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Ganondorf Everything Thread

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
I'm bored and depressed and have nothing to do. This only means one thing.

Here is an everything thread for data on our character.

Floating Points



What are floating points?

Floating points are things used by moves that give them certain attributes, most likely to allow the designers to tweak certain aspects of moves without directly modifying the coding. These impact certain moves, such as the momentum on Warlock Punch.

Warlock Punch


Floating Point|Value
Unknown 1|0.125
Unknown 2|0.7
Unknown 3|45.0
Momentum forward in air|0.8
Momentum from holding up|0.92


Flame Choke


Floating Point|Value
Flame Choke Grab Slide|1.0
Aerial Flame Choke Miss Gravity|0.05
Aerial Flame Choke Miss Terminal Velocity|3.18
Landing Lag|20.0
Unknown 1|0.1
Unknown 2|1.0
Grab Plummet Speed Ratio|1.0
Grab Plummet Acceleration Ration|5.0


Dark Dive


Floating Point|Value
Unknown 1|0.0
Leaping horizontal acceleration ratio|0.5
Falling horizontal max speed ratio|0.72
Unknown 2|30.0
Unknown 3|5.0
Unknown 4|8.0
Unknown 5|0.225
Post-release gravity ratio|0.33


Wizkick


Floating Point|Value
Speed modifier on hit|0.75
Unknown 1|4.0
Ground-ground ending lag modifier|0.58
Aerial-landing lag modifier|1.0
Unknown 2|0.5



Hurtboxes


Hurtboxes are the things which, when they connect with a hitbox belonging to a foe capable of damaging them, cause a character to be hit.




Hitboxes and Frame Data



Jump Startup: 7

Jab and Tilts

Jab




FTilt




DTilt




UTilt





Dash Attack






Smashes


FSmash

DSmash

USmash


Aerials


FAir

The Stomp

UAir

BAir

NAir


Grabs and Throws


Grab

Running Grab

Pivot Grab

FThrow

DThrow

BThrow

UThrow

Pummel


Specials


Warlock Punch

Wizkick

Dark Dive

Flame Choke


Dodges

Spot Dodge

Frame 2: Intangible
Frame 21: Can be hit
Frame 26: Interruptible
Frame 33: Move ends

Roll (forward)

Frame 4: Intangible
Frame 20: Can be hit, facing changes
Frame 32: Move ends

Roll (backward)

Frame 4: Intangible
Frame 20: Can be hit
Frame 32: Move ends

Air Dodge

Frame 4: Intangible
Frame 30: Can be hit
Frame 50: Move ends


Ledge


Below 100%


Attack

Roll

Get up

Ledge hop


Above 100%


Attack

Roll

Get up

Ledge hop




Flame Choke
also The Chart

Chaingrabs and Gimmicks
(against us)

I'm stopping as I go through the floating points because I'm going to try and figure out the unknowns as I go.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Does anyone particularly care about me finishing this? I will if anyone wants it done.
 

Vermanubis

King of Evil
BRoomer
Joined
Jun 12, 2008
Messages
3,399
Location
La Grande, Oregon
NNID
Vermanubis
3DS FC
1564-2185-4386
I certainly don't think it'd hurt to finish it. I'd appreciate it, but I won't lie in saying that the satisfaction you get out of it will be mostly personal, primarily because, as we can see... I think our money'd be safe on a bet that not too many aspiring Ganon's will be making rounds anytime soon. All the same, if you have the will to do it, dude, by all means. I'd certainly refer to it.
 

Naroghin

Smash Ace
Joined
Nov 5, 2013
Messages
684
Location
Rives Junction, MI
NNID
Naroghin
I would find it very useful! I'm a Link main but I've been playing more and more of Ganon and really enjoy his style. I've been soaking up the AT's and have been reading and viewing just about everything I can on him. I may be switching over to Ganon as my main because I tend to do better with him during competitive play. Link's playstyle is a little too busy for my taste; one must do way too much just to keep his weird spacing/zoning needs in check and even then one has to either land a lucky smash or wait till high percentages to kill with a utilt. Ganon can turn a match around more quickly and I find suddenly switching to aggro for short bursts (once something is landed) yields much greater payout than with link. Also, every single one of Ganon's moves is murdertastic.

Anyway, I hope I'm not too late if you're still working on it. :S

Oh and hey there Verm. I was just lurking around the interview thread and learned you and I use the same controller setup. Were you ever able to get the flipman with it? I still can't seem to get it.
 
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