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Fan Smashers

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Statyx

Smash Rookie
Joined
Dec 15, 2011
Messages
8
NOTE: This is my very first thread, so if this belongs somewhere else, please don't hate. Just notify a mod, and PM to lemme know about moving the thread. Thank ye.
NOTE 2: This fan-made rendition of Zero uses the appearance, abilities, and weapons of the MMZ incarnation of Zero

Table of Contents
  • Zero
    [**] General Description
    [**] Combo
    [**] Tilts
    [**] Other
    [**] Smash Attacks
    [**] Air Attacks
    [**] Grab & Throws
    [**] Specials
    [**] Misc.




Zero

General Description

Zero is rather unique in terms of his physical attributes. While Zero is a definite heavyweight (weighing as much as Charizard) with falling speed comparable to Falco, Zero is a high-mobility character with a dashing speed matching that of ZSS and Shiek and a big jump. This is combined with an amazing degree of air speed that allows Zero to cover surprising distances in a single jump. This is however marred by his aforementioned falling speed, and the fact that his second jump only gets about half the height of his first one. This means that while a capable air fighter, Zero will be spending most of his time on the ground.

Zero is marked as a definite close-combat fighter, with all of his most damaging and killing moves being within the range of his blade. Despite this, Zero is not unlike Link with a variety of long-range options for approach. His neutral special (Buster Shot) is a fairly fast projectile that allows Zero to attack at a distance, and while it has mediocre knockback it's unique in the it carries prolonged hitstun, giving Zero the opportunity to use his speed to get in close. Zero's down special (Energy Shield) not only allows prime defensive measures, but can also act as a long-range projectile with competent spike potential. Zero's Up Special (Chain Rod) can not only act as a tether, but can also be directed and actually pulls opponents in, slamming them to the ground in front of him, prime for combos or finishers. Despite the variety, all of these attacks are rather weak in knockback and/or damage, rendering them unreliable for kills and forcing Zero in close. This however can be accomplished with Zero's dash attack, which strikes fast and quickly racks up damage. While Zero further extends his reach with his standing grab, but this is one of the riskier methods, as Zero's grab has ending lag if it misses.

The red reploid also carries an exceptionally unique niche, in that three of his specials can be charged WHILE allowing Zero to retain his full mobility. While this gives Zero an exceptional edge in charging, he can't retain the charge via shielding or dodging like other characters. This restricts Zero from using any of his other specials until he launches his attack, leaving him vulnerable to approach, due to the fact that all of his long range attacks are specials.

Once Zero gets in close he is at his deadliest. His combo is strong and fast with minimal lag, capable of stringing into most of Zero's other attacks. His F-smash is highly damaging with K.O. potential as low as 110%, and with decent charge is capable of cutting through projectiles. His D-smash carries a high chance of tripping up opponents, with set knockback to keep the pressure off. His U-Smash carries a long-reaching but narrow range, and managing to hit with the tip carries massive incredible K.O. potential, making it a reliable finisher. However, while all of Zero's attacks come out fast and hard, his smash attacks all carry noticeable ending lag, leaving him vulnerable if he misses.

[Will add more detail later]

Combo

(All damage percentages given are "Fresh")

Combo: Zero's signature 3-slash combo. Average knockback at a diagonal angle. 3%-4%-8%

Tilts

F-tilt: Zero stabs his Z-Saber forward. Can be angled, with knockback direction matching said angle. 8-12%

D-tilt: Zero performs a ground-level slash. Carries upward knockback. 7-10%

U-tilt: Zero performs an upward slash, similar to his "Ryuujin" attack. Upward knockback. 8-11%

Other

Ledge: Zero slashes at the opponent. 8%

100% Ledge: Zero thrusts his Z-fist forward. 14%

Dash: Zero performs a quick jump, followed by a rolling slash. Downward knockback, 3-5% each hit, 5 hits max.

Smash Attacks

F-smash: Zero performs a powerful slash, similar in appearance to his full-charge slash. Horizontal knockback, and capable of destroying projectiles at higher charges. 21% uncharged, 32% fully charged.

D-Smash: Zero slams his fist into the ground, launching energy projectiles in front of and behind him. Set horizontal knockback. 19% uncharged, 27% fully charged.

U-Smash: Zero stabs his triple rod up into the air. Narrow range, but high knockback if the sweetspot hits. 23% uncharged, 28% fully charged.

Air Attacks

N-air: Zero performs an airborne rolling slash. Above-average knockback, 15%

F-air: Zero performs a forward kick. Sex kick, 12%

U-air: Zero thrusts his recoil rods above him. High vertical knockback, 16%

D-air: Zero thrusts his triple rod down below him. Capable of meteor spiking, 13%

B-air: Zero slashes behind him. Below-average knockback, 14%

Grab & Throws

Standing grab: Zero launches his Chain Rod forward, then pulls in the opponent. Has ending lag that leaves him vulnerable.

Running grab: Zero lunges, reaching out with his Z-fist activated.

Pummel: Zero bolts the opponent with a blast of energy from his Z-fist. 3%

F-throw: Zero lets go, then stabs his opponent with his Recoil Rod. 8%

B-throw: Zero swings the opponent overhead, then blasts them with point-blank Buster Shot. 8%

D-throw: Zero slams his opponent into the ground, then blasts them with a powerful bolt of energy from his Z-fist. 8%

U-throw: Zero lifts up his opponent, then stabs his opponent with his Z-Saber

Specials

Neutral Special- Buster Shot: Zero fires at the opponent with his Buster Shot. Uncharged the speed is equal to Falco's laser, and the firing rate is equal to Wolf's. Each hit does 9%. First level of charge fires two shots with increased speed and power, 16% each. Second level of charge fires a single shot with further increased speed and power, with 34%. Even fully charged, the shots have minimal knockback, but even prolonged hitstun that's increased with charge level.

Forward Special- Z-Fist: Zero thrusts his Z-fist forward, grabbing his opponent and blasting them with energy. Charging the attack increases the power of the blast. Zero can use this attack while dashing, which carries the same animation as his dash grab. Upon grabbing and blasting the enemy, Zero steals whatever item they are carrying (excluding crates) or wearing, and can even steal Smash Balls. 15% uncharged, 35% fully charged.

Down Special- Shield Boomerang: Zero holds out his Shield Boomerang in front of him, which deflects projectiles. Able to angle a full 90% upward. The attack blocks physical attacks as well, but only reduces knockback; does not fully remove it. The Shield Boomerang can be thrown vertically, horizontally, and at 45 degrees. The attack carries three hits along its trail at 4% each, with a fourth hit at its apex, with deals 18% and spikes downward.

Up Special- Chain Rod: Zero throws out his Chain Rod at the same angles as the Shield Boomerang. If it hits, the Chain Rod pulls the opponent in and slams them to the ground in front of Zero. Acts as a tether recovery.

Final Smash: TBD

Misc.

Up Taunt: Zero swings his Z-Saber in a quick Z-formation, saying "Is that all you've got?"

Side Taunt: Zero looks at his palm as it glows with green energy, then swings his hand to the side.

Down Taunt: Zero pulls out his Buster Shot and spins it, saying "That's it? Pathetic." before putting his Buster Shot back.

Loss: Zero claps slowly with his back to the camera.

Victory:
*1- Zero swings his Z-Saber three times in a Z-formation before sheathing it, his back to the camera.
*2- Zero spins his Triple Rod before striking a stance, facing the camera.
*3- Zero stands to the side, arms crossed, and looks at the camera.







So, that's what I've got so far on this. I've been thinking about this for a long time, and I'm glad to finally get it down. Thoughts?
 
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