Mew2King
King of the Mews
http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html
F-Zero GX
Table of Contents
---Miscellaneous Data
---Top Speeds List
---Body Ratings List
---Booster Size List
________________________________________
MISCELLANEOUS DATA
----------
HOW TO SNAKE - with HEAVY cars like Black Bull or Fat Shark(and some other cars and certain custom cars, but Black Bull and Fat Shark are good examples of good snakers, as well as Fire Stingray and Dark Schneider and some others), when set to MAX ACCELERATION, you can go OVER 2,000 km/h by simply driving while L/R turning back and forth the whole race. In other words, to snake, just drive while constantly pressing L+left then R+right then L+left then R+right, etc. WAY to many people ask this question, and it only takes like a 1/2 hour to master(actually, if you understand it and are doing it right from the start, you'd get it in just a few minutes).
--------------------------------------------------
HOW TO SLIDE - Pick a good heavy car like Black Bull (or Far Shark) or a good custom car like the Pretty Lynx-G4, and then do the following QUICKLY:
---Left Sliding Turn - Press and hold left and R, tap the L button, and release the A button
---Right Sliding Turn - Press and hold right and L, tap the R button, and release the A button
Note: the faster you are going while doing this, the easier it is to perform, and the better it will be when performed (when you attempt to master the sliding technique [which I already mastered after lots of practice], go at least around 1500 km/h [the faster the better] and try practicing on Mute City)
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HOW TO FLY - To "fly", pick a car like Super Piranha or Death Anchor (Death Anchor's harder to do it with, as you have to do a "super sharp turn" to do it [which is explained in the Miscellanous section here somewhere]), or some light and fast turning custom cars(NOT Twin Noritta, as Twin Noritta can NOT fly, contradictory to what F-Zero World says). Anyway, to fly, the settings must be at MAX ACCELERATION, and you go off the course while holding L+left OR R+right, and eventually you'll gain altitude and go upwards in little circles. You can do a HUGE shortcut in Green Plant: Spiral by flying.
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Tips:
1) Hit the EDGE of the yellow boost pads to gain ADDITIONAL speed.
2) To do a sharp right turn, press L then R+right; to do a sharp left turn, press R then L+left.
3) On most jumps, it's best to hold up (points ship's nose DOWN and makes you fall faster) and then land PERFECTLY FLAT (by pressing down on the control stick right before you land) so you don't lose any speed and so you can actually GAIN speed from the momemtum of falling fast transferred into landing. It's better in the long run doing this.
--------------------------------------------------
Body - affects turning/drifting ability, and GENERALLY rates how many hits you can take from crashes, mines, little red lasers (like from the end of the Lightning course on Emerald Cup), etc.
Boost - high letter grade = boosts faster, and GENERALLY uses more boost energy per use (letter grade isn't all that affects it, as Fat Shark clearly shows with his HUGE B-grade boost, doing a whopping 20% per boost) Generally this is VERY important, and you should be using cars with a good boost rating (Usually cars with A or B boost are the only good ones, for the exception of a few such as Hyper Speeder [C] and Black Bull [E], because they are pretty good cars when brought to their full potential)
Grip - affects how much speed is lost while turning and how much speed you lose when you go on uneven terrain [roads].
--Grade A = little speed loss
--Grade E = big speed loss (like with Fat Shark)
Weight - heavier cars GENERALLY...
+++ are good snakers
+++ have a high top speed
+++ push lighter cars far / doesn't get pushed far
--- have low acceleration
--- turn bad
xxx falls fast
--------------------------------------------------
Blue Falcon Top Speeds List (for each graph setting, with 0% being max acceleration on the graph, and 100% being max top speed)
0% - 951 km/h
5% - 957 km/h
10% - 962 km/h
15% - 967 km/h
20% - 972 km/h
25% - 978 km/h
30% - 983 km/h
35% - 988 km/h
40% - 993 km/h
45% - 997 km/h
50% - 1002 km/h
55% - 1006 km/h
60% - 1010 km/h
65% - 1013 km/h
70% - 1017 km/h
75% - 1021 km/h
80% - 1024 km/h
85% - 1027 km/h
90% - 1030 km/h
95% - 1032 km/h
100% - 1034 km/h
--------------------------------------------------
Cosmo Terminal: Trident - What's on each path?
---L = left path
---M = middle path
---R = right path
---PIT ZONE = Reddish-Pinkish spot where you gain back Boost energy
1st Split Path
L - booster / booster
M - booster / PIT ZONE (Best on Lap 2-3)
R - booster / booster (Staff takes on Lap 1)
2nd Split Path
L - booster / PIT ZONE (Staff takes on Lap 1)
M - PIT ZONE / booster
R - PIT ZONE / booster
3rd Split Path
L - booster
M - booster (Staff takes on Lap 1)
R - booster
Paths you can land on from big jump
L - PIT ZONE (closest distance)
M - PIT ZONE (middle distance) (Staff takes on Lap 1)
R - PIT ZONE (farthest distance)
4th Split Path
L - booster / PIT ZONE
M - booster / PIT ZONE
R - booster / PIT ZONE (Staff takes on Lap 1)
--------------------------------------------------
Good Custom Boosters
1) Titan-G4 (B) - Best top speed when set towards or at max top speed settings. Good boost that uses 17% boost energy per boost.
2) Triple-Z (A) - 2nd best top speed when set towards or at max top speed settings. Slightly better(longer) boost than Titan-G4, best booster for "SHIFT-BOOSTS" (go off the course and VERY quickly go back on the course with R or L to gain more speed [there are other ways of doing it, but that's the most common way, ESPECIALLY on Sand Ocean: Lateral Shifts, where it's possible to do up to around 40 or so Shift Boosts, but it's a life risking very advanced move that requires almost perfect timing to excute constantly throughout the entire race). Good boost that uses 19% boost energy per boost.
3) Thunderbolt-V2 (and Devilfish-RX I guess) (A) - Best when set to max or 30% max acceleration settings. Fastest boost of all, but not that great when set to max top speed. Best for snaking(max acceleration) and courses with a lot of boosters like Split Oval and Sonic Oval. Great boost that uses 19% boost energy per boost.
---Punisher-4X (B) is an okay booster, but nothing that Titan-G4 can't do, so you can use that if you have that and not Titan-G4 or Triple-Z boosters (once you get the Titan-G4 or Triple-Z boosters, don't ever go back to Punisher-4X)
---I hear that there's an booster that gives you a great boost (not quite as good as Thunderbolt-V2 / Devilfigh-RX) AND a good top speed, but this can only be obtained/unlocked in Japan or with an Action Replay (it's like GameShark).
--------------------------------------------------
Awesome Mine Glitch
---Go to 2-player mode or Practice Mode.
---Go to a course with mines on it, like Aeropolis: Multiplex, or Mute City: Serial Gaps.
---Pick a car with low acceleration, like Fire Stingray, and set it to Max Top Speed settings to make this even easier top do.
---As Player 1, go up to THE EDGE of one of the mines (bombs) on the course very very slowly ('tap' A when you're right next to it, and it might help to tap B as well right after you tap A).
---If done right, you will hit the mine, disappear and then the view will go far back as the game appears to respawn you on the starting spot of the race, but it puts you back near the mines.
---If you're on Vertical split screen (in 2-player mode) and you do this with Player 1, you can see that the game's speed goes up to 2,147,483,648 km/h! You will die from this though so you can't use this in Time Attack mode for "max top speeds". This is the terminal speed that the game goes up to (I tested this with Fire Stingray, Fat Shark, Magic Seagull, Blue Falcon, and some of my custom cars and they all went up to 2,147,483,648 km/h).
---This works in Practice Mode as well but then you will only see the speed go up to 21,474 km/h, and the "74" part of it will be through the "km/h" so it's kinda wierd.
---This works in Practice Mode as well but then you will only see the speed go up to 21,474 km/h, and the "74" part of it will literally be through the "km/h" part so it's kinda wierd.
---If you used certain cars (like Fire Stingray or Fat Shark for example) then at the same time as this happens, something like this will pop up (it flashes on the screen for only a small split second so I'm not sure if all of this is right): "Nan cam-ing". It says something like that in the upper-middle of the screen in small white letters, and I think the same or almost the same thing appears on 3 lines (one on top of each other). If someone could video tape this (or something like that) so we can see exactly what it says that would be great.
---If you did this trick on Mute City: Serial Gaps (it's by far most noticable here) then whenever you go off of any of the jumps from platform to platform, the view will change about 180 degrees and the camera will face the front of the car and gives you a really cool yet really hard to control view when you're in the air. When one car does this mine trick, it effects the "air-view" of both Player 1 AND Player 2 (and obviously Player 3 and Player 4 as well).
---Sometimes, when you do this, you're normal view will be very awkward. For example, if done with Magic Seagull, your car will appear more tall and thin than it was, while if you used say, Fat Shark or Fire Stingray, it will appear more short and wide. If you're on 2-player mode however, than if you use the car that DIDN'T use this mine trick, than you can clearly see (if you put the 2 cars next to each other facing each other) than it just APPEARS this way, and doesn't affect any of your cars stats at all.
--------------------------------------------------
Credits for this part: ShedarKiller
Top Speeds for each Custom Booster Parts (max top speed settings, and with the "very well known and used" body and cockpit parts, which is the Lynx cockpit and the you-know-what body part, and if you don't then ask gamefaqs.com and then you'll find out)
Euros -01: 1021 (E)
Sunrise 140: 1021 (E)
Saturn -SG: 1010 (D)
Bazooka -YS: 1011 (D)
Impulse 220: 1014 (D)
Jupiter -Q: 1016 (D)
Bluster -X: 1011 (C)
Boxer -2C: 1018 (C)
Triangle -GT: 1038 (C)
Scorpion -R: 1038 (C)
Tiger -RZ: 1038 (C)
Comet -V: 1038 (C)
Extreme -ZZ: 1054 (B)
Raiden -88: 1061 (B)
Meteor -RR: 1063 (B)
Punisher -4X: 1110 (B)
Titan -G4: 1126 (B)
Devilfish -RX: 1113 (A)
Thunderbolt -V2: 1114 (A)
Triple -Z: 1124 (A)
Some things of note:
- The Bluster -X is the worst engine in the game. For a C engine, it provides less speed than the E engines, and with far less acceleration.
- The Titan -G4 has the highest top speed without boosting, which explains why it's used so extensively
- If one states that only machines with a top speed over 1100 are usable, then only the Punisher -4X, Titan -G4, Thunderbolt -V2, Devilfish -RX and Triple -Z engines are worth using
Summary of "my" (ShedarKiller's) research:
1. Weight accounts for a relatively small difference in speed compared to the engine.
2. Weight and engine are the only two variables in determining speed. (However, the Cockpit, which determines "Grip" or how much speed you lose when you TURN or go on uneven terrain, also affects your speed when you go on any uneven terrain)
(To give you an idea of about how much weight affects top speed, as an APPROXIMATION, every about 80-100 kg heavier = approximately 1 km/h faster, though it DOES slightly vary with the parts used for the car, the difference between the weights, etc.)
________________________________________
TOP SPEEDS
***for Dark Schneider, you go only 1062 km/h at Max Top Speed settings, BUT with EXACTLY 85% Top Speed settings you go 1065 km/h.
***for Space Angler, you go a fraction of a km/h faster(still 1052 though) when set to 97% max top speed then at max top speed, though Space Angler absolutely SUCKS when set to a high max speed setting because of the way it's graph is(VERY low acceleration and boost power, because Space Angler sucks).
***for Great Star, Max Acceleration settings = normal settings (50% in middle of graph) and vice-versa.
***for Astro Robin, Max Acceleration settings = normal settings (50% in middle of graph) and vice-versa,(though the top speed difference is less than 1 whole km/h).
***for Night Thunder, at normal settings (50% in middle graph) you have higher top speed AND better acceleration than when it's set to Max Acceleration, BUT at Max Acceleration settings it's easier to drift and snake fast.
Measures exact top speed for each car when set to:
Max Acceleration / Middle of Graph / Max Top Speed
00. Dark Schneider - 1004 / 1040 / 1062 (1065)
01. Red Gazelle - 970 / 1026 / 1038
02. White Cat - 960 / 1012 / 1043
03. Golden Fox - 943 / 989 / 1017
04. Iron Tiger - 967-68 / 1021 / 1052
05. Fire Stingray - 990 / 1034 / 1098
06. Wild Goose - 958 / 1009 / 1049
07. Blue Falcon - 951 / 1002 / 1034
08. Deep Claw - 952 / 1001 / 1035
09. Great Star - 1001 / 989 / 1018
10. Little Wyvern - 961 / 1013 / 1045
11. Mad Wolf - 966 / 1018 / 1055
12. Super Piranha - 956 / 1009 / 1024
13. Death Anchor - 975 / 1027 / 1118
14. Astro Robin - 998 / 998 / 1026
15. Big Fang - 1002 / 1052 / 1109
16. Sonic Phantom - 965 / 1016 / 1106
17. Green Panther - 983 / 989 / 1021
18. Hyper Speeder - 994 / 1046 / 1113
19. Space Angler - 967 / 1001 / 1052
20. King Meteor - 957 / 1010 / 1022
21. Queen Meteor - 970 / 1026 / 1038
22. Twin Noritta - 945 / 994 / 1017
23. Night Thunder - 979 / 985 / 1016
24. Wild Boar - 970 / 1019 / 1113
25. Blood Hawk - 939 / 986 / 1008
26. Wonder Wasp - 946 / 995 / 1035
27. Mighty Typhoon - 956 / 1006-07 / 1039
28. Mighty Hurricane - 970 / 1023 / 1057-58
29. Crazy Bear - 974 / 978 / 1015
30. Black Bull - 987 / 1042 / 1130
31. Fat Shark - 1026 / 1091 / 1109
32. Cosmic Dolphin - 938 / 984 / 1013
33. Pink Spider - 946 / 996 / 1034
34. Magic Seagull - 946 / 995 / 1012
35. Silver Rat - 937 / 985 / 1001
36. Spark Moon - 955 / 1005 / 1025
37. Bunny Flash - 949 / 998 / 1021
38. Groovy Taxi - 948 / 995 / 1025
39. Rolling Turtle - 956 / 1006-07 / 1039
40. Rainbow Phoenix - 962 / 1014 / 1050
--------------------------------------------------
MAX ACCELERATION
Fat Shark - 1026
Dark Schneider - 1004
Big Fang - 1002
Great Star - 1001
Astro Robin - 998
Hyper Speeder - 994
Fire Stingray - 990
Black Bull - 987
Green Panther - 983
Night Thunder - 979
Death Anchor - 975
Crazy Bear - 974
Mighty Hurricane / Queen Meteor / Red Gazelle / Wild Boar - 970
Iron Tiger - 967-68
Space Angler - 967
Mad Wolf - 966
Sonic Phantom - 965
Rainbow Phoenix - 962
Little Wyvern - 961
White Cat - 960
Wild Goose - 958
King Meteor - 957
Mighty Typhoon / Rolling Turtle / Super Piranha - 956
Spark Moon - 955
Deep Claw - 952
Blue Falcon - 951
Bunny Flash - 949
Groovy Taxi - 948
Magic Seagull / Pink Spider / Wonder Wasp - 946
Twin Noritta - 945
Golden Fox - 943
Blood Hawk - 939
Cosmic Dolphin - 938
Silver Rat - 937
--------------------------------------------------
[EXACT] MIDDLE OF GRAPH
Fat Shark - 1091
Big Fang - 1052
Hyper Speeder - 1046
Black Bull - 1042
Dark Schneider - 1040
Fire Stingray - 1034
Death Anchor - 1027
Queen Meteor / Red Gazelle - 1026
Mighty Hurricane - 1023
Iron Tiger - 1021
Wild Boar - 1019
Mad Wolf - 1018
Sonic Phantom - 1016
Rainbow Phoenix - 1014
Little Wyvern - 1013
White Cat - 1012
King Meteor - 1010
Super Piranha / Wild Goose - 1009
Mighty Typhoon / Rolling Turtle - 1006-07
Spark Moon - 1005
Blue Falcon - 1002
Deep Claw / Space Angler - 1001
Astro Robin / Bunny Flash - 998
Pink Spider - 996
Groovy Taxi / Magic Seagull / Wonder Wasp - 995
Twin Noritta - 994
Golden Fox / Great Star / Green Panther - 989
Blood Hawk - 986
Night Thunder / Silver Rat - 985
Cosmic Dolphin - 984
Crazy Bear - 978
--------------------------------------------------
MAX TOP SPEED
Black Bull - 1130
Death Anchor - 1118
Hyper Speeder / Wild Boar - 1113
Big Fang / Fat Shark - 1109
Sonic Phantom - 1106
Fire Stingray - 1098
Dark Schneider - 1062(1065)
Mighty Hurricane - 1057-58
Mad Wolf - 1055
Iron Tiger / Space Angler - 1052
Rainbow Phoenix - 1050
Wild Goose - 1049
Little Wyvern - 1045
White Cat - 1043
Mighty Typhoon / Rolling Turtle - 1039
Queen Meteor / Red Gazelle - 1038
Deep Claw / Wonder Wasp - 1035
Blue Falcon / Pink Spider - 1034
Astro Robin - 1026
Groovy Taxi / Spark Moon - 1025
Super Piranha - 1024
King Meteor - 1022
Bunny Flash / Green Panther - 1021
Great Star - 1018
Golden Fox / Twin Noritta - 1017
Night Thunder - 1016
Crazy Bear - 1015
Cosmic Dolphin - 1013
Magic Seagull - 1012
Blood Hawk - 1008
Silver Rat - 1001
________________________________________
BODY RATINGS
(All the decimals are rounded to the nearest percent, which usually isn't off by much anyway, meaning most are like .9's, .8's, .1's, or .2's)
---The slow red flashes come at 15-24.999%
---The fast red flashes come at 0-14.999%
---You can't boost again when you have approx. 0.5% of your energy remaining.
---Weight ONLY affects how "quickly" the damage is dealt, NOT how much is done in comparison to yourself. In other words, it will take less time for 2 Blue Falcons to kill each other than it will for 2 Rainbow Phoenixs to kill each other, because Blue Falcon weighs more than Rainbow Phoenix so each os his rams and Side Attacks and Spin Attacks will do a bit more damage than Rainbow Phoenix will do (Blue Falcon weighs 1260 kg and Rainbow Phoenix weights 1080 kg)
---The "Body" rating for custom cars are NOT the only factor that affects it. In general, for custom cars, the heavier parts are generally tougher that lighter parts.
---On this scale, with Fat Shark being 100%, mines do a little over 7% per hit, and the red lasers and exploded mines (the red stuff that damages you when you run over it and comes after you destroy a mine) does a little over 7% per second that you're in them.
***125% - Jewel Bruiser-V2(A)
100% - Fat Shark(A)
86% - Wild Goose(A)
***71% - Strong Cannon-G4(A)
70% - Green Panther(A)
54% - Crazy Bear(A) / Rolling Turtle(A)
***53% - Garnet Horse-Z(B)
50% - Black Bull(A) / Dark Schneider(A)
45% - Wild Boar(A)
43% - Fire Stingray(A) / Iron Tiger(B) / Mad Wolf(B) / Magic Seagull(B)
41% - Blue Falcon(B) / Rainbow Phoenix(B)
39% - Astro Robin(B) / Big Fang(B) / Blood Hawk(B) / Deep Claw(B) / Groovy Taxi(B) / Hyper Speeder(C) / Spark Moon(B) / Super Piranha(B)
35% - King Meteor(E) / Little Wyvern(E) / Mighty Hurricane(E) / Mighty Typhoon(C) / Night Thunder(B) / Pink Spider(C) / Sonic Phantom(C) / White Cat(C)
***34% - Pretty Lynx-G4(D)
32% - Golden Fox(D) / Space Angler(C)
29% - Bunny Flash(D) / Death Anchor(E) / Queen Meteor(E) / Sliver Rat(D) / Wonder Wasp(D)
27% - Cosmic Dolphin(E) / Great Star(E) / Red Gazelle(E) / Twin Noritta(E)
________________________________________
BOOSTER SIZE - how long (how "good") each boost lasts; also, the cars with longer boosts also get longer boosts from the yellow boost pads as well!
---Every time you kill an enemy (computer or human, doesn't matter) then you get 6.66666% or 1/15 of your booster energy back.
20% of booster energy used per boost / 5 boosts
Fat Shark
***19% / 5-6 boosts
***Thunderbolt-V2
***Triple-Z
18.5% / 5-6 boosts
Black Bull
18% / 5-6 boosts
Crazy Bear
Green Panther
Golden Fox
King Meteor
Queen Meteor
Red Gazelle
Wild Boar
17.5% / 5-6 boosts
Night Thunder
17% / 5-6 boosts
Blood Hawk
Fire Stingray
Hyper Speeder
Sonic Phantom
White Cat
***Titan-G4
16.66666% / 6 boosts
Death Anchor
16.5% / 6-7 boosts
Big Fang
Cosmic Dolphin
Pink Spider
Wonder Wasp
16% / 6-7 boosts
Deep Claw
Groovy Taxi
Magic Seagull
Space Angler
Spark Moon
15.5% / 6-7 boosts
Bunny Flash
Great Star
Rolling Turtle
15% / 6-7 boosts
Astro Robin
Blue Falcon
Dark Schneider
Iron Tiger
Mighty Hurricane
Mighty Typhoon
Rainbow Phoenix
Twin Noritta
13% / 7-8 boosts
Little Wyvern
Silver Rat
12.5% / 8 boosts
Super Piranha
12% / 8-9 boosts
Mad Wolf
11% / 9-10 boosts
Wild Goose
F-Zero GX
Table of Contents
---Miscellaneous Data
---Top Speeds List
---Body Ratings List
---Booster Size List
________________________________________
MISCELLANEOUS DATA
----------
HOW TO SNAKE - with HEAVY cars like Black Bull or Fat Shark(and some other cars and certain custom cars, but Black Bull and Fat Shark are good examples of good snakers, as well as Fire Stingray and Dark Schneider and some others), when set to MAX ACCELERATION, you can go OVER 2,000 km/h by simply driving while L/R turning back and forth the whole race. In other words, to snake, just drive while constantly pressing L+left then R+right then L+left then R+right, etc. WAY to many people ask this question, and it only takes like a 1/2 hour to master(actually, if you understand it and are doing it right from the start, you'd get it in just a few minutes).
--------------------------------------------------
HOW TO SLIDE - Pick a good heavy car like Black Bull (or Far Shark) or a good custom car like the Pretty Lynx-G4, and then do the following QUICKLY:
---Left Sliding Turn - Press and hold left and R, tap the L button, and release the A button
---Right Sliding Turn - Press and hold right and L, tap the R button, and release the A button
Note: the faster you are going while doing this, the easier it is to perform, and the better it will be when performed (when you attempt to master the sliding technique [which I already mastered after lots of practice], go at least around 1500 km/h [the faster the better] and try practicing on Mute City)
--------------------------------------------------
HOW TO FLY - To "fly", pick a car like Super Piranha or Death Anchor (Death Anchor's harder to do it with, as you have to do a "super sharp turn" to do it [which is explained in the Miscellanous section here somewhere]), or some light and fast turning custom cars(NOT Twin Noritta, as Twin Noritta can NOT fly, contradictory to what F-Zero World says). Anyway, to fly, the settings must be at MAX ACCELERATION, and you go off the course while holding L+left OR R+right, and eventually you'll gain altitude and go upwards in little circles. You can do a HUGE shortcut in Green Plant: Spiral by flying.
--------------------------------------------------
Tips:
1) Hit the EDGE of the yellow boost pads to gain ADDITIONAL speed.
2) To do a sharp right turn, press L then R+right; to do a sharp left turn, press R then L+left.
3) On most jumps, it's best to hold up (points ship's nose DOWN and makes you fall faster) and then land PERFECTLY FLAT (by pressing down on the control stick right before you land) so you don't lose any speed and so you can actually GAIN speed from the momemtum of falling fast transferred into landing. It's better in the long run doing this.
--------------------------------------------------
Body - affects turning/drifting ability, and GENERALLY rates how many hits you can take from crashes, mines, little red lasers (like from the end of the Lightning course on Emerald Cup), etc.
Boost - high letter grade = boosts faster, and GENERALLY uses more boost energy per use (letter grade isn't all that affects it, as Fat Shark clearly shows with his HUGE B-grade boost, doing a whopping 20% per boost) Generally this is VERY important, and you should be using cars with a good boost rating (Usually cars with A or B boost are the only good ones, for the exception of a few such as Hyper Speeder [C] and Black Bull [E], because they are pretty good cars when brought to their full potential)
Grip - affects how much speed is lost while turning and how much speed you lose when you go on uneven terrain [roads].
--Grade A = little speed loss
--Grade E = big speed loss (like with Fat Shark)
Weight - heavier cars GENERALLY...
+++ are good snakers
+++ have a high top speed
+++ push lighter cars far / doesn't get pushed far
--- have low acceleration
--- turn bad
xxx falls fast
--------------------------------------------------
Blue Falcon Top Speeds List (for each graph setting, with 0% being max acceleration on the graph, and 100% being max top speed)
0% - 951 km/h
5% - 957 km/h
10% - 962 km/h
15% - 967 km/h
20% - 972 km/h
25% - 978 km/h
30% - 983 km/h
35% - 988 km/h
40% - 993 km/h
45% - 997 km/h
50% - 1002 km/h
55% - 1006 km/h
60% - 1010 km/h
65% - 1013 km/h
70% - 1017 km/h
75% - 1021 km/h
80% - 1024 km/h
85% - 1027 km/h
90% - 1030 km/h
95% - 1032 km/h
100% - 1034 km/h
--------------------------------------------------
Cosmo Terminal: Trident - What's on each path?
---L = left path
---M = middle path
---R = right path
---PIT ZONE = Reddish-Pinkish spot where you gain back Boost energy
1st Split Path
L - booster / booster
M - booster / PIT ZONE (Best on Lap 2-3)
R - booster / booster (Staff takes on Lap 1)
2nd Split Path
L - booster / PIT ZONE (Staff takes on Lap 1)
M - PIT ZONE / booster
R - PIT ZONE / booster
3rd Split Path
L - booster
M - booster (Staff takes on Lap 1)
R - booster
Paths you can land on from big jump
L - PIT ZONE (closest distance)
M - PIT ZONE (middle distance) (Staff takes on Lap 1)
R - PIT ZONE (farthest distance)
4th Split Path
L - booster / PIT ZONE
M - booster / PIT ZONE
R - booster / PIT ZONE (Staff takes on Lap 1)
--------------------------------------------------
Good Custom Boosters
1) Titan-G4 (B) - Best top speed when set towards or at max top speed settings. Good boost that uses 17% boost energy per boost.
2) Triple-Z (A) - 2nd best top speed when set towards or at max top speed settings. Slightly better(longer) boost than Titan-G4, best booster for "SHIFT-BOOSTS" (go off the course and VERY quickly go back on the course with R or L to gain more speed [there are other ways of doing it, but that's the most common way, ESPECIALLY on Sand Ocean: Lateral Shifts, where it's possible to do up to around 40 or so Shift Boosts, but it's a life risking very advanced move that requires almost perfect timing to excute constantly throughout the entire race). Good boost that uses 19% boost energy per boost.
3) Thunderbolt-V2 (and Devilfish-RX I guess) (A) - Best when set to max or 30% max acceleration settings. Fastest boost of all, but not that great when set to max top speed. Best for snaking(max acceleration) and courses with a lot of boosters like Split Oval and Sonic Oval. Great boost that uses 19% boost energy per boost.
---Punisher-4X (B) is an okay booster, but nothing that Titan-G4 can't do, so you can use that if you have that and not Titan-G4 or Triple-Z boosters (once you get the Titan-G4 or Triple-Z boosters, don't ever go back to Punisher-4X)
---I hear that there's an booster that gives you a great boost (not quite as good as Thunderbolt-V2 / Devilfigh-RX) AND a good top speed, but this can only be obtained/unlocked in Japan or with an Action Replay (it's like GameShark).
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Awesome Mine Glitch
---Go to 2-player mode or Practice Mode.
---Go to a course with mines on it, like Aeropolis: Multiplex, or Mute City: Serial Gaps.
---Pick a car with low acceleration, like Fire Stingray, and set it to Max Top Speed settings to make this even easier top do.
---As Player 1, go up to THE EDGE of one of the mines (bombs) on the course very very slowly ('tap' A when you're right next to it, and it might help to tap B as well right after you tap A).
---If done right, you will hit the mine, disappear and then the view will go far back as the game appears to respawn you on the starting spot of the race, but it puts you back near the mines.
---If you're on Vertical split screen (in 2-player mode) and you do this with Player 1, you can see that the game's speed goes up to 2,147,483,648 km/h! You will die from this though so you can't use this in Time Attack mode for "max top speeds". This is the terminal speed that the game goes up to (I tested this with Fire Stingray, Fat Shark, Magic Seagull, Blue Falcon, and some of my custom cars and they all went up to 2,147,483,648 km/h).
---This works in Practice Mode as well but then you will only see the speed go up to 21,474 km/h, and the "74" part of it will be through the "km/h" so it's kinda wierd.
---This works in Practice Mode as well but then you will only see the speed go up to 21,474 km/h, and the "74" part of it will literally be through the "km/h" part so it's kinda wierd.
---If you used certain cars (like Fire Stingray or Fat Shark for example) then at the same time as this happens, something like this will pop up (it flashes on the screen for only a small split second so I'm not sure if all of this is right): "Nan cam-ing". It says something like that in the upper-middle of the screen in small white letters, and I think the same or almost the same thing appears on 3 lines (one on top of each other). If someone could video tape this (or something like that) so we can see exactly what it says that would be great.
---If you did this trick on Mute City: Serial Gaps (it's by far most noticable here) then whenever you go off of any of the jumps from platform to platform, the view will change about 180 degrees and the camera will face the front of the car and gives you a really cool yet really hard to control view when you're in the air. When one car does this mine trick, it effects the "air-view" of both Player 1 AND Player 2 (and obviously Player 3 and Player 4 as well).
---Sometimes, when you do this, you're normal view will be very awkward. For example, if done with Magic Seagull, your car will appear more tall and thin than it was, while if you used say, Fat Shark or Fire Stingray, it will appear more short and wide. If you're on 2-player mode however, than if you use the car that DIDN'T use this mine trick, than you can clearly see (if you put the 2 cars next to each other facing each other) than it just APPEARS this way, and doesn't affect any of your cars stats at all.
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Credits for this part: ShedarKiller
Top Speeds for each Custom Booster Parts (max top speed settings, and with the "very well known and used" body and cockpit parts, which is the Lynx cockpit and the you-know-what body part, and if you don't then ask gamefaqs.com and then you'll find out)
Euros -01: 1021 (E)
Sunrise 140: 1021 (E)
Saturn -SG: 1010 (D)
Bazooka -YS: 1011 (D)
Impulse 220: 1014 (D)
Jupiter -Q: 1016 (D)
Bluster -X: 1011 (C)
Boxer -2C: 1018 (C)
Triangle -GT: 1038 (C)
Scorpion -R: 1038 (C)
Tiger -RZ: 1038 (C)
Comet -V: 1038 (C)
Extreme -ZZ: 1054 (B)
Raiden -88: 1061 (B)
Meteor -RR: 1063 (B)
Punisher -4X: 1110 (B)
Titan -G4: 1126 (B)
Devilfish -RX: 1113 (A)
Thunderbolt -V2: 1114 (A)
Triple -Z: 1124 (A)
Some things of note:
- The Bluster -X is the worst engine in the game. For a C engine, it provides less speed than the E engines, and with far less acceleration.
- The Titan -G4 has the highest top speed without boosting, which explains why it's used so extensively
- If one states that only machines with a top speed over 1100 are usable, then only the Punisher -4X, Titan -G4, Thunderbolt -V2, Devilfish -RX and Triple -Z engines are worth using
Summary of "my" (ShedarKiller's) research:
1. Weight accounts for a relatively small difference in speed compared to the engine.
2. Weight and engine are the only two variables in determining speed. (However, the Cockpit, which determines "Grip" or how much speed you lose when you TURN or go on uneven terrain, also affects your speed when you go on any uneven terrain)
(To give you an idea of about how much weight affects top speed, as an APPROXIMATION, every about 80-100 kg heavier = approximately 1 km/h faster, though it DOES slightly vary with the parts used for the car, the difference between the weights, etc.)
________________________________________
TOP SPEEDS
***for Dark Schneider, you go only 1062 km/h at Max Top Speed settings, BUT with EXACTLY 85% Top Speed settings you go 1065 km/h.
***for Space Angler, you go a fraction of a km/h faster(still 1052 though) when set to 97% max top speed then at max top speed, though Space Angler absolutely SUCKS when set to a high max speed setting because of the way it's graph is(VERY low acceleration and boost power, because Space Angler sucks).
***for Great Star, Max Acceleration settings = normal settings (50% in middle of graph) and vice-versa.
***for Astro Robin, Max Acceleration settings = normal settings (50% in middle of graph) and vice-versa,(though the top speed difference is less than 1 whole km/h).
***for Night Thunder, at normal settings (50% in middle graph) you have higher top speed AND better acceleration than when it's set to Max Acceleration, BUT at Max Acceleration settings it's easier to drift and snake fast.
Measures exact top speed for each car when set to:
Max Acceleration / Middle of Graph / Max Top Speed
00. Dark Schneider - 1004 / 1040 / 1062 (1065)
01. Red Gazelle - 970 / 1026 / 1038
02. White Cat - 960 / 1012 / 1043
03. Golden Fox - 943 / 989 / 1017
04. Iron Tiger - 967-68 / 1021 / 1052
05. Fire Stingray - 990 / 1034 / 1098
06. Wild Goose - 958 / 1009 / 1049
07. Blue Falcon - 951 / 1002 / 1034
08. Deep Claw - 952 / 1001 / 1035
09. Great Star - 1001 / 989 / 1018
10. Little Wyvern - 961 / 1013 / 1045
11. Mad Wolf - 966 / 1018 / 1055
12. Super Piranha - 956 / 1009 / 1024
13. Death Anchor - 975 / 1027 / 1118
14. Astro Robin - 998 / 998 / 1026
15. Big Fang - 1002 / 1052 / 1109
16. Sonic Phantom - 965 / 1016 / 1106
17. Green Panther - 983 / 989 / 1021
18. Hyper Speeder - 994 / 1046 / 1113
19. Space Angler - 967 / 1001 / 1052
20. King Meteor - 957 / 1010 / 1022
21. Queen Meteor - 970 / 1026 / 1038
22. Twin Noritta - 945 / 994 / 1017
23. Night Thunder - 979 / 985 / 1016
24. Wild Boar - 970 / 1019 / 1113
25. Blood Hawk - 939 / 986 / 1008
26. Wonder Wasp - 946 / 995 / 1035
27. Mighty Typhoon - 956 / 1006-07 / 1039
28. Mighty Hurricane - 970 / 1023 / 1057-58
29. Crazy Bear - 974 / 978 / 1015
30. Black Bull - 987 / 1042 / 1130
31. Fat Shark - 1026 / 1091 / 1109
32. Cosmic Dolphin - 938 / 984 / 1013
33. Pink Spider - 946 / 996 / 1034
34. Magic Seagull - 946 / 995 / 1012
35. Silver Rat - 937 / 985 / 1001
36. Spark Moon - 955 / 1005 / 1025
37. Bunny Flash - 949 / 998 / 1021
38. Groovy Taxi - 948 / 995 / 1025
39. Rolling Turtle - 956 / 1006-07 / 1039
40. Rainbow Phoenix - 962 / 1014 / 1050
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MAX ACCELERATION
Fat Shark - 1026
Dark Schneider - 1004
Big Fang - 1002
Great Star - 1001
Astro Robin - 998
Hyper Speeder - 994
Fire Stingray - 990
Black Bull - 987
Green Panther - 983
Night Thunder - 979
Death Anchor - 975
Crazy Bear - 974
Mighty Hurricane / Queen Meteor / Red Gazelle / Wild Boar - 970
Iron Tiger - 967-68
Space Angler - 967
Mad Wolf - 966
Sonic Phantom - 965
Rainbow Phoenix - 962
Little Wyvern - 961
White Cat - 960
Wild Goose - 958
King Meteor - 957
Mighty Typhoon / Rolling Turtle / Super Piranha - 956
Spark Moon - 955
Deep Claw - 952
Blue Falcon - 951
Bunny Flash - 949
Groovy Taxi - 948
Magic Seagull / Pink Spider / Wonder Wasp - 946
Twin Noritta - 945
Golden Fox - 943
Blood Hawk - 939
Cosmic Dolphin - 938
Silver Rat - 937
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[EXACT] MIDDLE OF GRAPH
Fat Shark - 1091
Big Fang - 1052
Hyper Speeder - 1046
Black Bull - 1042
Dark Schneider - 1040
Fire Stingray - 1034
Death Anchor - 1027
Queen Meteor / Red Gazelle - 1026
Mighty Hurricane - 1023
Iron Tiger - 1021
Wild Boar - 1019
Mad Wolf - 1018
Sonic Phantom - 1016
Rainbow Phoenix - 1014
Little Wyvern - 1013
White Cat - 1012
King Meteor - 1010
Super Piranha / Wild Goose - 1009
Mighty Typhoon / Rolling Turtle - 1006-07
Spark Moon - 1005
Blue Falcon - 1002
Deep Claw / Space Angler - 1001
Astro Robin / Bunny Flash - 998
Pink Spider - 996
Groovy Taxi / Magic Seagull / Wonder Wasp - 995
Twin Noritta - 994
Golden Fox / Great Star / Green Panther - 989
Blood Hawk - 986
Night Thunder / Silver Rat - 985
Cosmic Dolphin - 984
Crazy Bear - 978
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MAX TOP SPEED
Black Bull - 1130
Death Anchor - 1118
Hyper Speeder / Wild Boar - 1113
Big Fang / Fat Shark - 1109
Sonic Phantom - 1106
Fire Stingray - 1098
Dark Schneider - 1062(1065)
Mighty Hurricane - 1057-58
Mad Wolf - 1055
Iron Tiger / Space Angler - 1052
Rainbow Phoenix - 1050
Wild Goose - 1049
Little Wyvern - 1045
White Cat - 1043
Mighty Typhoon / Rolling Turtle - 1039
Queen Meteor / Red Gazelle - 1038
Deep Claw / Wonder Wasp - 1035
Blue Falcon / Pink Spider - 1034
Astro Robin - 1026
Groovy Taxi / Spark Moon - 1025
Super Piranha - 1024
King Meteor - 1022
Bunny Flash / Green Panther - 1021
Great Star - 1018
Golden Fox / Twin Noritta - 1017
Night Thunder - 1016
Crazy Bear - 1015
Cosmic Dolphin - 1013
Magic Seagull - 1012
Blood Hawk - 1008
Silver Rat - 1001
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BODY RATINGS
(All the decimals are rounded to the nearest percent, which usually isn't off by much anyway, meaning most are like .9's, .8's, .1's, or .2's)
---The slow red flashes come at 15-24.999%
---The fast red flashes come at 0-14.999%
---You can't boost again when you have approx. 0.5% of your energy remaining.
---Weight ONLY affects how "quickly" the damage is dealt, NOT how much is done in comparison to yourself. In other words, it will take less time for 2 Blue Falcons to kill each other than it will for 2 Rainbow Phoenixs to kill each other, because Blue Falcon weighs more than Rainbow Phoenix so each os his rams and Side Attacks and Spin Attacks will do a bit more damage than Rainbow Phoenix will do (Blue Falcon weighs 1260 kg and Rainbow Phoenix weights 1080 kg)
---The "Body" rating for custom cars are NOT the only factor that affects it. In general, for custom cars, the heavier parts are generally tougher that lighter parts.
---On this scale, with Fat Shark being 100%, mines do a little over 7% per hit, and the red lasers and exploded mines (the red stuff that damages you when you run over it and comes after you destroy a mine) does a little over 7% per second that you're in them.
***125% - Jewel Bruiser-V2(A)
100% - Fat Shark(A)
86% - Wild Goose(A)
***71% - Strong Cannon-G4(A)
70% - Green Panther(A)
54% - Crazy Bear(A) / Rolling Turtle(A)
***53% - Garnet Horse-Z(B)
50% - Black Bull(A) / Dark Schneider(A)
45% - Wild Boar(A)
43% - Fire Stingray(A) / Iron Tiger(B) / Mad Wolf(B) / Magic Seagull(B)
41% - Blue Falcon(B) / Rainbow Phoenix(B)
39% - Astro Robin(B) / Big Fang(B) / Blood Hawk(B) / Deep Claw(B) / Groovy Taxi(B) / Hyper Speeder(C) / Spark Moon(B) / Super Piranha(B)
35% - King Meteor(E) / Little Wyvern(E) / Mighty Hurricane(E) / Mighty Typhoon(C) / Night Thunder(B) / Pink Spider(C) / Sonic Phantom(C) / White Cat(C)
***34% - Pretty Lynx-G4(D)
32% - Golden Fox(D) / Space Angler(C)
29% - Bunny Flash(D) / Death Anchor(E) / Queen Meteor(E) / Sliver Rat(D) / Wonder Wasp(D)
27% - Cosmic Dolphin(E) / Great Star(E) / Red Gazelle(E) / Twin Noritta(E)
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BOOSTER SIZE - how long (how "good") each boost lasts; also, the cars with longer boosts also get longer boosts from the yellow boost pads as well!
---Every time you kill an enemy (computer or human, doesn't matter) then you get 6.66666% or 1/15 of your booster energy back.
20% of booster energy used per boost / 5 boosts
Fat Shark
***19% / 5-6 boosts
***Thunderbolt-V2
***Triple-Z
18.5% / 5-6 boosts
Black Bull
18% / 5-6 boosts
Crazy Bear
Green Panther
Golden Fox
King Meteor
Queen Meteor
Red Gazelle
Wild Boar
17.5% / 5-6 boosts
Night Thunder
17% / 5-6 boosts
Blood Hawk
Fire Stingray
Hyper Speeder
Sonic Phantom
White Cat
***Titan-G4
16.66666% / 6 boosts
Death Anchor
16.5% / 6-7 boosts
Big Fang
Cosmic Dolphin
Pink Spider
Wonder Wasp
16% / 6-7 boosts
Deep Claw
Groovy Taxi
Magic Seagull
Space Angler
Spark Moon
15.5% / 6-7 boosts
Bunny Flash
Great Star
Rolling Turtle
15% / 6-7 boosts
Astro Robin
Blue Falcon
Dark Schneider
Iron Tiger
Mighty Hurricane
Mighty Typhoon
Rainbow Phoenix
Twin Noritta
13% / 7-8 boosts
Little Wyvern
Silver Rat
12.5% / 8 boosts
Super Piranha
12% / 8-9 boosts
Mad Wolf
11% / 9-10 boosts
Wild Goose