MEOW1337KITTEH
Smash Lord
Falco
Matchup: 45:55 (-1)
Basic Info:
Falco has many of the tools that he needs to be successful. He can camp well with his lasers, he can also do a chaingrab that leads in to a spike. His main problem is his killing power, which is almost always usmash, bair, and fsmash. His recovery is very bad vertically, due to the slowness of his UpB. His horizontal recovery is good, but he can be edgehogged very easily and on stage he can be easily hit with any lingering hitboxes. Falco has an excellent jab, which is fast and has decent range. His reflector gets kicked out in front of him and can be used as an excellent defense tool.
Videos:
Vex Kasrani vs. DEHF: http://www.youtube.com/watch?v=0HDFJXHRTdY
Penta vs. Nairo: http://www.youtube.com/watch?v=8rAXBTyqFJ0
Strategy:
Matchup: 45:55 (-1)
Basic Info:
Falco has many of the tools that he needs to be successful. He can camp well with his lasers, he can also do a chaingrab that leads in to a spike. His main problem is his killing power, which is almost always usmash, bair, and fsmash. His recovery is very bad vertically, due to the slowness of his UpB. His horizontal recovery is good, but he can be edgehogged very easily and on stage he can be easily hit with any lingering hitboxes. Falco has an excellent jab, which is fast and has decent range. His reflector gets kicked out in front of him and can be used as an excellent defense tool.
Videos:
Vex Kasrani vs. DEHF: http://www.youtube.com/watch?v=0HDFJXHRTdY
Penta vs. Nairo: http://www.youtube.com/watch?v=8rAXBTyqFJ0
Strategy:
- Don't bucket lasers recklessly, Falco can phantasm and punish the lag with a chain grab, an usmash, and more.
- At low percents, uthrow Falco out of a grab. We can juggle quite well. At higher percents, dsmash and go for gimps or try to techchase. Our nair is effective for a Falco that commonly techs, we can also fair a front roll.
- Falco's jab clanks or beats all of our grounded moves.
- We can duck under his lasers, unless he shoots them from below the platform, such as a B-Reversed ledge drop laser, which we can just shield anyways.
- We can gimp or punish all of his recovery options, his UpB is slow and can be edgehogged easily, his sideB can just be hit by lingering hitboxes.
- If we get a lead, ducking at the ledge can be helpful. Unless the stage is dynamic, we will force an approach. Falco is not known for having a strong approaching game, phantasm is reactable and his other moves are not fantastic for approaching.
Stages:
Assuming the stagelist from Unity 2.1
Strikes
1. Final Destination
2. Smashville
3. Pokemon Stadium 1
Runner-Up - Castle Siege
Counter Pick
1. Rainbow Cruise / Brinstar
2. Frigate Orpheon
Runner-Up - Delphino Plaza
Ban
1. Final Destination
Runner-Up - Smashville
Assuming the stagelist from Unity 2.1
Strikes
1. Final Destination
2. Smashville
3. Pokemon Stadium 1
Runner-Up - Castle Siege
Counter Pick
1. Rainbow Cruise / Brinstar
2. Frigate Orpheon
Runner-Up - Delphino Plaza
Ban
1. Final Destination
Runner-Up - Smashville