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G&W Landing Nair followups + Kill Confirms

PocoQuinn

Smash Rookie
Joined
Jun 26, 2019
Messages
3
Again here's some labbing from December that I didn't post to Smashboards

Mr. G&W does fixed kb with nair hits 1, 2, and 3. Using that, we can combo and kill off of landing nair, particularly with Fish hit 3 > dtilt/ftilt, giving us a -5 on block, disjointed, DI & % independent kill confirm on the entire cast. This is common knowledge, but I found the exact frame advantage so people aren't doing fake combos off of landing nair like we did in the last game

https://gfycat.com/GreenVerifiableIncatern

Full Documentation - Frame data, character specifics, and notes https://docs.google.com/spreadsheets/d/1JFJSM8cbBlxg0LCy1H4ER5_rBd6a3GdzGeTCLYCogUM/

Will be updated with fighter pass data when they come out and when I have the time to
Confirms with these hits of nair are % and DI independent because they do fixed KB and do not send anyone into tumble ever

TL:DR - Landing nair bowl 1 is quite good, can combo into ftilt, gives some nice followups on Bowser and Fox specifically.
Bowl 3 is garbage. Any fish hit is amazing, hits 1 2 and 3 will combo into dtilt or grab easily, hit 4 is obviously like a better dthrow as far as comboing is concerned.

Join the G&W discord or @ PocoQuinn if you have any questions
 
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