Kneutronic
Lurker By Nature
- Joined
- Jul 7, 2015
- Messages
- 8,560
- Location
- California
- 3DS FC
- 2062-9725-8885
- Switch FC
- SW-1036-7436-7807
Hello!
So, I've created a team that covers most of my weaknesses and I've even tested it out, but I would also like some feedback.
My team is overall balanced; I have different types all around, with no two Pokemon sharing a type. My team is also a mix of offense and defense.
My Pokemon choices are somewhat unorthodox, with 3 Pokemon not considered OU, but I don't really follow Smogon formats that much anyway, and I think this team should work out well for me.
The Team:
Shuckle (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature (+ Def, - Atk)
-Sticky Web
-Stealth Rock
-Encore
-Infestation
This is my lead. The main objective for Shuckle is to set up entry hazards and to be an attack sponge.
Sticky Web is possibly my favorite entry hazard in the game, as it lowers a grounded opponent's Speed by one stage. Stealth Rock is a must, as it hurts every Pokemon for at least a little damage. I have Encore on here for a sweeper who uses a move to boost their stats, giving my team 3 turns to try and take it out before it becomes a problem. Infestation ensure Shuckle won't fall completely victim to Taunt, and puts some residual damage on the opponent, which is useful due to Shuckle's lack of offensive presence.
I opted for Leftovers for the longevity. Of course, it also makes Shuckle more suspectable to Taunt, so I must stay alert.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+ Spe, - SpA)
-Swords Dance
-Brave Bird
-Flare Blitz
-Roost
My main source of priority lies in Talonflame. Additionally, it is a boosting sweeper!
Swords Dance strengthens its average Attack to an acceptable level. Brave Bird is Talonflame's main attack, as it gets + 1 priority thanks to Gale Wings, and its Sharp Beak item helps strengthen it even further. Flare Blitz is here to help deal with Steel types that switch in to Brave Bird. Roost is here to help Talonflame stay on the field, and is useful to temporarily remove a potential super effective hit.
As aforementioned, I attached a Sharp Beak to help Brave Bird, its main attack, hit as hard as possible.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Timid Nature (+ Spe, - Atk)
-Scald
-Rapid Spin
-Acid Spray
-Toxic Spikes
Tentacruel serves as my Rapid Spinner and supporter.
Scald helps cripple physically offensive Pokemon with its good 30% burn rate. Rapid Spin is the star move here, as it will aid in clearing out opposing entry hazards set up. Acid Spray, while weak, has the nifty effect of lowering the opponent's Special Defense by 2 stages, making it useful for softening up special walls. Toxic Spikes is the last move, here, as it helps hinder an opposing wall's effectiveness with poison damage.
Black Sludge is attached in case Tentacruel falls victim to Trick, as potential Trick users will take damage from Black Sludge instead of healing themselves.
Liquid Ooze is the chosen ability, here, just for the off chance I get affected by Leech Seed or hit with Giga Drain.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+ Spe, - SpA)
-Meteor Mash
-Earthquake
-Zen Headbutt
-Pursuit
...If you couldn't tell already, Metagross is my Mega on this team. Mega Metagross is a powerful Pokemon, and thanks to Tough Claws, the majority of its contact moves can hit hard.
Meteor Mash is Metagross's Steel-type STAB move, being able to take out prevalent Rock and Fairy types, as well as giving it a chance to boost its Attack! Earthquake is here to hit Fire types as hard as possible, as well as provide neutral coverage. Zen Headbutt is its secondary STAB, used to hit Fighting types hard. Pursuit is the last option here, allowing Metagross to trap Pokemon weak to the move.
The Metagrossite is self-explanatory.
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature (+ SpA, - Spe)
-Volt Switch
-Giga Drain
-Flamethrower
-Knock Off
Eelektross serves 3 roles; special attacker, special sponge, and phaser.
Volt Switch is Eelektross's phasing move; the fact that it will be going last most of the time helps it fulfill its role. Giga Drain takes out the Ground types that Volt Switch can't hit. Flamethrower is another good coverage option that helps it deal with Steel types. Knock Off is here to hinder the effectiveness of defensive or offensive Pokemon, but mostly the former.
Assault Vest is on here to help Eelektross take special hits slightly better; a great option given its already decent bulk.
Serperior @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+ Spe, - Atk)
-Leaf Storm
-Dragon Pulse
-Knock Off
-Glare
Glad Serperior finally got Contrary; now it can use Leaf Storm to full effect!
Leaf Storm defines this Pokemon; thanks to Contrary, Serperior gains a 2 stage Special Attack boost, helping it become a threatening special attacker. Dragon Pulse is here for neutral coverage, as well as to aid in any Dragon types that switch in. Knock Off will hinder the effectiveness of defensive walls and Assault Vest attackers. Glare cripples faster threats that aren't Electric types, helping Serperior, as well as the rest of my team, sweep as fast as possible.
Serperior needs all the power it can get, and a Life Orb gives it that power, and it compliments with Leaf Storm's high Base Power and Serperior's below average Special Attack.
Anyway, that is my team! What do guys think? Please be nice and honest, and constructive criticism will be greatly appreciated to help improve my team overall! Thank you!
So, I've created a team that covers most of my weaknesses and I've even tested it out, but I would also like some feedback.
My team is overall balanced; I have different types all around, with no two Pokemon sharing a type. My team is also a mix of offense and defense.
My Pokemon choices are somewhat unorthodox, with 3 Pokemon not considered OU, but I don't really follow Smogon formats that much anyway, and I think this team should work out well for me.
The Team:
Shuckle (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature (+ Def, - Atk)
-Sticky Web
-Stealth Rock
-Encore
-Infestation
This is my lead. The main objective for Shuckle is to set up entry hazards and to be an attack sponge.
Sticky Web is possibly my favorite entry hazard in the game, as it lowers a grounded opponent's Speed by one stage. Stealth Rock is a must, as it hurts every Pokemon for at least a little damage. I have Encore on here for a sweeper who uses a move to boost their stats, giving my team 3 turns to try and take it out before it becomes a problem. Infestation ensure Shuckle won't fall completely victim to Taunt, and puts some residual damage on the opponent, which is useful due to Shuckle's lack of offensive presence.
I opted for Leftovers for the longevity. Of course, it also makes Shuckle more suspectable to Taunt, so I must stay alert.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+ Spe, - SpA)
-Swords Dance
-Brave Bird
-Flare Blitz
-Roost
My main source of priority lies in Talonflame. Additionally, it is a boosting sweeper!
Swords Dance strengthens its average Attack to an acceptable level. Brave Bird is Talonflame's main attack, as it gets + 1 priority thanks to Gale Wings, and its Sharp Beak item helps strengthen it even further. Flare Blitz is here to help deal with Steel types that switch in to Brave Bird. Roost is here to help Talonflame stay on the field, and is useful to temporarily remove a potential super effective hit.
As aforementioned, I attached a Sharp Beak to help Brave Bird, its main attack, hit as hard as possible.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Timid Nature (+ Spe, - Atk)
-Scald
-Rapid Spin
-Acid Spray
-Toxic Spikes
Tentacruel serves as my Rapid Spinner and supporter.
Scald helps cripple physically offensive Pokemon with its good 30% burn rate. Rapid Spin is the star move here, as it will aid in clearing out opposing entry hazards set up. Acid Spray, while weak, has the nifty effect of lowering the opponent's Special Defense by 2 stages, making it useful for softening up special walls. Toxic Spikes is the last move, here, as it helps hinder an opposing wall's effectiveness with poison damage.
Black Sludge is attached in case Tentacruel falls victim to Trick, as potential Trick users will take damage from Black Sludge instead of healing themselves.
Liquid Ooze is the chosen ability, here, just for the off chance I get affected by Leech Seed or hit with Giga Drain.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+ Spe, - SpA)
-Meteor Mash
-Earthquake
-Zen Headbutt
-Pursuit
...If you couldn't tell already, Metagross is my Mega on this team. Mega Metagross is a powerful Pokemon, and thanks to Tough Claws, the majority of its contact moves can hit hard.
Meteor Mash is Metagross's Steel-type STAB move, being able to take out prevalent Rock and Fairy types, as well as giving it a chance to boost its Attack! Earthquake is here to hit Fire types as hard as possible, as well as provide neutral coverage. Zen Headbutt is its secondary STAB, used to hit Fighting types hard. Pursuit is the last option here, allowing Metagross to trap Pokemon weak to the move.
The Metagrossite is self-explanatory.
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature (+ SpA, - Spe)
-Volt Switch
-Giga Drain
-Flamethrower
-Knock Off
Eelektross serves 3 roles; special attacker, special sponge, and phaser.
Volt Switch is Eelektross's phasing move; the fact that it will be going last most of the time helps it fulfill its role. Giga Drain takes out the Ground types that Volt Switch can't hit. Flamethrower is another good coverage option that helps it deal with Steel types. Knock Off is here to hinder the effectiveness of defensive or offensive Pokemon, but mostly the former.
Assault Vest is on here to help Eelektross take special hits slightly better; a great option given its already decent bulk.
Serperior @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+ Spe, - Atk)
-Leaf Storm
-Dragon Pulse
-Knock Off
-Glare
Glad Serperior finally got Contrary; now it can use Leaf Storm to full effect!
Leaf Storm defines this Pokemon; thanks to Contrary, Serperior gains a 2 stage Special Attack boost, helping it become a threatening special attacker. Dragon Pulse is here for neutral coverage, as well as to aid in any Dragon types that switch in. Knock Off will hinder the effectiveness of defensive walls and Assault Vest attackers. Glare cripples faster threats that aren't Electric types, helping Serperior, as well as the rest of my team, sweep as fast as possible.
Serperior needs all the power it can get, and a Life Orb gives it that power, and it compliments with Leaf Storm's high Base Power and Serperior's below average Special Attack.
Anyway, that is my team! What do guys think? Please be nice and honest, and constructive criticism will be greatly appreciated to help improve my team overall! Thank you!