nevershootme
Smash Master
it has been mentioned that pika snake and ic's freeze up those slots at random intervals until you have to exit the character select, and if it persists, then you have to reset game
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Mine is pro-er [/pouty face]Our CSS is too pro. Well, as pro as it gets without blank tiles
Does that mean I can finally set my D-Pad to do tilts?What about unrestricted button editing?
Unrestricted Button Mapping Editing
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as far as i know, yesDoes that mean I can finally set my D-Pad to do tilts?
how so? if you have a replay, will it not play the same with UBM on as with UBM off?Um, definitely don't put in Unrestricted Button Mapping. That affects the game.
This actually effects the player. All the features in EX Brawl don't effect the player, or the game play.how so? if you have a replay, will it not play the same with UBM on as with UBM off?
it's not 'by default, tilts mapped to the d-pad', it's 'if you want to map tilts to the d-pad, now you can!'This actually effects the player. All the features in EX Brawl don't effect the player, or the game play.
does being able to turn tap jump off affect the way you play the game?listen
do textures affect the way you play the game at all? no
how about the default settings modifiers? no
different character select screen? nada
being able to hit down taunt to use your dtilt? yeah.
This is true. I see no reason why unrestricted button editing shouldn't be added. It's the same thing as tap jump on/offdoes being able to turn tap jump off affect the way you play the game?
What's the difference between a limited button mapping editing and an unlimited button mapping editing?
Part of the theory behind "doesn't affect gameplay" is that in a tournament setting where multiple Wiis are being used and not every one of them is hacked, the game should play exactly the same on all of them. If you're only able to set controls a specific way on one Wii because it's the only one that's hacked at the venue and are forced to play on another one because that one is in use, are you going to ***** and moan because you can't make 'A' do something it normally can't do? And don't say you'll wait for that Wii to be free, because most tournaments have a DQ rule if you miss your set by 2/4/6 minutes and a single game can take longer than that.does being able to turn tap jump off affect the way you play the game?
What's the difference between a limited button mapping editing and an unlimited button mapping editing?
This hinges on people allowing you to hack their Wii, not something everyone will let you do.Take the hacked sd card out of the hacked wii and into the unhacked wii
1) bannerbomb it
2) turn homebrew on
alternatively
1) Bannerbomb as many as possible before the tourney
2) Load with an sd card and remove
The only thing lost from taking teh sd card out is textures...all the CODES are still used
And whats to say a profile saved with umb on will revert when imported to a wii with ubm off?
Then what's the point of having an EX Brawl codeset if people arent going to allow you to use it?This hinges on people allowing you to hack their Wii, not something everyone will let you do.
oh my godThen what's the point of having an EX Brawl codeset if people arent going to allow you to use it?
Point is, theres no difference betweeen EX Brawl with UBM vs. without UBM
Not everybody uses EX Brawl. Not everybody has homebrew. Not everybody has hacked their Wii.Then what's the point of having an EX Brawl codeset if people arent going to allow you to use it?
Point is, theres no difference betweeen EX Brawl with UBM vs. without UBM
EDIT: *refuses to respond to stingers' trolling on the next page*
Wait is there already a code that lets you do tilts with the d-pad? I could really use that.I don't see the gameplay change from universal button mapping. Being able to tilt with D-pad doesn't suddenly make something in the actual gameplay change. It's like textures and tap jump (personal preference).
Is their really some special edge from D-pad tilting or something guys?
Because if it touches gameplay in even the SLIGHTEST possible manner, it will create a gameplay inconsistency amongst stations that aren't using codes and ones that are using EX Brawl. Which goes against the goal of EX Brawl - A codeset that improves Brawl but still has the same exact gameplay.I don't see the gameplay change from universal button mapping. Being able to tilt with D-pad doesn't suddenly make something in the actual gameplay change. It's like textures and tap jump (personal preference).
Is their really some special edge from D-pad tilting or something guys?
What I don't understand is this apparent difference of what button is used to do something. While playing, it doesn't matter to the players what button is used to do something in the game. You are focusing on the gameplay, not each others hands.Because if it touches gameplay in even the SLIGHTEST possible manner, it will create a gameplay inconsistency amongst stations that aren't using codes and ones that are using EX Brawl. Which goes against the goal of EX Brawl - A codeset that improves Brawl but still has the same exact gameplay.
To be frank, I don't understand what's so difficult to understand about this.
True, but the way the game is played does.The gameplay onscreen doesn't change.
So someone could use tilts with D-pad. That doesn't change the fact that they are still doing ordinary tilts. I don't see how it matters what button is used for an action. The action is the same old thing regardless. And you really shouldn't be looking at your opponents controller anyway :\True, but the way the game is played does.
The key word in Dazwa's post is inconsistency.Because if it touches gameplay in even the SLIGHTEST possible manner, it will create a gameplay inconsistency amongst stations that aren't using codes and ones that are using EX Brawl. Which goes against the goal of EX Brawl - A codeset that improves Brawl but still has the same exact gameplay.
To be frank, I don't understand what's so difficult to understand about this.
Basically that someone who set their D-pad to tilts may not have won their match if they didn't have the option to do that?The key word in Dazwa's post is inconsistency.
Allowing tilts on Dpad on one station is inconsistent in a tournament setting.
Why must this arguement continue
?
Read my and others' posts on the first page.EX code should remove random tripping. It's stupid and serves no purpose. You aren't changing the game, you're removing a random element that should never have even existed anyways!
It does effect game play in how easy moves could be pulled off.What I don't understand is this apparent difference of what button is used to do something. While playing, it doesn't matter to the players what button is used to do something in the game. You are focusing on the gameplay, not each others hands.
I just can't understand what sounds like an argument of "someone can win a match only because he could use this button instead of that one to do an action anyone on any Wii can do". The gameplay onscreen doesn't change. It sounds like someone could argue against texture hacks because some may claim some sort of visual advantage.
I'm not fighting for this mind you.
Lets also just remove a pawn's ability to move 2 spaces forward at the start because that's totally stupid.EX code should remove random tripping. It's stupid and serves no purpose. You aren't changing the game, you're removing a random element that should never have even existed anyways!