Videocatbox
Smash Rookie
- Joined
- Feb 10, 2015
- Messages
- 15
I have labbed K. Rool' s frame data thanks to training mode and found the following:
(Hitbox Active Frames)
Aerials
Nair 7-30
Fair 11 -17
Bair 18-20
Uair 7
Dair 14 -21
Grounded Attacks
Jab 1 4
Jab 2 21
Jab 3 39
Ftilt 12
Dtilt 14
Utilt 5 -9
Specials
Blunderbuss 30 - 150 // FAF 70
New Cannon Ball can be spawned at frame 154
Blunderbuss Vacuum 58
Crown Toss 27 - til return // FAF 43
Counter Starts at frame 5, unsure of end
Smash Attacks
Fsmash 19
Usmash 6-22
Dsmash 23
These are as accurate as I can tell if anyone finds differently feel free to share as more info is better.
Landing Lag
Bair - 15
Fair - 12
Nair - 14
Uair - 14
Dair - 15
Kill Percentages on Mario center of Battlefield:
Grounded Attacks
Ftilt - 130
Dtilt (sourspot) - approximately 600
NEW : Dtilt kills at low percents against aerial opponents. A good kill option for buried opponents who jump out quickly.
Utilt (sweetspot) - 160
Jab Finisher - 254
Smash Attacks
Fsmash - 77
Dsmash - 81
Usmash - 106
Aerials
Fair - 168 (sweetspot)
Uair - 137 (low platform)
118 (top platform)
Dair - 200+
Bair - 96 (sweetspot)
173 (sourspot)
Specials
Blunderbuss - 215
Blunderbuss Vacuum - 152 angle dependent
Crown Toss - 230
Counter - unsure
Throws
Uthrow -143 to 186 based on platform height
ARMOR PROPERTIES
K. Rool's Armor has the unique property of being able to super armor through many attacks. It has a threshold of damage which it can withstand however.
The threshold is up to 27.9%. Once the armor has received 28% damage in total it will shatter leaving K. Rool vulnerable.
The armor has a variable recovery rate which I believe it based on how much damage it has absorbed.
Testing it out, at Level 1 damage it recovered while standing still in about 25 seconds after withstanding 12%
Recovering from Level 2 damage took much longer taking about 34 seconds after withstanding 24% damage. The 34 seconds was how long it took to drop back to only level 1 damage. More testing will need to be done to figure out if it is time based at a set percentage healed per second or if it has a set timer based on damage level.
At level 3. the armor breaks and K. Rool is left vulnerable.
I believe the levels are as follows
Level 1: 0% - 13.9%
Level 2: 14% - 27.9%
Level 3: 28% +
NOTE: When armoring a move, K. Rool receives 1/2 damage regardless of damage level even if being broken. K. Rool also receives 0 Knockback regardless of damage received.
(Hitbox Active Frames)
Aerials
Nair 7-30
Fair 11 -17
Bair 18-20
Uair 7
Dair 14 -21
Grounded Attacks
Jab 1 4
Jab 2 21
Jab 3 39
Ftilt 12
Dtilt 14
Utilt 5 -9
Specials
Blunderbuss 30 - 150 // FAF 70
New Cannon Ball can be spawned at frame 154
Blunderbuss Vacuum 58
Crown Toss 27 - til return // FAF 43
Counter Starts at frame 5, unsure of end
Smash Attacks
Fsmash 19
Usmash 6-22
Dsmash 23
These are as accurate as I can tell if anyone finds differently feel free to share as more info is better.
Landing Lag
Bair - 15
Fair - 12
Nair - 14
Uair - 14
Dair - 15
Kill Percentages on Mario center of Battlefield:
Grounded Attacks
Ftilt - 130
Dtilt (sourspot) - approximately 600
NEW : Dtilt kills at low percents against aerial opponents. A good kill option for buried opponents who jump out quickly.
Utilt (sweetspot) - 160
Jab Finisher - 254
Smash Attacks
Fsmash - 77
Dsmash - 81
Usmash - 106
Aerials
Fair - 168 (sweetspot)
Uair - 137 (low platform)
118 (top platform)
Dair - 200+
Bair - 96 (sweetspot)
173 (sourspot)
Specials
Blunderbuss - 215
Blunderbuss Vacuum - 152 angle dependent
Crown Toss - 230
Counter - unsure
Throws
Uthrow -143 to 186 based on platform height
ARMOR PROPERTIES
K. Rool's Armor has the unique property of being able to super armor through many attacks. It has a threshold of damage which it can withstand however.
The threshold is up to 27.9%. Once the armor has received 28% damage in total it will shatter leaving K. Rool vulnerable.
The armor has a variable recovery rate which I believe it based on how much damage it has absorbed.
Testing it out, at Level 1 damage it recovered while standing still in about 25 seconds after withstanding 12%
Recovering from Level 2 damage took much longer taking about 34 seconds after withstanding 24% damage. The 34 seconds was how long it took to drop back to only level 1 damage. More testing will need to be done to figure out if it is time based at a set percentage healed per second or if it has a set timer based on damage level.
At level 3. the armor breaks and K. Rool is left vulnerable.
I believe the levels are as follows
Level 1: 0% - 13.9%
Level 2: 14% - 27.9%
Level 3: 28% +
NOTE: When armoring a move, K. Rool receives 1/2 damage regardless of damage level even if being broken. K. Rool also receives 0 Knockback regardless of damage received.
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