La di da~
*note, this is the Fawful from his final fight. He has no recovery move, but rather, he flaps his wings to gain a lot of distance, like Yoshi*
Neutral B: Fawful’s antenna creates a slow moving energy ball. The ball is around the size of a party ball, and I stress how slow the thing moves. To make up for it, the ball tracks, and because of how slow it is, it tracks much better than normal. If it hits, it will do a good amount of damage, but it can be gotten rid of with a normal attack which will cancel it out.
Forward B: Fawful creates a lightning shaped ray out of his antenna, which doesn’t go very far, but it will act much like Sheik’s whip. The energy bolt can be whipped around, but it doesn’t have as much flexibility as Sheik’s whip, because it is much thicker. It will zap opponents if hit.
Up B: Fawful’s generates several energy orbs from his antenna, which spin around it, and then fly upwards, in a opening cone pattern. This is best used against opponents in the air, and on contact, will slam them into whatever is below them, damaging them. In theory, it is the best anti-air move, but due to its angle, it is difficult to hit enemies that are not directly above Fawful.
Down B: A mini circle-stage is planted where Fawful is standing, being about two characters long. If any character steps on it besides Fawful, the stage will clamp over them automatically, do damage, and then spit them right up. Only one stage can be planted at a time, but if the player uses down B a second time, the stage will disappear from its old location, and Fawful will be free to use it somewhere else. (He has to press down B twice to get it to a new place) If you did not know, the stage is the same one Fawful fights on in his last battle.
Final Smash: Fawful’s circle-stage appears under Fawful, and then it clamps over him, protecting him from damage. Several energy orbs, being the ones from his Neutral B, spin around it, to make a spiral all around the circle-stage vertically. (That is to say, they will spin from top to bottom, to the player’s perspective) They spin around, and, phasing through floors, and as they spin, they get farther apart, and go faster. The energy balls can be destroyed the same way the neutral B attacks can, but it is dangerous, as another energy orb may spin onto the person trying to destroy one. In all, it’s a better idea to jump through it, if you’re trying to avoid it.