GimR
GimR, Co-Founder of VGBootCamp
I think that some things have never been tested(frame wise) for every character which are important. So I thought I'd present a list with every move/animation a character cam have
Attack/Move
Grounded Moves/Attacks
JaB(this includes jab 1 2 and 3)
D-Tilt
F-Tilt
U-Tilt
F-Smash
D-Smash
U-Smash
Dash Attack
Jump squat
Grab
Dash Grab
Reverse Grab
Spot Dodge
Forward Roll
Backward Roll
Slow Trip Animation
Fast Trip Animation
While Laying on the Ground
Get Up Attack(While on Back)
Get Up Attack(While on Stomache)
Stand Up
Roll Forward
Roll Backwards
Get Up Attack(After Tripping)
Stand Up(After Tripping)
Roll Forward(After Tripping)
Roll Backward(After Tripping)
Aerial Moves/Attacks
U-Air
N-Air
F-Air
B-Air
D-air
Glide Attack
Air Dodge
Tech in Place
Tech Roll Forward
Tech Roll Backwards
Specials
Neutral B
Forward B
Up-B
Down-B
-any variation of a B move with special properties(for example, MK's aerial and grounded up-B are different
Ledge Moves
Ledge Attack
Ledge Get Up
Ledge Roll
Ledge Jump
Ledge Attack >100%
Ledge Get Up >100%
Ledge Roll >100%
Ledge Jump >100%
Attack/Move
Grounded Moves/Attacks
JaB(this includes jab 1 2 and 3)
D-Tilt
F-Tilt
U-Tilt
F-Smash
D-Smash
U-Smash
Dash Attack
Jump squat
Grab
Dash Grab
Reverse Grab
Spot Dodge
Forward Roll
Backward Roll
Slow Trip Animation
Fast Trip Animation
While Laying on the Ground
Get Up Attack(While on Back)
Get Up Attack(While on Stomache)
Stand Up
Roll Forward
Roll Backwards
Get Up Attack(After Tripping)
Stand Up(After Tripping)
Roll Forward(After Tripping)
Roll Backward(After Tripping)
Aerial Moves/Attacks
U-Air
N-Air
F-Air
B-Air
D-air
Glide Attack
Air Dodge
Tech in Place
Tech Roll Forward
Tech Roll Backwards
Specials
Neutral B
Forward B
Up-B
Down-B
-any variation of a B move with special properties(for example, MK's aerial and grounded up-B are different
Ledge Moves
Ledge Attack
Ledge Get Up
Ledge Roll
Ledge Jump
Ledge Attack >100%
Ledge Get Up >100%
Ledge Roll >100%
Ledge Jump >100%