LegendaryLinkPlayer
Smash Rookie
- Joined
- May 25, 2016
- Messages
- 6

Q&A
What am I looking at?
This is a chart of all the possible outcomes of Link's Up throw into Dair on Fox at 96% at Full DI (1.000) Away when Link has the higher port and Link's upthrow is not staled.
How to read the chart?
The Column on the left represents the number of frames Link has to dash before he jumps. The Middle section is a frame map of what action state Link is in, with the bolded Da being when down airs hitbox comes out. The Right Column is the result assuming perfect play from the fox.
What do the results mean?
True combos are inescapable, fake combos have 1 frame where the fox can shine out, and Buffer Jump Out are instances where the fox can buffer jump out. It should be noted that it takes Link 8 frames of dash to catch up with the fox at this percent, anything below this causes the Dairs intial hitbox to whiff, buffer jump works here as well.
Conclusion:
This is a very specific interaction taken from a real game between high level players, there's very little reason to believe this will affect the average Link's tournament run. As you will have been eliminated long before the quality of your opponents reaches this point.
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