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Excited to discover new "broken" techniques, or excited for fairness?

garbage

Smash Journeyman
Joined
Sep 11, 2007
Messages
254
Fox is called broken a lot. Fox is also one of the (if not the) most discussed characters in Smash Bros. It can be a game in itself learning all of his tricks.

So are you looking forward to a new character like that, or complete and utter fairness?
 

KingKraken

Smash Journeyman
Joined
Dec 12, 2007
Messages
240
Location
Davison, Michigan
As a player that doesn't use "advanced techniques", I presonally HOPE for fairness, but I KNOW there will be advanced techniques of some sort. Hey, maybe I'll try 'em this time around.
 

Masterem243

Smash Lord
Joined
Oct 5, 2007
Messages
1,576
It'll be either way, dude. It's not considered "good enough" to be a thread, or someone made something similar to this in March that he's expected to find.
 

bob-e

Smash Journeyman
Joined
Mar 28, 2005
Messages
308
So let me get this straight, techniques are unfair? Thats right, it's totally unfair if someone has spent more time to become a better player.

Every technique can be countered if you have the skill. The exception of course are infinites , they are the only truly broken techniques.
 

Santini

Smash Journeyman
Joined
Oct 18, 2007
Messages
266
Location
Cleveland
Idealy every character will be inherently equal. And only skill, not the characters, will separate the winners from the losers.

That's what I hope, but don't expect.
 

Tobi-

Smash Ace
Joined
Oct 20, 2007
Messages
837
Location
Atlanta, Georgia
Depends. I want something that can separate me from playing the average player from time and patience, but yet doesn't break the game or is a glitch.

Also, I'm not really all for tech's that need insane accuracy and dexitry.
 

Magnacor

Smash Ace
Joined
Sep 19, 2007
Messages
960
Location
Over there
Now that I frequent a website where we discuss advanced techniques and am not waiting 5 years t find out all of the advanced technique's like I did in Melee, I can't wait. I don't want a completely broken character like Fox or Falco though, but maybe at least one advanced technique per character. Bomb-jumping, shine-spiking, tornado recovery, etc.
 

CyberBenX4

Smash Apprentice
Joined
Feb 20, 2004
Messages
192
Location
Maryland, USA
It's inevitable that techniques will be found. But nevertheless, I'm just interested in more in just a game that can be played on a more even level, and it's just more of a thing that player skill will determine the victor, not the character who may have access to "interesting" tricks that make them good by default.
 

Mr. M

Smash Journeyman
Joined
Jul 7, 2006
Messages
306
Location
Pensacola, FL Wargh! King Dedede, how dare you be
AT's are what turned my Samus/Ganondorf game around, so I'd like to see the AT's to make a return. What I'm not looking forward to is a game where only top-tier characters win. Kinda takes the fun away from the underdog users. (guess saying that also makes me a "scrub/casual***" :laugh: )
 

Crispy4001

Smash Ace
Joined
Jun 14, 2007
Messages
730
I'm interested in new techniques that will enhance the endgame. ATs give the game longevity and thus provide more fun to be had.

There's no reason why you should be scared of them. They're just an extra layer of depth to the game you have the choice of exploring.
 

CyberBenX4

Smash Apprentice
Joined
Feb 20, 2004
Messages
192
Location
Maryland, USA
I'm interested in new techniques that will enhance the endgame. ATs give the game longevity and thus provide more fun to be had.

There's no reason why you should be scared of them. They're just an extra layer of depth to the game you have the choice of exploring.
But there in lies the "trouble" with ATs. If you want to stay with the flow of advanced or tourney-class play, you MUST at least know how to deal with them, even if you may not use them yourself (say, the character you use doesn't really benefit from the trick or whatever). Where's the choice, if you wish to remain at least a half-way competent player?

It's the same thing that happens with a number of fighting game out there. Some one finds some exploit, and that changes the game. Some people like it because it adds more to the end game, but, to me, it often ends up being more annoying because it's usually some stupid trick that becomes such an emphasized part of the "new metagame", you have to adapt to it, or else.

Take for example, Street Fighter Alpha(Zero) 2. The "Custom Combo" system was already something that was already screaming of being broken. But when a guy named Alex Valle discovered the "low roundhouse trick" it just made it even more of a thing that showcased the faults of the system that Capcom implemented in the game. After that, EVERYBODY starting using it, and it started to boil down more to who could utilize the trick better than his/her opponent. And, to me, that equated with boredom; the same type of boredom that I eventually had with the likes of SF3: 3S and "Serious!" Smash play.

Personally, I'd be happier if BRAWL turned out to be the "Super Street Fighter 2 Turbo" of the Smash lineage. There may be a number of BnBs here and there that make some characters great by default. There will probably be tiers, though possibly more even, where every character is feasible except in the most extreme circumstances. But it would never be such a thing that the game would eventually come to revolve around engine exploits, which then dictates the meta-game from that point forward.

Super Turbo didn't need exploits to still be a game that's been played for OVER 10 YEARS, and counting. Neither have the likes of games like King of Fighters 98 and other oldies that I could stand to mention. So why should SSBB HAVE to have exploits/ATs/"hidden features" (whichever you wish to call them), in order to have a lasting gameplay? We should be hoping for a more balanced game that can stand the test of time, not for a new twist that can stand to change the game, in order to make it last.
 

Banjodorf

Dynamic Duo
Joined
Nov 15, 2007
Messages
8,455
NNID
bluefalcon27
3DS FC
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I am looking forward to fairness.

Being able to pwn with Snake etc. and not be bowled over by characters that LOOK like they'd be better and faster, like Diddy.
 

Anth0ny

Smash Master
Joined
Oct 14, 2007
Messages
4,061
Location
Toronto, Ontario
I'd like fairness. It's common knowledge that someone who can wavedash, l-cancel, chainthrow and dash dance amazingly is going to pwn most of the non-professional competition. Hell, I pwn my friends with chainthrows and wavedashing alone. I want my friends to stand more of a chance against me!

As well, it will bring more players into the tournament scene. When me and my friends see Ken and PC Chris playing at such a high level...why bother? There's no way we're getting to that level. Their AT's are just vastly superior to ours. Brawl will change this, and everything is going to be (hopefully) a lot more balanced.
 

xbrinkx

Smash Ace
Joined
Nov 9, 2007
Messages
563
Everything's going to be a lot more balanced in Brawl. I believe Sakurai added Final Smashes in to balance further. (I think.) But as for the "broken techniques" I'd have to say... I would want them in if they didn't take forever to master. Not to say that they'd be so easy that they'd be in the manual, it's just I just learned to wavedash a month ago lol. Before that I didn't even know what it was until people made a fuss about it not being in Brawl. If I can understand how they work I'll do 'em and look forward to them. But if they're something that you have to look at every frame in a character then it's just not worth it for me.
 

Corax The Cold

Smash Journeyman
Joined
Oct 27, 2007
Messages
324
im looking forward to mastering the new techniques, and learning to beat people that are using the broken techniques
 
D

Deleted member

Guest
Now that I frequent a website where we discuss advanced techniques and am not waiting 5 years t find out all of the advanced technique's like I did in Melee, I can't wait. I don't want a completely broken character like Fox or Falco though, but maybe at least one advanced technique per character. Bomb-jumping, shine-spiking, tornado recovery, etc.
Agreed, though one per character is meh. I want their to be some advanced techniques, but not game breaking ones. I think the characters should be at least more balanced than melee.
 

Coselm

Smash Ace
Joined
Nov 2, 2007
Messages
548
Location
Gainesville, FL
I never had a problem with wavedashing or anything. It wasn't that hard to figure out. I got the hang of every advanced technique within a week of finding out about them.

There was a point where i had never even heard of short hopping, and then the week after that I knew every advanced technique.

I certainly hope this game is more "fair"

It would be pretty cool to have a fighting game where every single character can be used competitively.

As for advanced techniques....

It's such a vague term...

It has already been confirmed that in the playable of Brawl there is a form of l-canceling where you do the move after you fast fall.

Theres one advanced technique already.

As far as I know, the only "broken" technique in Melee was the wobble.

I jsut want to play Brawl already!!!!!!!!!!!!!!1
 

RedKnight

Smash Ace
Joined
Oct 20, 2007
Messages
563
I am looking forward to a Smash Bros. where EVERY character has a fighting chance against any other character, and yet they all have different play styles, strategies, and advantages.


Oh well at least Brawl can come pretty close if not meet my standards, Ill still love it.
 

Timat the Slayer

Smash Journeyman
Joined
Sep 19, 2005
Messages
272
Location
Pennyslvania
oh boy! I hope for more overpowered broken techniques! I want all the characters so overpowered, they all kill in one shot, but take 20 shots to kill! I want techniques that let me instantaneously block all attacks and retailiate with another attack, while I'm attacking!
BETTER YET! I want EVERY character to be able to do that, so that way the overpowered brokenness completely blocks out the other overpowered brokenness, and that way the game is completely overpoweredly brokenly fair to a game breakingly overpowered level!

...I'm sorry, is this supposed to be a serious thread?


P.S. Overpoweredly should be a word.
 

WarioII

Smash Apprentice
Joined
Nov 23, 2007
Messages
183
As a player that doesn't use "advanced techniques", I presonally HOPE for fairness, but I KNOW there will be advanced techniques of some sort. Hey, maybe I'll try 'em this time around.
i dont use em either i guess im too lazy to try and learn em and get em down pact but hey i might even try em too
 

Illyasvel

Smash Apprentice
Joined
Nov 5, 2007
Messages
93
I say fairness, with hard and advanced techniques so the competitive people are happy, but NOT glitches, bugs, or any other kind of stuff like it was in Melee. Sakurai seems to know what he's doing, making the strong, big fat characters actually worth something without having to use some glitches to remove the whole point of a character being slow.

"He’s not really invincible – he still takes damage. But he won’t flinch in the slightest.

This time, there are several moves like this among the heavy characters, so watch out!"

And therefore, with the GLITCHES removed (and there's no other possible way you can call them) I hope they add some kind of advanced gameplay indeed, else wouldn't be as fun, but without removing the pros and cons of the characters.
 
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