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Frame Data for Everything

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GimR

GimR, Co-Founder of VGBootCamp
Joined
Nov 2, 2006
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VGBC_GimR
I think that some things have never been tested(frame wise) for every character which are important. So I thought I'd present a list with every move/animation a character cam have

Attack/Move

Grounded Moves/Attacks

JaB(this includes jab 1 2 and 3)
D-Tilt
F-Tilt
U-Tilt
F-Smash
D-Smash
U-Smash
Dash Attack
Jump squat
Grab
Dash Grab
Reverse Grab
Spot Dodge
Forward Roll
Backward Roll
Slow Trip Animation
Fast Trip Animation

While Laying on the Ground

Get Up Attack(While on Back)
Get Up Attack(While on Stomache)
Stand Up
Roll Forward
Roll Backwards
Get Up Attack(After Tripping)
Stand Up(After Tripping)
Roll Forward(After Tripping)
Roll Backward(After Tripping)

Aerial Moves/Attacks

U-Air
N-Air
F-Air
B-Air
D-air
Glide Attack
Air Dodge
Tech in Place
Tech Roll Forward
Tech Roll Backwards

Specials

Neutral B
Forward B
Up-B
Down-B
-any variation of a B move with special properties(for example, MK's aerial and grounded up-B are different

Ledge Moves

Ledge Attack
Ledge Get Up
Ledge Roll
Ledge Jump
Ledge Attack >100%
Ledge Get Up >100%
Ledge Roll >100%
Ledge Jump >100%
 
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