Ganon has combos? Combo thread. =D

spider_sense

Smash Champion
Joined
Oct 25, 2007
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Miami, FL (Ives Dairy)
This is the official Ganon combo video thread; I've been wanting to make this thread for awhile, because I've been noticing the severe lack of combos and missed opportunities coming from Ganon mains lately. This character has legitimate combos on the majority of the cast. I really want to advance that along with him having an intricate neutral game.

Falco combos: (Starting from 0 and assuming the di is in) dair > grab > jab > regrab > jab > dtilt > any punish
 

RedmanSSBM

Improving My Process
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Apr 11, 2013
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Greensboro, NC
I am a firm believer in the double stomp combo in order to rack up damage, especially on floaties.

**** hits for 42% where the first usually leads into the second unless their DI is just godlike. If you get a third dair in there it's over 60% and then a fair/bair sends them off stage. I know when I play Ganon again I'm going to really try out double stomping a lot more and seeing what kind of numbers I'll get.
 

Metal Gear Salad

Smash Apprentice
Joined
Dec 3, 2013
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Peterborough, UK
Realistically I find there isn't much chance of getting a 3+ Hit combo on a floaty without that double stomp. Stomp into stomp and then read the tech option. Good for 0% or early into a stock I find.
 

-ACE-

Gotem City Vigilante
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Sep 25, 2007
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The back country, GA
Realistically I find there isn't much chance of getting a 3+ Hit combo on a floaty without that double stomp. Stomp into stomp and then read the tech option. Good for 0% or early into a stock I find.
Stomp, side-b, aerial works on a lot of medium floaties at zero.

Stomp, dsmash, aerial vs climbers/marth too
 

Jelson

Smash Cadet
Joined
Feb 28, 2015
Messages
26
I don't know if this is dumb but I find that when I know an opponent is going to shield immediately after they tech/tech roll on a platform if I up B at the right time it has so much startup lag that I can tech chase them with ease. The move decides which direction you're going pretty late, and the grab box covers a substantial amount of the platform. I usually set this up with a simple up throw at mid% (Higher % on fast fallers).
 
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-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,534
Location
The back country, GA
I don't know if this is dumb but I find that when I know an opponent is going to shield immediately after they tech/tech roll on a platform if I up B at the right time it has so much startup lag that I can tech chase them with ease. The move decides which direction you're going pretty late, and the grab box covers a substantial amount of the platform. I usually set this up with a simple up throw at mid% (Higher % on fast fallers).
It's not bad at all, it matters more on their percent. At mid to high percent and above, this is great. At top level any free damage Ganon can get is great.
 
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