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Figuring out how many bytes are in everything

Sean Wheeler

Smash Lord
Joined
Aug 23, 2013
Messages
1,032
So I've been wondering, how much data does everything cost in Super Smash Bros. Ultimate? Nintendo Switch cards could hold up to 32 GB of storage. And according to many news articles, Super Smash Bros. Ultimate will have 16 GB of data. But I'm more interested in how much of those gigabytes go into the characters, the stages and the items and modes. Do Echo fighters really carry less data than standard fighters because they share assets with the standard fighters? How many bytes are in each vertex? How many vertices do each model have? How many bytes for each pixel of texture? How many bytes does the timer and score have? How many bytes is each frame of animation? How many bytes for each controller input? How many for lighting? Has anyone extracted files from past Smash games, because that could help with this question. Would the improvements make it harder for our calculations? And how much GB have we seen so far and how much GB worth of the game is left? And with this information, can we predict what kind of stuff can be revealed? Sakurai said there's 103 stages and 900 songs. How much is each stage with their hazards? Should the screen resolution factor into this? Where do all the bytes go?
 

DeadlyLampshade

Smash Apprentice
Joined
Aug 11, 2014
Messages
106
Location
'Straya, mate.
Interesting thing to note is that with upgrades in compression, the music is even better compressed in ultimate than it was in Smash 4. Just something to keep in mind when determining the size of the music in Smash Ult.

Music and SFX will be the most expensive things in the game in terms of file size, followed by all the Textures used by the game, this is followed by model data, animation data is next and the last thing is scripts used by the software.

All that out of the way, here is a broad estimation of how that would look like in my estimation.

10gb - Music / SFX
4gb - Textures
1gb - Model Data
1gb - Animation Data
1gb - Scripts, Binaries & Localization
 
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