http://www.youtube.com/watch?v=p8x1ErhiwP4&feature=related
As you can see:
Yoshi's Draconic Reverse.
Traits:
- Neutral state upon end: any move can be done out of it.
- Possible instant momentum change, at any rate of speed.
- Can be used to do "Draconic Trot", which moves about the same speed as Yoshi's run
- Slide
...wavedash.
Input
(all inputs done before Yoshi's foot 'twitches' - about 5 frames, according to Yoshi boards)
[Jump]-[Double Jump]-[Attack]
___________________
http://www.youtube.com/watch?v=ioUt7qjfh6Y
Sonic's foxtrot/"dashdance" turnaround:
Traits:
- Initial dash ending: can go into run-based moves (dash attack, dash grab, pivot grab, re-start initial dash, foxtrot slide)
- Performing [forward]-[back] at dashdance speed to start an initial dash causes you to reverse momentum.
- Upon re-starting an initial dash: can go into U-smash, F-smash, reverse D-smash (can only be done out of a turnaround), side-B.
- Foxtrot can be cancelled by Side-B (optional B-reversal and/or shield), jump.
- Can be done to move near Sonic's run speed.
- Distance covered by the trot depends on how long you hold forward - you can cross FD in 3-4 foxtrots at the least, without using the foxtrot slide.
+ trip chance.
...ultraversatile foxtrot.
Input
There are two "parts" to this: The foxtrot itself, and the 'pivot', or turnaround.
Foxtrot: [Tap forward] > [Tap forward]... (each one chains into another)
Foxtrot slide ("surf"/"grind"): [Tap forward]-[Release and tilt anywhere less than half way]
Dashdance Pivot: (quickly) [Tap forward]-[Tap back] (starts foxtrot in the opposite direction)
True Pivot: (at dashdance speed) [Tap forward]-[release+tilt SLIGHTLY backwards]
misc:
F-smash out of Foxtrot: [Foxtrot] > [Tap forward]+[A] (or C-stick)
Foxtrot Stutterstep: [Foxtrot] > [Dashdance pivot]+[C-stick forward as you hit back]
D-smash out of Dashdance Pivot: [Begin a forward-back to pivot] > [C-stick down as controller passes neutral]
"Retreating F-smash"/"Reverse Stutterstep": (From standing position, quickly) [Tap back]-[Tap forward]+[A]
:bumper: Dash pivot cancel [Full dash] > [tap/hold back shortly] > [anything] (can even go straight into full dash in the forward direction
------------
I'm not sure, maybe you people with better technical skill/timing can mess around with this.
I've been trying to work with it for a while. I can't do phanna's true pivot the proper way, so if anyone's interested in how I manage to D-smash (and sometimes, D-tilt) out of foxtrot, I hit [forward]-[back] at dashdance speed, but I hit C-stick down as my control stick passes center (interrupts it so you pull a move out of true pivot lol).
Anyway, I was in aib's chatroom the other day and I said "lol @ Sonic in Melee".
I'll paraphrase part of the chat.
- "haha wtf. he wouldn't even need wavedash"
- "are you kidding? Sonic with wavedash would be crazy! can you imagine moving at Sonic's speed and instantly changing momentum like that?"
- "o-O motion sickness much?"
Just throwing it out there.
As you can see:
Yoshi's Draconic Reverse.
Traits:
- Neutral state upon end: any move can be done out of it.
- Possible instant momentum change, at any rate of speed.
- Can be used to do "Draconic Trot", which moves about the same speed as Yoshi's run
- Slide
...wavedash.
Input
(all inputs done before Yoshi's foot 'twitches' - about 5 frames, according to Yoshi boards)
[Jump]-[Double Jump]-[Attack]
___________________
http://www.youtube.com/watch?v=ioUt7qjfh6Y
Sonic's foxtrot/"dashdance" turnaround:
Traits:
- Initial dash ending: can go into run-based moves (dash attack, dash grab, pivot grab, re-start initial dash, foxtrot slide)
- Performing [forward]-[back] at dashdance speed to start an initial dash causes you to reverse momentum.
- Upon re-starting an initial dash: can go into U-smash, F-smash, reverse D-smash (can only be done out of a turnaround), side-B.
- Foxtrot can be cancelled by Side-B (optional B-reversal and/or shield), jump.
- Can be done to move near Sonic's run speed.
- Distance covered by the trot depends on how long you hold forward - you can cross FD in 3-4 foxtrots at the least, without using the foxtrot slide.
+ trip chance.
...ultraversatile foxtrot.
Input
There are two "parts" to this: The foxtrot itself, and the 'pivot', or turnaround.
Foxtrot: [Tap forward] > [Tap forward]... (each one chains into another)
Foxtrot slide ("surf"/"grind"): [Tap forward]-[Release and tilt anywhere less than half way]
Dashdance Pivot: (quickly) [Tap forward]-[Tap back] (starts foxtrot in the opposite direction)
True Pivot: (at dashdance speed) [Tap forward]-[release+tilt SLIGHTLY backwards]
misc:
F-smash out of Foxtrot: [Foxtrot] > [Tap forward]+[A] (or C-stick)
Foxtrot Stutterstep: [Foxtrot] > [Dashdance pivot]+[C-stick forward as you hit back]
D-smash out of Dashdance Pivot: [Begin a forward-back to pivot] > [C-stick down as controller passes neutral]
"Retreating F-smash"/"Reverse Stutterstep": (From standing position, quickly) [Tap back]-[Tap forward]+[A]
:bumper: Dash pivot cancel [Full dash] > [tap/hold back shortly] > [anything] (can even go straight into full dash in the forward direction
------------
I'm not sure, maybe you people with better technical skill/timing can mess around with this.
I've been trying to work with it for a while. I can't do phanna's true pivot the proper way, so if anyone's interested in how I manage to D-smash (and sometimes, D-tilt) out of foxtrot, I hit [forward]-[back] at dashdance speed, but I hit C-stick down as my control stick passes center (interrupts it so you pull a move out of true pivot lol).
Anyway, I was in aib's chatroom the other day and I said "lol @ Sonic in Melee".
I'll paraphrase part of the chat.
- "haha wtf. he wouldn't even need wavedash"
- "are you kidding? Sonic with wavedash would be crazy! can you imagine moving at Sonic's speed and instantly changing momentum like that?"
- "o-O motion sickness much?"
Just throwing it out there.