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Falco Matchup #23: Wolf

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
this MU is very close to 50-50

whoever gets the kill first is in a winning position

make sure you respect wolf's punishment capabilities. he hits for hella damage

don't underestimate his survival ability. that dude is fat

when you edgehog after cg, wait until his up b animation is in the "charging" state - then grab. don't grab before the animation has started at all

ftilt and nair are really good in this MU. nair is particularly good at cutting through a lot of his aerials and ftilt is good at making sure you control the footsies game

ledge trapping wolf is annoying, so is juggling him (though not nearly as much). juggling just focus on his landing moreso than anything. on the ledge make sure wolf is facing towards you when he lands...once you give him bair opportunities it's annoying

wolf's bair is super good, btw. his usmash/bair/fair/uair are just really good at knocking you around. don't hesitate to retreat vs wolf
 

#HBC | Ryker

Netplay Monstrosity
BRoomer
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Sep 16, 2008
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Mobile, AL
Unlike you, he has top 5 aerial mobility in the game (Not acceleration). If he gets knocked to the corner, he's probably gonna make it back with just a double jump.

I've only played this match about twice.
 

M@v

Subarashii!
Joined
Oct 13, 2007
Messages
10,678
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Pittsburgh, PA
If you get a grab early, its a stock. That's something we rarely get anymore since most people know how to survive cg spike. Its just impossible to do with wolf. Be sure to space the dair right so he can't SDI it.
 

Ishiey

Mother Wolf
BRoomer
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May 20, 2008
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7,292
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Land's End (NorCal)
Close to even.

If you're doing SHDLs, Wolf can DACUS under and hit you, or walk up and dsmash if he's closer. Watch out for that.

If you ever have to use your upB, Wolf gets a free stock with shine gimping. He'll usually try to get you in this position by blastering your sideB attempt onto the stage, but if you buffer another sideB you should be able to snap to the ledge safely.

The CG-spike tacks on a decent amount of damage, but afaik Wolf can SDI it. Information on why he can't, M@v? I heard something about delaying the spike, but it's still possible, pretty sure. Speaking of the CG, you can CG Wolf in place with buffered dthrows. Wolf's bair is really safe and he can avoid the grab decently (doesn't work after 23%), but imo Falco applies pressure really well. Idk, it's stressful for me at low %s at least lol, most others seem to do fine though.

Falco has a very hard time killing Wolf imo, you'll want to keep utilt in mind here. Huge hitbox, very irritating for Wolf imo. Kills effectively when you're having a hard time landing other moves, and Wolf has no fastfall so he dies a bit faster off the top.

Dair is annoying, but that just happens to me lol. Wolf's weight and fallspeed makes it kinda easy to repeatedly dair him at mid %s, where his options to get out are pretty meh and Falco has an appropriate solution to cover each one.

Otherwise, basically agreed with everything that was mentioned.

:059:
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
Is this really close to even?

I figured if you play this like the ditto and watch out for shine mixups, then its pretty free.

:phone:
 

-DR3W-

Smash Champion
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DrewTheAsher
Don't try to juggle Wolf much because he has a reflector, fair, nair and sometimes bair to shut you down. Fair/bair could kill at high percents obviously.

Like Clowsui said, when you spike him...wait for the first little section of up-b before you grab the ledge, or you will be hit by the last hit and stage spiked.

That's all for now.
 

Zwei Striker

Smash Apprentice
Joined
Jun 4, 2010
Messages
103
Location
Ensenada
Basic stuff

Iirc we get 6 grabs+ follow up
Our Jab is 2 frames faster, but still be careful, because he can shine you between your first and second, while we can't but try to SDI
His shine gives him 4 frame advantage, that means he can jab you out of it and will probably try to dsmash you
His bair is a pain, and i recall reading that if it's well spaced and timed, it's unpunishable.
Phantasm to recover over the stage isn't really convenient since he can easily laser you out of it, and while it won't gimp, you will allow him to rack up damage.
He gets frame advantage when you tech his dthrow, i think he can grab you again.
You should always keep his scarring in mind if he's on the ledge, he might try to use it to get back on the stage.
As clowsui said, ftilt works wonders, we just outrange pretty much everything he has but fsmash I think.
His nair can combo into stuff if Wolf lands on a hit with hitstun
His reflector can... well, reflect our lasers, but I think we can still force an approach, or bait a reflector to punish if we space ourselves correctly. (don't quote me on this, it could be that my brother is a sucky wolf)
On the killing, I agree with Ishieymoro that it's kinda hard, but bair and utilt really make the cut.
I know there's a lot of "I think" there, but I would like to have someones confirmation before stating those as true.
 

Bead

Smash Ace
Joined
Jul 30, 2007
Messages
587
Location
Now I am Everywhere
Wolf can Nair Falco's phantasm if he tries it to get on stage. It almost guarantees a free hit, sometimes a free kill assuming Falco was knocked off the stage due to high percent and Dsmash easily combos from Nair

I feel as though you have to play Wolf very patiently against a Falco.
 

MegaRobMan

Smash Hero
Joined
Dec 5, 2009
Messages
7,638
Location
Omaha, NE
Oh god...just pick Marth if you can't play "gay" enough as wolf.

gay=only throwing bair's from safe zones/platforms until falco realizes he can't get the grab on the first stock and starts camping lasers/retreating nairs.

Seriously, if Wolf doesn't play this matchup like he's fighting ice climbers (til 50% or so), you are NOT allowed to play wolf in match 2 or 3.

Shine destroys falco off stage.
 

#HBC | Ryker

Netplay Monstrosity
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If you get a grab early, its a stock. That's something we rarely get anymore since most people know how to survive cg spike. Its just impossible to do with wolf. Be sure to space the dair right so he can't SDI it.
Pretty sure that, if done correctly in an arc, ANYONE can SDI out of it.

Is this really close to even?

I figured if you play this like the ditto and watch out for shine mixups, then its pretty free.

:phone:
What gives you that impression?
 

BleachigoZX

Smash Master
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Aug 19, 2008
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@legendarybleach
I don't see Wolf having anything that beats anything Falco has. Its ridiculous. 65:35

I don't care anymore though. I'm going to end my input with ^^^^

:phone:
 

DJ Arcatek

Smash Champion
Joined
Jul 27, 2007
Messages
2,373
Location
Dark Side of the Moon
This is 55:45, Falco's favor. It couldn't be even, imo. Falco just has the tools to shut down Wolf, not to mention the possibility of getting a free stock off of a grab.

Ban Battlefield vs him, imo.
 

#HBC | Ryker

Netplay Monstrosity
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I actually think it's the free 60+ from the CG that gives Falco the +1 in this match-up. Unlike Fox, Wolf doesn't get it back for free.
 

tekkie

Smash Master
Joined
Sep 28, 2008
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Shpongle Falls
55:45, falco outprioritizes wolf, chaingrab, better laser, yadda yadda

but wolf's aerials do well against falco, usually like clashing or something

i also think falco kills wolf easier than the other way around
 

1PokeMastr

Smash Champion
Joined
Dec 10, 2009
Messages
2,251
The knowledge of what some of these people have on these MU's is Hilarious.
The CG goes to 48%.
0-53%. No follow up.
0-48% + Follow up.
You can follow up at 53% with F-Tilt aimed up, or Dair, but if they Di away and dodge, it's pretty much useless. So a follow up at 48% is better. Where you can.. U-Tilt, Usmash, Bair, Dair, Nair, FTilt, Stutter Step F-Smash.

And a Spaced Bair from Wolf is always safe on block, regardless of the Damage he's at.
Damage =/= Spacing.

When you're at a Damage were you're in the 'I don't have to tech because the knockback isn't strong enough to make me tech' animation, ( Non Tumble, 0-40% or 50 ) You can Jab him.
When you Tech, You can Jab him.

Also, Wolf should be alive to the 160-180s vs us.
We should Live to the 140s.

That's my 'Correct you guys on some wrong info' Input.
I'd give my Input on the MU, But, for some reason, I'd like to read yours and correct you on your mistakes.
 

MegaRobMan

Smash Hero
Joined
Dec 5, 2009
Messages
7,638
Location
Omaha, NE
If you add the word "retreating" to Space Bear, I agree. If you are approaching and depending on the cloud cover above you, neutral, Falco can PS-grab wolf even with immaculate spacing.
 

#HBC | Ryker

Netplay Monstrosity
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The CG goes to 48%.
0-53%. No follow up.
0-48% + Follow up.
You can follow up at 53% with F-Tilt aimed up, or Dair, but if they Di away and dodge, it's pretty much useless. So a follow up at 48% is better. Where you can.. U-Tilt, Usmash, Bair, Dair, Nair, FTilt, Stutter Step F-Smash.
So, in other words, an easy 60+ off of a See Spot Run read.
 

Zwei Striker

Smash Apprentice
Joined
Jun 4, 2010
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Ensenada
When you're at a Damage were you're in the 'I don't have to tech because the knockback isn't strong enough to make me tech' animation, ( Non Tumble, 0-40% or 50 ) You can Jab him.
When you Tech, You can Jab him.
Just checked... we can only jab him before 30%... after that he has a frame advantage of 6, just enough to re-grab us actually; that frame advantage becomes 4 after 140%
 

-DR3W-

Smash Champion
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DrewTheAsher
So apparently we can tech the ground during the first hit of Wolf's fsmash. I doubt I will be seeing it often at all but it would severely throw them off-guard.
 
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