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Falcon R and D bot commands

Rachman

be water my friend
Joined
Mar 22, 2015
Messages
229
Location
FL
Some of the Falcon R and D bot commands (not all), decided to make a Smashboards thread of them so they could be more easily viewed

!20gx

https://www.youtube.com/watch?v=kbW1KwBw41E&list=PLgxU9Y-5bO6tGjcj_cSGJMuhVRQNqkakt


!WELSH****TARD

https://cdn.discordapp.com/emojis/318933575414317066.png


!airretreat

Falcon's retreating hitboxes


http://imgur.com/a/370fi


!aiconcept

https://gfycat.com/AnchoredBlissfulLabradorretriever


!avoidtipshine

https://pastebin.com/BE5W7BFz


!bairslideoff

fox can slide off vs bair at 20% with just ASDI down and grab ledge,

ASDI down and hold in, around 30%


!beginnerneutral

https://pastebin.com/MBWLNRwp


!cc

https://docs.google.com/document/d/1PmthEukfDFjpP0374wA-WNbOt7TTFPQ34M0vF3Ux3UE/edit?usp=sharing


!cooking

https://cdn.discordapp.com/emojis/340305382360612866.png


!dair

Total: 44

Hit: 16-20

IASA: 38

Auto cancel: <3 36>

Landlag: 24

Lcanceled: 12


http://i.imgur.com/A2pT969.gif



!damage

https://www.ssbwiki.com/Captain_Falcon_(SSBM)


!dashattack

Total: 39

Hit: 7-16

IASA: 38


http://i.imgur.com/GgT2TWU.gif


!djaerial

dj aerial: if someone tries to stop you from simply jumping to stage or ledge, you sometimes have to double jump aerial to keep them honest. Stops them from simply jumping out and hitting you


https://gfycat.com/BreakableCompetentGaur

https://gfycat.com/OrneryUnripeAnemonecrab

https://gfycat.com/CleverCrazyCrane


!djffmixup


https://gfycat.com/UnsungRegalHamadryad


https://gfycat.com/GrouchyElasticBrocketdeer



!djhorizontal

A favored tactic of wizzrobe, if you jump straight up from this distance or closer and drift in, you can horizontally sweetspot the ledge and dodge basically any attack not done on a read. It's a strong default option to mix in with your many others as this will dodge almost everything people do to cover your recovery without commitment and can even mix in fast falls to make it a mix up in and of itself.


https://gfycat.com/GoodnaturedOrneryCockerspaniel


!doublepoof

If Sheik double poof recoveries, just roll up onstage

if they go straight up at ledge, you have time to uair them or even knee them

if they go onstage straight down, you have time to SH backwards bair them or grab them

if they go to platforms, you can FH stomp, don't SH, nipple spike can be double stick DI'd

and then if they go straight into stage, you can stomp them

if they go just onstage and straight up, they can sometimes autocancel upon landing, so hit them out with a dash SH uair

!downb

Hit (from ground): 14-32

Hit (from air): 15-29

Recovery time (from ground): 29

Recovery time (from air): 28

NOTE: landing during the air recovery

time causes the ground hit

Ground hit lag: 45

Ground hit damaging: 1-2

Wall hit lag: 60


http://i.imgur.com/LUFohh9.gif


http://i.imgur.com/82cCTvC.gif



!dropzoneuair

https://gfycat.com/ShadyEmbellishedJohndory

https://gfycat.com/MammothHotCod


!dsmash

http://i.imgur.com/F4zYrSx.gif


Total: 49

Hit: 19-22, 29-32

IASA: 45

Charge frame: 14


!dtilt

Total: 35

Hit: 10-15

IASA: 35


http://i.imgur.com/kEPdg99.gif


!dumbmovement

https://www.youtube.com/watch?v=wo3w90zAwqw


!dwdvsdash

https://smashboards.com/threads/hurtbox-manipulation-in-micro-spacing-situations.412505/


!fair

Total: 39

Hit: 14-30

IASA: 36

Auto cancel: <6 35>

Landlag: 19

Lcanceled: 9


http://i.imgur.com/D6rpYZg.gif


!falcodu

https://gfycat.com/IgnorantDrearyGaur


!falcolaser1

http://imgur.com/QAFRH2C,iDYMxqd

http://imgur.com/a/dlzS9

http://imgur.com/a/54JCw


!falcolaserdb

If you are hit by a laser and are not CCing, you can dash back and avoid an aerial from this close and get a free DD grab


https://gfycat.com/SnivelingDirectBaboon


!falcolbair

A safer anti-approach option vs laser, cc into dash back bair


https://gfycat.com/SmugUnfinishedAndalusianhorse

https://gfycat.com/AnotherAnxiousHuemul

https://gfycat.com/DarlingUnsightlyEft


!falcolordstomp

If you CC a laser, you have time to lord stomp either a follow up low laser or aerial and not just grab. CCing is necessary because CC reduces laser stun from 12 to 7 frames. You do not need to dash back out of crouch, simply release the stick to neutral during laser stun and then dash back normally. CC dash back sh instant bair is a safer, lower reward option worth exploring especially in case they decide to approach with a following high laser but you are not comfortable calling it out


https://gfycat.com/AntiqueScrawnyHarvestmen


https://gfycat.com/ThatEllipticalAmericancreamdraft


!falcomixupwip

if they might approach and you can cc:

cc laser into lord stomp, beats approaching low laser or aerial, gets hit but not true comboed out of vs high laser, can also cc dash back instant bair to cover that as well but it has a lower potential reward if correctly guessing in exchange for covering more options


if you can't cc:

shield stop uair/nair is good if you expect laser into approaching laser. catches approaching laser and trades with aerial (not a bad trade usually). Must have a little bit of space to get a trade on aerial however unless you have a read on laser If you're unsure and you're too close, can always do laser dash back. Do nair as a read on laser at low % in order to nair grab the airborne falco


take laser dash back gives a free grab vs laser at any spacing further than the one shown in !falcolaserdb


!falconknee

https://pastebin.com/Q6vKSn4f


!falconpivotbair


https://gfycat.com/NastyRepentantArmyworm


https://gfycat.com/GlamorousBraveBrahmancow



!falconplay

https://www.youtube.com/user/magicsixball/playlists?sort=dd&shelf_id=1&view=50


!falcothrow

Falcon uthrow earliest combo %s on Falco


No DI:

Uthrow regrab- 40%

Uthrow fsmash- 72%

Uthrow knee- 85%


DI down and away: (rough %s as it depends on notch position)

Uthrow regrab- ~65%

Uthrow dash SH uair- ~65%

uthrow dash SH knee- ~105%


DI away:

Uthrow dash SH uair- 117%

Uthrow dash SH knee- 139%


!falcowdcc

https://gfycat.com/JovialShamefulDwarfmongoose


!firefoxreact

this is about the max distance you can react to firefox realistically and still cover all angles with uair


https://gfycat.com/GrouchyDisguisedFirefly


!fodaerials

https://smashboards.com/threads/short-hop-aerials-on-fountain-fod.448959/


!fox1stnair

https://gfycat.com/AppropriateBelatedGrizzlybear


!foxbaircc

https://gfycat.com/ImpureDaringAcaciarat


!foxdaOP

https://www.youtube.com/watch?v=XyxprocdlfQ


!foxdsdi

https://gfycat.com/HelplessRareAustraliancurlew


!foxfhcorner

https://gfycat.com/NeatTestyIrishterrier


!foxldnair

https://gfycat.com/UnselfishCarefreeAntelopegroundsquirrel


!foxlowuair

https://gfycat.com/WateryLimitedCarpenterant


!foxlowupb

https://gfycat.com/WateryLimitedCarpenterant


!foxoptionselect

https://www.youtube.com/watch?v=pvpUNwPzLP0


https://www.youtube.com/watch?v=BQp_8N5ouCw


!foxplat

https://pastebin.com/c0GKE4qP


!foxplatuair

https://gfycat.com/BlindBlankIndri

https://gfycat.com/HopefulSafeArcticfox

https://gfycat.com/RequiredBlondAddax

https://gfycat.com/WeeDefenselessAustraliansilkyterrier


37% dl, 30% ys, 32% bf 32% ps


please note that the jump on ps is BUFFERABLE, which is why i chose to jump straight up, and therefore you can get it every time np


!foxrunoffuair

https://gfycat.com/BlackandwhiteFoolhardyGalapagoshawk


!foxshieldpoke

https://gfycat.com/ThirdIdenticalLeafbird


this is consistent even at full shield


!foxstompoos

https://gfycat.com/FickleClumsyGeese


!foxthrow

Falcon uthrow earliest combo %s on Fox


No DI:

Uthrow regrab- 42%

Uthrow fsmash- 78%

Uthrow knee- 88%


DI down and away: (rough %s as it depends on notch position)

Uthrow regrab- ~70%

Uthrow dash SH uair- ~67%

uthrow dash SH knee- ~100%


DI away:

Uthrow dash SH uair- 110%

Uthrow dash SH knee- 133%


exact ranges aren't needed since you just go from 1 to the next

when the % is right


!foxupbreact

this is about the max distance you can react to firefox realistically and still cover all angles with uair


https://gfycat.com/GrouchyDisguisedFirefly


!foxuthrow

Escaping fox uthrow punish flowchart


0-13% (NTSC), 0-20% (PAL): Wiggle out, ASDI down tech in place grab. You land and ASDI down tech in place the usmash (it comes out before you can shield). If they go for nair you can ASDI down pseudo CC that too! Stops working after these %s as fox can usmash before you land and usmash breaks the tech in place ASDI down. If they go for a regrab then you'll either have to tech or DJ away (which usmash catches), but no fox does that at this low a %.


20-36%: DJ airdodge, avoids usmash while gets caught by nair. However, nair won't knock down until 37% pre throw, so it's fine. If they punish the airdodge after a late nair then you'd have to mixup with wiggle out land or DJ which would lose to usmash, making it a 50/50.


37%+: Uthrow nair combos and knocks down, DI for an edgecancel or to minimize the punish


https://gfycat.com/HiddenFittingHummingbird



https://gfycat.com/WastefulNewHectorsdolphin



https://gfycat.com/MeaslyRedHumpbackwhale


!foxuthrow2

https://gfycat.com/ImaginativeTameCirriped


https://gfycat.com/ZestyEarnestItaliangreyhound


!foxuthrowjab

https://gfycat.com/GrippingGiddyBackswimmer


!foxuthrownair

https://gfycat.com/AgileBrilliantFoxhound


!frame

https://smashboards.com/threads/captain-falcon-hitboxes-and-frame-data.284165/

!fsmash

Total: 64

Hit: 18-21

IASA: 60

Charge frame: 10


http://i.imgur.com/lU6OK8w.gif


!ftilt

Total: 29

Hit: 9-11


http://i.imgur.com/k8eeq0x.gif


!ftiltdown

http://i.imgur.com/M2rqwYB.gif


!ftiltup

http://i.imgur.com/gQWvQDL.gif


Total: 29

Hit: 9-11


Total: 29

Hit: 9-11


!****tard

http://setchilabnotes.blogspot.co.uk/


!genericinfo

Jump: airborne on frame 5


Air time: 49

Earliest FF: 26

FF air time: 36


SH air time: 31

Earliest FF: 17

SH FF air time: 20


2nd jump earliest FF: 23


Landing lag: 4 frames


Dash becomes run at frame 16

Turn-jump Threshold: 16

Run turnaround: 28


!gentleman

https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/


!geruyopluigi

https://pastebin.com/8WVyu4Wi


https://media.discordapp.net/attach...87/20160303_020808.jpg?width=1911&height=1075



!gravymarth

https://pastebin.com/byxyEtsX


!grab

http://i.imgur.com/D6rpYZg.gif


!grabledge

https://gfycat.com/RepentantNecessaryBuzzard


this is approximately the max distance you can be from ledge and retain the ability to dash -> pivot wavedash to ledge. Otherwise, something like this may be necessary to quickly grab the ledge

https://gfycat.com/SickFlatFishingcat


!gucci

https://www.youtube.com/watch?v=_nx_RSdcYTg&list=PLgxU9Y-5bO6vtgDYyeJUl0_RH2XMguhOu


!hax

https://www.youtube.com/watch?v=kavVA7U6haE&list=PLgxU9Y-5bO6vD2DF1b9nfTBSiNhhpHGdL


!haxdash

https://www.youtube.com/watch?v=lxg05IN9ncw


!highpercentland

Amsah teching/slide offs:

Basically utilizing falcon's weight combined with the asdi down mechanic to allow for insane survivability. This concept is two fold, one is teching in place or missing the tech to allow for you to "slide off" vs common moves like Fox bair and both avoid being comboed whilst avoid dying. However, at high %s this is way too risky as you'll simply go too far off stage. This is where Amsah teching comes into play. My attempt at a gfycat is here to show what amsah teching looks like.


https://gfycat.com/ConsciousImpressiveFugu


!icsgrab

If you grab shielding Ice Climbers, Nana will go through a shield dropping animation before being able to act again, e.g shield.

This means that if you can put out something quick enough, you can hit the shield dropping animation.

Foxes often do this with fthrow, falcon can do it with uthrow.


If you immediately uthrow Popo, it'll hit Nana before she's able to shield. You can then abuse her AI and get a kill on her from it, like this:

https://youtu.be/F7WyRJrHpv8


https://youtu.be/-sq_Xd2fc14


https://youtu.be/w8dvAKvjITc



If you grab Nana though, then you're kinda ****ed.


!icskneeftilt

https://gfycat.com/EverlastingBaggyHornedviper


!icskneestomp

https://gfycat.com/QuarrelsomeRashCob


!icsshielddrop

https://gfycat.com/AmazingLegitimateBufeo


!icsstomp

https://gfycat.com/SophisticatedYellowClownanemonefish


!ikd

Ikneedata.com


!index

https://smashboards.com/threads/the-falcon-index-thread-new-post-of-the-week-by-magus.307911/


!instantuair

https://www.youtube.com/watch?v=vA9UBw2UxAk


!jab1

http://i.imgur.com/vAvXVRk.gif


Total: 21

Hit: 3-5

Window of the second punch: 3-25

Second punch starts: 9


!jab2

http://i.imgur.com/ncYdCDy.gif


Total: 20

Hit: 5-7

Window of the knee: 2-25

Knee starts: 8


!jab3

Total: 32

Hit: 6-12

IASA: 23

Rapid Jabs Start: 13

http://i.imgur.com/LyAAUi4.gif


!kneegrab

not only does it beat shield grab, it also successfully catches wd oos

https://gfycat.com/HeavenlyRigidAntlion


!kneerange

https://cdn.discordapp.com/attachme...6099_597732107052517_474152272626048777_o.jpg


!laserdashback

If you are hit by a laser and are not CCing, you can dash back and avoid an aerial from this close and get a free DD grab


https://gfycat.com/SnivelingDirectBaboon


!laserdashuair

https://gfycat.com/IgnorantDrearyGaur


!laserlordstomp

If you CC a laser, you have time to lord stomp either a follow up low laser or aerial and not just grab. CCing is necessary because CC reduces laser stun from 12 to 7 frames. You do not need to dash back out of crouch, simply release the stick to neutral during laser stun and then dash back normally


https://gfycat.com/AntiqueScrawnyHarvestmen


!laserlordstomp2

https://gfycat.com/ThatEllipticalAmericancreamdraft


!lasermixupwip

if they might approach and you can cc:

cc laser into lord stomp, beats approaching low laser or aerial, gets hit but not true comboed out of vs high laser


if you can't cc:

shield stop uair/nair is good if you expect laser into approaching laser. catches approaching laser and trades with aerial (not a bad trade usually). Must have a little bit of space to get a trade on aerial however unless you have a read on laser If you're unsure and you're too close, can always do laser dash back. Do nair as a read on laser at low % in order to nair grab the airborne falco


take laser dash back gives a free grab vs laser at any spacing further than the one shown in !laserdashback


!ledgehopnaircc

https://gfycat.com/LegalGreenCaudata


https://gfycat.com/DirtyLawfulLeafwing


!lord

https://www.youtube.com/watch?v=yEbGFcwdudw&list=PLgxU9Y-5bO6svL5vtD20wiKEEISbd69ew


!lordstomp

The stomp shown, dash away stomp and drift back in as the hitbox comes out. Useful for dodging moves and stomping the endlag. I like to describe it as a "dd grab in read form" to make it easier to understand

https://gfycat.com/ConsciousScaredKarakul



!luigizhenni1

https://pastebin.com/xaBMPKut


!mango

https://www.youtube.com/watch?v=O9o9J9GHMwU&list=PLH6t693rjW9BhWq8LRs9EHsXJpmEA7K-X


!map

https://media.discordapp.net/attachments/169156844739100672/237394987334107137/3o3eiwJ.png


!marthccgrab

https://gfycat.com/CrispEquatorialIndusriverdolphin


!marthdthrow

https://gfycat.com/BrightFalseGoldfinch


https://gfycat.com/WellmadeLividLabradorretriever


this is vs very good di from the marth player from the dthrow itself


!marthdthrowuair

if they DI in, DJ uair

if they DI away, non FF double uair

starts working 21%

https://gfycat.com/LastEnergeticKusimanse


!marthfthrow

https://gfycat.com/AnxiousPinkAmericanlobster


!marthfthrowgimp

https://gfycat.com/AppropriateAssuredHypsilophodon


!marthgravy

https://pastebin.com/byxyEtsX


!marthjabreset

you can buffer getup roll vs Marth jab reset from 26%

so 22% pre Marth fthrow

you can hold control stick (NOT CSTICK!!!!) up to ASDI out of jab reset at 29%

or 25% pre Marth fthrow


!marthos

https://www.youtube.com/watch?v=Sj5j3zpVRes&feature=youtu.be


!marthrecovery

https://gfycat.com/PaltryHarmoniousGrouse


!marthsideb

https://www.youtube.com/watch?v=pXn_t1MZtm0&feature=youtu.be


!marththrow

(WIP!)

Falcon vs Marth optimal flowchart (no platforms, assumed FD):


Lower port


0-7%: Dthrow regrab on DI down and away, Regrab on no DI and instant DJ nair on DI in

7-20%: Dthrow uair on DI down and away (no combo from it though, if they DI/SDI correctly), regrab no DI and instant DJ nair DI in. Use nair techchase if you want to make it difficult for the Marth, since you get no true combo if not.

-Or go for uthrow uair to start a juggle, might be worth

(12%+: dthrow knee works on DI in, reactible at later %s)

21-26%: Dthrow uair on DI down and away, combo to grab on DI away on the uair and nairs/uairs if they DI in. Regrab or dash SH uair no DI on the dthrow and either SH knee or instant DJ nair DI in on the dthrow.

-https://www.youtube.com/watch?v=p7zikFVo8Eg if they SDI and DI up and in on the uair, you can't combo to grab, so you do another uair (which they can't avoid) and combo to uair, grab or a techchase.

27%+: Dthrow uair on DI down and away, it'll force them into tumble and so if they DI down and away on the uair, you go to where they land and techchase them. Otherwise, react to their DI and combo accordingly with uairs and nairs.

-On no DI from dthrow you can dash SH uair and combo. On DI in you SH knee or instant DJ nair.

-From 23% you can dthrow knee Marth on no DI (and DI in ofc)


Uthrow knee does not combo on DI away.

Dthrow knee does not combo at any relevant %s


to see what having the higher port gives you, type !marththrow2


!marththrow2

Higher port (4)


0-19%: Dthrow regrab on DI down and away, Regrab on no DI and instant DJ nair on DI in

(2%+: dthrow knee works on DI in, reactible at later %s)

20%: Dthrow uair on DI down and away, no combo. regrab no DI, instant DJ nair DI in. Nair techchase if they can't get around it.

21-26%: Dthrow uair on DI down and away, combo to grab on DI away on the uair and nairs/uairs if they DI in. Regrab or dash SH uair no DI on the dthrow and either SH knee or instant DJ nair DI in on the dthrow.

-https://www.youtube.com/watch?v=p7zikFVo8Eg if they SDI and DI up and in on the uair, you can't combo to grab, so you do another uair (which they can't avoid) and combo to uair, grab or a techchase.

27%+: Dthrow uair on DI down and away, it'll force them into tumble and so if they DI down and away on the uair, you go to where they land and techchase them. Otherwise, react to their DI and combo accordingly with uairs and nairs.

-On no DI from dthrow you can dash SH uair and combo. On DI in you SH knee or instant DJ nair.

-From 12% you can dthrow knee Marth on no DI (and DI in ofc)


78-86%: uthrow knee


!marththrowold

0-31% D-throw. Off of dthrow you can regrab any DI away (including down and away as proven in my thread here for those curious) at 0% and previously I have reacted to DI in with sh nair. However, this is relatively hard. An easier way may be to simply nair off of dthrow and if it fails to connect you still have a more or less guaranteed (due to marths being lazy), fairly easy tech chase set up. This is very common atm.


12%- On di in you can now knee from 12%-infinity. Very useful


31-65~% Uthrow uair. Nothing much else to say. Follow di in with more aerials or a regrab into another uthrow uair. Pretty easy stuff


65-90~% Uthrow knee. Pretty free if you just believe in it honestly. Sometimes I'll go for an uair knee if I know knee won't kill but honestly just take the knee. Your edge guards against Marth are relatively free as far as Falcon edge guards go. You can dthrow knee if you think they will di in, dthrow is easier but less guaranteed often times.


~95%+ D throw knee. I go for dthrow knee here because DI away seems to make me settle for uair when I uthrow. Haven't tested this much since I'm not usually worried about any Marth I play living this long usually but it is something I should work on. Can also uthrow uair either is fine


!marthuthrow

https://gfycat.com/NeedyAffectionateAmericanalligator


!marthuthrowfd

https://gfycat.com/NeedyBewitchedBlesbok


https://gfycat.com/BlueGregariousFish


https://gfycat.com/WarmGlumCrustacean

Slight DI behind on uthrow, 50/50 mixup between jump which beats grab and loses to utilt.... and DI down and away (no jump) which beats utilt but loses to grab.

then from like 39-45%, do no DI on the uthrow

since turn utilt will set up combos then

after 45%, they can SH back uair the no DI on uthrow without having to do bull**** pivot grab, so they get a good combo (dash SH fair on Dis, SH uair on no DI) regardless

so you can get out of their stuff pre 45% basically

after that, pray for good combo DI rofl


!marthwiggle

http://g.recordit.co/vUqNysWDrI.gif


!moneymike

https://www.youtube.com/watch?v=B7d6K2XfLAQ&list=PLgxU9Y-5bO6v88Mxu1CsVCI8fqGK2IfQ2


!moonwalk

https://www.youtube.com/watch?v=D_xDJM3jOYg


!n0ne

https://www.youtube.com/watch?v=362-KSAnI00&list=PLgxU9Y-5bO6tpU3-A65EsrKvIgWIxo8IC


!nair

http://i.imgur.com/B4nRJIX.gif


Total: 44

Hit: 7-12, 20-29

Auto cancel: <3 34>

Landlag: 15

Lcanceled: 7


!nairrecovery2

https://gfycat.com/SillyGraveIsopod


!neutralb

http://i.imgur.com/e57zKyv.gif


Total: 99

Hit: 52-56


threaten to create fast fall mix up by drifting at them, then if they seem like they'll respect it you can simply drift back and horizontal sweetspot ledge


!notches

How to make your own shield drop notches:

If you have the latest 20XX, a triwing screwdriver, and some small files or sandpaper then you can do it yourself!

The videos i use are

This for pretty much everything

https://youtu.be/VUq17FNSucw

And this to see how Kadano handles his controller and how hard he goes when he does it. It's a good instructional video before you start.


https://youtu.be/MwJ20lYS9bw


!onshield

https://cdn.discordapp.com/attachments/169156844739100672/365927770183696404/Capture.PNG


!paparach

https://gfycat.com/ScientificWarpedIbex


https://gfycat.com/SorrowfulAridArcticwolf


!paparachvol2

https://gfycat.com/WideBouncyBuckeyebutterfly


!paprachvol3

https://gfycat.com/GrayImperfectFirefly


!paparachvol4

https://gfycat.com/OptimalLegalCopperhead


!paparachvol5

https://gfycat.com/TidyPracticalBrownbear


!peachairdodge

https://gfycat.com/BrightRevolvingFrenchbulldog


!peachmagus

https://smashboards.com/threads/scar-talks-lean-melee-2012yotf.197123/page-152#post-8996908


it is worth noting that this is off a grab at 0. reference !peachuthrow for what i do off grabs in the middle range before it's worth going for dthrow knee (which is never guaranteed but worth trying for most of the time)


!peachrecovery

https://gfycat.com/FicklePoisedHen


https://gfycat.com/ClosePreciousDavidstiger


https://gfycat.com/GreedyDapperHypacrosaurus


!peachtechchase

https://www.reddit.com/r/SSBM/comments/6p2d3y/escaping_peach_platform_techchases/


!peachthrow

0-14%: DTHROW, dash immediately.

-DI in: Instant DJ nair FF and combo into uair and go for a combo from there.

-No DI: Regrab

-DI away: Regrab


15-20%: DTHROW, dash immediately.

-DI in: Instant DJ nair and combo from it.

-No DI: SH uair in your dash, if they DI the uair away then regrab them.

If they DI the uair in or no DI then throw out a hitbox and punish their airdodge: https://gfycat.com/RingedTameBaldeagle


OR: Instant DJ nair the no DI and combo from it, kinda hard.

-DI away: Regrab


OR: Instant DJ nair the no DI and combo from it, kinda hard.


21-28%: DTHROW, dash immediately.

- DI in: instant DJ nair and combo from it.

- No DI: SH uair in your dash. If they DI the uair away, regrab. If they no DI then combo to uair and if they DI in, uair to force an airdodge and punish it.

- DI away: Regrab


28-53%: DTHROW, dash immediately

-DI in and No DI: SH uair, combo into more uairs.

-DI away: SH instant uair, if they DI away then combo to regrab (from approx 42% you can combo to another uair:


https://gfycat.com/TheseSnivelingDinosaur


54-90%: DTHROW, dash immediately

-DI in and no DI: SH uair, combo into more uairs. Knee if in the position to kill

-DI away: SH instant uair, if they DI away then combo to another uair, regrab won't work any more.


90-110%: DTHROW

-Knee DI in and no DI.

-If they DI away, you can go for a dthrow knee and still be able to react and punish the airdodge: https://gfycat.com/BrightRevolvingFrenchbulldog


OR: Just uair the DI away if you think they'll definitely hit the airdodge, easier to do.


110-173%: DTHROW

-If they DI in or no DI, knee if possible. If they go too high, FH uair.

-DI away: dash SH instant uair.


173-193%: DTHROW

-If they DI in or no DI, FH uair them.

-If they DI away, do a dash FH uair.



!peachuthrow

https://gfycat.com/DrearyPoliticalAngelfish


Even on di away, you can get fh uair, falling uair, knee. On di in you can get fh uair, falling uair, uair


!pikafhuair

https://gfycat.com/FrigidWelloffErin


38-48% pre throw (unstaled)


!pikaftilt

https://gfycat.com/BriefBossyHammerheadbird


https://gfycat.com/SandyMixedIbadanmalimbe


!pikauthrow

https://gfycat.com/UntriedFaroffCrossbill


https://gfycat.com/IncomparableExaltedIrishredandwhitesetter


!plattechchase

https://www.youtube.com/watch?v=avx6m1cUGS4


!projectfalcon

https://smashboards.com/threads/project-falcon.412971/
 
Last edited:

Rachman

be water my friend
Joined
Mar 22, 2015
Messages
229
Location
FL
!puffcrouch

https://gfycat.com/BasicMealyGallowaycow


idea is get her into knockdown and rtc with grab which leads into knee, dtilt is unsafe at lower %s but there are other ways to force knockdown


!puffthrow

dthrow knee


!puffuairoos

if you wd oos after being hit by a late puff uair, you can avoid most things she will do afterwards, it's a very strong default option


!puffweakbair

https://gfycat.com/WavyColossalKilldeer

https://gfycat.com/HeavyKaleidoscopicHawaiianmonkseal


Combos di away and in


!punish

https://smashboards.com/threads/how-to-kill-people-when-you-hit-them-wip.428871/


!question

"Its important to do individual research and ask more specific questions

So that way you can ask better questions for better answers

Questions like "when do I nair" is the kind of question that gets you answers like "when you want to hit people"

But if you were to ask, say, "is my nair better used versus marth as an anti-air or stuffing tool?"

You'd get more helpful answers and generate more helpful discussion

Right?

When I was GM for a few seasons in SC2

I got really tired of people asking questions like

"When do I build drones"

or

"Why do I keep losing to terran bio"

bc it made me feel like a **** for answering the only way I can

Which was to say **** like

"drone when you want money"

or

"idk have more stuff than him"

But when people would ask me really specific questions I could help them more and it made me look like less of a dunce."


!rachjump

how to punish someone who utilts just outside aerial range when you jump (neutral jump knee/stomp -> drift forward) https://gfycat.com/UnfortunateCostlyGelding


!rachstompin

https://gfycat.com/AllLinearGrouper

https://gfycat.com/ShallowPaleCivet

the same stomp covers both roll and dash shffls


!rachstompplace

https://gfycat.com/AmpleNegativeAmericanbulldog

https://gfycat.com/GroundedActiveCaracal

https://gfycat.com/RevolvingCalculatingAntbear


the same stomp beats spot dodge, utilt, and even usmash


!recovery

try !djaerial !upbcancel !sidebrecover !highpercentland !djhorizontal


!replay

https://youtu.be/qaeSIcTGu-s


https://www.youtube.com/playlist?list=PLu-bIFnbffA8qmGlJmzqtD0Tnpj1xnLxf



!replayideas

https://docs.google.com/document/d/1qZk-6ynLP02NvATAE7JEf9JlhG0WXvmJW48VZhi5nPM/edit


!s2j

https://www.youtube.com/watch?v=qXYr5OAT3Jw&list=PLgxU9Y-5bO6s3p7pORq2rDpkAM8Vp39FI


!samusedgeguard

https://gfycat.com/SparklingIdealisticGrouper

https://gfycat.com/AjarConcreteBoilweevil

https://gfycat.com/SickFirstAmericanratsnake

https://gfycat.com/CircularNimbleBuck

https://gfycat.com/ActualFarawayGrouse

https://gfycat.com/PlayfulSlushyIrishredandwhitesetter

https://gfycat.com/UncommonSillyFlycatcher


!samusthrow

Port 4:

0-24%: DTHROW:

- NO DI

SH instant AC uair, no followups after that

- DI IN

SH instant AC uair, no followups after that

- DI AWAY

Dash SH instant AC uair, not “true” but Samus can’t really do anything.


25%-44%: DTHROW:

- NO DI

Dash FH uair, combo to uairs

- DI IN

FH uair, combo to uairs

- DI AWAY

Dash SH instant AC uair, combo into uairs on no DI and DI in but regrab on DI away

45%-60%: DTHROW:

- NO DI

Dash FH uair, combo to uairs

- DI IN

FH uair, combo to uairs

- DI AWAY

Dash SH instant AC uair, combo into uairs on all Dis

61%+ DTHROW:

- NO DI

FH uair or knee on specified %s

- DI IN

FH uair or knee on specified %s

- DI AWAY

FH uair, combo into uairs or knee respectively, but note that you can’t really follow up with dj uairs or dj knee once Samus is at or above 81%.


DTHROW Knee works at 93% to 164% on NO DI, 93% to 145% on DI IN.

Doesn’t work on DI AWAY.


!setchi

I'M SETCHI AND I'M THE BEST FALCON IN WALES. YOU AREN'T OPTIMAL ENOUGH AND YOU NEED TO LISTEN TO ME BECAUSE I'M SETCHI AND I KNOW EVERYTHING. I LOVE WIZZY SO MUCH


https://cdn.discordapp.com/emojis/318933575414317066.png


!setchiblog

http://setchilabnotes.blogspot.co.uk/


!setchijump

this can be used to bait spacie utilts, marth side bs, sheik ftilts and the various other common anti airs usually used to stuff falcon jumping in


https://gfycat.com/SadSphericalDolphin


!setchimovement

https://twitter.com/SetchiSSBM/status/965253998004621313


!setchiw

https://cdn.discordapp.com/emojis/318933575414317066.png


!sheik

https://pastebin.com/NhKYMd3t


!sheikdata

https://drive.google.com/file/d/0B6WQf0mbyOU4TEtad2haUVcwdDQ/view


!sheikdoublepoof

If Sheik double poof recoveries, just roll up onstage

if they go straight up at ledge, you have time to uair them or even knee them

if they go onstage straight down, you have time to SH backwards bair them or grab them

if they go to platforms, you can FH stomp, don't SH, nipple spike can be double stick DI'd

and then if they go straight into stage, you can stomp them

if they go just onstage and straight up, they can sometimes autocancel upon landing, so hit them out with a dash SH uair


!sheiksideb

https://gfycat.com/FaroffCloudyCrownofthornsstarfish


!sheikthrow

Port 1:

0-31% - Dthrow:

DI in: Regrab

No DI: Regrab

DI away: Techchase

32-64% - Uthrow:

DI in: SH uair into a combo/techchase

No DI: SH uair into a combo/techchase

DI away: Dash SH uair into a combo/techchase.

65+% - Uthrow:

DI in: FH knee, FH DJ knee at higher %s

No DI: FH knee, FH DJ knee at higher %s

DI away: dash FH uair


Port 4:

0-31% - Dthrow:

DI in: Regrab

No DI: Regrab

DI away: Techchase

32-64% - Uthrow:

DI in: SH uair into a combo/techchase

No DI: SH uair into a combo/techchase

DI away: Dash SH uair into a combo/techchase.

65-91% - Uthrow:

DI in: FH knee

No DI: FH knee

DI away: dash FH uair


92-117% - Uthrow:

DI in: FH knee, FH DJ knee at higher %s

No DI: FH knee, FH DJ knee at higher %s

DI away: Dash FH knee


118+% - Uthrow:

DI in: FH DJ knee

No DI: FH DJ knee

DI away: dash FH uair, dash FH DJ uair at higher %s


PORT INDEPENDENT:

Uthrow dash FH stomp to cover DI away tech in place on side platform starts to work at:

31% on BF

15% on YS

22% on PS

44% on DL



!sheikthrowold

0-37% Dthrow regrab/tech chase. DI in you regrab DI away you tech chase. One trick I use is buffer the dthrow no pummel the first dthrow to catch them DIing in for a free regrab on players not super aware of what to do v Falcon. This'll get me about halfway through the 0-37% range which is the part that Sheik is so hard to hit hard due to limited grab follow ups and CC. Also, she's much harder to tech chase than say Marth so generally one just goes for a side b or a read on her tech options but some try and regrab. This is considered to be inconsistent at the current time.


*24-37 Uthrow nair on no-> slight DI. Why do this when it's not guaranteed afaik? Because you can make Sheik explode if you landed something like grab at 24 uthrow nair uair regrab uthrow uair etc. I don't know my opinion on this but it's something worth knowing if you're a crazy man who doesn't wanna mess around with trying to cg/tech chase Sheik.


37-65% Uthrow uair. This is actually really hard. It is only a true combo on all DIs if you perform it relatively frame tight so acting out of uthrow frame perfectly is a massively important skill in this mu. Learn to be pretty close to perfect so you never drop it in tournament!


65-85% Uthrow knee is not a true combo on any DI I tested. HOWEVER, it beats or trades with any option I found Sheik to be able to do (catches DJ, beats/trades with frame perfect nair in every test I did on neutral di-> full in). Away DI is your bane and generally going to result in you having to accept uair or try to bait out a reaction and punish it.


85%+ Uthrow knee on no-> in DI is a true combo and away DI results in you effectively accepting uair as far as I can tell.


!sheikwalljump

https://gfycat.com/SlimyLegitimateBeardedcollie


!shknee

https://gfycat.com/SmoggyAggravatingEmperorshrimp


!shouldifox

If you think you are being "held back" or otherwise cannot stop complaining about your character you should likely swap to a better char. Otherwise, Doug is a really good character and there's nothing worth whining about.


!sideb

Total ground (whiffed): 79

Hit window (ground): 15-34

Hit window (air): 17-34

When he hits: 4-8

Lag from hitting (air): 45

Lag from hitting (ground): 25

Landlag: 20

landfallspeciallag: 20


http://i.imgur.com/ZGJ0Eq3.gif


!sidebrecover

side b: can often side b on stage to avoid getting rinse repeated from a bad situation with up b or can even ledge cancel to cancel all lag


https://gfycat.com/CourageousSameGermanwirehairedpointer


https://gfycat.com/ThinMiserlyAruanas


https://gfycat.com/ArcticCaringGardensnake


!silence

https://youtu.be/9vziStKcg6g


!smuckers

https://www.youtube.com/watch?v=v0uxNk92wQU&list=PLgxU9Y-5bO6vnMzbU9Y12lmuI-zJXhxBP


!spaciefthrow

https://gfycat.com/ShowyReadyAfricanpiedkingfisher


https://gfycat.com/HeartfeltHastyCheetah


https://gfycat.com/DisastrousInfatuatedArctichare


!spacieutilt

Utilt on shield:


Not spaced in front of you:

Grab


Spaced in front of you:


Uair oos:


Guaranteed, difficult/risky on reaction if you’re slow or miss, not biggest reward, strong default option


Let go of shield/WD down/slightly away oos:


Makes follow up instant bair/utilt miss (your shield reaches in front of you), wd down/let go of shield is good vs most spaced utilts but can wd slightly away if unsure if successive bair/utilt would clip. Loses to a hard read on it but very rare for a spacie to do.


Up B oos:

Lazy, useful sometimes once it knocks down


Stomp/knee drift in punish:

Hard read on double utilt for the most part, risky but highest reward vs double utilt on shield


Behind you:


Up b oos:

Still lazy but still useful at higher %s but when your execution is bad. Do not recommend but it is fun sometimes


Bair oos:

beats everything but shield (assuming you’re too far for shine to hit which is basically always), safe on shield since you can just drift away and auto cancel


Stomp oos:

Medium difficulty (easier when they’re behind you) but relatively greedy. Hard read on double utilt, loses to instant aerial/shield etc


WD oos:

Another really good default option, alter how far you wd so you just barely get out of range of a follow up bair/utilt. Can asdi during the wavedash so you aren’t risking much at all except on a hard read.


https://gfycat.com/RepentantCompleteDutchshepherddog


https://gfycat.com/RealSpeedyAzurevasesponge


!spacieweakknee

https://gfycat.com/ApprehensiveHeavenlyBettong

https://gfycat.com/BlondInsignificantAidi


Beating dj bair and shine turnaround bair

!spotdodge

http://i.imgur.com/COXf0Ws.gif


invulnerable 3-20 out of 32


!ss

https://www.youtube.com/watch?v=IPPDvT_KRE4&list=PLgxU9Y-5bO6vO1VyLhCMVT3TMVW1O8NFc


!stickmap

https://media.discordapp.net/attachments/169156844739100672/237394987334107137/3o3eiwJ.png


!stomptech

https://pastebin.com/tfD5eDNB


!techchase

https://smashboards.com/threads/tech-chasing-like-a-man-complete-breakdown.382475/


!techchasegifs

https://www.reddit.com/r/SSBM/comments/6o8vuc/side_by_side_tech_option_comparisons_of_the_top/


!techchasevid

https://www.youtube.com/watch?v=8P72GQqvjIU


!tourneywinner

https://gfycat.com/AbandonedFemaleAustraliankelpie


https://gfycat.com/SleepyTeemingKite


punish done off reaction


!trainrtc

https://smashboards.com/threads/how-to-train-your-tech-chasing.445518/


!trap

https://imgur.com/l8xDyL0


!upbcancel

Ledge cancel Up B:

If able to go high, this should be the staple mix up. Up b and slide off the edges of platforms to cancel all lag


https://gfycat.com/AfraidMadeupConch



Reverse Ledge cancel Up B:

Displayed by n0ne here, this allows you to avoid many rinse repeat/option coverage set ups provided you get enough height to begin drifting backwards while over stage. Very tricky because not the usual mix up


https://gfycat.com/PersonalFaroffArmadillo


!usmash

Total: 54

Hit: 21-22, 27-28

IASA: 40

Charge frame: 8


http://i.imgur.com/ZXvagys.gif



!uthrowdtilt

uthrow dtilt at 59% and up is a guranteed tech chase by dash wavedashing to his landing vs fox even on perfect di away


https://gfycat.com/UnselfishHelplessGalah


!weakknee

https://pastebin.com/Q6vKSn4f


!wizzy

https://www.youtube.com/watch?v=-vLglYhrEBc&list=PLgxU9Y-5bO6vsC05qY6G58NENqD3BHFqG


!wizzystomp

I'm sorry, did you mean to type !lordstomp?


!woah

https://twitter.com/Wizzrobe/status/851298012932349952


!yoshistall

https://gfycat.com/NecessaryCourageousGrison


!yo****hrow

Falcon throw combos on Yoshi

Port 4


0-30%: You get no true combo or punish from this % on good DI.

If they DI dthrow away then they can DJ and airdodge out to avoid all of your punishes including an

attempted regrab. On bad DI you can dthrow regrab or dthrow techchase.

If they DI correctly, read their escape option or uthrow and bait their escape option.


31-36%: Uthrow dash FH uair on DI away.

Uthrow SH uair on DI in or no DI.


37-74%: Uthrow dash SH uair on DI away. (doesn't work at early 40s, FH uair then)

Uthrow FH or SH uair on no DI and DI in depending on %.


75-120%: Uthrow dash FH uair on DI away.

Uthrow FH uair on no DI and DI in


121-135%: Uthrow dash FH DJ uair on DI away, it doesn't true combo but breaks their DJ armor if they DJ and then

you can pseudo combo or FF and use your advantageous situation

https://youtu.be/dcy7YV-slc4


OPTIONAL:

(roughly)

80-105%: Uthrow dash FH knee on DI away, it catches regular DJ out and you can combo to uair from it while it doesn't catch DJ away out,

so you can react to that and then punish the yoshi trying to come down.

https://www.youtube.com/watch?v=T8C6M1KfzOw

https://www.youtube.com/watch?v=tJtZolv5A0E


!yoshiuthrow

https://gfycat.com/GlassPeacefulDragon


https://gfycat.com/OptimalLegalCopperhead


for different DIs


Falcon Tournament History Playlists:

Gucci

Hax$

Lord

Mang0

$Mike

n0ne

S2J

Captain Smuckers

SilentSpectre

Wizzrobe
 
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