1x|True|Normal|6|6| -26
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Dictionary said:Frame: 1/60 of a second
Hitbox: Collision box that interacts with hurtboxes, as well as hitboxes (known as a clang)
• Angle: Direction in which the player is sent from an attack or throwHurtbox: Collision box that interacts with hitboxes and other hurtboxes, usually representative of the player
- A 365° angle is the Auto Link Angle and will send the opponent in the same direction as the player• Base Knockback (BKB): Base value used in knockback calculations
- A 361° angle is the Sakurai Angle and will send all aerial opponents 45°
- Any angle between 260° and 280° is classified as a meteor.
- Any angle above 361° is classified as a spike, with the exception of the Auto Link Angle.
• Weight Dependent Set Knockback (WDSK): Value that affects knockback according to weight
• Knockback Growth (KBG): Percentage multiplier that changes knockback in relation to the opponent's damage
• Hitstun: Amount of frames that locks non-directional inputs after hitlag and when the shield is not hit (DI)
• Shieldstun: Amount of frames that locks non-directional inputs after hitlag and if the shield is hit (ASDI)
• Hitlag: Amount of frames that locks the attacker's inputs but only the victim's non-directional inputs upon hit (SDI)
• Invincibility: A state in which hurtboxes can still make contact with hitboxes, but cannot receive damageIASA: Interruptible As Soon As is the first frame in which an action may be interrupted by another action
• Intangibility: A state in which hurtboxes can no longer make contact with hitboxes
• Armor: A state in which the hurtboxes can receive damage but no knockback up to a certain threshold (Light, Medium, Heavy, Super)
Landing Lag: Uninterruptible frames that occur on landing
Auto-cancel Window: A designated amount of frames in which landing from an aerial will cause the player to suffer empty landing lag rather than aerial landing lag
Input Window: An amount of frames in which a specific input will trigger a designated action
Animation
Jab |21|3-5|19
Jab
3-5| 0 |3.91|7/4.9|361°|30/0/100|1x|True| Electric |5|5/ 7 | -10
3-5| [1-2] |[3.52, 2.73]|8/5.6|361°|30/0/100|1x|True| Electric |5|5/ 7 | -10
Animation
Dash Attack |41|7-18|38
Dash Attack
7-9| 0 |5.86|15/11.2|105°|60/0/80|1x|True|Normal|8|8| -22
10-15| 0 |3.13|10/7.7|100°|45/0/60|1x|True|Normal|6|6| -21
16-18| 0 |3.13|8/6.3|100°|45/0/60|1x|True|Normal|5|5| -16
Animation
Forward Tilt |33|9-11|30
Forward Tilt (Up)
9-11| 0 |5.08|14/9.8|361°|20/0/100|1x|True|Normal|8|7| -12
9-11| 1 |3.52|13/9.1|32°|20/0/100|1x|True|Normal|7|7| -13
9-11| 2 |3.52|12/8.4|32°|20/0/100|1x|True|Normal|7|7| -13
9-11| 0 |5.08|13/9.1|361°|20/0/100|1x|True|Normal|7|7| -13
9-11| 1 |3.52|12/8.4|32°|20/0/100|1x|True|Normal|7|7| -13
9-11| 2 |3.52|11/7.7|32°|20/0/100|1x|True|Normal|6|6| -14
9-11| 0 |5.08|12/8.4|361°|20/0/100|1x|True|Normal|7|7| -13
9-11| 1 |3.52|11/7.7|32°|20/0/100|1x|True|Normal|6|6| -14
9-11| 2 |3.52|10/7|32°|20/0/100|1x|True|Normal|6|6| -14
Animation
Up Tilt |76|5-11, 25-28|62|23-28
Up Tilt
5-11| 0 |3.91|8/5.6|70°|40/0/60|1x|True|Normal|5|5| -51
5-11| 1 |3.91|8/5.6|115°|40/0/60|1x|True|Normal|5|5| -51
5-11| 2 |3.75|8/5.6|120°|40/0/60|1x|True|Normal|5|5| -51
25-28| 0 |7|22/21|361°|50/0/78|1x|True| Electric |11|10/ 15 | -25
25-28| 1 |4|20/19.6|361°|75/0/60|1x|True|Normal|10|9| -26
Animation
Down Tilt |34|10-12|34
Down Tilt
10-12| 0 |3.91|12/8.4|80°|30/0/100|1x|True|Normal|7|7| -16
10-12| 1 |3.91|12/8.4|70°|30/0/100|1x|True|Normal|7|7| -16
10-12| 2 |3.91|12/8.4|60°|30/0/100|1x|True|Normal|7|7| -16
Animation
Forward Smash |66|19-24|59
Forward Smash (Up)
19-24| [0-1] |[4.25, 3.52]|24/16.8|80°|40/0/85|1x|True|Darkness|12|11| -27
19-24| [0-1] |[4.25, 3.52]|22/15.4|65°|40/0/90|1x|True|Darkness|11|10| -28
19-24| [0-1] |[4.25, 3.52]|20/14|50°|40/0/90|1x|True|Darkness|10|9| -29
Animation
Up Smash |62|21-23, 26-29|45
Up Smash
21-23| 0 |5.86|22/15.4|90°|50/0/80|1x|True|Normal|11|10| -12
21-23| 1 |3.91|22/15.4|80°|50/0/80|1x|True|Normal|11|10| -12
21-23| 2 |4.69|22/15.4|361°|50/0/80|1x|True|Normal|11|10| -12
26-29| 0 |5.86|19/13.3|90°|40/0/80|1x|True|Normal|10|9| -8
26-29| 1 |3.91|19/13.3|80°|40/0/80|1x|True|Normal|10|9| -8
26-29| 2 |3.91|19/13.3|361°|40/0/80|1x|True|Normal|10|9| -8
Animation
Down Smash |61|18-21, 28-31|46
Down Smash
18-21| 1 |4.3|8/5.6|160°|115/0/0|0.5x|True|Normal|5|5| -22
18-21| 2 |4.3|8/5.6|160°|130/0/0|0.5x|True|Normal|5|5| -22
28-31| 0 - 1 |4.3|14/9.8|120°|60/0/110|1x|True|Normal|8|7| -9
28-31| 2 |4.3|12/8.4|120°|60/0/110|1x|True|Normal|7|7| -10
Animation
Neutral Air |57|5-6, 18-19|38|25/12/5|1-2, 20-57
Neutral Air
5-6| 0 |3.52|10/7|60°|20/0/100|1x|True|Normal|6|6| -19 / -6 / -12
5-6| 1 |4.69|10/7|65°|20/0/100|1x|True|Normal|6|6| -19 / -6 / -12
5-6| 2 |5.08|10/7|70°|20/0/100|1x|True|Normal|6|6| -19 / -6 / -12
18-19|[ 0 - 2 ]|[3.52, 4.69, 5.08]|12/8.4|55°|50/0/100|1x|True|Normal|7|7| -18 / -5 / +1
Animation
Forward Air |59|14-19|35|25/12/5|1-6, 34-59|1-19
Forward Air
14-19| 0 |5|17/11.9|361°|60/0/80|1x|True|Darkness|9|8| -16 / -3 / -10
14-19|[ 1-2 ]|[3.4, 2.5]|17/11.9|361°|60/0/80|1x|True|Normal|9|8| -16 / -3 / -10
Animation
Back Air |45|10-15|29|25/12/5|1-6, 19-45
Back Air
10-15| 0 |5.47|16/11.2|361°|30/0/100|1x|True| Electric |9|8/ 12 | -16 / -3 / +1
10-15|[ 1-2 ]|[4.69, 3.91]|16/11.2|361°|10/0/100|1x|True| Electric |9|8/ 12 | -16 / -3 / +1
Animation
Up Air |32|6-16|30|20/10/5|20-32
Up Air
6-10| 0 |3.91|13/9.1|361°|35/0/100|1x|True|Normal|7|7| -13 / -3 / -7
6-10| 1 |4.69|12/8.4|361°|35/0/100|1x|True|Normal|7|7| -13 / -3 / -7
11-13| 0 |3.91|12/8.4|30°|30/0/80|1x|True|Normal|7|7| -13 / -3 / -4
11-13| 1 |4.69|10/7|30°|30/0/80|1x|True|Normal|6|6| -14 / -4 / -5
14-16| 0 |3.91|8/5.6|-360°|20/0/70|1x|True|Normal|5|5| -15 / -5 / -3
14-16| 1 |4.69|6/4.2|-360°|20/0/70|1x|True|Normal|4|5| -16 / -6 / -4
Animation
Down Air |54|16-20|38|31/15/5|1-3, 32-54
Down Air
16-20| [0-2] |[6.64, 5.86, 5.47]|22/15.4|270°|50/0/100|1x|True| Electric |11|10/ 15 | -20 / -4 / -5
Animation
Dead Man’s Drift |1-70|-|14|-|-
Volley |42|14-17|37|3-20|3-18
Volley
3-20 | - | 4.25 | - | - | - | - | - | - | - | - | -
14-17| [0-2] |[4.5, 5, 2]|5/3.5|361°|0/20/100|1x|False|Normal|4|4| -18
Animation
Ground|
Air|
Grab |59|-|56|16-31|-|-
Grabbed Opponent |39|30|-|-| Super: 17-30 |27
Stage to Ledge |29|-|-|-|-|-
Grab |59|-|-|16-31|30|-
Grabbed Opponent |18|-|-|-|-|-
Freefall |20|-|-|-|-|-
Landing |38|4, 6, 8, 10, 12, 16-17|35|-|-|1
Grounded Throw
30| 0 |4|1/0.7|270°|80/0/0|0x|True|Darkness|2|0
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
27|12|40°|60/0/90|False
4, 6, 8, 10, 12| 0 |6|1/0.7|270°|60/0/0|0x|True|Darkness|2|0
16-17| 1 |6|7/4.9|280°|80/0/0|0x|True|Darkness|5|0
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
1|1|270°|2/0/0|False
Animation
Grab |62|32-34|11-31|-|30
Grabbed Opponent |75|4, 8, 12, 16|-|17|-
Startup
32-34| 0-1 |3|7/4.9|70°|45/0/120|1x|True|Darkness|5|5| -25
4, 8, 12, 16| 0 |7|2/1.4|361°|50/0/100|1x|True| Electric |2|3/ 4 Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
17|10|361°|40/0/115|False
Animation
Ground|
Air|
Ground to Ground Kick |79|14-34|78
Ground to Air Kick |68|14-34|-
Kicked a Wall |59|-|41
Air to Air Kick |57|15-38
Landing |30|2
Ground to Ground Kick
14-34| [0-3] |[3.91, 2.73, 4.69, 3.5]|17/18.9|361°|60/0/76|1x|True|Darkness|9|8| -54
15-38| [0-1] |[3.91, 2.73]|17/18.9|290°|50/0/67|1x|True|Darkness|9|8| -33
2| [0-2] |[4.5, 4.8, 4.8]|8/5.6|80°|80/0/35|1x|False|Normal|Grounded|5|5| -23
Animation
Standing Grab |
Standing Grab |30|-|7-8
Dash Grab |39|-|11-12
Pivot Grab |35|-|10-11
Grab Pummel |23|4|-
Grab Pummel
4| 0 |5.08|3/2.1|80°|0/30/100|1x|False|Normal|3|4| -16
Overview
Back Throw |36|12-17|34|18
Forward Throw |40|14|36|15
Up Throw |37|11-24|-|12
Down Throw |39|-|-|19
Back Throw
12-17| [0-2] |[3.91, 3.52, 2.73]|5/3.5|70°|70/0/100|1x|False|Normal|4|4
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
18|4|58°|30/0/130|False
14| [0-2] |[3.91, 1.95, 1.95]|5/3.5|80°|70/0/100|1x|False|Darkness|4|3
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
15|8|45°|45/0/105|False
11-24| [0-2] |[3.52, 3.13, 2.73]|4/2.8|80°|60/0/100|1x|False|Normal|3|4
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
12|3|90°|70/0/120|False
19|7|80°|75/0/45|True
Animation
Down Taunt |139|-|125|-|56
Sword Slash |148|95-97|-| 80: 85-97 |-
Sword Slash
95| 4 |13|24/25.9|55°|40/0/75|1x|True|Slash|12|13| -43
95-97| 0 |5|31/30.8|361°|40/0/100|1x|True|Flame|15|19| -44
95-97| 1 |5|33/32.2|361°|40/0/100|1x|True|Flame|16|21| -44
95-97| 2 |4.25|35/33.6|361°|40/0/100|1x|True|Flame|17|21| -43
95-97| 3 |4.25|37/35|361°|40/0/100|1x|True|Flame|18|22| -42
Overview
Spot Dodge |24|2-15|-|-
Roll Dodge |31|4-19|31|-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Ledge Stand (<100%) |33|1-22|1-33|-
Ledge Stand (>100%) |58|1-49|1-44|-
Ledge Roll (<100%) |48|1-25|1-40|-
Ledge Roll (>100%) |78|1-60|1-54|-
Ledge Attack (<100%) |54|1-20|1-42|24-29
Ledge Attack (>100%) |69|1-33|1-50|37-39
Ledge Jump (<100%) |11|1-11|1-11|-
Ledge Jump (>100%) |18|1-18|1-18|-
Ledge Attack (<100%)
24-29| [0-2] |[4.69, 6.25, 4.69]|10/7.7|361°|70/0/50|1x|True|Normal|6|6| -24
37-39| 0-2 |5|10/7.7|361°|70/0/50|1x|True|Normal|6|6| -26
Jump Squat
Frame Total: 5 frames
Empty Landing
Frame Total: 5 frames
Short Hop
Air Time: 33 frames
Earliest FF: Frame 18
FF Air Time: 25 frames
Full Hop
Air Time: 44 frames
Earliest FF: Frame 22
FF Air Time: 33 frames
Code:
Mirror Update [1/30/20]
- Updated image URLs to new mirror.
Incorrect Data [4/11/17]
- Down Special - Ground to Ground Kick
* Duration: 68 > 79
* IASA: 67 > 78
* Shield Advantage > -43 > -54
Hitbox Data Overhaul 2 [11/27/15]
- Removed the following categories underneath Hitbox Data tables: KB Units, Hitstun, Hit Advantage
Hitbox Data Overhaul 1 [8/23/15]
- Hitbox IDs merged together when only the size is the difference, removing a lot of repetition and simplifying the reading process.
- Hitbox IDs are now color coded. A little easier to see which hitbox replaces which now.
- Added the full hitbox duration for hitboxes that just had an ellipses instead.
3.6 Update! [8/16/15]
- Includes all 3.6 changes.
Typo Fix #1 [7/10/15]
- Corrected Up Special GIF inaccuracies.
3.6 Beta Update! [6/24/15]
- Includes all 3.6 Beta changes.
- Subactions merged together when possible to greatly improve ease of reading.
- All GIFs remade with texture 'Gold_mask' disabled so you can actually see his colors instead of black.
- Also adjusted Ganon's size and positioning within the GIF so he is not an awkwardly centered ******.
- Added the landing lag for side special.
Last edited: