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I don't see it. : /
Why should I be scared of Lucas again?
Things I've seen mentioned.
>He has Magnet! Oh ****!
Don't shoot lasers at Magnet. As long as he's holding it out there, then you can move in to a comfortable position just outside of his range if you're behind (worst case scenario) and if you're ahead, you look at him while he derps. You can just short hop around and shoot at him when you feel comfortable doing so like anyone else with a reflector/bucket. At closer ranges, it puts Lucas in the disadvantageous position for having it out.
>He has a good jab and Ftilt.
Yeah, so? We do too, and we have a better grab and ftilt to compliment it. Someone explain to me how we lose to Lucas. I mean, he has a good jab, but it's a 3 hit low percent thing that puts us in a reset position with a little more separation. Falco, on the other hand, has a more damaging jab combo, a good grab to compliment it and put Lucas into the air or off stage to follow up, and, with all due respect to PK Fire and Lucas's fairly good FTilt, better options to play with at mid close range in FTilt, Shine, and even lasers.
>Lucas can wreck Falco's recovery if he gets a good read.
Yeah, who can't? Seriously, Lucas can beat the living **** out of Falco with his smashes and his aerials aren't bad at all for beating Phantasm, but that's nothing Falco doesn't have to deal with from anyone. Hell, Lucas doesn't even need a good read unless he wants to style on you with USmash. Be careful with your recovery for it is bad. Falco 101.
>Lucas's Aerials are safe and good pressure
Ooooooh kay? So Lucas's Nair is a ****ing air shield. Shield, roll, laser, or USmash depending on where and when. Other characters have good pressuring aerials and are scarier with them (Wario comes to mind). I wouldn't recommend spotdodging nair or dair, but it's all spacing just like everyone else and it's far less scary than other characters.
>Lucas's recovery is hard to edgeguard.
Except it's not. Hit him before he hits himself with PK Thunder. Laser him if he's far out. Dair or Bair if he's closer. Reflect if the situation permits. Even hitting Lucas with the reflector is a positive because the knockback sends him at the right angle. Proceed to ledgehog or punish his landing lag accordingly. Of course, all this is assuming no Zap Jump -> Magnet Pull which is actually hard to stop. That, however, requires a double jump, so know when he can and can't do that.
>Lucas is good on Brinstar.
Ban Brinstar, most definitely. Nowhere else gives Lucas enough of an advantage to overcome the match-up.
So yeah 60-40 Falco at worst. What am I missing here?