Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
I'm bored and depressed and have nothing to do. This only means one thing.
Here is an everything thread for data on our character.
Floating Points
What are floating points?
Floating points are things used by moves that give them certain attributes, most likely to allow the designers to tweak certain aspects of moves without directly modifying the coding. These impact certain moves, such as the momentum on Warlock Punch.
Warlock Punch
Floating Point|Value
Unknown 1|0.125
Unknown 2|0.7
Unknown 3|45.0
Momentum forward in air|0.8
Momentum from holding up|0.92
Flame Choke
Floating Point|Value
Flame Choke Grab Slide|1.0
Aerial Flame Choke Miss Gravity|0.05
Aerial Flame Choke Miss Terminal Velocity|3.18
Landing Lag|20.0
Unknown 1|0.1
Unknown 2|1.0
Grab Plummet Speed Ratio|1.0
Grab Plummet Acceleration Ration|5.0
Dark Dive
Floating Point|Value
Unknown 1|0.0
Leaping horizontal acceleration ratio|0.5
Falling horizontal max speed ratio|0.72
Unknown 2|30.0
Unknown 3|5.0
Unknown 4|8.0
Unknown 5|0.225
Post-release gravity ratio|0.33
Wizkick
Floating Point|Value
Speed modifier on hit|0.75
Unknown 1|4.0
Ground-ground ending lag modifier|0.58
Aerial-landing lag modifier|1.0
Unknown 2|0.5
Hurtboxes
Hurtboxes are the things which, when they connect with a hitbox belonging to a foe capable of damaging them, cause a character to be hit.
Hitboxes and Frame Data
Jump Startup: 7
Jab and Tilts
Jab
FTilt
DTilt
UTilt
Dash Attack
Smashes
FSmash
DSmash
USmash
Aerials
FAir
The Stomp
UAir
BAir
NAir
Grabs and Throws
Grab
Running Grab
Pivot Grab
FThrow
DThrow
BThrow
UThrow
Pummel
Specials
Warlock Punch
Wizkick
Dark Dive
Flame Choke
Dodges
Spot Dodge
Frame 2: Intangible
Frame 21: Can be hit
Frame 26: Interruptible
Frame 33: Move ends
Roll (forward)
Frame 4: Intangible
Frame 20: Can be hit, facing changes
Frame 32: Move ends
Roll (backward)
Frame 4: Intangible
Frame 20: Can be hit
Frame 32: Move ends
Air Dodge
Frame 4: Intangible
Frame 30: Can be hit
Frame 50: Move ends
Ledge
Below 100%
Attack
Roll
Get up
Ledge hop
Above 100%
Attack
Roll
Get up
Ledge hop
Flame Choke
also The Chart
Chaingrabs and Gimmicks
(against us)
I'm stopping as I go through the floating points because I'm going to try and figure out the unknowns as I go.
Here is an everything thread for data on our character.
Floating Points
What are floating points?
Floating points are things used by moves that give them certain attributes, most likely to allow the designers to tweak certain aspects of moves without directly modifying the coding. These impact certain moves, such as the momentum on Warlock Punch.
Warlock Punch
Unknown 1|0.125
Unknown 2|0.7
Unknown 3|45.0
Momentum forward in air|0.8
Momentum from holding up|0.92
Flame Choke
Flame Choke Grab Slide|1.0
Aerial Flame Choke Miss Gravity|0.05
Aerial Flame Choke Miss Terminal Velocity|3.18
Landing Lag|20.0
Unknown 1|0.1
Unknown 2|1.0
Grab Plummet Speed Ratio|1.0
Grab Plummet Acceleration Ration|5.0
Dark Dive
Unknown 1|0.0
Leaping horizontal acceleration ratio|0.5
Falling horizontal max speed ratio|0.72
Unknown 2|30.0
Unknown 3|5.0
Unknown 4|8.0
Unknown 5|0.225
Post-release gravity ratio|0.33
Wizkick
Speed modifier on hit|0.75
Unknown 1|4.0
Ground-ground ending lag modifier|0.58
Aerial-landing lag modifier|1.0
Unknown 2|0.5
Hurtboxes
Hurtboxes are the things which, when they connect with a hitbox belonging to a foe capable of damaging them, cause a character to be hit.
Hitboxes and Frame Data
Jump Startup: 7
Jab and Tilts
Jab
FTilt
DTilt
UTilt
Dash Attack
Smashes
FSmash
DSmash
USmash
Aerials
FAir
The Stomp
UAir
BAir
NAir
Grabs and Throws
Grab
Running Grab
Pivot Grab
FThrow
DThrow
BThrow
UThrow
Pummel
Specials
Warlock Punch
Wizkick
Dark Dive
Flame Choke
Dodges
Spot Dodge
Frame 2: Intangible
Frame 21: Can be hit
Frame 26: Interruptible
Frame 33: Move ends
Roll (forward)
Frame 4: Intangible
Frame 20: Can be hit, facing changes
Frame 32: Move ends
Roll (backward)
Frame 4: Intangible
Frame 20: Can be hit
Frame 32: Move ends
Air Dodge
Frame 4: Intangible
Frame 30: Can be hit
Frame 50: Move ends
Ledge
Below 100%
Attack
Roll
Get up
Ledge hop
Above 100%
Attack
Roll
Get up
Ledge hop
Flame Choke
also The Chart
Chaingrabs and Gimmicks
(against us)
I'm stopping as I go through the floating points because I'm going to try and figure out the unknowns as I go.