CosmicQuark
Smash Master
- Joined
- Aug 17, 2018
- Messages
- 3,522
After watching Sora's presentation, it made me think of how to incorporate multiple egg types in a future Banjo & Kazooie moveset if they were to return (with the disclaimer that veteran's rarely have dramatic changes, only tweaks). I was wondering how cycling through egg types in the order of Tooie would affect things. From blue eggs to fire eggs to grenade eggs to ice eggs to clockwork Kazooie eggs. I've already mentioned before how they would function, and they already incorporate fire and ice effects in other's movesets (and clockwork Kazooie eggs are similar to Bowser Jr.'s mechakoopas, though would probably follow the direction the player inputs to be able to control them like they could in Tooie). It does seem weird how only grenade eggs make an appearance, though if we could only choose one, I feel like grenades make Banjo & Kazooie more unique. The alternative would be the ideas we had before, which would be to use fire/ice/clockwork eggs in moves that don't originate from the games, including aerials.
The other missing component in Banjo & Kazooie's current moveset is, to me, the flight pad. Of course, Banjo & Kazooie shouldn't be flying around the stage (doesn't stop Sora, though!), I feel like the best place to put it would actually be when Banjo & Kazooie use their up special in the air. Rather than a shock spring jump pad, it would be a flight pad, and doing so would cause them to go into Beak Bomb in the direction the player chooses, similar to Sephiroth's and Sora's up special. It should be a riskier move (since I've often hit the ground hard in the original games), but give them a better recovery option. Gives them something more special than a traditional move set, without changing things too dramatically.
While the charm of Banjo & Kazooie's moves are that they are simple, as if they originated in the original Smash 64, it's not necessarily the case that they are easy-to-use or as all-around as we would expect them to be, as seen by how new players approach Banjo & Kazooie. And I feel like there are changes that could be made to make them more unique, without over-complicating their character.
What future move changes would you like to see in the future now that we have examples from all characters?
The other missing component in Banjo & Kazooie's current moveset is, to me, the flight pad. Of course, Banjo & Kazooie shouldn't be flying around the stage (doesn't stop Sora, though!), I feel like the best place to put it would actually be when Banjo & Kazooie use their up special in the air. Rather than a shock spring jump pad, it would be a flight pad, and doing so would cause them to go into Beak Bomb in the direction the player chooses, similar to Sephiroth's and Sora's up special. It should be a riskier move (since I've often hit the ground hard in the original games), but give them a better recovery option. Gives them something more special than a traditional move set, without changing things too dramatically.
While the charm of Banjo & Kazooie's moves are that they are simple, as if they originated in the original Smash 64, it's not necessarily the case that they are easy-to-use or as all-around as we would expect them to be, as seen by how new players approach Banjo & Kazooie. And I feel like there are changes that could be made to make them more unique, without over-complicating their character.
What future move changes would you like to see in the future now that we have examples from all characters?
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