MeteorSpike
Smash Cadet
- Joined
- May 6, 2015
- Messages
- 40
I'm wondering what the frame data is for Sonic's custom specials, primarily his UpB's
For instance, on that kuroganehammer resource, Sonic's default UpB's hitbox is out on frame 4 (the spring), is intangible on frame 5, and has a FAF on frame 19
http://kuroganehammer.com/Smash4/Sonic
How do these values (startup, intangibility if any, FAF) compare to Sonic's alternate UpB's?
I'm also curious about Springing Headbutt, and the separate startup frames of the spring and the headbutt
Also, are there any technical differences between Sonic's DownB's?
I can't seem to notice any
Thanks in advance
For instance, on that kuroganehammer resource, Sonic's default UpB's hitbox is out on frame 4 (the spring), is intangible on frame 5, and has a FAF on frame 19
http://kuroganehammer.com/Smash4/Sonic
How do these values (startup, intangibility if any, FAF) compare to Sonic's alternate UpB's?
I'm also curious about Springing Headbutt, and the separate startup frames of the spring and the headbutt
Also, are there any technical differences between Sonic's DownB's?
I can't seem to notice any
Thanks in advance