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F-Zero Pit Stop F-Zero GX Statistics list *spoilers* (updated)

Mew2King

King of the Mews
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http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html

F-Zero GX

Table of Contents
---Miscellaneous Data
---Top Speeds List
---Body Ratings List
---Booster Size List

________________________________________

MISCELLANEOUS DATA

----------

HOW TO SNAKE - with HEAVY cars like Black Bull or Fat Shark(and some other cars and certain custom cars, but Black Bull and Fat Shark are good examples of good snakers, as well as Fire Stingray and Dark Schneider and some others), when set to MAX ACCELERATION, you can go OVER 2,000 km/h by simply driving while L/R turning back and forth the whole race. In other words, to snake, just drive while constantly pressing L+left then R+right then L+left then R+right, etc. WAY to many people ask this question, and it only takes like a 1/2 hour to master(actually, if you understand it and are doing it right from the start, you'd get it in just a few minutes).

--------------------------------------------------

HOW TO SLIDE - Pick a good heavy car like Black Bull (or Far Shark) or a good custom car like the Pretty Lynx-G4, and then do the following QUICKLY:

---Left Sliding Turn - Press and hold left and R, tap the L button, and release the A button

---Right Sliding Turn - Press and hold right and L, tap the R button, and release the A button

Note: the faster you are going while doing this, the easier it is to perform, and the better it will be when performed (when you attempt to master the sliding technique [which I already mastered after lots of practice], go at least around 1500 km/h [the faster the better] and try practicing on Mute City)

--------------------------------------------------

HOW TO FLY - To "fly", pick a car like Super Piranha or Death Anchor (Death Anchor's harder to do it with, as you have to do a "super sharp turn" to do it [which is explained in the Miscellanous section here somewhere]), or some light and fast turning custom cars(NOT Twin Noritta, as Twin Noritta can NOT fly, contradictory to what F-Zero World says). Anyway, to fly, the settings must be at MAX ACCELERATION, and you go off the course while holding L+left OR R+right, and eventually you'll gain altitude and go upwards in little circles. You can do a HUGE shortcut in Green Plant: Spiral by flying.

--------------------------------------------------

Tips:

1) Hit the EDGE of the yellow boost pads to gain ADDITIONAL speed.

2) To do a sharp right turn, press L then R+right; to do a sharp left turn, press R then L+left.

3) On most jumps, it's best to hold up (points ship's nose DOWN and makes you fall faster) and then land PERFECTLY FLAT (by pressing down on the control stick right before you land) so you don't lose any speed and so you can actually GAIN speed from the momemtum of falling fast transferred into landing. It's better in the long run doing this.

--------------------------------------------------

Body - affects turning/drifting ability, and GENERALLY rates how many hits you can take from crashes, mines, little red lasers (like from the end of the Lightning course on Emerald Cup), etc.

Boost - high letter grade = boosts faster, and GENERALLY uses more boost energy per use (letter grade isn't all that affects it, as Fat Shark clearly shows with his HUGE B-grade boost, doing a whopping 20% per boost) Generally this is VERY important, and you should be using cars with a good boost rating (Usually cars with A or B boost are the only good ones, for the exception of a few such as Hyper Speeder [C] and Black Bull [E], because they are pretty good cars when brought to their full potential)

Grip - affects how much speed is lost while turning and how much speed you lose when you go on uneven terrain [roads].
--Grade A = little speed loss
--Grade E = big speed loss (like with Fat Shark)

Weight - heavier cars GENERALLY...
+++ are good snakers
+++ have a high top speed
+++ push lighter cars far / doesn't get pushed far
--- have low acceleration
--- turn bad
xxx falls fast

--------------------------------------------------

Blue Falcon Top Speeds List (for each graph setting, with 0% being max acceleration on the graph, and 100% being max top speed)

0% - 951 km/h
5% - 957 km/h
10% - 962 km/h
15% - 967 km/h
20% - 972 km/h
25% - 978 km/h
30% - 983 km/h
35% - 988 km/h
40% - 993 km/h
45% - 997 km/h
50% - 1002 km/h
55% - 1006 km/h
60% - 1010 km/h
65% - 1013 km/h
70% - 1017 km/h
75% - 1021 km/h
80% - 1024 km/h
85% - 1027 km/h
90% - 1030 km/h
95% - 1032 km/h
100% - 1034 km/h

--------------------------------------------------

Cosmo Terminal: Trident - What's on each path?

---L = left path
---M = middle path
---R = right path
---PIT ZONE = Reddish-Pinkish spot where you gain back Boost energy

1st Split Path
L - booster / booster
M - booster / PIT ZONE (Best on Lap 2-3)
R - booster / booster (Staff takes on Lap 1)

2nd Split Path
L - booster / PIT ZONE (Staff takes on Lap 1)
M - PIT ZONE / booster
R - PIT ZONE / booster

3rd Split Path
L - booster
M - booster (Staff takes on Lap 1)
R - booster

Paths you can land on from big jump
L - PIT ZONE (closest distance)
M - PIT ZONE (middle distance) (Staff takes on Lap 1)
R - PIT ZONE (farthest distance)

4th Split Path
L - booster / PIT ZONE
M - booster / PIT ZONE
R - booster / PIT ZONE (Staff takes on Lap 1)

--------------------------------------------------

Good Custom Boosters

1) Titan-G4 (B) - Best top speed when set towards or at max top speed settings. Good boost that uses 17% boost energy per boost.

2) Triple-Z (A) - 2nd best top speed when set towards or at max top speed settings. Slightly better(longer) boost than Titan-G4, best booster for "SHIFT-BOOSTS" (go off the course and VERY quickly go back on the course with R or L to gain more speed [there are other ways of doing it, but that's the most common way, ESPECIALLY on Sand Ocean: Lateral Shifts, where it's possible to do up to around 40 or so Shift Boosts, but it's a life risking very advanced move that requires almost perfect timing to excute constantly throughout the entire race). Good boost that uses 19% boost energy per boost.

3) Thunderbolt-V2 (and Devilfish-RX I guess) (A) - Best when set to max or 30% max acceleration settings. Fastest boost of all, but not that great when set to max top speed. Best for snaking(max acceleration) and courses with a lot of boosters like Split Oval and Sonic Oval. Great boost that uses 19% boost energy per boost.

---Punisher-4X (B) is an okay booster, but nothing that Titan-G4 can't do, so you can use that if you have that and not Titan-G4 or Triple-Z boosters (once you get the Titan-G4 or Triple-Z boosters, don't ever go back to Punisher-4X)

---I hear that there's an booster that gives you a great boost (not quite as good as Thunderbolt-V2 / Devilfigh-RX) AND a good top speed, but this can only be obtained/unlocked in Japan or with an Action Replay (it's like GameShark).

--------------------------------------------------

Awesome Mine Glitch

---Go to 2-player mode or Practice Mode.
---Go to a course with mines on it, like Aeropolis: Multiplex, or Mute City: Serial Gaps.
---Pick a car with low acceleration, like Fire Stingray, and set it to Max Top Speed settings to make this even easier top do.
---As Player 1, go up to THE EDGE of one of the mines (bombs) on the course very very slowly ('tap' A when you're right next to it, and it might help to tap B as well right after you tap A).
---If done right, you will hit the mine, disappear and then the view will go far back as the game appears to respawn you on the starting spot of the race, but it puts you back near the mines.

---If you're on Vertical split screen (in 2-player mode) and you do this with Player 1, you can see that the game's speed goes up to 2,147,483,648 km/h! You will die from this though so you can't use this in Time Attack mode for "max top speeds". This is the terminal speed that the game goes up to (I tested this with Fire Stingray, Fat Shark, Magic Seagull, Blue Falcon, and some of my custom cars and they all went up to 2,147,483,648 km/h).
---This works in Practice Mode as well but then you will only see the speed go up to 21,474 km/h, and the "74" part of it will be through the "km/h" so it's kinda wierd.
---This works in Practice Mode as well but then you will only see the speed go up to 21,474 km/h, and the "74" part of it will literally be through the "km/h" part so it's kinda wierd.

---If you used certain cars (like Fire Stingray or Fat Shark for example) then at the same time as this happens, something like this will pop up (it flashes on the screen for only a small split second so I'm not sure if all of this is right): "Nan cam-ing". It says something like that in the upper-middle of the screen in small white letters, and I think the same or almost the same thing appears on 3 lines (one on top of each other). If someone could video tape this (or something like that) so we can see exactly what it says that would be great.

---If you did this trick on Mute City: Serial Gaps (it's by far most noticable here) then whenever you go off of any of the jumps from platform to platform, the view will change about 180 degrees and the camera will face the front of the car and gives you a really cool yet really hard to control view when you're in the air. When one car does this mine trick, it effects the "air-view" of both Player 1 AND Player 2 (and obviously Player 3 and Player 4 as well).

---Sometimes, when you do this, you're normal view will be very awkward. For example, if done with Magic Seagull, your car will appear more tall and thin than it was, while if you used say, Fat Shark or Fire Stingray, it will appear more short and wide. If you're on 2-player mode however, than if you use the car that DIDN'T use this mine trick, than you can clearly see (if you put the 2 cars next to each other facing each other) than it just APPEARS this way, and doesn't affect any of your cars stats at all.

--------------------------------------------------

Credits for this part: ShedarKiller

Top Speeds for each Custom Booster Parts (max top speed settings, and with the "very well known and used" body and cockpit parts, which is the Lynx cockpit and the you-know-what body part, and if you don't then ask gamefaqs.com and then you'll find out)

Euros -01: 1021 (E)
Sunrise 140: 1021 (E)
Saturn -SG: 1010 (D)
Bazooka -YS: 1011 (D)
Impulse 220: 1014 (D)
Jupiter -Q: 1016 (D)
Bluster -X: 1011 (C)
Boxer -2C: 1018 (C)
Triangle -GT: 1038 (C)
Scorpion -R: 1038 (C)
Tiger -RZ: 1038 (C)
Comet -V: 1038 (C)
Extreme -ZZ: 1054 (B)
Raiden -88: 1061 (B)
Meteor -RR: 1063 (B)
Punisher -4X: 1110 (B)
Titan -G4: 1126 (B)
Devilfish -RX: 1113 (A)
Thunderbolt -V2: 1114 (A)
Triple -Z: 1124 (A)

Some things of note:
- The Bluster -X is the worst engine in the game. For a C engine, it provides less speed than the E engines, and with far less acceleration.
- The Titan -G4 has the highest top speed without boosting, which explains why it's used so extensively
- If one states that only machines with a top speed over 1100 are usable, then only the Punisher -4X, Titan -G4, Thunderbolt -V2, Devilfish -RX and Triple -Z engines are worth using

Summary of "my" (ShedarKiller's) research:

1. Weight accounts for a relatively small difference in speed compared to the engine.

2. Weight and engine are the only two variables in determining speed. (However, the Cockpit, which determines "Grip" or how much speed you lose when you TURN or go on uneven terrain, also affects your speed when you go on any uneven terrain)

(To give you an idea of about how much weight affects top speed, as an APPROXIMATION, every about 80-100 kg heavier = approximately 1 km/h faster, though it DOES slightly vary with the parts used for the car, the difference between the weights, etc.)

________________________________________

TOP SPEEDS

***for Dark Schneider, you go only 1062 km/h at Max Top Speed settings, BUT with EXACTLY 85% Top Speed settings you go 1065 km/h.

***for Space Angler, you go a fraction of a km/h faster(still 1052 though) when set to 97% max top speed then at max top speed, though Space Angler absolutely SUCKS when set to a high max speed setting because of the way it's graph is(VERY low acceleration and boost power, because Space Angler sucks).

***for Great Star, Max Acceleration settings = normal settings (50% in middle of graph) and vice-versa.

***for Astro Robin, Max Acceleration settings = normal settings (50% in middle of graph) and vice-versa,(though the top speed difference is less than 1 whole km/h).

***for Night Thunder, at normal settings (50% in middle graph) you have higher top speed AND better acceleration than when it's set to Max Acceleration, BUT at Max Acceleration settings it's easier to drift and snake fast.

Measures exact top speed for each car when set to:
Max Acceleration / Middle of Graph / Max Top Speed

00. Dark Schneider - 1004 / 1040 / 1062 (1065)
01. Red Gazelle - 970 / 1026 / 1038
02. White Cat - 960 / 1012 / 1043
03. Golden Fox - 943 / 989 / 1017
04. Iron Tiger - 967-68 / 1021 / 1052
05. Fire Stingray - 990 / 1034 / 1098
06. Wild Goose - 958 / 1009 / 1049
07. Blue Falcon - 951 / 1002 / 1034
08. Deep Claw - 952 / 1001 / 1035
09. Great Star - 1001 / 989 / 1018
10. Little Wyvern - 961 / 1013 / 1045
11. Mad Wolf - 966 / 1018 / 1055
12. Super Piranha - 956 / 1009 / 1024
13. Death Anchor - 975 / 1027 / 1118
14. Astro Robin - 998 / 998 / 1026
15. Big Fang - 1002 / 1052 / 1109
16. Sonic Phantom - 965 / 1016 / 1106
17. Green Panther - 983 / 989 / 1021
18. Hyper Speeder - 994 / 1046 / 1113
19. Space Angler - 967 / 1001 / 1052
20. King Meteor - 957 / 1010 / 1022
21. Queen Meteor - 970 / 1026 / 1038
22. Twin Noritta - 945 / 994 / 1017
23. Night Thunder - 979 / 985 / 1016
24. Wild Boar - 970 / 1019 / 1113
25. Blood Hawk - 939 / 986 / 1008
26. Wonder Wasp - 946 / 995 / 1035
27. Mighty Typhoon - 956 / 1006-07 / 1039
28. Mighty Hurricane - 970 / 1023 / 1057-58
29. Crazy Bear - 974 / 978 / 1015
30. Black Bull - 987 / 1042 / 1130
31. Fat Shark - 1026 / 1091 / 1109
32. Cosmic Dolphin - 938 / 984 / 1013
33. Pink Spider - 946 / 996 / 1034
34. Magic Seagull - 946 / 995 / 1012
35. Silver Rat - 937 / 985 / 1001
36. Spark Moon - 955 / 1005 / 1025
37. Bunny Flash - 949 / 998 / 1021
38. Groovy Taxi - 948 / 995 / 1025
39. Rolling Turtle - 956 / 1006-07 / 1039
40. Rainbow Phoenix - 962 / 1014 / 1050

--------------------------------------------------

MAX ACCELERATION

Fat Shark - 1026
Dark Schneider - 1004
Big Fang - 1002
Great Star - 1001
Astro Robin - 998
Hyper Speeder - 994
Fire Stingray - 990
Black Bull - 987
Green Panther - 983
Night Thunder - 979
Death Anchor - 975
Crazy Bear - 974
Mighty Hurricane / Queen Meteor / Red Gazelle / Wild Boar - 970
Iron Tiger - 967-68
Space Angler - 967
Mad Wolf - 966
Sonic Phantom - 965
Rainbow Phoenix - 962
Little Wyvern - 961
White Cat - 960
Wild Goose - 958
King Meteor - 957
Mighty Typhoon / Rolling Turtle / Super Piranha - 956
Spark Moon - 955
Deep Claw - 952
Blue Falcon - 951
Bunny Flash - 949
Groovy Taxi - 948
Magic Seagull / Pink Spider / Wonder Wasp - 946
Twin Noritta - 945
Golden Fox - 943
Blood Hawk - 939
Cosmic Dolphin - 938
Silver Rat - 937

--------------------------------------------------

[EXACT] MIDDLE OF GRAPH

Fat Shark - 1091
Big Fang - 1052
Hyper Speeder - 1046
Black Bull - 1042
Dark Schneider - 1040
Fire Stingray - 1034
Death Anchor - 1027
Queen Meteor / Red Gazelle - 1026
Mighty Hurricane - 1023
Iron Tiger - 1021
Wild Boar - 1019
Mad Wolf - 1018
Sonic Phantom - 1016
Rainbow Phoenix - 1014
Little Wyvern - 1013
White Cat - 1012
King Meteor - 1010
Super Piranha / Wild Goose - 1009
Mighty Typhoon / Rolling Turtle - 1006-07
Spark Moon - 1005
Blue Falcon - 1002
Deep Claw / Space Angler - 1001
Astro Robin / Bunny Flash - 998
Pink Spider - 996
Groovy Taxi / Magic Seagull / Wonder Wasp - 995
Twin Noritta - 994
Golden Fox / Great Star / Green Panther - 989
Blood Hawk - 986
Night Thunder / Silver Rat - 985
Cosmic Dolphin - 984
Crazy Bear - 978

--------------------------------------------------

MAX TOP SPEED

Black Bull - 1130
Death Anchor - 1118
Hyper Speeder / Wild Boar - 1113
Big Fang / Fat Shark - 1109
Sonic Phantom - 1106
Fire Stingray - 1098
Dark Schneider - 1062(1065)
Mighty Hurricane - 1057-58
Mad Wolf - 1055
Iron Tiger / Space Angler - 1052
Rainbow Phoenix - 1050
Wild Goose - 1049
Little Wyvern - 1045
White Cat - 1043
Mighty Typhoon / Rolling Turtle - 1039
Queen Meteor / Red Gazelle - 1038
Deep Claw / Wonder Wasp - 1035
Blue Falcon / Pink Spider - 1034
Astro Robin - 1026
Groovy Taxi / Spark Moon - 1025
Super Piranha - 1024
King Meteor - 1022
Bunny Flash / Green Panther - 1021
Great Star - 1018
Golden Fox / Twin Noritta - 1017
Night Thunder - 1016
Crazy Bear - 1015
Cosmic Dolphin - 1013
Magic Seagull - 1012
Blood Hawk - 1008
Silver Rat - 1001

________________________________________

BODY RATINGS

(All the decimals are rounded to the nearest percent, which usually isn't off by much anyway, meaning most are like .9's, .8's, .1's, or .2's)

---The slow red flashes come at 15-24.999%
---The fast red flashes come at 0-14.999%
---You can't boost again when you have approx. 0.5% of your energy remaining.
---Weight ONLY affects how "quickly" the damage is dealt, NOT how much is done in comparison to yourself. In other words, it will take less time for 2 Blue Falcons to kill each other than it will for 2 Rainbow Phoenixs to kill each other, because Blue Falcon weighs more than Rainbow Phoenix so each os his rams and Side Attacks and Spin Attacks will do a bit more damage than Rainbow Phoenix will do (Blue Falcon weighs 1260 kg and Rainbow Phoenix weights 1080 kg)
---The "Body" rating for custom cars are NOT the only factor that affects it. In general, for custom cars, the heavier parts are generally tougher that lighter parts.
---On this scale, with Fat Shark being 100%, mines do a little over 7% per hit, and the red lasers and exploded mines (the red stuff that damages you when you run over it and comes after you destroy a mine) does a little over 7% per second that you're in them.

***125% - Jewel Bruiser-V2(A)

100% - Fat Shark(A)

86% - Wild Goose(A)

***71% - Strong Cannon-G4(A)

70% - Green Panther(A)

54% - Crazy Bear(A) / Rolling Turtle(A)

***53% - Garnet Horse-Z(B)

50% - Black Bull(A) / Dark Schneider(A)

45% - Wild Boar(A)

43% - Fire Stingray(A) / Iron Tiger(B) / Mad Wolf(B) / Magic Seagull(B)

41% - Blue Falcon(B) / Rainbow Phoenix(B)

39% - Astro Robin(B) / Big Fang(B) / Blood Hawk(B) / Deep Claw(B) / Groovy Taxi(B) / Hyper Speeder(C) / Spark Moon(B) / Super Piranha(B)

35% - King Meteor(E) / Little Wyvern(E) / Mighty Hurricane(E) / Mighty Typhoon(C) / Night Thunder(B) / Pink Spider(C) / Sonic Phantom(C) / White Cat(C)

***34% - Pretty Lynx-G4(D)

32% - Golden Fox(D) / Space Angler(C)

29% - Bunny Flash(D) / Death Anchor(E) / Queen Meteor(E) / Sliver Rat(D) / Wonder Wasp(D)

27% - Cosmic Dolphin(E) / Great Star(E) / Red Gazelle(E) / Twin Noritta(E)

________________________________________

BOOSTER SIZE - how long (how "good") each boost lasts; also, the cars with longer boosts also get longer boosts from the yellow boost pads as well!
---Every time you kill an enemy (computer or human, doesn't matter) then you get 6.66666% or 1/15 of your booster energy back.

20% of booster energy used per boost / 5 boosts
Fat Shark

***19% / 5-6 boosts
***Thunderbolt-V2
***Triple-Z

18.5% / 5-6 boosts
Black Bull

18% / 5-6 boosts
Crazy Bear
Green Panther
Golden Fox
King Meteor
Queen Meteor
Red Gazelle
Wild Boar

17.5% / 5-6 boosts
Night Thunder

17% / 5-6 boosts
Blood Hawk
Fire Stingray
Hyper Speeder
Sonic Phantom
White Cat
***Titan-G4

16.66666% / 6 boosts
Death Anchor

16.5% / 6-7 boosts
Big Fang
Cosmic Dolphin
Pink Spider
Wonder Wasp

16% / 6-7 boosts
Deep Claw
Groovy Taxi
Magic Seagull
Space Angler
Spark Moon

15.5% / 6-7 boosts
Bunny Flash
Great Star
Rolling Turtle

15% / 6-7 boosts
Astro Robin
Blue Falcon
Dark Schneider
Iron Tiger
Mighty Hurricane
Mighty Typhoon
Rainbow Phoenix
Twin Noritta

13% / 7-8 boosts
Little Wyvern
Silver Rat

12.5% / 8 boosts
Super Piranha

12% / 8-9 boosts
Mad Wolf

11% / 9-10 boosts
Wild Goose
 

Zootematix

Artist formally known as ToadBanjoConker
BRoomer
Joined
Sep 22, 2001
Messages
3,401
Location
Toronto, Ontario
Really nice compilation there. Congrats on your dedication...

Too bad I don't play the game though ;). Anyways, I'm going to sticky this as it seems pretty worthwhile. MK, if you disagree please feel free to unsticky :).
 

SabreAnt

Smash Lord
Joined
Nov 20, 2002
Messages
1,419
Wow... ok I'll post something useful. Thats a lot of cool stats, but something to make this page even better would maybe be to add spoilers to the heading, because the other day I hadn't earned the last 3 craft and I realised early that I might stumble across a name I hadn't heard of, so I wrenched myself away until I had earned them. Just a suggestion though. I mean some people might not care, but I would have absolutely hated to have known them before I earned them.
 

Leno

Smash Rookie
Joined
Mar 23, 2004
Messages
21
Wow!! That info is SOOO COOL!!

I'm having a really HARD time trying to beat the game in MASTER... I was able to beat the game with Capt. Falcon so far... But in Master I HARDLY get to first place unles it's a long and easy track like Cosmo Terminal... I really WANT to unlock the AX cup but I'm thinking that at this rate it will take me many many days to do so if I stick to Capt. Falcon's machine.... So is there a tier list? Which is the BEST machine?? Which shoud I use in order to beat MASTER faster??
 

Falcontress85

Smash Apprentice
Joined
Oct 1, 2003
Messages
99
Location
Port Town
I did Ruby Master with Hyper Speeder, but methinks I'm gonna use Blue Falcon for the Diamond Cup. He already tried to kill me on several occasions when I didn't use the captain... XD
 

Leno

Smash Rookie
Joined
Mar 23, 2004
Messages
21
So far I've been able to beat ruby cup, nothing more... Concerning the other cups... Well I cant even get to finish the cup... I'm always *RETIRED* ... Lol

But it's been fun... EXTREMELY frustrating sometimes but fun overall. It's so fast and the music is so thrilling, I like it I like it. But I WANT THE AX CUP DAMMIT! :p
 

SabreAnt

Smash Lord
Joined
Nov 20, 2002
Messages
1,419
I've beaten everything I can find in this game. If it moves I race it, but I still cannot figure out what all those staff ghosts I bought at the shop are doing. Hiding out, having a party with my hard earned tickets maybe? How does one race these things?
 

SabreAnt

Smash Lord
Joined
Nov 20, 2002
Messages
1,419
Statistics are all based on the in game Max Speed setting. The only reference to snaking is at the top, where it briefly covers how to perform the technique and part way down where it list heavy cars as good snakers (Michael Chain is a horrible snaker however, so be warned). Oh, and MK, I know its pretty late coming, but thanks for the tip on racing staff ghosts ;) I was stumped back in the day. Its not immediately obvious. ^^
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
m2king, or some one else, could u provide tips on some of the story mode chapters on very hard? the grand prix one and the final challenge one are pretty frustating.
 

SabreAnt

Smash Lord
Joined
Nov 20, 2002
Messages
1,419
Grand Prix is always the same difficulty, well at least, very similar, the part where it gets harder is that extra laps are added each additional difficulty level. So 3 laps on Normal, 4 laps on Hard and a gruelling 5 laps on V.Hard. This chapter is all about endurance, and concentration. If you lack either you'll never win. Snaking is HUGELY helpful in defeating this chapter, and if you can do it, then do it. No jokes. Save that precious energy of yours, so you can plough through the lava, and not worry about attacking. If you cant snake, you're in trouble. Its still doable, but the only solution is practice. It is possible to kill Black Shadow in under 3 seconds at the start of the race, so practice doing that if you need to.

The final chapter is tough, and can be snaked, but SOOOOOO don't do it if you cant snake like a pro. Its all about knowing when to turn, and not being fooled by changing road colour and lulls in concentration due to boredom. Max speed to 75%, and practice practice. Easy to beat once you know the course like it was your own appendage. Boost sparingly, and at intervals you decide on. Dont get excited if the CPU is close by or not far away. Concentrate on YOU. This should be enough help for most people.

Oh and one thing to remember for both chapters, is when not to snake. Remember, you only need to win, not slaugther them by 20 secs. If you have the lead, maintain it, dont try to extend it, if it means risking yourself.
 

Groudon199

Smash Journeyman
Joined
Jul 15, 2005
Messages
221
Location
Lehighton, Pennsylvania
Mew2King said:
---If you used certain cars (like Fire Stingray or Fat Shark for example) then at the same time as this happens, something like this will pop up (it flashes on the screen for only a small split second so I'm not sure if all of this is right): "Nan cam-ing". It says something like that in the upper-middle of the screen in small white letters, and I think the same or almost the same thing appears on 3 lines (one on top of each other). If someone could video tape this (or something like that) so we can see exactly what it says that would be great.
I don't have a video of it right now, but it has 3 lines. I taped the glitch, and 3 lines appeared (I had to go frame-by-frame to see them). They all start with NaN Cam, but after that, it becomes almost inelligable.

edit: Got a video.

http://rapidshare.de/files/12711066/mine_glitch.wmv.html

edit2: Nan Cam means "Not a Number Camera." It's a common computing error, and here probably just indicates that the camera has been passed invalid data where it was expecting the number of the camera to switch to (0,1,2,3)
 

FiErCe_oNi

Smash Lord
Joined
Apr 6, 2006
Messages
1,355
Location
Ballarat, Australia
iv finished all the cups on all dificultys, on master, beastman on ruby, skull on saphire, mighty hurricane on emerald, goroh on diamond and draq on ax only cause i wanted his movi and ax cup is easy, altho i havn beaten deathborn on v hard and the last chapter on v hard
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
rofl, i never realized m2k did for f-zero what he did for smash. funny stuff.

man this board never gets action. therefore, this post was for post count. 2670 landmark post!
 

Lobelia Boy

Smash Rookie
Joined
Jun 17, 2007
Messages
18
Location
New Orleans, LA
I actually just got FZGX today. My favorite so far is the Little Wyvern, but...is that Fox's father piloting it? That's....interesting.....
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
It's not actually Fox's real father, rather, a spoofy/funny version of him where he's an actual human. Read the description of James McCloud for this game.
 

Dream Chaser

Smash Journeyman
Joined
Nov 10, 2007
Messages
202
Location
Adelaide, Australia
Ive had the game for years. I just started playing again yesterday. I found out that all this time I was missing 3 parts (the ones from Diamond on expert), I must have just moved straight onto Master.
(I always use master because I dont like my skills dropping, although I never used snaking, just driving and boosting).

Anyway, nice work with the stats. Is it possible to make a stats list of all the top speeds whilst boosting?
I tried to do it today but I ran out of boost before reaching a sort of max speed.
 

Vodage

Smash Journeyman
Joined
May 9, 2008
Messages
245
Location
San Francisco
Wow!! That info is SOOO COOL!!

I'm having a really HARD time trying to beat the game in MASTER... I was able to beat the game with Capt. Falcon so far... But in Master I HARDLY get to first place unles it's a long and easy track like Cosmo Terminal... I really WANT to unlock the AX cup but I'm thinking that at this rate it will take me many many days to do so if I stick to Capt. Falcon's machine.... So is there a tier list? Which is the BEST machine?? Which shoud I use in order to beat MASTER faster??
Although I'm no expert (I don't own the game anymore >:) I'd place the Twin Noritta in the top tier. But getting used to that machine after using the Falcon can be difficult. The twin noritta is light with a high boost rating, so if you can learn how to keep yourself boosting most of the time, you actually get higher top speeds than a craft that is heavier with a lower boost rating. Unfortunately, the Noritta has an E body rating, meaning you have to be really accurate about your racing. Its grip rating is C, but it turns a lot quicker than other craft. The main thing with the Noritta to remember is that you can't really afford to take any hits from other racers, since it will retract too much from the energy you have left for boosting. I find the best way to remedy this is to stay the hell out of ur opponnent's way, but don't be afraid to give them a little 'nudge' (double tap L or R) when needed. I beat most of the races by first training in time attack mode to find the EXACT acceleration settings that gave me the best time, and then going into grand prix with those settings.
 

Vodage

Smash Journeyman
Joined
May 9, 2008
Messages
245
Location
San Francisco
Ive had the game for years. I just started playing again yesterday. I found out that all this time I was missing 3 parts (the ones from Diamond on expert), I must have just moved straight onto Master.
(I always use master because I dont like my skills dropping, although I never used snaking, just driving and boosting).

Anyway, nice work with the stats. Is it possible to make a stats list of all the top speeds whilst boosting?
I tried to do it today but I ran out of boost before reaching a sort of max speed.
Did you notice that if you go too fast on Silence: High Speed with a machine with high boost and low grip (read: Twin Noritta) you actually come flying off the track and die? Hilarious.
 

SmashBrother2008

Smash Lord
Joined
Mar 14, 2008
Messages
1,227
What ever happened to this awsome series? It should be more challenging than F-ZERO-X. I guess we'll just need to wait until F-ZERO Wii comes out.
 

Dream Chaser

Smash Journeyman
Joined
Nov 10, 2007
Messages
202
Location
Adelaide, Australia
Did you notice that if you go too fast on Silence: High Speed with a machine with high boost and low grip (read: Twin Noritta) you actually come flying off the track and die? Hilarious.
Youre talking F-Zero X. Yeah, it happens with every car when you go fast and drive on the wrong bits of track (steeper sections). It's coz you're on the outside of a loop. You need to push forward on the control stick and to avoid flying off the track. Try racing the staff ghost and you'll see what I mean (easiest with twin noritta). He's not too hard to beat once you know that.
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
man ****, I used to be so good at this game. I figured out space flying within a few weeks of the game coming out, beat all the staff ghosts in that time non-snake, and held a lot of really good non-snaking records w/ replays saved but my memory card got stolen :( with ALL my data on it so I can never show anyone. I also did a snaking time of about 30.5 seconds on Mute City Sonic Oval w/ Fat Shark which is pretty good.
 
D

Deleted member

Guest
man ****, I used to be so good at this game. I figured out space flying within a few weeks of the game coming out, beat all the staff ghosts in that time non-snake, and held a lot of really good non-snaking records w/ replays saved but my memory card got stolen :( with ALL my data on it so I can never show anyone. I also did a snaking time of about 30.5 seconds on Mute City Sonic Oval w/ Fat Shark which is pretty good.
**** you're sexy.

needs more GOLDEN FOX (!!?)
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
...lol we should set up fzero gx stations just for ppl to play against m2k at tournaments

actually m2k i'll mm you $5 best of 5 races in this game. whenever we meet this shall happen =O
 
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