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My best advice against Inkling will be to take them to a platform stage first and foremost. This will help with mixing up your recovery and allow you to best move around the stage. Against short hop aerials in general, its hard to give you clear advice. If they are approaching with them, try to anti-air with up tilt. Another useful idea is to learn how to Perry as best as you can. Most of Inkling's aerials are single hit, so it isn't as hard. I would also keep separation as much as possible until their Ink runs out. Laser can stop splat bomb mid-toss, thus forcing Inkling to approach. Obviously I believe Inkling has a 60-40 advantage over Falco, so this advice doesn't guarantee success.Anyone have any tips against inkling? i have trouble against inklings that use short-hop aerials alot. Anyone have any tips on how to counter that?
I've actually found that when playing against these guys, especially Pichu, you can camp them SO hard. Lasers are great tools for deterring approaches, yet forcing them as well. This tacks on a few percent every hit. They can really only approach through the air, and Falco's great anti-airs lets you keep them away. They can try and camp you themselves, but Lasers are transcendent and Shine is quick, letting you return fire safely. Lastly, every neutral-b Pichu fires off causes it to take a bit of damage, and Pichu is easy to KO.So lately I've been really focusing on Falco's match ups against top tiers, and I'm working on making plenty of detailed posts. I really enjoy Falco and I want to make his worst match ups tolerable with community input and theory-crafting. I live in Michigan's upper Peninsula atm so I don't have any hope of developing a solid region. I play mostly online and so far I've made it to Elite Smash! I've been struggling to catch up with high level play but luckily I've had a couple people stay long enough to learn and analyze efficiently. I'm going to post in a format that best suits my ideas and try to implement them through text as clearly as possible. Be mindful that these are my own notes and it may not make sense to you, so feel free to critique constructively or ask questions if things aren't clear. Here goes the Pikachu/Pichu MU's:
•Dair crosses up short opponents' shields pretty well, however the sourspot will connect more often than sweetspot. This forces more tech chase scenarios. KNOW TECH CHASE OPTIONS(I haven't gotten that far)
•Use Down-tilt to discourage blind grounded approaches. This will also kill off the top at percent ranges north of 115%(roughly)
•Jumping T-Jolts are best for edge-guarding Falco and forcing defensive reactions in neutral. Do your best not to shield or stay stationary and use your reflector to stuff T-Jolt approaches.
•Avoid recovering close to the stage with Up B, as T-jolts cling to the stage and can gimp you.
•I found that short hop Bair/Fair/ and laser does best to air to air them and stuff out their jumping.
•Pikachu/Pichu's O.o.S./grab game is polarizing and should be faught with Lasers/stage control(preferably juggling opportunities)/ and aerial shield cross-ups (Dair/Bair/Up air). They have Up-tilt, F-tilt, grab, and Nair O.o.S.
•Pikachu/Pichu's Nair and Fair are incredible cross up and combo tools alike. Keep moving around the stage to avoid easy shield pressure.
•Falco has a heavy disadvantage offstage in this MU, aim to avoid aggressive edge guards(more so against Pikachu) and mix up your recovery! As well as opting for juggling combo finishes as apposed to forcing them off the stage.
•Pichu is definitely easier to ledge trap than Pikachu, due to Pichu's lack of a hitbox on his Up B.
•As far as stage selection is concerned, Pokemon stadium is preferred with its short ceiling and platforms. Avoid FD just cause I believe it to be bad for Falco anyway.
•This MU is definitely in their favor: Pichu is 55/45 and Pikachu 60/40
In summary: This match up is played preferably North/South, as apposed to East/West. Falco has better tools for killing off the top than he does off the side or off-stage in this MU. Pikachu's recovery alone makes him harder to deal with rather than Pichu. Also the fact that them being short makes it harder to connect your aerials when they are grounded. If anyone has any solutions or theories that could help the problems I brought up, that would be great.