Fire Emblemier
The Crests are to Blame
Hello everyone, after enjoying Wolfie's and Redfeather's Game of Thrones mafia despite its flaws, I wanted to try my hand at a similar setup, with alliances and teams. Given the amount of feedback and critique the GoT's game had, I felt it best to make a thread for those that wish to address certain attributes that need to be adjusted for the setup, as well as compiling changes that will be public towards the setup. I also wanted these critiques to be organized in one place for easy reference. I really want to hear feedback on how this type of game style can be improved. I see a lot of potential and want to make something everyone can enjoy.
Before in the Temporary Graveyard of their game I made a list of stuff I felt should be changed for my setup. I'll post it here as well: Please be advised not all of these are set in stone and may be set to change with discussion
To note here are things that won't be discussed in this thread:
-The flavor I'm planning to use for the FFA
-Confirming Roles that will be in the setup.
-Discussion unrelated to FFA mafia style games, of course.
To start off discussion, how do you feel lynching should be handled in a team Free For all Setup?
Before in the Temporary Graveyard of their game I made a list of stuff I felt should be changed for my setup. I'll post it here as well: Please be advised not all of these are set in stone and may be set to change with discussion
So far my plans are for my setup is:
-Have every team be the same size.
-Everyone has the same wincon of being the last team standing or with one allied house.
-Try to keep the powers balanced so that no team has a noticeable advantage over another team. (There might be some imbalance as it may be impossible to make it 100% fair w/o the game being completely or close to vanilla.)
-No abilities hidden from teammates of the same house, if you are part of the same house you guaranteed to be able to trust one another. (Note: this will not prevent players being ******** to their teammate, but if such an event does happen if would be left up to hosts discretion on consequences of said action depending on the offense)
-Cease-fire/Grace Period will be 2 phases long for both the first day and night phase of the game.
-There will be no Lynch proofs or bullet proof roles in setup.
-Teams can not use Malicious actions on a team they betrayed the same phase.
-All house/team names will be listed as a reference for where to send a request to. (This is to have more options in case you don't have any info to make an alliance you can at least gamble on a guess on a player/house connection.)
Those are some of the rules I've thought of to supplement the setup.
To note here are things that won't be discussed in this thread:
-The flavor I'm planning to use for the FFA
-Confirming Roles that will be in the setup.
-Discussion unrelated to FFA mafia style games, of course.
To start off discussion, how do you feel lynching should be handled in a team Free For all Setup?
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