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Data FINAL: Confirmed 1.1.0 Patch Notes

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Camalange

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Preparing for the inevitable...

If there are balance changes, they will be discussed, tested, confirmed, and/or debunked here.

I will update the OP over time as we have with each prior patch.

Any other threads pertaining to this topic will be locked.

Thank you for your cooperation and patience.

--

NERF: Fsmash knockback reduced.

Fsmash kbg 106-101
Fsmash SFX altered.

Source: Dantarion - http://opensa.dantarion.com/s4/raw/diff-128-144/sonic.html (Datamine/Dump)

Global Changes
  • Strong attacks have new animation effects on hit.
  • Momentum from actions no longer sliding off ledges (MK/Falcon's dash grabs) has been reverted.
  • UNIVERSAL invincibility duration on spot dodge and both rolls have been reduced by 1 frame.
Source: http://smashboards.com/threads/tournament-mode-1-1-0-community-patch-notes.412130/

--

:093:
 
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The_Paradiddler

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I'm not sure...but it feels like every move was either nerfed or buffed and b throw now seems to have a 50% chance to hard reset the console.

could be just placebo though
 

Camalange

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90% sure this should be stickied for the time being
I didn't sticky it only because we don't normally sticky the patch threads, and we still don't know for sure if we're actually getting changes. As long as this stays on the front it should be fine, but maybe I'll go ahead and sticky it anyway.

:093:
 

Sonic Orochi

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i swaer to dog we can SHSJ now ppl!!

that is short hop spin jump, i made that up ye

i dunno how but u can try it!
 

Espy Rose

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Guys, someone please help me record our current data (Knockback and %age is all I'm looking for), so that we could get straight up confirmed info on the release date. :applejack:
 

Sonic Orochi

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I already have some clips that @Ixisnaugus cordially provided. I still haven't been able to get my capture card back but will hopefully be able to this weekend, so we (I) can then compare for frame data change and whatnot.
 

Camalange

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Don't forget we have this frame data, too.

If I have time I can capture Sonic doing moves as a visual comparison.

:093:
 

Luig

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Here is some ko%s
Utilt at 168%
Ftilt at 191%
Dsmash front at 178%
Dsmash back at 141%
Nair at 174%
Dair at 200%
Dthrow at about 640%
Spring at 389%
 

Camalange

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Here is some ko%s
Utilt at 168%
Ftilt at 191%
Dsmash front at 178%
Dsmash back at 141%
Nair at 174%
Dair at 200%
Dthrow at about 640%
Spring at 389%
What is your point of reference for these?

:093:
 

Rucent

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I can also record stuff if needed. I have no work Friday so I can do whatever. I'll prepare for the f*ck fest that's going to come.
I can also record any replays too if needed.
 

Camalange

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I have the recording equipment but unfortunately this week of my life is very fragile so I can't make any kind of recreational promises.

:093:
 

Rucent

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Did you make sure to put CPU Mario on Control? Stop CPUs can still DI although little.

I wonder how the other characters will be affected.. I would find it funny/great if Shiek's Vanish was nerfed in Knock Back or had less invincibility frames, for instance.
 
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Espy Rose

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I don't want KO percentages. I want launch distances and launch speeds. They're more accurate and solid. :applejack:
 
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Gregory2590

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...

Why does the air in this thread feel more akin to a bomb shelter rather than a hype convention?
 

KyroChao

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With hope we'll get lucky and remain untouched. I highly doubt that will be the case though, as nintendo seems to want us driven to the ground.
 

Luig

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Gotta go moderately fast! - SGDQ
:sonic: was there in spirit.
Placebo for Sonic is the strongest out of basically any character in the roster besides Shiek.
 
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Espy Rose

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If anyone is interested in helping me get the launch speed and knockback data for Sonic's moves, hit me up on Skype. :applejack:

I think that's all we need since we already have frame data in the other thread.
 
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Espy Rose

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So True Blue, Tonic and I all recorded the Launch Speed/Launch Distance of all of Sonic's moves last night, as well as the damage percentages they all do. Launch Speed/Distance were recorded by hitting a Mario with each individual move at 100%, waiting for him to free fall, then recording the data in the results screen on that information. Each move was done in a separate game and without stale counters to ensure accuracy.

Basically, when the patch comes out, we can then redo the process, and would be able to accurately tell whether or not any of his moves were nerfed or buffed as far as knockback and damage is concerned. This list doesn't reflect frame data.

The only information that may be subject to retesting would be Sonic's downb. If someone can shed more light onto the consistency of his damage or Launcher data, that'd be nice:

https://docs.google.com/spreadsheets/d/1D8REnQQSCfUjAyn9jUyqzrwCD_Dxhds9pd9alZdwk4c/pubhtml

:applejack:
 
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J.APS

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*throw all the notes*
Wellp! gotta restart the data of the Dair spike......again...
 

Espy Rose

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Alright guys, did the tests. Here they are:

Again, this only pertains to damage output, and launch distance (aka raw knockback of a character). Tests were done in the exact same manner as yesterday:

*All of Sonic's damage output is the same.
*Fsmash, Dsmash, Bthrow, and SDJ all received launch distance nerfs. Blatant nerf for the first three, combo buff potential for the fourth.

That's all for now. Frame data will hopefully come from whoever datamines the game. Dark days lie ahead. :applejack:
 
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Crabman

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Alright guys, did the tests. Here they are:

Again, this only pertains to damage output, and launch distance (aka raw knockback of a character). Tests were done in the exact same manner as yesterday:

*All of Sonic's damage output is the same.
*Fsmash, Dsmash, Bthrow, and SDJ all received launch distance nerfs. Blatant nerf for the first three, combo buff potential for the fourth.

That's all for now. Frame data will hopefully come from whoever datamines the game. Dark days lie ahead. :applejack:
Well that's it, it has been fun guys but I am officially done with Smash 4. I plan to get into melee / pm though, so at least I have that left to look forward to.
 

Luig

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Dsmash nerfed?
I know this is ko%.
Pre patch, fully charged dsmash from back kos mario at 97%
It still does. Maybe the front?

EDIT: dsmash front uncharged kos later than utilt. I am seriously thinking about switching my main to ike.
 
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TwicH

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I can't believe I was actually hoping for Sonic's back-throw to get his old KB back...
 

Fuerzo

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Don't play Sonic at all, but why are they nerfing kill power of all things? That's Sonic's weakest aspect already.
 
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