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Fastest ways to take the ledge as Ike

Quaza

Smash Cadet
Joined
May 21, 2014
Messages
26
Location
York, Pennsylvania
So I was curious about what the fastest way to take the ledge is as Ike from various distances. Here's what I found.
For the sake of clarity I use units to refer to blocks on the training stage.
  • 4 units from ledge
    • Quickdraw RAR wavedash: 33 frames
    • Run RAR wavedash: 47 frames
    • Run off QD attack: 54 frames
  • 7 units from ledge
    • QD RAR short hop fast fall to ledge: 57 frames
    • Run QD RAR wavedash: 50 frames
    • Charged QD RAR wavedash (release on frame 13): 51 frames
    • Charged QD RAR wavedash (release on frame 16): 50 frames
  • 10 units from ledge
    • QD RAR short hop: 69 frames
    • Run RAR short hop: 75 frames
    • Run QD RAR wavedash: 72 frames
    • QD wavedash forward QD RAR wavedash: 68 frames
    • Run RAR wavedash: 86 frames
    • Charged QD (release frame 40): 71 frames
So obviously what I learned is that you should always use quickdraw for everything.
 

Commander

Smash Ace
Joined
Nov 7, 2013
Messages
591
Its cool to see frame data even if it is something that is pretty intuitive. Any idea how this compares with sending hitboxes out from similar distances?
 
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