Some of the Falcon R and D bot commands (not all), decided to make a Smashboards thread of them so they could be more easily viewed
!20gx
https://www.youtube.com/watch?v=kbW1KwBw41E&list=PLgxU9Y-5bO6tGjcj_cSGJMuhVRQNqkakt
!WELSH****TARD
https://cdn.discordapp.com/emojis/318933575414317066.png
!airretreat
Falcon's retreating hitboxes
http://imgur.com/a/370fi
!aiconcept
https://gfycat.com/AnchoredBlissfulLabradorretriever
!avoidtipshine
https://pastebin.com/BE5W7BFz
!bairslideoff
fox can slide off vs bair at 20% with just ASDI down and grab ledge,
ASDI down and hold in, around 30%
!beginnerneutral
https://pastebin.com/MBWLNRwp
!cc
https://docs.google.com/document/d/1PmthEukfDFjpP0374wA-WNbOt7TTFPQ34M0vF3Ux3UE/edit?usp=sharing
!cooking
https://cdn.discordapp.com/emojis/340305382360612866.png
!dair
Total: 44
Hit: 16-20
IASA: 38
Auto cancel: <3 36>
Landlag: 24
Lcanceled: 12
http://i.imgur.com/A2pT969.gif
!damage
https://www.ssbwiki.com/Captain_Falcon_(SSBM)
!dashattack
Total: 39
Hit: 7-16
IASA: 38
http://i.imgur.com/GgT2TWU.gif
!djaerial
dj aerial: if someone tries to stop you from simply jumping to stage or ledge, you sometimes have to double jump aerial to keep them honest. Stops them from simply jumping out and hitting you
https://gfycat.com/BreakableCompetentGaur
https://gfycat.com/OrneryUnripeAnemonecrab
https://gfycat.com/CleverCrazyCrane
!djffmixup
https://gfycat.com/UnsungRegalHamadryad
https://gfycat.com/GrouchyElasticBrocketdeer
!djhorizontal
A favored tactic of wizzrobe, if you jump straight up from this distance or closer and drift in, you can horizontally sweetspot the ledge and dodge basically any attack not done on a read. It's a strong default option to mix in with your many others as this will dodge almost everything people do to cover your recovery without commitment and can even mix in fast falls to make it a mix up in and of itself.
https://gfycat.com/GoodnaturedOrneryCockerspaniel
!doublepoof
If Sheik double poof recoveries, just roll up onstage
if they go straight up at ledge, you have time to uair them or even knee them
if they go onstage straight down, you have time to SH backwards bair them or grab them
if they go to platforms, you can FH stomp, don't SH, nipple spike can be double stick DI'd
and then if they go straight into stage, you can stomp them
if they go just onstage and straight up, they can sometimes autocancel upon landing, so hit them out with a dash SH uair
!downb
Hit (from ground): 14-32
Hit (from air): 15-29
Recovery time (from ground): 29
Recovery time (from air): 28
NOTE: landing during the air recovery
time causes the ground hit
Ground hit lag: 45
Ground hit damaging: 1-2
Wall hit lag: 60
http://i.imgur.com/LUFohh9.gif
http://i.imgur.com/82cCTvC.gif
!dropzoneuair
https://gfycat.com/ShadyEmbellishedJohndory
https://gfycat.com/MammothHotCod
!dsmash
http://i.imgur.com/F4zYrSx.gif
Total: 49
Hit: 19-22, 29-32
IASA: 45
Charge frame: 14
!dtilt
Total: 35
Hit: 10-15
IASA: 35
http://i.imgur.com/kEPdg99.gif
!dumbmovement
https://www.youtube.com/watch?v=wo3w90zAwqw
!dwdvsdash
https://smashboards.com/threads/hurtbox-manipulation-in-micro-spacing-situations.412505/
!fair
Total: 39
Hit: 14-30
IASA: 36
Auto cancel: <6 35>
Landlag: 19
Lcanceled: 9
http://i.imgur.com/D6rpYZg.gif
!falcodu
https://gfycat.com/IgnorantDrearyGaur
!falcolaser1
http://imgur.com/QAFRH2C,iDYMxqd
http://imgur.com/a/dlzS9
http://imgur.com/a/54JCw
!falcolaserdb
If you are hit by a laser and are not CCing, you can dash back and avoid an aerial from this close and get a free DD grab
https://gfycat.com/SnivelingDirectBaboon
!falcolbair
A safer anti-approach option vs laser, cc into dash back bair
https://gfycat.com/SmugUnfinishedAndalusianhorse
https://gfycat.com/AnotherAnxiousHuemul
https://gfycat.com/DarlingUnsightlyEft
!falcolordstomp
If you CC a laser, you have time to lord stomp either a follow up low laser or aerial and not just grab. CCing is necessary because CC reduces laser stun from 12 to 7 frames. You do not need to dash back out of crouch, simply release the stick to neutral during laser stun and then dash back normally. CC dash back sh instant bair is a safer, lower reward option worth exploring especially in case they decide to approach with a following high laser but you are not comfortable calling it out
https://gfycat.com/AntiqueScrawnyHarvestmen
https://gfycat.com/ThatEllipticalAmericancreamdraft
!falcomixupwip
if they might approach and you can cc:
cc laser into lord stomp, beats approaching low laser or aerial, gets hit but not true comboed out of vs high laser, can also cc dash back instant bair to cover that as well but it has a lower potential reward if correctly guessing in exchange for covering more options
if you can't cc:
shield stop uair/nair is good if you expect laser into approaching laser. catches approaching laser and trades with aerial (not a bad trade usually). Must have a little bit of space to get a trade on aerial however unless you have a read on laser If you're unsure and you're too close, can always do laser dash back. Do nair as a read on laser at low % in order to nair grab the airborne falco
take laser dash back gives a free grab vs laser at any spacing further than the one shown in !falcolaserdb
!falconknee
https://pastebin.com/Q6vKSn4f
!falconpivotbair
https://gfycat.com/NastyRepentantArmyworm
https://gfycat.com/GlamorousBraveBrahmancow
!falconplay
https://www.youtube.com/user/magicsixball/playlists?sort=dd&shelf_id=1&view=50
!falcothrow
Falcon uthrow earliest combo %s on Falco
No DI:
Uthrow regrab- 40%
Uthrow fsmash- 72%
Uthrow knee- 85%
DI down and away: (rough %s as it depends on notch position)
Uthrow regrab- ~65%
Uthrow dash SH uair- ~65%
uthrow dash SH knee- ~105%
DI away:
Uthrow dash SH uair- 117%
Uthrow dash SH knee- 139%
!falcowdcc
https://gfycat.com/JovialShamefulDwarfmongoose
!firefoxreact
this is about the max distance you can react to firefox realistically and still cover all angles with uair
https://gfycat.com/GrouchyDisguisedFirefly
!fodaerials
https://smashboards.com/threads/short-hop-aerials-on-fountain-fod.448959/
!fox1stnair
https://gfycat.com/AppropriateBelatedGrizzlybear
!foxbaircc
https://gfycat.com/ImpureDaringAcaciarat
!foxdaOP
https://www.youtube.com/watch?v=XyxprocdlfQ
!foxdsdi
https://gfycat.com/HelplessRareAustraliancurlew
!foxfhcorner
https://gfycat.com/NeatTestyIrishterrier
!foxldnair
https://gfycat.com/UnselfishCarefreeAntelopegroundsquirrel
!foxlowuair
https://gfycat.com/WateryLimitedCarpenterant
!foxlowupb
https://gfycat.com/WateryLimitedCarpenterant
!foxoptionselect
https://www.youtube.com/watch?v=pvpUNwPzLP0
https://www.youtube.com/watch?v=BQp_8N5ouCw
!foxplat
https://pastebin.com/c0GKE4qP
!foxplatuair
https://gfycat.com/BlindBlankIndri
https://gfycat.com/HopefulSafeArcticfox
https://gfycat.com/RequiredBlondAddax
https://gfycat.com/WeeDefenselessAustraliansilkyterrier
37% dl, 30% ys, 32% bf 32% ps
please note that the jump on ps is BUFFERABLE, which is why i chose to jump straight up, and therefore you can get it every time np
!foxrunoffuair
https://gfycat.com/BlackandwhiteFoolhardyGalapagoshawk
!foxshieldpoke
https://gfycat.com/ThirdIdenticalLeafbird
this is consistent even at full shield
!foxstompoos
https://gfycat.com/FickleClumsyGeese
!foxthrow
Falcon uthrow earliest combo %s on Fox
No DI:
Uthrow regrab- 42%
Uthrow fsmash- 78%
Uthrow knee- 88%
DI down and away: (rough %s as it depends on notch position)
Uthrow regrab- ~70%
Uthrow dash SH uair- ~67%
uthrow dash SH knee- ~100%
DI away:
Uthrow dash SH uair- 110%
Uthrow dash SH knee- 133%
exact ranges aren't needed since you just go from 1 to the next
when the % is right
!foxupbreact
this is about the max distance you can react to firefox realistically and still cover all angles with uair
https://gfycat.com/GrouchyDisguisedFirefly
!foxuthrow
Escaping fox uthrow punish flowchart
0-13% (NTSC), 0-20% (PAL): Wiggle out, ASDI down tech in place grab. You land and ASDI down tech in place the usmash (it comes out before you can shield). If they go for nair you can ASDI down pseudo CC that too! Stops working after these %s as fox can usmash before you land and usmash breaks the tech in place ASDI down. If they go for a regrab then you'll either have to tech or DJ away (which usmash catches), but no fox does that at this low a %.
20-36%: DJ airdodge, avoids usmash while gets caught by nair. However, nair won't knock down until 37% pre throw, so it's fine. If they punish the airdodge after a late nair then you'd have to mixup with wiggle out land or DJ which would lose to usmash, making it a 50/50.
37%+: Uthrow nair combos and knocks down, DI for an edgecancel or to minimize the punish
https://gfycat.com/HiddenFittingHummingbird
https://gfycat.com/WastefulNewHectorsdolphin
https://gfycat.com/MeaslyRedHumpbackwhale
!foxuthrow2
https://gfycat.com/ImaginativeTameCirriped
https://gfycat.com/ZestyEarnestItaliangreyhound
!foxuthrowjab
https://gfycat.com/GrippingGiddyBackswimmer
!foxuthrownair
https://gfycat.com/AgileBrilliantFoxhound
!frame
https://smashboards.com/threads/captain-falcon-hitboxes-and-frame-data.284165/
!fsmash
Total: 64
Hit: 18-21
IASA: 60
Charge frame: 10
http://i.imgur.com/lU6OK8w.gif
!ftilt
Total: 29
Hit: 9-11
http://i.imgur.com/k8eeq0x.gif
!ftiltdown
http://i.imgur.com/M2rqwYB.gif
!ftiltup
http://i.imgur.com/gQWvQDL.gif
Total: 29
Hit: 9-11
Total: 29
Hit: 9-11
!****tard
http://setchilabnotes.blogspot.co.uk/
!genericinfo
Jump: airborne on frame 5
Air time: 49
Earliest FF: 26
FF air time: 36
SH air time: 31
Earliest FF: 17
SH FF air time: 20
2nd jump earliest FF: 23
Landing lag: 4 frames
Dash becomes run at frame 16
Turn-jump Threshold: 16
Run turnaround: 28
!gentleman
https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/
!geruyopluigi
https://pastebin.com/8WVyu4Wi
https://media.discordapp.net/attach...87/20160303_020808.jpg?width=1911&height=1075
!gravymarth
https://pastebin.com/byxyEtsX
!grab
http://i.imgur.com/D6rpYZg.gif
!grabledge
https://gfycat.com/RepentantNecessaryBuzzard
this is approximately the max distance you can be from ledge and retain the ability to dash -> pivot wavedash to ledge. Otherwise, something like this may be necessary to quickly grab the ledge
https://gfycat.com/SickFlatFishingcat
!gucci
https://www.youtube.com/watch?v=_nx_RSdcYTg&list=PLgxU9Y-5bO6vtgDYyeJUl0_RH2XMguhOu
!hax
https://www.youtube.com/watch?v=kavVA7U6haE&list=PLgxU9Y-5bO6vD2DF1b9nfTBSiNhhpHGdL
!haxdash
https://www.youtube.com/watch?v=lxg05IN9ncw
!highpercentland
Amsah teching/slide offs:
Basically utilizing falcon's weight combined with the asdi down mechanic to allow for insane survivability. This concept is two fold, one is teching in place or missing the tech to allow for you to "slide off" vs common moves like Fox bair and both avoid being comboed whilst avoid dying. However, at high %s this is way too risky as you'll simply go too far off stage. This is where Amsah teching comes into play. My attempt at a gfycat is here to show what amsah teching looks like.
https://gfycat.com/ConsciousImpressiveFugu
!icsgrab
If you grab shielding Ice Climbers, Nana will go through a shield dropping animation before being able to act again, e.g shield.
This means that if you can put out something quick enough, you can hit the shield dropping animation.
Foxes often do this with fthrow, falcon can do it with uthrow.
If you immediately uthrow Popo, it'll hit Nana before she's able to shield. You can then abuse her AI and get a kill on her from it, like this:
https://youtu.be/F7WyRJrHpv8
https://youtu.be/-sq_Xd2fc14
https://youtu.be/w8dvAKvjITc
If you grab Nana though, then you're kinda ****ed.
!icskneeftilt
https://gfycat.com/EverlastingBaggyHornedviper
!icskneestomp
https://gfycat.com/QuarrelsomeRashCob
!icsshielddrop
https://gfycat.com/AmazingLegitimateBufeo
!icsstomp
https://gfycat.com/SophisticatedYellowClownanemonefish
!ikd
Ikneedata.com
!index
https://smashboards.com/threads/the-falcon-index-thread-new-post-of-the-week-by-magus.307911/
!instantuair
https://www.youtube.com/watch?v=vA9UBw2UxAk
!jab1
http://i.imgur.com/vAvXVRk.gif
Total: 21
Hit: 3-5
Window of the second punch: 3-25
Second punch starts: 9
!jab2
http://i.imgur.com/ncYdCDy.gif
Total: 20
Hit: 5-7
Window of the knee: 2-25
Knee starts: 8
!jab3
Total: 32
Hit: 6-12
IASA: 23
Rapid Jabs Start: 13
http://i.imgur.com/LyAAUi4.gif
!kneegrab
not only does it beat shield grab, it also successfully catches wd oos
https://gfycat.com/HeavenlyRigidAntlion
!kneerange
https://cdn.discordapp.com/attachme...6099_597732107052517_474152272626048777_o.jpg
!laserdashback
If you are hit by a laser and are not CCing, you can dash back and avoid an aerial from this close and get a free DD grab
https://gfycat.com/SnivelingDirectBaboon
!laserdashuair
https://gfycat.com/IgnorantDrearyGaur
!laserlordstomp
If you CC a laser, you have time to lord stomp either a follow up low laser or aerial and not just grab. CCing is necessary because CC reduces laser stun from 12 to 7 frames. You do not need to dash back out of crouch, simply release the stick to neutral during laser stun and then dash back normally
https://gfycat.com/AntiqueScrawnyHarvestmen
!laserlordstomp2
https://gfycat.com/ThatEllipticalAmericancreamdraft
!lasermixupwip
if they might approach and you can cc:
cc laser into lord stomp, beats approaching low laser or aerial, gets hit but not true comboed out of vs high laser
if you can't cc:
shield stop uair/nair is good if you expect laser into approaching laser. catches approaching laser and trades with aerial (not a bad trade usually). Must have a little bit of space to get a trade on aerial however unless you have a read on laser If you're unsure and you're too close, can always do laser dash back. Do nair as a read on laser at low % in order to nair grab the airborne falco
take laser dash back gives a free grab vs laser at any spacing further than the one shown in !laserdashback
!ledgehopnaircc
https://gfycat.com/LegalGreenCaudata
https://gfycat.com/DirtyLawfulLeafwing
!lord
https://www.youtube.com/watch?v=yEbGFcwdudw&list=PLgxU9Y-5bO6svL5vtD20wiKEEISbd69ew
!lordstomp
The stomp shown, dash away stomp and drift back in as the hitbox comes out. Useful for dodging moves and stomping the endlag. I like to describe it as a "dd grab in read form" to make it easier to understand
https://gfycat.com/ConsciousScaredKarakul
!luigizhenni1
https://pastebin.com/xaBMPKut
!mango
https://www.youtube.com/watch?v=O9o9J9GHMwU&list=PLH6t693rjW9BhWq8LRs9EHsXJpmEA7K-X
!map
https://media.discordapp.net/attachments/169156844739100672/237394987334107137/3o3eiwJ.png
!marthccgrab
https://gfycat.com/CrispEquatorialIndusriverdolphin
!marthdthrow
https://gfycat.com/BrightFalseGoldfinch
https://gfycat.com/WellmadeLividLabradorretriever
this is vs very good di from the marth player from the dthrow itself
!marthdthrowuair
if they DI in, DJ uair
if they DI away, non FF double uair
starts working 21%
https://gfycat.com/LastEnergeticKusimanse
!marthfthrow
https://gfycat.com/AnxiousPinkAmericanlobster
!marthfthrowgimp
https://gfycat.com/AppropriateAssuredHypsilophodon
!marthgravy
https://pastebin.com/byxyEtsX
!marthjabreset
you can buffer getup roll vs Marth jab reset from 26%
so 22% pre Marth fthrow
you can hold control stick (NOT CSTICK!!!!) up to ASDI out of jab reset at 29%
or 25% pre Marth fthrow
!marthos
https://www.youtube.com/watch?v=Sj5j3zpVRes&feature=youtu.be
!marthrecovery
https://gfycat.com/PaltryHarmoniousGrouse
!marthsideb
https://www.youtube.com/watch?v=pXn_t1MZtm0&feature=youtu.be
!marththrow
(WIP!)
Falcon vs Marth optimal flowchart (no platforms, assumed FD):
Lower port
0-7%: Dthrow regrab on DI down and away, Regrab on no DI and instant DJ nair on DI in
7-20%: Dthrow uair on DI down and away (no combo from it though, if they DI/SDI correctly), regrab no DI and instant DJ nair DI in. Use nair techchase if you want to make it difficult for the Marth, since you get no true combo if not.
-Or go for uthrow uair to start a juggle, might be worth
(12%+: dthrow knee works on DI in, reactible at later %s)
21-26%: Dthrow uair on DI down and away, combo to grab on DI away on the uair and nairs/uairs if they DI in. Regrab or dash SH uair no DI on the dthrow and either SH knee or instant DJ nair DI in on the dthrow.
-https://www.youtube.com/watch?v=p7zikFVo8Eg if they SDI and DI up and in on the uair, you can't combo to grab, so you do another uair (which they can't avoid) and combo to uair, grab or a techchase.
27%+: Dthrow uair on DI down and away, it'll force them into tumble and so if they DI down and away on the uair, you go to where they land and techchase them. Otherwise, react to their DI and combo accordingly with uairs and nairs.
-On no DI from dthrow you can dash SH uair and combo. On DI in you SH knee or instant DJ nair.
-From 23% you can dthrow knee Marth on no DI (and DI in ofc)
Uthrow knee does not combo on DI away.
Dthrow knee does not combo at any relevant %s
to see what having the higher port gives you, type !marththrow2
!marththrow2
Higher port (4)
0-19%: Dthrow regrab on DI down and away, Regrab on no DI and instant DJ nair on DI in
(2%+: dthrow knee works on DI in, reactible at later %s)
20%: Dthrow uair on DI down and away, no combo. regrab no DI, instant DJ nair DI in. Nair techchase if they can't get around it.
21-26%: Dthrow uair on DI down and away, combo to grab on DI away on the uair and nairs/uairs if they DI in. Regrab or dash SH uair no DI on the dthrow and either SH knee or instant DJ nair DI in on the dthrow.
-https://www.youtube.com/watch?v=p7zikFVo8Eg if they SDI and DI up and in on the uair, you can't combo to grab, so you do another uair (which they can't avoid) and combo to uair, grab or a techchase.
27%+: Dthrow uair on DI down and away, it'll force them into tumble and so if they DI down and away on the uair, you go to where they land and techchase them. Otherwise, react to their DI and combo accordingly with uairs and nairs.
-On no DI from dthrow you can dash SH uair and combo. On DI in you SH knee or instant DJ nair.
-From 12% you can dthrow knee Marth on no DI (and DI in ofc)
78-86%: uthrow knee
!marththrowold
0-31% D-throw. Off of dthrow you can regrab any DI away (including down and away as proven in my thread here for those curious) at 0% and previously I have reacted to DI in with sh nair. However, this is relatively hard. An easier way may be to simply nair off of dthrow and if it fails to connect you still have a more or less guaranteed (due to marths being lazy), fairly easy tech chase set up. This is very common atm.
12%- On di in you can now knee from 12%-infinity. Very useful
31-65~% Uthrow uair. Nothing much else to say. Follow di in with more aerials or a regrab into another uthrow uair. Pretty easy stuff
65-90~% Uthrow knee. Pretty free if you just believe in it honestly. Sometimes I'll go for an uair knee if I know knee won't kill but honestly just take the knee. Your edge guards against Marth are relatively free as far as Falcon edge guards go. You can dthrow knee if you think they will di in, dthrow is easier but less guaranteed often times.
~95%+ D throw knee. I go for dthrow knee here because DI away seems to make me settle for uair when I uthrow. Haven't tested this much since I'm not usually worried about any Marth I play living this long usually but it is something I should work on. Can also uthrow uair either is fine
!marthuthrow
https://gfycat.com/NeedyAffectionateAmericanalligator
!marthuthrowfd
https://gfycat.com/NeedyBewitchedBlesbok
https://gfycat.com/BlueGregariousFish
https://gfycat.com/WarmGlumCrustacean
Slight DI behind on uthrow, 50/50 mixup between jump which beats grab and loses to utilt.... and DI down and away (no jump) which beats utilt but loses to grab.
then from like 39-45%, do no DI on the uthrow
since turn utilt will set up combos then
after 45%, they can SH back uair the no DI on uthrow without having to do bull**** pivot grab, so they get a good combo (dash SH fair on Dis, SH uair on no DI) regardless
so you can get out of their stuff pre 45% basically
after that, pray for good combo DI rofl
!marthwiggle
http://g.recordit.co/vUqNysWDrI.gif
!moneymike
https://www.youtube.com/watch?v=B7d6K2XfLAQ&list=PLgxU9Y-5bO6v88Mxu1CsVCI8fqGK2IfQ2
!moonwalk
https://www.youtube.com/watch?v=D_xDJM3jOYg
!n0ne
https://www.youtube.com/watch?v=362-KSAnI00&list=PLgxU9Y-5bO6tpU3-A65EsrKvIgWIxo8IC
!nair
http://i.imgur.com/B4nRJIX.gif
Total: 44
Hit: 7-12, 20-29
Auto cancel: <3 34>
Landlag: 15
Lcanceled: 7
!nairrecovery2
https://gfycat.com/SillyGraveIsopod
!neutralb
http://i.imgur.com/e57zKyv.gif
Total: 99
Hit: 52-56
threaten to create fast fall mix up by drifting at them, then if they seem like they'll respect it you can simply drift back and horizontal sweetspot ledge
!notches
How to make your own shield drop notches:
If you have the latest 20XX, a triwing screwdriver, and some small files or sandpaper then you can do it yourself!
The videos i use are
This for pretty much everything
https://youtu.be/VUq17FNSucw
And this to see how Kadano handles his controller and how hard he goes when he does it. It's a good instructional video before you start.
https://youtu.be/MwJ20lYS9bw
!onshield
https://cdn.discordapp.com/attachments/169156844739100672/365927770183696404/Capture.PNG
!paparach
https://gfycat.com/ScientificWarpedIbex
https://gfycat.com/SorrowfulAridArcticwolf
!paparachvol2
https://gfycat.com/WideBouncyBuckeyebutterfly
!paprachvol3
https://gfycat.com/GrayImperfectFirefly
!paparachvol4
https://gfycat.com/OptimalLegalCopperhead
!paparachvol5
https://gfycat.com/TidyPracticalBrownbear
!peachairdodge
https://gfycat.com/BrightRevolvingFrenchbulldog
!peachmagus
https://smashboards.com/threads/scar-talks-lean-melee-2012yotf.197123/page-152#post-8996908
it is worth noting that this is off a grab at 0. reference !peachuthrow for what i do off grabs in the middle range before it's worth going for dthrow knee (which is never guaranteed but worth trying for most of the time)
!peachrecovery
https://gfycat.com/FicklePoisedHen
https://gfycat.com/ClosePreciousDavidstiger
https://gfycat.com/GreedyDapperHypacrosaurus
!peachtechchase
https://www.reddit.com/r/SSBM/comments/6p2d3y/escaping_peach_platform_techchases/
!peachthrow
0-14%: DTHROW, dash immediately.
-DI in: Instant DJ nair FF and combo into uair and go for a combo from there.
-No DI: Regrab
-DI away: Regrab
15-20%: DTHROW, dash immediately.
-DI in: Instant DJ nair and combo from it.
-No DI: SH uair in your dash, if they DI the uair away then regrab them.
If they DI the uair in or no DI then throw out a hitbox and punish their airdodge: https://gfycat.com/RingedTameBaldeagle
OR: Instant DJ nair the no DI and combo from it, kinda hard.
-DI away: Regrab
OR: Instant DJ nair the no DI and combo from it, kinda hard.
21-28%: DTHROW, dash immediately.
- DI in: instant DJ nair and combo from it.
- No DI: SH uair in your dash. If they DI the uair away, regrab. If they no DI then combo to uair and if they DI in, uair to force an airdodge and punish it.
- DI away: Regrab
28-53%: DTHROW, dash immediately
-DI in and No DI: SH uair, combo into more uairs.
-DI away: SH instant uair, if they DI away then combo to regrab (from approx 42% you can combo to another uair:
https://gfycat.com/TheseSnivelingDinosaur
54-90%: DTHROW, dash immediately
-DI in and no DI: SH uair, combo into more uairs. Knee if in the position to kill
-DI away: SH instant uair, if they DI away then combo to another uair, regrab won't work any more.
90-110%: DTHROW
-Knee DI in and no DI.
-If they DI away, you can go for a dthrow knee and still be able to react and punish the airdodge: https://gfycat.com/BrightRevolvingFrenchbulldog
OR: Just uair the DI away if you think they'll definitely hit the airdodge, easier to do.
110-173%: DTHROW
-If they DI in or no DI, knee if possible. If they go too high, FH uair.
-DI away: dash SH instant uair.
173-193%: DTHROW
-If they DI in or no DI, FH uair them.
-If they DI away, do a dash FH uair.
!peachuthrow
https://gfycat.com/DrearyPoliticalAngelfish
Even on di away, you can get fh uair, falling uair, knee. On di in you can get fh uair, falling uair, uair
!pikafhuair
https://gfycat.com/FrigidWelloffErin
38-48% pre throw (unstaled)
!pikaftilt
https://gfycat.com/BriefBossyHammerheadbird
https://gfycat.com/SandyMixedIbadanmalimbe
!pikauthrow
https://gfycat.com/UntriedFaroffCrossbill
https://gfycat.com/IncomparableExaltedIrishredandwhitesetter
!plattechchase
https://www.youtube.com/watch?v=avx6m1cUGS4
!projectfalcon
https://smashboards.com/threads/project-falcon.412971/
!20gx
https://www.youtube.com/watch?v=kbW1KwBw41E&list=PLgxU9Y-5bO6tGjcj_cSGJMuhVRQNqkakt
!WELSH****TARD
https://cdn.discordapp.com/emojis/318933575414317066.png
!airretreat
Falcon's retreating hitboxes
http://imgur.com/a/370fi
!aiconcept
https://gfycat.com/AnchoredBlissfulLabradorretriever
!avoidtipshine
https://pastebin.com/BE5W7BFz
!bairslideoff
fox can slide off vs bair at 20% with just ASDI down and grab ledge,
ASDI down and hold in, around 30%
!beginnerneutral
https://pastebin.com/MBWLNRwp
!cc
https://docs.google.com/document/d/1PmthEukfDFjpP0374wA-WNbOt7TTFPQ34M0vF3Ux3UE/edit?usp=sharing
!cooking
https://cdn.discordapp.com/emojis/340305382360612866.png
!dair
Total: 44
Hit: 16-20
IASA: 38
Auto cancel: <3 36>
Landlag: 24
Lcanceled: 12
http://i.imgur.com/A2pT969.gif
!damage
https://www.ssbwiki.com/Captain_Falcon_(SSBM)
!dashattack
Total: 39
Hit: 7-16
IASA: 38
http://i.imgur.com/GgT2TWU.gif
!djaerial
dj aerial: if someone tries to stop you from simply jumping to stage or ledge, you sometimes have to double jump aerial to keep them honest. Stops them from simply jumping out and hitting you
https://gfycat.com/BreakableCompetentGaur
https://gfycat.com/OrneryUnripeAnemonecrab
https://gfycat.com/CleverCrazyCrane
!djffmixup
https://gfycat.com/UnsungRegalHamadryad
https://gfycat.com/GrouchyElasticBrocketdeer
!djhorizontal
A favored tactic of wizzrobe, if you jump straight up from this distance or closer and drift in, you can horizontally sweetspot the ledge and dodge basically any attack not done on a read. It's a strong default option to mix in with your many others as this will dodge almost everything people do to cover your recovery without commitment and can even mix in fast falls to make it a mix up in and of itself.
https://gfycat.com/GoodnaturedOrneryCockerspaniel
!doublepoof
If Sheik double poof recoveries, just roll up onstage
if they go straight up at ledge, you have time to uair them or even knee them
if they go onstage straight down, you have time to SH backwards bair them or grab them
if they go to platforms, you can FH stomp, don't SH, nipple spike can be double stick DI'd
and then if they go straight into stage, you can stomp them
if they go just onstage and straight up, they can sometimes autocancel upon landing, so hit them out with a dash SH uair
!downb
Hit (from ground): 14-32
Hit (from air): 15-29
Recovery time (from ground): 29
Recovery time (from air): 28
NOTE: landing during the air recovery
time causes the ground hit
Ground hit lag: 45
Ground hit damaging: 1-2
Wall hit lag: 60
http://i.imgur.com/LUFohh9.gif
http://i.imgur.com/82cCTvC.gif
!dropzoneuair
https://gfycat.com/ShadyEmbellishedJohndory
https://gfycat.com/MammothHotCod
!dsmash
http://i.imgur.com/F4zYrSx.gif
Total: 49
Hit: 19-22, 29-32
IASA: 45
Charge frame: 14
!dtilt
Total: 35
Hit: 10-15
IASA: 35
http://i.imgur.com/kEPdg99.gif
!dumbmovement
https://www.youtube.com/watch?v=wo3w90zAwqw
!dwdvsdash
https://smashboards.com/threads/hurtbox-manipulation-in-micro-spacing-situations.412505/
!fair
Total: 39
Hit: 14-30
IASA: 36
Auto cancel: <6 35>
Landlag: 19
Lcanceled: 9
http://i.imgur.com/D6rpYZg.gif
!falcodu
https://gfycat.com/IgnorantDrearyGaur
!falcolaser1
http://imgur.com/QAFRH2C,iDYMxqd
http://imgur.com/a/dlzS9
http://imgur.com/a/54JCw
!falcolaserdb
If you are hit by a laser and are not CCing, you can dash back and avoid an aerial from this close and get a free DD grab
https://gfycat.com/SnivelingDirectBaboon
!falcolbair
A safer anti-approach option vs laser, cc into dash back bair
https://gfycat.com/SmugUnfinishedAndalusianhorse
https://gfycat.com/AnotherAnxiousHuemul
https://gfycat.com/DarlingUnsightlyEft
!falcolordstomp
If you CC a laser, you have time to lord stomp either a follow up low laser or aerial and not just grab. CCing is necessary because CC reduces laser stun from 12 to 7 frames. You do not need to dash back out of crouch, simply release the stick to neutral during laser stun and then dash back normally. CC dash back sh instant bair is a safer, lower reward option worth exploring especially in case they decide to approach with a following high laser but you are not comfortable calling it out
https://gfycat.com/AntiqueScrawnyHarvestmen
https://gfycat.com/ThatEllipticalAmericancreamdraft
!falcomixupwip
if they might approach and you can cc:
cc laser into lord stomp, beats approaching low laser or aerial, gets hit but not true comboed out of vs high laser, can also cc dash back instant bair to cover that as well but it has a lower potential reward if correctly guessing in exchange for covering more options
if you can't cc:
shield stop uair/nair is good if you expect laser into approaching laser. catches approaching laser and trades with aerial (not a bad trade usually). Must have a little bit of space to get a trade on aerial however unless you have a read on laser If you're unsure and you're too close, can always do laser dash back. Do nair as a read on laser at low % in order to nair grab the airborne falco
take laser dash back gives a free grab vs laser at any spacing further than the one shown in !falcolaserdb
!falconknee
https://pastebin.com/Q6vKSn4f
!falconpivotbair
https://gfycat.com/NastyRepentantArmyworm
https://gfycat.com/GlamorousBraveBrahmancow
!falconplay
https://www.youtube.com/user/magicsixball/playlists?sort=dd&shelf_id=1&view=50
!falcothrow
Falcon uthrow earliest combo %s on Falco
No DI:
Uthrow regrab- 40%
Uthrow fsmash- 72%
Uthrow knee- 85%
DI down and away: (rough %s as it depends on notch position)
Uthrow regrab- ~65%
Uthrow dash SH uair- ~65%
uthrow dash SH knee- ~105%
DI away:
Uthrow dash SH uair- 117%
Uthrow dash SH knee- 139%
!falcowdcc
https://gfycat.com/JovialShamefulDwarfmongoose
!firefoxreact
this is about the max distance you can react to firefox realistically and still cover all angles with uair
https://gfycat.com/GrouchyDisguisedFirefly
!fodaerials
https://smashboards.com/threads/short-hop-aerials-on-fountain-fod.448959/
!fox1stnair
https://gfycat.com/AppropriateBelatedGrizzlybear
!foxbaircc
https://gfycat.com/ImpureDaringAcaciarat
!foxdaOP
https://www.youtube.com/watch?v=XyxprocdlfQ
!foxdsdi
https://gfycat.com/HelplessRareAustraliancurlew
!foxfhcorner
https://gfycat.com/NeatTestyIrishterrier
!foxldnair
https://gfycat.com/UnselfishCarefreeAntelopegroundsquirrel
!foxlowuair
https://gfycat.com/WateryLimitedCarpenterant
!foxlowupb
https://gfycat.com/WateryLimitedCarpenterant
!foxoptionselect
https://www.youtube.com/watch?v=pvpUNwPzLP0
https://www.youtube.com/watch?v=BQp_8N5ouCw
!foxplat
https://pastebin.com/c0GKE4qP
!foxplatuair
https://gfycat.com/BlindBlankIndri
https://gfycat.com/HopefulSafeArcticfox
https://gfycat.com/RequiredBlondAddax
https://gfycat.com/WeeDefenselessAustraliansilkyterrier
37% dl, 30% ys, 32% bf 32% ps
please note that the jump on ps is BUFFERABLE, which is why i chose to jump straight up, and therefore you can get it every time np
!foxrunoffuair
https://gfycat.com/BlackandwhiteFoolhardyGalapagoshawk
!foxshieldpoke
https://gfycat.com/ThirdIdenticalLeafbird
this is consistent even at full shield
!foxstompoos
https://gfycat.com/FickleClumsyGeese
!foxthrow
Falcon uthrow earliest combo %s on Fox
No DI:
Uthrow regrab- 42%
Uthrow fsmash- 78%
Uthrow knee- 88%
DI down and away: (rough %s as it depends on notch position)
Uthrow regrab- ~70%
Uthrow dash SH uair- ~67%
uthrow dash SH knee- ~100%
DI away:
Uthrow dash SH uair- 110%
Uthrow dash SH knee- 133%
exact ranges aren't needed since you just go from 1 to the next
when the % is right
!foxupbreact
this is about the max distance you can react to firefox realistically and still cover all angles with uair
https://gfycat.com/GrouchyDisguisedFirefly
!foxuthrow
Escaping fox uthrow punish flowchart
0-13% (NTSC), 0-20% (PAL): Wiggle out, ASDI down tech in place grab. You land and ASDI down tech in place the usmash (it comes out before you can shield). If they go for nair you can ASDI down pseudo CC that too! Stops working after these %s as fox can usmash before you land and usmash breaks the tech in place ASDI down. If they go for a regrab then you'll either have to tech or DJ away (which usmash catches), but no fox does that at this low a %.
20-36%: DJ airdodge, avoids usmash while gets caught by nair. However, nair won't knock down until 37% pre throw, so it's fine. If they punish the airdodge after a late nair then you'd have to mixup with wiggle out land or DJ which would lose to usmash, making it a 50/50.
37%+: Uthrow nair combos and knocks down, DI for an edgecancel or to minimize the punish
https://gfycat.com/HiddenFittingHummingbird
https://gfycat.com/WastefulNewHectorsdolphin
https://gfycat.com/MeaslyRedHumpbackwhale
!foxuthrow2
https://gfycat.com/ImaginativeTameCirriped
https://gfycat.com/ZestyEarnestItaliangreyhound
!foxuthrowjab
https://gfycat.com/GrippingGiddyBackswimmer
!foxuthrownair
https://gfycat.com/AgileBrilliantFoxhound
!frame
https://smashboards.com/threads/captain-falcon-hitboxes-and-frame-data.284165/
!fsmash
Total: 64
Hit: 18-21
IASA: 60
Charge frame: 10
http://i.imgur.com/lU6OK8w.gif
!ftilt
Total: 29
Hit: 9-11
http://i.imgur.com/k8eeq0x.gif
!ftiltdown
http://i.imgur.com/M2rqwYB.gif
!ftiltup
http://i.imgur.com/gQWvQDL.gif
Total: 29
Hit: 9-11
Total: 29
Hit: 9-11
!****tard
http://setchilabnotes.blogspot.co.uk/
!genericinfo
Jump: airborne on frame 5
Air time: 49
Earliest FF: 26
FF air time: 36
SH air time: 31
Earliest FF: 17
SH FF air time: 20
2nd jump earliest FF: 23
Landing lag: 4 frames
Dash becomes run at frame 16
Turn-jump Threshold: 16
Run turnaround: 28
!gentleman
https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/
!geruyopluigi
https://pastebin.com/8WVyu4Wi
https://media.discordapp.net/attach...87/20160303_020808.jpg?width=1911&height=1075
!gravymarth
https://pastebin.com/byxyEtsX
!grab
http://i.imgur.com/D6rpYZg.gif
!grabledge
https://gfycat.com/RepentantNecessaryBuzzard
this is approximately the max distance you can be from ledge and retain the ability to dash -> pivot wavedash to ledge. Otherwise, something like this may be necessary to quickly grab the ledge
https://gfycat.com/SickFlatFishingcat
!gucci
https://www.youtube.com/watch?v=_nx_RSdcYTg&list=PLgxU9Y-5bO6vtgDYyeJUl0_RH2XMguhOu
!hax
https://www.youtube.com/watch?v=kavVA7U6haE&list=PLgxU9Y-5bO6vD2DF1b9nfTBSiNhhpHGdL
!haxdash
https://www.youtube.com/watch?v=lxg05IN9ncw
!highpercentland
Amsah teching/slide offs:
Basically utilizing falcon's weight combined with the asdi down mechanic to allow for insane survivability. This concept is two fold, one is teching in place or missing the tech to allow for you to "slide off" vs common moves like Fox bair and both avoid being comboed whilst avoid dying. However, at high %s this is way too risky as you'll simply go too far off stage. This is where Amsah teching comes into play. My attempt at a gfycat is here to show what amsah teching looks like.
https://gfycat.com/ConsciousImpressiveFugu
!icsgrab
If you grab shielding Ice Climbers, Nana will go through a shield dropping animation before being able to act again, e.g shield.
This means that if you can put out something quick enough, you can hit the shield dropping animation.
Foxes often do this with fthrow, falcon can do it with uthrow.
If you immediately uthrow Popo, it'll hit Nana before she's able to shield. You can then abuse her AI and get a kill on her from it, like this:
https://youtu.be/F7WyRJrHpv8
https://youtu.be/-sq_Xd2fc14
https://youtu.be/w8dvAKvjITc
If you grab Nana though, then you're kinda ****ed.
!icskneeftilt
https://gfycat.com/EverlastingBaggyHornedviper
!icskneestomp
https://gfycat.com/QuarrelsomeRashCob
!icsshielddrop
https://gfycat.com/AmazingLegitimateBufeo
!icsstomp
https://gfycat.com/SophisticatedYellowClownanemonefish
!ikd
Ikneedata.com
!index
https://smashboards.com/threads/the-falcon-index-thread-new-post-of-the-week-by-magus.307911/
!instantuair
https://www.youtube.com/watch?v=vA9UBw2UxAk
!jab1
http://i.imgur.com/vAvXVRk.gif
Total: 21
Hit: 3-5
Window of the second punch: 3-25
Second punch starts: 9
!jab2
http://i.imgur.com/ncYdCDy.gif
Total: 20
Hit: 5-7
Window of the knee: 2-25
Knee starts: 8
!jab3
Total: 32
Hit: 6-12
IASA: 23
Rapid Jabs Start: 13
http://i.imgur.com/LyAAUi4.gif
!kneegrab
not only does it beat shield grab, it also successfully catches wd oos
https://gfycat.com/HeavenlyRigidAntlion
!kneerange
https://cdn.discordapp.com/attachme...6099_597732107052517_474152272626048777_o.jpg
!laserdashback
If you are hit by a laser and are not CCing, you can dash back and avoid an aerial from this close and get a free DD grab
https://gfycat.com/SnivelingDirectBaboon
!laserdashuair
https://gfycat.com/IgnorantDrearyGaur
!laserlordstomp
If you CC a laser, you have time to lord stomp either a follow up low laser or aerial and not just grab. CCing is necessary because CC reduces laser stun from 12 to 7 frames. You do not need to dash back out of crouch, simply release the stick to neutral during laser stun and then dash back normally
https://gfycat.com/AntiqueScrawnyHarvestmen
!laserlordstomp2
https://gfycat.com/ThatEllipticalAmericancreamdraft
!lasermixupwip
if they might approach and you can cc:
cc laser into lord stomp, beats approaching low laser or aerial, gets hit but not true comboed out of vs high laser
if you can't cc:
shield stop uair/nair is good if you expect laser into approaching laser. catches approaching laser and trades with aerial (not a bad trade usually). Must have a little bit of space to get a trade on aerial however unless you have a read on laser If you're unsure and you're too close, can always do laser dash back. Do nair as a read on laser at low % in order to nair grab the airborne falco
take laser dash back gives a free grab vs laser at any spacing further than the one shown in !laserdashback
!ledgehopnaircc
https://gfycat.com/LegalGreenCaudata
https://gfycat.com/DirtyLawfulLeafwing
!lord
https://www.youtube.com/watch?v=yEbGFcwdudw&list=PLgxU9Y-5bO6svL5vtD20wiKEEISbd69ew
!lordstomp
The stomp shown, dash away stomp and drift back in as the hitbox comes out. Useful for dodging moves and stomping the endlag. I like to describe it as a "dd grab in read form" to make it easier to understand
https://gfycat.com/ConsciousScaredKarakul
!luigizhenni1
https://pastebin.com/xaBMPKut
!mango
https://www.youtube.com/watch?v=O9o9J9GHMwU&list=PLH6t693rjW9BhWq8LRs9EHsXJpmEA7K-X
!map
https://media.discordapp.net/attachments/169156844739100672/237394987334107137/3o3eiwJ.png
!marthccgrab
https://gfycat.com/CrispEquatorialIndusriverdolphin
!marthdthrow
https://gfycat.com/BrightFalseGoldfinch
https://gfycat.com/WellmadeLividLabradorretriever
this is vs very good di from the marth player from the dthrow itself
!marthdthrowuair
if they DI in, DJ uair
if they DI away, non FF double uair
starts working 21%
https://gfycat.com/LastEnergeticKusimanse
!marthfthrow
https://gfycat.com/AnxiousPinkAmericanlobster
!marthfthrowgimp
https://gfycat.com/AppropriateAssuredHypsilophodon
!marthgravy
https://pastebin.com/byxyEtsX
!marthjabreset
you can buffer getup roll vs Marth jab reset from 26%
so 22% pre Marth fthrow
you can hold control stick (NOT CSTICK!!!!) up to ASDI out of jab reset at 29%
or 25% pre Marth fthrow
!marthos
https://www.youtube.com/watch?v=Sj5j3zpVRes&feature=youtu.be
!marthrecovery
https://gfycat.com/PaltryHarmoniousGrouse
!marthsideb
https://www.youtube.com/watch?v=pXn_t1MZtm0&feature=youtu.be
!marththrow
(WIP!)
Falcon vs Marth optimal flowchart (no platforms, assumed FD):
Lower port
0-7%: Dthrow regrab on DI down and away, Regrab on no DI and instant DJ nair on DI in
7-20%: Dthrow uair on DI down and away (no combo from it though, if they DI/SDI correctly), regrab no DI and instant DJ nair DI in. Use nair techchase if you want to make it difficult for the Marth, since you get no true combo if not.
-Or go for uthrow uair to start a juggle, might be worth
(12%+: dthrow knee works on DI in, reactible at later %s)
21-26%: Dthrow uair on DI down and away, combo to grab on DI away on the uair and nairs/uairs if they DI in. Regrab or dash SH uair no DI on the dthrow and either SH knee or instant DJ nair DI in on the dthrow.
-https://www.youtube.com/watch?v=p7zikFVo8Eg if they SDI and DI up and in on the uair, you can't combo to grab, so you do another uair (which they can't avoid) and combo to uair, grab or a techchase.
27%+: Dthrow uair on DI down and away, it'll force them into tumble and so if they DI down and away on the uair, you go to where they land and techchase them. Otherwise, react to their DI and combo accordingly with uairs and nairs.
-On no DI from dthrow you can dash SH uair and combo. On DI in you SH knee or instant DJ nair.
-From 23% you can dthrow knee Marth on no DI (and DI in ofc)
Uthrow knee does not combo on DI away.
Dthrow knee does not combo at any relevant %s
to see what having the higher port gives you, type !marththrow2
!marththrow2
Higher port (4)
0-19%: Dthrow regrab on DI down and away, Regrab on no DI and instant DJ nair on DI in
(2%+: dthrow knee works on DI in, reactible at later %s)
20%: Dthrow uair on DI down and away, no combo. regrab no DI, instant DJ nair DI in. Nair techchase if they can't get around it.
21-26%: Dthrow uair on DI down and away, combo to grab on DI away on the uair and nairs/uairs if they DI in. Regrab or dash SH uair no DI on the dthrow and either SH knee or instant DJ nair DI in on the dthrow.
-https://www.youtube.com/watch?v=p7zikFVo8Eg if they SDI and DI up and in on the uair, you can't combo to grab, so you do another uair (which they can't avoid) and combo to uair, grab or a techchase.
27%+: Dthrow uair on DI down and away, it'll force them into tumble and so if they DI down and away on the uair, you go to where they land and techchase them. Otherwise, react to their DI and combo accordingly with uairs and nairs.
-On no DI from dthrow you can dash SH uair and combo. On DI in you SH knee or instant DJ nair.
-From 12% you can dthrow knee Marth on no DI (and DI in ofc)
78-86%: uthrow knee
!marththrowold
0-31% D-throw. Off of dthrow you can regrab any DI away (including down and away as proven in my thread here for those curious) at 0% and previously I have reacted to DI in with sh nair. However, this is relatively hard. An easier way may be to simply nair off of dthrow and if it fails to connect you still have a more or less guaranteed (due to marths being lazy), fairly easy tech chase set up. This is very common atm.
12%- On di in you can now knee from 12%-infinity. Very useful
31-65~% Uthrow uair. Nothing much else to say. Follow di in with more aerials or a regrab into another uthrow uair. Pretty easy stuff
65-90~% Uthrow knee. Pretty free if you just believe in it honestly. Sometimes I'll go for an uair knee if I know knee won't kill but honestly just take the knee. Your edge guards against Marth are relatively free as far as Falcon edge guards go. You can dthrow knee if you think they will di in, dthrow is easier but less guaranteed often times.
~95%+ D throw knee. I go for dthrow knee here because DI away seems to make me settle for uair when I uthrow. Haven't tested this much since I'm not usually worried about any Marth I play living this long usually but it is something I should work on. Can also uthrow uair either is fine
!marthuthrow
https://gfycat.com/NeedyAffectionateAmericanalligator
!marthuthrowfd
https://gfycat.com/NeedyBewitchedBlesbok
https://gfycat.com/BlueGregariousFish
https://gfycat.com/WarmGlumCrustacean
Slight DI behind on uthrow, 50/50 mixup between jump which beats grab and loses to utilt.... and DI down and away (no jump) which beats utilt but loses to grab.
then from like 39-45%, do no DI on the uthrow
since turn utilt will set up combos then
after 45%, they can SH back uair the no DI on uthrow without having to do bull**** pivot grab, so they get a good combo (dash SH fair on Dis, SH uair on no DI) regardless
so you can get out of their stuff pre 45% basically
after that, pray for good combo DI rofl
!marthwiggle
http://g.recordit.co/vUqNysWDrI.gif
!moneymike
https://www.youtube.com/watch?v=B7d6K2XfLAQ&list=PLgxU9Y-5bO6v88Mxu1CsVCI8fqGK2IfQ2
!moonwalk
https://www.youtube.com/watch?v=D_xDJM3jOYg
!n0ne
https://www.youtube.com/watch?v=362-KSAnI00&list=PLgxU9Y-5bO6tpU3-A65EsrKvIgWIxo8IC
!nair
http://i.imgur.com/B4nRJIX.gif
Total: 44
Hit: 7-12, 20-29
Auto cancel: <3 34>
Landlag: 15
Lcanceled: 7
!nairrecovery2
https://gfycat.com/SillyGraveIsopod
!neutralb
http://i.imgur.com/e57zKyv.gif
Total: 99
Hit: 52-56
threaten to create fast fall mix up by drifting at them, then if they seem like they'll respect it you can simply drift back and horizontal sweetspot ledge
!notches
How to make your own shield drop notches:
If you have the latest 20XX, a triwing screwdriver, and some small files or sandpaper then you can do it yourself!
The videos i use are
This for pretty much everything
https://youtu.be/VUq17FNSucw
And this to see how Kadano handles his controller and how hard he goes when he does it. It's a good instructional video before you start.
https://youtu.be/MwJ20lYS9bw
!onshield
https://cdn.discordapp.com/attachments/169156844739100672/365927770183696404/Capture.PNG
!paparach
https://gfycat.com/ScientificWarpedIbex
https://gfycat.com/SorrowfulAridArcticwolf
!paparachvol2
https://gfycat.com/WideBouncyBuckeyebutterfly
!paprachvol3
https://gfycat.com/GrayImperfectFirefly
!paparachvol4
https://gfycat.com/OptimalLegalCopperhead
!paparachvol5
https://gfycat.com/TidyPracticalBrownbear
!peachairdodge
https://gfycat.com/BrightRevolvingFrenchbulldog
!peachmagus
https://smashboards.com/threads/scar-talks-lean-melee-2012yotf.197123/page-152#post-8996908
it is worth noting that this is off a grab at 0. reference !peachuthrow for what i do off grabs in the middle range before it's worth going for dthrow knee (which is never guaranteed but worth trying for most of the time)
!peachrecovery
https://gfycat.com/FicklePoisedHen
https://gfycat.com/ClosePreciousDavidstiger
https://gfycat.com/GreedyDapperHypacrosaurus
!peachtechchase
https://www.reddit.com/r/SSBM/comments/6p2d3y/escaping_peach_platform_techchases/
!peachthrow
0-14%: DTHROW, dash immediately.
-DI in: Instant DJ nair FF and combo into uair and go for a combo from there.
-No DI: Regrab
-DI away: Regrab
15-20%: DTHROW, dash immediately.
-DI in: Instant DJ nair and combo from it.
-No DI: SH uair in your dash, if they DI the uair away then regrab them.
If they DI the uair in or no DI then throw out a hitbox and punish their airdodge: https://gfycat.com/RingedTameBaldeagle
OR: Instant DJ nair the no DI and combo from it, kinda hard.
-DI away: Regrab
OR: Instant DJ nair the no DI and combo from it, kinda hard.
21-28%: DTHROW, dash immediately.
- DI in: instant DJ nair and combo from it.
- No DI: SH uair in your dash. If they DI the uair away, regrab. If they no DI then combo to uair and if they DI in, uair to force an airdodge and punish it.
- DI away: Regrab
28-53%: DTHROW, dash immediately
-DI in and No DI: SH uair, combo into more uairs.
-DI away: SH instant uair, if they DI away then combo to regrab (from approx 42% you can combo to another uair:
https://gfycat.com/TheseSnivelingDinosaur
54-90%: DTHROW, dash immediately
-DI in and no DI: SH uair, combo into more uairs. Knee if in the position to kill
-DI away: SH instant uair, if they DI away then combo to another uair, regrab won't work any more.
90-110%: DTHROW
-Knee DI in and no DI.
-If they DI away, you can go for a dthrow knee and still be able to react and punish the airdodge: https://gfycat.com/BrightRevolvingFrenchbulldog
OR: Just uair the DI away if you think they'll definitely hit the airdodge, easier to do.
110-173%: DTHROW
-If they DI in or no DI, knee if possible. If they go too high, FH uair.
-DI away: dash SH instant uair.
173-193%: DTHROW
-If they DI in or no DI, FH uair them.
-If they DI away, do a dash FH uair.
!peachuthrow
https://gfycat.com/DrearyPoliticalAngelfish
Even on di away, you can get fh uair, falling uair, knee. On di in you can get fh uair, falling uair, uair
!pikafhuair
https://gfycat.com/FrigidWelloffErin
38-48% pre throw (unstaled)
!pikaftilt
https://gfycat.com/BriefBossyHammerheadbird
https://gfycat.com/SandyMixedIbadanmalimbe
!pikauthrow
https://gfycat.com/UntriedFaroffCrossbill
https://gfycat.com/IncomparableExaltedIrishredandwhitesetter
!plattechchase
https://www.youtube.com/watch?v=avx6m1cUGS4
!projectfalcon
https://smashboards.com/threads/project-falcon.412971/
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