WondrousMoose
Mind the antlers
- Joined
- Nov 8, 2014
- Messages
- 834
- Location
- College Station, TX
- NNID
- WondrousMoose
- 3DS FC
- 3024-5909-8345
Visually speaking, this is probably my favorite of Sheik's combos. It's been pretty popular with Sheik mains since early in Smash 4's competitive life but hasn't been fully explored until now.
This combo is performed from a full hop by releasing a full hand of needles as soon as Sheik is in the air and then executing Bouncing Fish. A variant can also be performed from a double jump, but the percents for that to work will vary widely. In summary, this is a high-percent kill combo that looks really awesome.
All testing was performed in Training Mode from a dash against a stationary, grounded CPU. This means that there is no Rage factored in and that no aerial targets were used, so actual percents in a match will vary. This table is meant to be viewed as a starting point for personal application. The ending percent is listed as a range of 5%, as testing at that end is incredibly precise and time-consuming.
Fighter|Starting %|Ending %|Range
Mario|95|170-175|80
Luigi|94|165-170|76
Peach|85|160-165|80
Bowser|100|205-210|110
Yoshi|96|180-185|89
Rosalina & Luma|84|160-165|81
Bowser Jr.|96|195-200|104
Wario|99|190-195|96
Mr. Game & Watch|85|145-150|65
Donkey Kong|102|205-210|108
Diddy Kong|96|180-185|89
Link|96|185-190|94
Zelda|87|160-165|78
Sheik|88|175-180|92
Ganondorf|100|190-195|95
Toon Link|92|165-170|78
Samus|94|200-205|111
Zero Suit Samus|84|170-175|91
Pit|92|190-195|103
Palutena|91|170-175|84
Marth|89|175-180|91
Ike|97|210-215|118
Robin|91|180-185|94
Kirby|85|150-155|70
King Dedede|103|205-210|107
Meta Knight|86|175-180|94
Little Mac|86|170-175|89
Fox|85|175-180|95
Falco|88|175-180|92
Pikachu|90|165-170|80
Charizard|99|195-200|101
Lucario|94|185-190|96
Jigglypuff|74|135-140|66
Greninja|93|185-190|97
Duck Hunt|91|180-185|94
ROB|96|195-200|104
Ness|92|160-165|73
Captain Falcon|95|195-200|105
Villager|93|160-165|72
Olimar|89|155-160|79
Wii Fit Trainer|92|175-180|88
Dr. Mario|96|175-180|84
Dark Pit|94|190-195|101
Lucina|89|175-180|91
Shulk|94|185-190|96
Pac-Man|92|175-180|88
Mega Man|96|195-200|104
Sonic|92|170-175|83
Mii Brawler|95|175-180|85
Mii Swordfighter|96|180-185|91
Mii Gunner|96|180-185|91
Mewtwo|80|160-165|85
Lucas|91|160-165|74
Roy|92|185-190|98
Ryu|96|180-185|89
Cloud|95|185-190|95
Notes
This combo is performed from a full hop by releasing a full hand of needles as soon as Sheik is in the air and then executing Bouncing Fish. A variant can also be performed from a double jump, but the percents for that to work will vary widely. In summary, this is a high-percent kill combo that looks really awesome.
All testing was performed in Training Mode from a dash against a stationary, grounded CPU. This means that there is no Rage factored in and that no aerial targets were used, so actual percents in a match will vary. This table is meant to be viewed as a starting point for personal application. The ending percent is listed as a range of 5%, as testing at that end is incredibly precise and time-consuming.
Mario|95|170-175|80
Luigi|94|165-170|76
Peach|85|160-165|80
Bowser|100|205-210|110
Yoshi|96|180-185|89
Rosalina & Luma|84|160-165|81
Bowser Jr.|96|195-200|104
Wario|99|190-195|96
Mr. Game & Watch|85|145-150|65
Donkey Kong|102|205-210|108
Diddy Kong|96|180-185|89
Link|96|185-190|94
Zelda|87|160-165|78
Sheik|88|175-180|92
Ganondorf|100|190-195|95
Toon Link|92|165-170|78
Samus|94|200-205|111
Zero Suit Samus|84|170-175|91
Pit|92|190-195|103
Palutena|91|170-175|84
Marth|89|175-180|91
Ike|97|210-215|118
Robin|91|180-185|94
Kirby|85|150-155|70
King Dedede|103|205-210|107
Meta Knight|86|175-180|94
Little Mac|86|170-175|89
Fox|85|175-180|95
Falco|88|175-180|92
Pikachu|90|165-170|80
Charizard|99|195-200|101
Lucario|94|185-190|96
Jigglypuff|74|135-140|66
Greninja|93|185-190|97
Duck Hunt|91|180-185|94
ROB|96|195-200|104
Ness|92|160-165|73
Captain Falcon|95|195-200|105
Villager|93|160-165|72
Olimar|89|155-160|79
Wii Fit Trainer|92|175-180|88
Dr. Mario|96|175-180|84
Dark Pit|94|190-195|101
Lucina|89|175-180|91
Shulk|94|185-190|96
Pac-Man|92|175-180|88
Mega Man|96|195-200|104
Sonic|92|170-175|83
Mii Brawler|95|175-180|85
Mii Swordfighter|96|180-185|91
Mii Gunner|96|180-185|91
Mewtwo|80|160-165|85
Lucas|91|160-165|74
Roy|92|185-190|98
Ryu|96|180-185|89
Cloud|95|185-190|95
Notes
- Link and his cartoony counterpart cause some trouble, as their shield will often deflect the first couple needles.
- The combo appears to be affected primarily by a fighter's weight, fall speed, and hitbox size. As expected, fighters like Bowser and Ike eat this combo for days, while Jigglypuff and Kirby have a much narrower effective window.
- It has to be performed with a full hand of needles, as the extra frames required to charge even a single one will prevent Sheik from performing a follow-up aerial Bouncing Fish.
- At either end of the effective range, it's preferable to hit the opponent with three or four needles, requiring Sheik to jump from a little further back.
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