So here's a topic I've been thinking about for the last little while.
What do you guys expect or want out of Book III?
And by that, I don't just mean the story. Book III also means the dawn of Ver. 3.0 of the game, and like with any big mobile game like this, and like we saw around Book II's launch and throughout the year, this comes with big changes and new mechanics added to the game.
Here is a mix of things I expect and things I hope for:
Lv. 4 skills, like the recently released Death Blow 4, are probably going to become something we see more of. I don't think they would do that for just one character and it seems like a pretty obvious way to progress the game and it's meta in some way. What I hope for though is that they provide a way to upgrade Lv. 3 skills to Lv. 4 where applicable, instead of having us pull for them all of the time.
This one isn't as likely but I have a feeling it will happen in Book III's year - the ability to promote units to 6-Star Rarity. I feel like it's only a matter of time before this happens, there is an unused 6-Star character slot asset in the game already, and on top of that, upgrading the maximum Star rarity after about two years is a common practice in these kinds of gacha games, since it's generally seen as an exciting way to power up characters or equipment. So yeah, while I don't think it will happen immediately as Book III starts, it will happen down the line. In terms of how you promote to 6-Star, I think it will require getting a character to +10 merge, and then using some kind of new item. However, a resource will be added to the game to allow you to give a character a free merge without having a duplicate copy. Just like Hero Feathers and Sacred Coins, these resources would be limited and wouldn't be farmable, but can be obtained on a regular basis.
As for what differences a 6-Star unit has, obviously they would have even better stats than +10 5-Star units. However, I think they would need something else to make them worth chasing after. One idea I have is that a unit turns into a Legendary Hero at 6-Star, with their element being decided by what Blessing they had conferred before promotion (and the unit would need to have a blessing in the first place to promote). Then you could decide what kind of buff they provide somehow. I don't think this is actually too game breaking and would make the Legendary Hero system much more fun to use (I currently don't use it - the only Legendary Hero that synergizes with any of my teams is Ryoma, and I never got him despite pulling for him twice). Additionally, Legendary Hero banners would not just be for pulling for snazzy alts of popular characters anymore - EVERY featured focus unit would be pullable at 6-Star, which would make Legendary banners a lot cooler and would make their low drop rates feel more justified.
I should also note that 6-Star units would not receive stat upgrades if you attempt to merge them any further, you'd just get SP.
Moving on from that though, another small thing I'd like to see is incorporating Arena Assault items into other game modes. They would be banned in normal Arena, but would be usable in most other game modes. At the very least, just some temporary stat boosting items (like Tonics from actual FE games) would be a neat thing to add for players who are just shy of being able to beat a GHB or something like that. It's a simple thing and again, I see other gacha RPGs that do it.
I'm expecting a brand new game mode or two like Tap Battle and Rival Domains and such. The big one I can see is some sort of town/castle building game, not unlike My Castle from FE Fates. It would mostly be isolated from the main game and used just for farming basic resources like Crystal Shards and such, but you can decorate it as you please and you can visit other people's castles and also use it as a Rival Domain's style map. Like in Fates, you can set where your forts and units are and then friends can challenge you once per day or something, you yourself can challenge 5 people a day or something. I also think they could try adding a chat system, basically using your castle as a lobby of sorts to hang out with friends, FE style.
And finally, as a small feature, I think using a friend's shared unit will be more widely available in more modes. It's honestly something I think is long overdue.
The main two ideas I want to see are expanding the ways in which we can power-up and build units, and increased interactivity with friends.
As for the story, I would need to think a bit more on that. I mainly hope for Veronica and Bruno to properly join the good guys. I dunno what I want to see as the new theme for the enemy army though.