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Falco Matchup #6: Captain Falcon

-DR3W-

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DrewTheAsher
Match-Up Thread #6
Captain Falcon




In this thread, post any contribution you have regarding the Captain Falcon matchup.

Keep these in mind when posting:
- What do we have against him?
- What to watch out for?
- Certain do's & don'ts
- Any additional information or data necessary.

Go.
 

lordhelmet

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Randomly found this post rofl.

Falco pretty much poops on us. Don't get gimped and you win.

65-35 or 30-70 Falco.

-leaves forever-
 

teluoborg

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So yeah :
-You can kill Falcon with a CG>spike>timed edgehog if he doesn't SDI the spike. But grabbing a Falcon that knows what he's doing can be a pain.
-You can abuse your laser illusion pattern and there's not much Falcon can do about it, just don't be too predictable with it.
-In close quarters your jab game is better than Falcon's, but he has a good overall range on his tilts which means he can still hit you when out of your jab/tilt range (not sure about Falco's Ftilt tho). What it means is that Falcon must approach through laser rain but can't rush his spacing, so yeah, it's pretty much your advantage.
-the only place where you have to be cautious is offstage, cause Falcon can go pretty far pretty quickly and can screw your recovery with things like flub knee, Bair or Uair. He can edgehog pretty fast too, so don't be too obvious about what to do, but you should be used to that. I once Falcon punched a Falco that was too predictable with his phantasm.
-You can screw his recovery too, if he uses his mid air jump doing anything like a sourspot Bair or Dair will mean his death. Just don't get caught by Falcon Dive.

Overall just play campy, don't try anything funny offstage and you're good.
7-3 if not worse.

For the stages avoid the usuals and you're good.
 

Linkvader

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70-30 Falco. CG to spike can kill, and gets him to at least over 50%. Phantasm and Jab are good as always. His recovery could be gimped, but it's difficult. Lasers stop his approach options, which he doesn't have a lot... Falco should win every time... If the Falco is good.
 

Seagull Joe

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*Wonders when we're gonna talk about a relevant character*

Uh...Cg and laser and side b. Falcon has problems approaching Falco's slurry of bs walling tactics. Falcon's jab can beat Iap if he times it right. Matchup is probably 70-30 Falco's favor.

:phone:
 

Anthon1996

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Is this a freakin' joke? Laser camp him and CG and its an easy 70:30, easily in Falco's favor.
 

Bloodcross

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Is this a freakin' joke? Laser camp him and CG and its an easy 70:30, easily in Falco's favor.
We're making matchup threads for every character...

regardless of how easy a matchup is.

teluoburg has it pretty much. Like all matchups, be smart on when you use your double jump offstage, and be aware of Falcon's side B when/if trying to gimp him. His Uair is pretty good at juggling at us.

Bans? Maybe Delfino and definitely Norfair if it's ever legal. Note to myself, I'd ban Lylat.
 

Player-3

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definitely ban lylat


dont let falcon get mid-range from you or hes gonna limit everything you can do besides ftilt pretty much
 

-DR3W-

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Captain Falcon is a character that is based on close-range combat. He can not do much to Falco as far as distance goes. Therefore, if he wants to get any damage he will have to get in your face. Fortunately Falco can deal with this very well. That is why he such a successful character.

If you want to be successful, why not play it safe and just camp? Play a basic camp-and-escape type of game (nothing to lose except time) until he catches on and starts to read/punish you. Then you can mix it up with some safe close-combat.

When you are fighting him up close, watch out for jab (cancel) and grab chains. So, you should know how to SDI out of it. Also, he could short hop nair or dair. You can grab him, or ftilt, or do basically anything.

I believe Falcon will try to kill most with utilt and dsmash and maybe even uair (it can kill).

7:3


That's my contribution, but now that I think about it it's pretty much a writeup.
 

Player-3

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falcos jab beats falcon in everything

so falcon just stands out of jab range and tries to do something

the falco ftilts and falcon is a sad panda
 
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For people having problems with these "easier" match-ups, what do you think the purpose of the match-up discussion is for? The main idea isn't to assign some sort of stupid number. That doesn't matter. What is important is trying to recognize what sort of tools and situations you might expect for the match-up. This can actually help people get better. Espcially as a record for anyone new to the game.

Anyway, Captain Falcon (CF) is at the disadvantage, so he will have to rely upon reading you as a player and abusing your habits/mistakes.

At long range, CF has little options to deal with falco's lasers. His dash animation is rather long and that can screw him up if he is not timing his dashs between lasers well. So, even an occasional empty hop laser can be good if you see him managing to PS lasers effectively. Other alternatives are trying to SH airdodge or roll through lasers. Or trying to use the platforms.

At that midrange, stick with SHL (maybe even empty shorthops). This is the range where CF can go for a hard read and predict that you might try to SHDL. If that happens, he can get underneath you with a falcon kick, raptor boost, shield dash, or dash attack. Raptor boost or shieldgrab is safer for CF because Falcon Kick or dash attack has too much lag and too little knockback at lower percents. You can punish him back if he uses those two moves at lower percents.

At the close range, Captain Falcon has to work at trying different mix-ups to keep you guessing and catch you on a missed attack or a blocked attack. Anytime he goes for a jab cancel, you can AAA right away since he cannot punish you for it unless he manages to get behind before you start hitting him. Work at trying to keep a jab/ftilt distance from falcon while in front of you. Or simply trying to get space from falcon to mess him up.

From a grab, Falcon can cover just about any option falco has. There is no real great way to DI his throws. His Dthrow set-ups very well for chasing, and falcon can cover those options at really any percent.

In recovery, Falcon cannot really beat out phantasm easily since he lacks a relatively quick start-up, large, and long lasting hitbox. So, he has to try to time it properly. Watch what falcon is trying to do and you can get away with phantasm recovery. Going offstage with Falcon is not really a huge risk so long as he does not go too far below the stage.
 

teluoborg

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I guess I'll help with concrete stuff :
-Don't try to SDI his jab cancel because Falcon can chase easily, prefer interruption with your own jab/grab
-Don't SH at midrange, it calls for a free dash attack. When Falcon's at midrange just go at long or close range where you excel.
-If you recover with illusion and Falcon's onstage remember he can interrupt it with Dash Attack or by simply holding A to repeat jabs (this can also beat your spotdodge spam, frame proof).

That's it, you shouldn't lose to a Falcon seriously.
 

-DR3W-

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Yeah, it is a really simple matchup that is drastically in Falco's favor. Since the matchup is basically covered, I will post the next thread later this afternoon, allowing any possible last-minute contributions.

In response to Seagull's statement, we are going in reverse of the tier list. This lets us get un-discussed/decided matchups to be completed since they never really were in past threads. As you can see, we are progressing at an effient rate, so give it time. Soon enough we will get to the matchups "that matter."
 

Player-3

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oh i skipped your post,


falcon will most likely try to gimp you early, if he cant he's going to kill you with bair or uair

(bair is as strong as ganondorfs when sweetspotted)
 

A2ZOMG

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This matchup is really really silly and probably 90/10 Falco or something retardedly stupid. All you need to do to win is basically spam B-air. Beats everything Falcon does, or at MINIMUM trades favorably. And he can't really punish it since his standing grab range sucks and since his air approach sucks more. Once you have him conditioned to deal with your stupid 4 frame B-air that has blatantly invincible legs, mixing in grabs and lasers or anything that might seem intelligent will just utterly crush him. Oh and edgeguard him with B-air as well. Or take advantage of his RCO. Whichever you prefer.

Don't spotdodge against him. You never need to, but he does **** spotdodge with Jab.
 
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