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EX Brawl Codeset BETA (Now Taking Community Suggestions)

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
I'll probably just end up jacking the Brawl+ char select screen instead of some random person's
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
SCOTU, definitely do that. It's the best CSS anyway, and I use it all the time with the same codeset you have in the OP now with no problems.

Well, I also have those hold a button to change the music hacks on, but eh
 

Tec0+9

Smash Apprentice
Joined
Jul 7, 2008
Messages
122
What about unrestricted button editing?

Unrestricted Button Mapping Editing
[spunit262] [11 lines]

211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
Does that mean I can finally set my D-Pad to do tilts?
 

Pho

Smash Journeyman
Joined
Nov 29, 2008
Messages
384
how so? if you have a replay, will it not play the same with UBM on as with UBM off?
This actually effects the player. All the features in EX Brawl don't effect the player, or the game play.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
listen

do textures affect the way you play the game at all? no
how about the default settings modifiers? no
different character select screen? nada

being able to hit down taunt to use your dtilt? yeah.
 

Underload

Lazy
Joined
Nov 1, 2008
Messages
3,433
Location
Morrison, Colorado
1. Get the .txt file for this codeset
2. Open it up with code manager
3. Add whatever codes you want
4. Stop *****ing to get your code added to the official set.

Also, SCOTU, update your File Replacement Code to version 2.1, if you could.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
listen

do textures affect the way you play the game at all? no
how about the default settings modifiers? no
different character select screen? nada

being able to hit down taunt to use your dtilt? yeah.
does being able to turn tap jump off affect the way you play the game?

What's the difference between a limited button mapping editing and an unlimited button mapping editing?
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
does being able to turn tap jump off affect the way you play the game?

What's the difference between a limited button mapping editing and an unlimited button mapping editing?
This is true. I see no reason why unrestricted button editing shouldn't be added. It's the same thing as tap jump on/off
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
does being able to turn tap jump off affect the way you play the game?

What's the difference between a limited button mapping editing and an unlimited button mapping editing?
Part of the theory behind "doesn't affect gameplay" is that in a tournament setting where multiple Wiis are being used and not every one of them is hacked, the game should play exactly the same on all of them. If you're only able to set controls a specific way on one Wii because it's the only one that's hacked at the venue and are forced to play on another one because that one is in use, are you going to ***** and moan because you can't make 'A' do something it normally can't do? And don't say you'll wait for that Wii to be free, because most tournaments have a DQ rule if you miss your set by 2/4/6 minutes and a single game can take longer than that.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
Take the hacked sd card out of the hacked wii and into the unhacked wii

1) bannerbomb it
2) turn homebrew on

alternatively
1) Bannerbomb as many as possible before the tourney
2) Load with an sd card and remove

The only thing lost from taking teh sd card out is textures...all the CODES are still used

And whats to say a profile saved with umb on will revert when imported to a wii with ubm off?
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
Take the hacked sd card out of the hacked wii and into the unhacked wii

1) bannerbomb it
2) turn homebrew on

alternatively
1) Bannerbomb as many as possible before the tourney
2) Load with an sd card and remove

The only thing lost from taking teh sd card out is textures...all the CODES are still used

And whats to say a profile saved with umb on will revert when imported to a wii with ubm off?
This hinges on people allowing you to hack their Wii, not something everyone will let you do.

Like somebody else said before, use whatever codes you want yourself, but codes that affect gameplay won't go in the official set.
 

MK26

Smash Master
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Jun 29, 2008
Messages
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http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
This hinges on people allowing you to hack their Wii, not something everyone will let you do.
Then what's the point of having an EX Brawl codeset if people arent going to allow you to use it?

Point is, theres no difference betweeen EX Brawl with UBM vs. without UBM

EDIT: *refuses to respond to stingers' trolling on the next page*
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
Then what's the point of having an EX Brawl codeset if people arent going to allow you to use it?

Point is, theres no difference betweeen EX Brawl with UBM vs. without UBM
oh my god

how dense can one person be

this is why i try to avoid the general boards, because of the idiocy contained within.
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
Then what's the point of having an EX Brawl codeset if people arent going to allow you to use it?

Point is, theres no difference betweeen EX Brawl with UBM vs. without UBM

EDIT: *refuses to respond to stingers' trolling on the next page*
Not everybody uses EX Brawl. Not everybody has homebrew. Not everybody has hacked their Wii.

Try going to a tournament and asking everybody who brought a Wii if it is hacked or not. You might be surprised how few of them it will be.
 

samsonites101

Smash Cadet
Joined
Mar 7, 2008
Messages
72
Location
Norcal
The idea of this I think is to be able to be used in a normal Brawl tournament. The gameplay remains the EXACT same so there is no difference playing on the hacked wii except you can save replays and stuff. Yes removed tripping would be nice, but then it would be different from normal Brawl and it would be slightly different playing on the hacked wii from the unhacked one in a brawl tournament
 

metaXzero

Smash Champion
Joined
Jan 9, 2008
Messages
2,586
Location
Under the ground.
I don't see the gameplay change from universal button mapping. Being able to tilt with D-pad doesn't suddenly make something in the actual gameplay change. It's like textures and tap jump (personal preference).

Is their really some special edge from D-pad tilting or something guys?
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
I don't see the gameplay change from universal button mapping. Being able to tilt with D-pad doesn't suddenly make something in the actual gameplay change. It's like textures and tap jump (personal preference).

Is their really some special edge from D-pad tilting or something guys?
Wait is there already a code that lets you do tilts with the d-pad? I could really use that.
 

wWw Dazwa

#BADMAN
Joined
Feb 23, 2006
Messages
5,569
Location
maine
I don't see the gameplay change from universal button mapping. Being able to tilt with D-pad doesn't suddenly make something in the actual gameplay change. It's like textures and tap jump (personal preference).

Is their really some special edge from D-pad tilting or something guys?
Because if it touches gameplay in even the SLIGHTEST possible manner, it will create a gameplay inconsistency amongst stations that aren't using codes and ones that are using EX Brawl. Which goes against the goal of EX Brawl - A codeset that improves Brawl but still has the same exact gameplay.

To be frank, I don't understand what's so difficult to understand about this.
 

metaXzero

Smash Champion
Joined
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Messages
2,586
Location
Under the ground.
Because if it touches gameplay in even the SLIGHTEST possible manner, it will create a gameplay inconsistency amongst stations that aren't using codes and ones that are using EX Brawl. Which goes against the goal of EX Brawl - A codeset that improves Brawl but still has the same exact gameplay.

To be frank, I don't understand what's so difficult to understand about this.
What I don't understand is this apparent difference of what button is used to do something. While playing, it doesn't matter to the players what button is used to do something in the game. You are focusing on the gameplay, not each others hands.

I just can't understand what sounds like an argument of "someone can win a match only because he could use this button instead of that one to do an action anyone on any Wii can do". The gameplay onscreen doesn't change. It sounds like someone could argue against texture hacks because some may claim some sort of visual advantage.

I'm not fighting for this mind you.
 

metaXzero

Smash Champion
Joined
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Messages
2,586
Location
Under the ground.
True, but the way the game is played does.
So someone could use tilts with D-pad. That doesn't change the fact that they are still doing ordinary tilts. I don't see how it matters what button is used for an action. The action is the same old thing regardless. And you really shouldn't be looking at your opponents controller anyway :\

Like I said, it just seems like a personal preference thing to me. Like textures, colored shields, and custom "My Music". It really shouldn't be effecting any battle outcomes.
 

Saltix

Smash Lord
Joined
Apr 12, 2008
Messages
1,092
Location
Georgia
Because if it touches gameplay in even the SLIGHTEST possible manner, it will create a gameplay inconsistency amongst stations that aren't using codes and ones that are using EX Brawl. Which goes against the goal of EX Brawl - A codeset that improves Brawl but still has the same exact gameplay.

To be frank, I don't understand what's so difficult to understand about this.
The key word in Dazwa's post is inconsistency.
Allowing tilts on Dpad on one station is inconsistent in a tournament setting.

Why must this arguement continue
?
 

metaXzero

Smash Champion
Joined
Jan 9, 2008
Messages
2,586
Location
Under the ground.
The key word in Dazwa's post is inconsistency.
Allowing tilts on Dpad on one station is inconsistent in a tournament setting.

Why must this arguement continue
?
Basically that someone who set their D-pad to tilts may not have won their match if they didn't have the option to do that?

My problem is how this effects the other player and this apparent advantage. I don't see how this effects matchs in the slightest anymore then custom textures for stages and characters.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
sorry i've been away a while; sick johns and throat tearings ER and xray johns. I'm pretty much fine, but am rather under the weather.

Anyways, Dazwa's got the idea here. We'd want the different wiis at a tournament to behave the same, so that a player can easily play the same on any wiis.

as for textures, i think i'm going to release the next version with a default texture pack that has all the normal textures, except Zelda, Sheik, and all of PokeTrainer. Texture hacks on the SD card make the game load textures faster, which has gameplay implications for transformations, but for everyone else, it'll just make the game load faster. Notably faster.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
Seriously? o.o

SCOTU, please try and arrange it so that team colors will stay the same (and maybe make people like Sonic have actual Blue/Green/Red colors) so that we can use it in tournament ^.^
 

Rhubarbo

Smash Champion
Joined
Jun 21, 2007
Messages
2,035
EX code should remove random tripping. It's stupid and serves no purpose. You aren't changing the game, you're removing a random element that should never have even existed anyways!
 

cobaltblue

Smash Journeyman
Joined
Nov 8, 2007
Messages
455
What I don't understand is this apparent difference of what button is used to do something. While playing, it doesn't matter to the players what button is used to do something in the game. You are focusing on the gameplay, not each others hands.

I just can't understand what sounds like an argument of "someone can win a match only because he could use this button instead of that one to do an action anyone on any Wii can do". The gameplay onscreen doesn't change. It sounds like someone could argue against texture hacks because some may claim some sort of visual advantage.

I'm not fighting for this mind you.
It does effect game play in how easy moves could be pulled off.

For example some people prefer to leave tap jump on because of the fact it allows certain combos to be performed easier than if tap jumping was off. I think lucas' pk fire jump is one move effected by this. Now a tilting dpad may not have any added benefits but its better than to err on the side of cation than have someone win a tournament simply because they discovered some leet combos abusing the dpad.

Plus assuming dpad tilts would work like the handicap code (forcing everyone to have to use **** when taunt is assigned to the pad) this would also mean no one could do samus>zsamus or the lugi spike. And yes some people actually do this in play.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
EX code should remove random tripping. It's stupid and serves no purpose. You aren't changing the game, you're removing a random element that should never have even existed anyways!
Lets also just remove a pawn's ability to move 2 spaces forward at the start because that's totally stupid.

you can go ahead and run whatever codes you want to on top of EX Brawl, but the point is that the game will play exactly the same on two different wiis (including on a wii w/o EX Brawl).

Quite frankly tripping is part of the game and removing it is changing the game, so your argument is completely invalid. I'm not going to stop you from adding a no tripping code on top of EX Brawl, but adding that code defeats the purpose of the codeset.
 
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