If your intentional goal is choosing to full hop because you have decided you want to pass over them vertically... You're making a read, and you are convinced that at that moment, you can get away with it. Because it is a read, and because of that certainty, if the game wants to stop you from full hopping, I feel like now you're going to develop a habit of short hopping and then burning your doublejump to get past them. If the issue was accidentally full hopping I'd understand. In the same way it would be useful to have instant death on jump from ledge. Most people aren't deciding to actually use that option, it's an input mistake.
So I feel like it would have uses for helping people notice their inconsistencies when performing short hops, but I don't think it's going to help change your commitment to going above them. If anything it may establish an even riskier habit.
Also, I think people don't full hop enough actually. If you watch good players play, they utilize full hop aerials quite frequently, whereas lesser players tend to want to spam moves as quickly as they can and stick to a large amount of shuffled aerials. If you only are shuffling, there is an entire region of space you are never threatening, and an entire timing of forced defense that you're not utilizing. It's easier to time stuff against purely shuffled aerials because that's what we are most frequently exposed to. It's having to mix up our expectations to 2 extremely different timings that makes shuffling, which has a shorter window for response, such a good tool. It's the full hop aerials that help make it even better. Good players also full hop above plats, fast fall and pass through the plat, and then put an aerial out and land on stage. You want to always be aware of the options you have and then utilize them. People like Mango have an easy time because most people don't have enough variation. Once he figures out what you want to do, unless you have the mix-ups, it's over. It's important that you play in a way that doesn't weed out mix-ups from your game to the point that you forget about them. The danger being that now you're predictably short hopping aerials and because people expect it, it's easier for them to punish or avoid your approaches.
So it's still a useful code, and I'd like to see it available for us to use, but I think it's important that we recognize the dangers of using that code. If we're aware of the other bad habits that can come from it, we'll be able to use it without necessarily developing those habits.